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Silentpaw

Author: Mr Illusionz

Class: NIGHTBLADE

Race: KhajiitKhajiit

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
18,000-20,000 (Desirable at VR16) 8,000-10,000 (Desirable at VR16) 25,000-30,000 (Desirable at VR16)

 

Skills

 

Bar 1

Weapon 1: Two Handed

Relentless Focus

Nightblade Skill

Relentless Focus

Grim Focus

 

Shadowy Disguise

Nightblade Skill

Shadowy Disguise

Shadow Cloak

 

Forward Momentum

Two Handed Skill

Forward Momentum

Momentum

 

Mass Hysteria

Nightblade Skill

Mass Hysteria

Aspect of Terror

 

Wrecking Blow

Two Handed Skill

Wrecking Blow

Uppercut

 

Incapacitating Strike

Nightblade Skill

Incapacitating Strike

Death Stroke

 

Bar 2

Weapon 2: Dual Wield

Piercing Mark

Nightblade Skill

Piercing Mark

Mark Target

 

Resolving Vigor

Assault Skill

Resolving Vigor

Vigor

 

Steel Tornado

Dual Wield Skill

Steel Tornado

Whirlwind

 

Ambush

Nightblade Skill

Ambush

Teleport Strike

 

Surprise Attack

Nightblade Skill

Surprise Attack

Veiled Strike

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 5 1

 

Gear and Item Set Info

 

Set Apparel:Morkuldin: Cuirass of Morkuldin (Heavy), Hat of Morkuldin (Light), 2 Swords of Morkuldin (One-Handed), Maul of Morkuldin (Two-Handed)Shield Breaker: Arm Cop of the Shield Breaker, Bracers of the Shield Breaker, Belt of the Shield Breaker, Guards of the Shield Breaker & Boots of the Shield BreakerAgility: Necklace of Agility & 2 Rings of Agility

 

General Info

 

General Info:Form: NormalHealth Enchant: Hat (Heavy), Jack (Medium), & Guards (Medium)Stamina Enchant: Epualets (Light), Bracers (Medium), Belt (Medium), & Boots (Medium)Increase Physical Enchant: Pendant, Ring & BandDecrease Health Enchant: Maul (Two-Handed), & 2 Maces (One-Handed)Mundus Stone: The WarriorCan Swap Shadow Image for Shuffle

 

Champion Point Tips

 

Champion Points:Invest champion points into Hardy & Medium Armor Focus of the Health tree, Piercing & Mighty of the Magicka tree, and Warlord & Mooncalf of the Stamina tree. Thee other champion skills i listed aren’t necessary but are very helpful.

 

 

 

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12 Comments

  • Zillyhoo
    Sep 16, 2015

    Could you tell me the attribute points you recommend for health, magic, and stamina? Also, how does this compare to the Hitman build in terms of DPS and sustain? Thanks in advance.

    Reply
    • Mr Illusionz
      Sep 16, 2015

      Sure no problem, I would recommend any when allocating attribute points to invest none into magicka. This is because none of the damage scaling based abilities used in the build do not require magicka to scale damage. With health points you have the option of allocating 0-20 skill points into health, this is depending upon the level of which how much survivability you like to have in your build. When doing this, you can also apply health enchants to the head, chest, and legs for a more survivable build. More health equates to more capability to play aggressively and in the open. I would not recommend going below 44 attribute points (With Veteran Rank 16) into stamina. This is needed to maintain the integrity of the stamina-damage based build. I would personally recommend investing all 64 attribute points into stamina in order to acquire the maximum damage output. This allows you to reach the main goal of the build. Silentpaw is a build for self-sustainability in needed resources such as stamina and health, while still allowing for sustainable damage as well. Whereas Hitman is a more Burst-Style DPS with its utilization of critical damage although with less of self-sustainable aspect. They are two different takes on the same set up to give two different play styles opportunities to the same class. If you are interested you can also check out my Omnisentient build for a magicka aspect of these builds. It is a build I am currently working on and any feedback or questions will help. Thank you!

      Reply
  • parki
    Sep 21, 2015

    What is your rotation on this build? Also could you tell me why you prefer the Dark Cloak morph? I know you remove dots etc, but wouldn’t the crit from shadowy disguise give you a significant dps boost or is the survival from Dark Cloak that much better for you?

    Thank you.

    Reply
    • Mr Illusionz
      Sep 23, 2015

      Sorry for the delay in response. First off the main reason I would recommend Dark Cloak over Shadowy Disguise is for the survivability factor. The strategy is that you can dodge roll away from your attacker, cloak, and stay still to allow the five piece bonus from the Shadow Walker set to heal and mainly regenerate stamina. Dark Cloak also is useful for the added hidden benefit of making you invulnerable to most projectiles. My first rotation would be:

      Shadow Image, Relentless Focus, Focused Aim, Poison Injection, Light Attack, Shadow Image, Relentless Focus, Focused Aim, Poison Injection, Light Attack, Shadow Image, Relentless Focus, Focused Aim, Poison Injection, Light Attack, Shadow Image, Relentless Focus, Focused Aim, Poison Injection, Light Attack, and Spectral Will Bow (Rinse and Repeat)

      Then if running into close quarters is needed I would switch to the second bar and my attacks would be as followed:

      Shadow Image (To Replace), Relentless Focus, Ambush, Dark Cloak, Surprise Attack, Medium Attack, Dark Cloak, Surprise Attack, Medium Attack, Dark Cloak, Surprise Attack, Medium Attack, Dark Cloak, Surprise Attack, Medium Attack, Dark Cloak, Surprise Attack, Medium Attack, Dark Cloak, Surprise Attack, Medium Attack, and then Spectral Will Bow

      When you become pressured reuse Shadow Image to teleport away, the dodge roll and sprint with your bow to create distance, finally Dark Cloak to get away. I cannot express to you how invaluable yet under appreciated as an ability. And if you run out of resources, dodge roll once if possible then Dark Cloak in place for as long as possible. Because of the Shadow Walker set, each 3 second Dark Cloak should allow you to regenerate almost 3,000 Health and Stamina. These tactics, if done in the correct order, should keep you alive for along time. The main issue you will run into is overestimating your magicka pool, yet magicka will still be necessary even though you are running a stamina build.

      Reply
  • Nochrem
    Sep 28, 2015

    I looked through your build and then looked at the comments for your rotation, and I’m a little confused. Your bar 1 skills and the rotation you typed up match, but not so much with bar 2. The only skill I’m seeing that corresponds with your rotation is Ambush. All the other skills aren’t anything you mentioned, and a couple of them are 2H weapon skills instead of Dual Wield?

    Not sure if something got changed accidentally or if the website bugged out or something. If the skills just got messed up somehow, I figured out what four of the bar 2 abilities should be from the rotation you typed out, but there’s still one skill and the Ultimate that I’m not sure on. A little clarification would be great!

    Reply
    • Nochrem
      Sep 28, 2015

      Sorry, scratch “there’s still one skill and the Ultimate that I’m not sure on”. I miscounted skills. It’s just the Ultimate for bar 2 I’m not sure on if what you wrote for your rotation is the correct skill set for Dual Wield.

      Reply
      • Mr Illusionz
        Sep 28, 2015

        Sorry for the inconvenience. Because this is a progressive build that I keep updating and changing when I find better set ups, all moves and abilities are subject to change when I find better replacements. In terms of my second bar, all Surprise Attacks can be switched with Wrecking Blow, or kept as Surprise Attack. In addition, I switched to Two-Handed from Duel Wield for the damage buff ability of Momentum. Where as when I used Duel Wield there was no ability-based advantages that I gain, like Two-Handed does. Dark Cloak was switched to the first bar & the ability that was originally there, Resolving Vigor, was put on the second bar. The rotation functions just the same as it did you just have to switch bars. This is a minor tweak to improve the flow of abilities and strength of Resolving Vigor. If you would like, you can switch them back. The Ultimate is irrelevant to the rotation, Flawless Dawnbreaker is use for the passive increase in Weapon Damage and added attack in the Imperial City.

        Thank you for taking the time to look at my build, I appreciate it.

        Reply
        • Nochrem
          Sep 29, 2015

          Thanks for taking the time to clarify! I think I’ll try this out once I get the rest of the skill lines I need leveled up.

          Reply
  • B
    Sep 30, 2015

    Does being a cat required for this build because I am a Wood Elf and I can’t find a build for them.

    Reply
    • Mr Illusionz
      Sep 30, 2015

      No, not at all. A Khajiit is not requires for this build, however the passive extra Weapon Critical that it has over the Wood Elf aligns perfectly. A Wood Elf is in my opinion the other preferable race for this build, because both races get damage bonuses from stealth. Other good race choices are Redguard, Imperial, and Orc.

      Reply
  • The Weinman
    Oct 10, 2015

    Love the build.. I know that everyone is different as far as the amount of Champion Points that they have, but when choosing the Champion Points do you divide the points up evenly on each category? For instance, how would you divide the points up between Hardy and Elemental Defender of The Lady? Maybe if you gave a list of the way yours are divided up then I can scale them to my character. Thanks for the help!

    Reply
    • Mr Illusionz
      Oct 14, 2015

      I mainly invest my champion points into Hardy & Medium Armor Focus of the Health tree, Piercing & Mighty of the Magicka tree, and Warlord & Mooncalf of the Stamina tree. Thee other champion skills i listed aren’t necessary but are very helpful. Sorry for the delay of response, I’ve been busy, I apologize.

      Reply

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