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2H/Bow DPS Stamina Sorcerer

Author: LordIllidan84

Class: SORCERER

Race: Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
16000 - 20000 7000 - 10000 25000 - Max

 

Skills

 

Bar 1

Weapon 1: Two Handed

Wrecking Blow

Two Handed Skill

Wrecking Blow

Uppercut

 

Brawler

Two Handed Skill

Brawler

Cleave

 

Reverse Slice

Two Handed Skill

Reverse Slice

Reverse Slash

 

Camouflaged Hunter

Fighters Guild Skill

Camouflaged Hunter

Expert Hunter

 

Rally

Two Handed Skill

Rally

Momentum

 

Absorption Field

Sorcerer Skill

Absorption Field

Negate Magic

 

Bar 2

Weapon 2: Bow

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Arrow Barrage

Bow Skill

Arrow Barrage

Volley

 

Acid Spray

Bow Skill

Acid Spray

Arrow Spray

 

Dark Deal

Sorcerer Skill

Dark Deal

Dark Exchange

 

Critical Surge

Sorcerer Skill

Critical Surge

Surge

 

Power Overload

Sorcerer Skill

Power Overload

Overload

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 5 2

 

Gear and Item Set Info

 

Feet, Legs, Necklace - Dreugh King Slayer set. This is heavy armor and the two and three piece bonuses both provide weapon power. The heavy armor greatly helps in adding survivability with the first 3 passives in the Heavy Armor skill lined used. Divines should be used as armor trait.

Bow, 2h Sword or Maul, 2 rings - Agility set. Weapons should be Precise or Sharpened trait, rings should be healthy. Having the rings Healthy instead of Robust tremendously cuts down on the cost of them as well as gives you the survivability needed not to get 1 shot by dungeon bosses.

Hands, Shoulders, Head, Chest, Waist - Hundings Rage medium Divines set.All armor should have Max Stamina enchantments, and I prefer my weapons to have either Irresistible Damage enchantment or Magicka damage with Stamina returned.

***Of course mix and match armor as needed, but the exact number of set pieces is what you are going for.***

 

General Info

 

Always use Max Health and Max Stamina food while in dungeon. To make this more viable in PvP, take out Brawler and add in Critical Charge. Dark Exchange can also be replaced with Hurricane if preferred, with Hurricane doing more damage but Dark Exchange allowing for more sustain for longer fights in vDungeons/Trials.

 

Champion Point Tips

 

Thief - Tower - Warlord Lover - Tenacity / Mooncalf

Warrior - Lady - Hardy / Elemental Defender

Mage - Ritual - Mighty / Precise Strikes

The amount of champion points you allocate to each one will need to be ultimately determined by you and your exact play style. I would suggest putting 3x as many points in Mighty over Precise as your critical hits scale off your base damage anyways. Otherwise, play around and see what works best for you.

 

 

 

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One Comment

  • LordIllidan84
    Sep 11, 2016

    Also – all attribute points should be allocated to Stamina and nothing else, especially once you get set pieces.

    Reply

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