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Rabid Coyote – StamDK PvE SnB/Bow (Wolfhunter)

Author: Vodjor

Class: DRAGONKNIGHT

Race: Nord

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 0 64

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Rearming Trap

Fighters Guild Skill

Rearming Trap

Trap Beast

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Bar 2

Weapon 2: Bow

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Endless Hail

Bow Skill

Endless Hail

Volley

 

Razor Caltrops

Assault Skill

Razor Caltrops

Caltrops

 

Rearming Trap

Fighters Guild Skill

Rearming Trap

Trap Beast

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 6 1

 

Gear and Item Set Info

 

5 Pieces Hunding's Rage (Crafted set)
5 Pieces Sunderflame (Dungeon set - City of Ash I & II)
2 Pieces Spawn of Mephala (Monster set - Fungal Grotto II vet & Maj al-Ragath's chest)

Gear

Weight

Trait

Enchantment

Chest

Heavy

Divine

Max Stamina

Belt

6 x Medium

Divine

Max Stamina

Hands

Divine

Max Stamina

Pants

Divine

Max Stamina

Shoes

Divine

Max Stamina

Head

Divine

Max Stamina

Shoulder

Divine

Max Stamina

Necklace

Jewelry

Bloodthirsty

Physical Damage

Ring

Jewelry

Infused

Physical Damage

Ring

Jewelry

Infused

Physical Damage

Weapon 1

1 handed

Infused

Berserker Glyph (Okori)

Weapon 1

Shield

Divine

Max Stamina

Weapon 2

Bow

Infused

Poison Damage Glyph /

Disease Damage Glyph

Sunderflame's unique penetration bonus got changed for Minor Breach & Minor Fracture, which is sort of a nerf if you have a stamina Templar in your group. But the bonus flame damage from heavy attacks got buffed from 700 to 4000 damage. Without any cooldown. This is a huge buff for stamina DKs.

If you want to go all-poison, you can use Viper's Sting instead of Sunderflame, but the theorical DPS from both set is in favor of Sunderflame.

It is possible to use Valkyn Skoria (Monster set - City of Ash 2 vet & Glirion the Redbeard's chest) instead of Spawn of Mephala, for added survivability and more fire flavour, at the cost of a little DPS loss (about 0.5k less on my testing). We have so many DOTs running that it will proc on cooldown. With this Monster set, Nord passives, Undaunted passives, Heavy Armor Juggernaut passive and 300CP bonus I'm sitting at more than 20k HP, without any attribute point in Health. Quite handy when you need more survivability because you're soloing or the healer is struggling.

Concerning what gear to use into which slot, it really depends on what you can loot first. However :

  • To get a heavy chest piece, you'll obviously need to craft it in Hunding's Rage set.
  • Jewelry will be much easier to get in Sunderflame set until the jewelry crafting economy stabilize itself at lower costs (and vet City of Ash I is really easy, don't be afraid to give it a try).

Don't hurry yourself to transmute your jewelry from Robust to Infused/Bloodthirsty. Robust still performs very good compared to new traits, and you should prioritize other gear transmutation before changing jewelry traits.

For the weapons, they all need to be of the same set, starting from that point :

  • You have a vMA/Master bow, then you need to get Sunderflame melee weapons ; or
  • You don't have a vMA/Master bow, then it's doesn't matter which set are melee weapons and bow ; or
  • Last option would be to use an Agility bow and Sunderflame melee weapons until you can get a vMA/Master bow, but I would only recommand the Agility bow as a temporary placeholder

 

General Info

 

All my "Rabid" serie of StamDK builds are designed to be achievable on one character, allowing to swap playstyles depending on the mood and still be efficient. Check out the variations here :
DW/Bow - Rabid Fox
2H/Bow - Rabid Wolf
vMA - Rabid Wyvern

Non-CP PvP - Rabid Dragon

***DISCLAIMER***
This build is intended to provide a reliable way to have fun with a SnB DPS build while still being able to deal decent damage output. It will obviously never outperform a DW/Bow or 2H/Bow build of the same kind. But if you're like me and like to add a bit of roleplay in your playstyle, this is the kind of build you can use.

13 August 2018 update :
Wolfhunter update. Championpoints adjustement. Traits and glyphs adjustement.

02 August 2018 update :
Added a Monster set variation (
Valkyn Skoria) in the "GEAR AND ITEM SET INFO" section. Some adjustements on glyph names.

10 July 2018 update :
Added an explanation on gear/slot allocation.

22 June 2018 update :
Creation.

Dummy Parse

25k+ DPS with purple gear and non-optimal traits and non-optimal player. No Maelstrom/Master bow used.

Skills

You can use Resolving Vigor instead of Flames of Oblivion if playing solo, or if the healer is struggling.

Races

Orc > Khajiit > Redguard > Imperial > Any other races
I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the heavy attack rotation.

Buff-food

Blue Max Health+Max Stamina food

Mundus Stone

The Lover (Increased Penetration)

Potions

Weapon Power Potions

Blessed Thistle

Dragonthorn

Wormwood / Water Hyacinth

Passives

Ardent Flame (All)
Draconic Power (Iron Skin, Scaled Armor)
Earthen Heart (All)

Medium Armor (Dexterity, Wind Walker, Agility, Athletics)
Heavy Armor (Resolve, Constitution, Juggernaut)

Bow (All)
One Handed and Shield (All)

Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker)
Undaunted (All)

Racial (All)

Alchemy (Medicinal Use)

Rotation

Apply Molten Armaments & Flames of Oblivion before fight and keep them up (do a Light Attack>Molten Armaments on each even rotation, and a Light Attack>Flames of Oblivion on each odd rotation, this will allow you to never lack the Magicka to cast them)

Light Attack>Endless Hail>Light Attack>Razor Caltrops>Light Attack>Poison Injection

Swap

Rearming Trap>Heavy Attack>Noxious Breath>Heavy Attack>Venomous Claw>Heavy Attack>Heroic Slash

Swap>Restart

Evolutions, Improvements

As you progress through the game and get more gold and better performance, you can consider the following.

Weapons

A Maelstrom bow (or Master bow, in a lesser extend) will of course be a big boost to your damage output. In that case make sur you have it Nirnhoned, and use Sunderflame (heavy attacks on frontbar) or Viper's Sting (melee attacks on frontbar) weapons, to keep the 5 pieces bonus from Hunding's Rage.

Monster Set

Velidreth (Monster set - Cradle of Shadows vet & Urgarlag Chief-bane's chest) can be a good improvement over Spawn of Mephala, especially against bosses with large hitboxes, allowing 2 or 3 spores to hit them, effectively doubling or tripling the damage it deals.

 

Champion Point Tips

 

780CP setup

The Ritual
56 Mighty
44 Thaumaturge
56 Precise Strikes
29 Piercing
The Atronach
9 Physical Weapon Expert
66 Master-At-Arms


The Lover
100 Tenacity
49 Mooncalf
The Tower
17 Warlord
The Shadow
47 Shadow Ward
47 Tumbling


The Lady
49 Hardy
49 Elemental Defender
48 Thick Skinned
The Steed
81 Ironclad
33 Spell Shield

300CP setup

The Ritual
27 Mighty
31 Thaumaturge
23 Precise Strikes
19 Piercing


The Lover
49 Tenacity
49 Mooncalf
The Tower
2 Warlord


The Lady
23 Hardy
23 Elemental Defender
23 Thick Skinned
The Steed
31 Ironclad

 

 

 

Build Rating

Rating: 4.2/5. From 11 votes.
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2 Comments

  • Zinic
    Mar 25, 2019

    Why is the rearming trap being used on the bow?

    Reply
  • Vodjor
    Mar 25, 2019

    @Zinic

    It is slotted for the passive bonus from Fighters Guild.

    Reply

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