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The Deathless

Author: Ssquared2012

Class: TEMPLAR

Race: Breton

Main Role: Healer

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
16.2k 41k 9.5k

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Breath of Life

Templar Skill

Breath of Life

Rushed Ceremony

 

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Elemental Drain

Destruction Staff Skill

Elemental Drain

Weakness to Elements

 

Luminous Shards

Templar Skill

Luminous Shards

Spear Shards

 

Power of the Light

Templar Skill

Power of the Light

Backlash

 

Reviving Barrier

Support Skill

Reviving Barrier

Barrier

 

Bar 2

Weapon 2: Restoration Staff

Healing Springs

Restoration Staff Skill

Healing Springs

Grand Healing

 

Channeled Focus

Templar Skill

Channeled Focus

Rune Focus

 

Combat Prayer

Restoration Staff Skill

Combat Prayer

Blessing of Protection

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 



(DISCLAIMER: I have Master's Resto & Lightning Staves, so I use them. If you dont, use staves in your non-SPC set, with a 1-piece Troll King/Sentinel of Rkugamz.)

First : This is my typical setup and I wear this unless I'm feeling froggy.

5 Spell Power Cure (BODY PIECES - Infused big, Divines small)
5 Worm Cult (2 body, 3 jewelry - gold jewelry if you can get it)
Master's Restoration Staff (Infused)

Master's Lightning Staff (Charged)

I have 2 recovery glyphs and 1 cost reduction on the jewelry.


Second:
5 Spell Power Cure (will never change)
5 Mending Mage (2 body, 3 jewelry - gold jewelry if you can get it)
Master's Restoration Staff (Infused)
Master's Lightning Staff (Charged)

Everything else is the exact same as above.


Third: (My new favorite - I use it on my Warden)

5 Spell Power Cure (4 Body, 1 Powered Restoration Staff)
5 Twilight Remedy (3 jewelry- gold - 1 Charged Lightning Staff, 1 Body)
2 Sentinel of Rkugamz (Medium Divines Shoulders, Heavy Infused Helm)

(A buddy turned me on to this build and I love her for it!) Keep your synergies on your Twilight Remedy/Lightning Staff Bar (re-slot Orbs), and your HoTs on your SPC/Restoration Staff bar. This set-up is insanely good and I love it. It does require extensive farming of WGT & MoL to get the staves with the right trait, but freaking worth it. Plus, Sentinel of Rkugamz gives Stamina to the group, so you don't miss the Master's Resto. Perfect in VDSA.

Fourth: (Still testing, and most won't be able to get this build for a bit, but I am liking it so far - I just never get to use it since my other guild's prefer Worm/Mending)

5 Spell Power Cure (Body)
5 Master Architect (1 Charged Lightning Staff, 1 body, 3 jewelry)
Master's Restoration Staff (Infused)
1 Troll King (Heavy Infused Helm)

You'll keep Aggressive Horn on your Master Architect/Lightning Staff bar and only ever use that Ultimate.


Now, these are the optimal setups that use Trial Gear (or Worm - only 1 Healer can ever use Worm, so if the other 1 is, you cant.) If you can't get Mending/Twilight/Master Architect, you can use these setups:

5 Spell Power Cure (BODY, Infused big pieces, Divines small)
5 Sanctuary (3 jewelry, 2 body)
Master's Restoration Staff (any trait)
Master's Lightning Staff (Charged)

5 Spell Power Cure (same)
5 Gossamer (2 body, 3 jewelry)
Master's Restoration Staff (any trait)
Master's Lightning Staff (Charged)

If you can't get Master's Staves, use Sanctuary/Gossamer staves with a 1 piece Troll King/Sentinel of Rkugamz (make sure you have both Restoration & Lightning Staves in Sanctuary/Gossamer to keep the set bonuses when you bar swap). Just make the Restoration Staff Powered/Precise & the Lightning Staff Charged. (You could always forego the set weapons & just use random/crafted staves, but you'd forego the 1 piece Monster Helm, thus losing it's bonus - Sanctuary/Gossamer are subpar sets, so they need as much help as possible.)

 

General Info

 

First, let's go over the simple little things that all help add up to a great Healer.

Food. I currently use CP150 max health/max magicka food (Solitude Salmon Millet Soup.). My provisioning is maxed out so it lasts 2 hours (more than enough time for a good vet trial run).  

I use crafted Spell Power potions (Corn Flower, Lady's Smock, & Water Hyacinth).  My alchemy is maxed out so the potion effects last as long as possible, and I keep them on cooldown.

My Mundus Stone is The Thief - crit heals for the win

I am a Vampire, and depending on which vet Trial I am going to do, I adjust my vampirism stage accordingly. I don't like to be further than stage 2 for vHRC. I typically go stage 3 for vAA, and full on stage 4 (YOLO) for vSO and VMoL.
 

And, I've invested in every possible passive that can conceivably, sometimes, maybe, in certain situations, aid me in general.  Legerdemain' reduce sneak cost passive, Dark Brotherhood's aggro reduction while mounted, Soul Magic's free soul gem filling, etc.  Silly as they are, I have them.  They're not entirely necessary, but if you have the skill points, why not, right?

 

Depending on my group setup, i.e. there is a Magplar present or my tank is still wearing "Roar of Alkosh", I will drop "Power of the Light" and replace it will "Inner Light."  In boss fights in group dungeons, I will replace "Blockade of Storms" with "Crushing Shock."  "Reviving Barrier" is replaced with "Solar Prison" in instances, like Sanctum Ophidia, where allies will be taking tons of damage, etc.  The name of the game with Healers is adaptability and support.  You change so your DPS doesn't have to.

 

My rotation is more-or-less as follows:

Elemental Drain is tossed on as close to everything as possible while approaching.  Then, toss out "Blockade of Storms," bar swap, "Combat Prayer" followed by "Ritual of Retribution," bar swap, "Power of the Light" on the biggest thing/boss, "Luminous Shards" over the tank.  Then I begin to orient myself towards healing.  Remember that as a Healer, support really is more necessary than straight heals, so always try to buff dps as often as possible in as many ways as possible, trying to top everyone off with HoTs.

The only Ultimate I really use is "Aggressive Horn."  "Reviving Barrier" is there to buff my magicka recovery.  

In certain Trial settings where you end up with a non-Templar Healer, I'll replace "Energy Orbs" with "Inner Light" or "Harness Magicka," simply because your Warden/NB Healers will be tossing Orbs out routinely.

And, rarely happens but still, when you find your group pretty much topped off and you're buffs/HoTs are good, remember to toss out a little extra damage.  More "Luminous Shards," a Heavy Attack, etc.

 

Champion Point Tips

 

I went a full 100 into Blessed and then split the rest between Elfborn & Elemental Expert.

75 into magicka recovery, and 75 into magicka return off heavy attacks.  Rest just split.

And, the red CP's change depending on the instance I'm going to do.  AA/MoL, go for Elemental Expert/Spell Shield, SO/HRC, go for Hardy, etc.  That can be a pain (3k per respec) so if you need to find a healthy medium between them all by splitting amongst them, go for it.

 

 

 

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One Comment

  • Ssquared2012
    Oct 30, 2017

    A few changes since posting:

    First, my Mundus Stone is now The Atronach. I like to have my Mag recovery around 2000 now. Any less and I have to heavy attack every other bar swap and, in certain heal check mechanics or when grouping with people who don’t self-shield/avoid damage as often as they should, a heavy attack can Spell doom for the group.

    And, in order to prepare for The Clockwork City Patch, I have enchanted my Master’s Lightning Staff with a Lightning glyph and my Master’s Restoration Staff with a Weakening glyph. (Though there is some give here. Some healers are looking at Crusher enchants, some are looking at Weakening on both, and some are thinking of Absorb Magicka on the Restoration Staff.)

    [But, really, the only 1-piece Lightning Staff that will really do something for you after Clockwork City Patch is going to be the Maelstrom Lightning Staff, Charged.]

    Reply

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