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MagBlade “Flicker” [Morrowind]

Author: Pijng / Dalami-Ran

MagBlade “Flicker” [Morrowind]

Class: NIGHTBLADE

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 64 0

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Impale

Nightblade Skill

Impale

Assassin's Blade

 

Swallow Soul

Nightblade Skill

Swallow Soul

Strife

 

Destructive Reach

Destruction Staff Skill

Destructive Reach

Destructive Touch

 

Merciless Resolve

Nightblade Skill

Merciless Resolve

Grim Focus

 

Elemental Drain

Destruction Staff Skill

Elemental Drain

Weakness to Elements

 

Soul Assault

Soul Magic Skill

Soul Assault

Soul Strike

 

Bar 2

Weapon 2: Restoration Staff

Shadow Image

Nightblade Skill

Shadow Image

Summon Shade

 

Elusive Mist

Vampire Skill

Elusive Mist

Mist Form

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Shadowy Disguise

Nightblade Skill

Shadowy Disguise

Shadow Cloak

 

Crippling Grasp

Nightblade Skill

Crippling Grasp

Cripple

 

Lights Champion

Restoration Staff Skill

Lights Champion

Panacea

 

Armor Types

Light Armor Medium Armor Heavy Armor
2 0 5

 

Gear and Item Set Info

 

Rattlecage: 5 body (impenetrable)
Elegance: 2 body (impenetrable), 3 jewelry (magicka recovery)
Inferno staff: random (sharpened, glyph of flame)
Restoration staff: random (defending, any enchant that fits your playstyle)

Why Rattlecage? The point is that we want go heavy to be tanky. Increased resoource back from full HA(heavy attack) which is really great when we have to do HA with our resto staff. This set is probably an offensive one: it gives a lot of spell dmg and free major sorcerery at all times. Yes, we can get access to this buff with entropy or whatever, but with Rattlecage - you will have an "additional slot" (cause we dont have to place entropy and can put any other skill, which we did) and no need to cast entropy to get that buff, so, lets say, we remove a lot of additional factors)

Elegance. Gives us a little spell dmg, a decent magicka and 20% more dmg from HA and LA(light attacks). Since this build is a "half-blood" (something between ganker and good duelist) that last bonus of Elegance is pretty cool, because we start our gank combo from full HA with our inferno staff and do a lot of weaves even with resto staff.

Random inferno and resto, well... Nothing to say, we just cant place something better.
This setup is really great in Azura, so if you're looking for magblade build to play in this campaign - your welcome.

Alternative

For those who dont want to play without monster set and go heavy.

Spinners: 4 body (impenetrable), 1 inferno staff (sharpened, glyph of flame)
Valkyn Skoria: 2 body (impenetrable, 1 medium, 1 heavy)
Lich: 1 body(impenetrable), 3 jewelry (magicka recovery), 1 restoration staff (defending, any enchantment that fits your playstyle)

More farm and money needed for that setup, but you'll get more diversity and dmg. Also you better to place Entropy for major sorcerery (just replace cripling grasp)

 

General Info

 

Food: Health + Magicka + Magicka Recovery
Potions: Immune to knockback + Health or Stamina(since we have lack of stamina back to deal with CC) + Magicka
Also detection pots might be helpfull against other NBs.

 

 

 

 

Build Rating

Rating: 4.5. From 2 votes.
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One Comment

  • Dalami-Ran
    May 12, 2017

    Also you can replace Healing Ward with Harness Magicka for better sustain and more fake health.

    Reply

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