MagBlade “Flicker” [Morrowind]
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Nightblade SkillSwallow Soul
Destruction Staff SkillDestructive Reach
Nightblade SkillMerciless Resolve
Destruction Staff SkillElemental Drain
Soul Magic SkillSoul Assault
Weapon 2: Restoration Staff
Nightblade SkillShadow Image
Vampire SkillElusive Mist
Restoration Staff SkillHealing Ward
Nightblade SkillShadowy Disguise
Nightblade SkillCrippling Grasp
Restoration Staff SkillLights Champion
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Rattlecage: 5 body (impenetrable)
Elegance: 2 body (impenetrable), 3 jewelry (magicka recovery)
Inferno staff: random (sharpened, glyph of flame)
Restoration staff: random (defending, any enchant that fits your playstyle)
Why Rattlecage? The point is that we want go heavy to be tanky. Increased resoource back from full HA(heavy attack) which is really great when we have to do HA with our resto staff. This set is probably an offensive one: it gives a lot of spell dmg and free major sorcerery at all times. Yes, we can get access to this buff with entropy or whatever, but with Rattlecage - you will have an "additional slot" (cause we dont have to place entropy and can put any other skill, which we did) and no need to cast entropy to get that buff, so, lets say, we remove a lot of additional factors)
Elegance. Gives us a little spell dmg, a decent magicka and 20% more dmg from HA and LA(light attacks). Since this build is a "half-blood" (something between ganker and good duelist) that last bonus of Elegance is pretty cool, because we start our gank combo from full HA with our inferno staff and do a lot of weaves even with resto staff.
Random inferno and resto, well... Nothing to say, we just cant place something better.
This setup is really great in Azura, so if you're looking for magblade build to play in this campaign - your welcome.
For those who dont want to play without monster set and go heavy.
Spinners: 4 body (impenetrable), 1 inferno staff (sharpened, glyph of flame)
Valkyn Skoria: 2 body (impenetrable, 1 medium, 1 heavy)
Lich: 1 body(impenetrable), 3 jewelry (magicka recovery), 1 restoration staff (defending, any enchantment that fits your playstyle)
More farm and money needed for that setup, but you'll get more diversity and dmg. Also you better to place Entropy for major sorcerery (just replace cripling grasp)
Food: Health + Magicka + Magicka Recovery
Potions: Immune to knockback + Health or Stamina(since we have lack of stamina back to deal with CC) + Magicka
Also detection pots might be helpfull against other NBs.