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Flame maker

Author: Guiltyprawn

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
11k-18k 32k-40k 10k

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Elemental Drain

Destruction Staff Skill

Elemental Drain

Weakness to Elements

 

Molten Whip

Dragonknight Skill

Molten Whip

Lava Whip

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Bar 2

Weapon 2: Destruction Staff

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Eruption

Dragonknight Skill

Eruption

Ash Cloud

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

Weapons are sharpened maelstrom inferno staves, for armor you can go for Burning Spellweave, Scathing mage, Silks of the Sun, but if you don't want to farm or buy get Law of Julianos. I use Burning Spellweave because it has the highest damage increase. Monster set go for Valkyn Skoria, if that's too difficult to get use Grothdarr or Infernal guardian. Helm, robe and breeches infused because the high magicka rest divines. Willpower jewlery, Arcane preferable.

 

General Info

 

In combat the style varies depending on opponents. Against normal weak enemies spam your Whip and use Engulfing Flames for increased dmg. Against tougher foes use the elemental drain first then use the Elemental Blockade and Eruption. Afterwards use Engulfing Flames when close then Burning Embers, when those are done spam your whip and repeat. 

   Only potion requirement is that it restores magicka. For food use that which increases both health and magicka because this is a close range build.

   Weaknesses are it's low self sustainability and attacking flame resistant targets. Otherwise this build dominates. 

 

Champion Point Tips

 

Thief

100 to Arcanist

100 to Tenacity

10 to Healthy

Mage

60 to Master-at-Arms

100 to Elemental Expert

40 to Elfborn

10 to Spell Erosion

Warrior

30 to Quick recovery

90 to Hardy

90 to Elemental Defender

 

(Might have counted wrong)

 

 

 

Build Rating

Rating: 4.2/5. From 26 votes.
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One Comment

  • Tony
    Feb 7, 2019

    I use Burning Spellweave, Ilambris monster set, and Mad Tinkerer set. The damage doesn’t ever stop with all 3 supporting one another. Destro staff with inferno as you break out elemental blockade and let the good times roll!

    Reply

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