Stam DK (PvP)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Dual Wield
Dual Wield SkillRapid Strikes
Dragonknight SkillVenomous Claw
Dual Wield SkillBlood Craze
Dragonknight SkillEmpowering Chains
Dragonknight SkillDragon Fire Scale
Werewolf SkillPack Leader
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Gear: 5 Hundings, 1 Molag K Shoulder, 2/3 Night Mothers Silance, 3 Endurance (Rings and Ammulet). Enchant Weapon Damage glyphs on both rings and Stam Regen on the Ammy.
Armor and Weapon Traits and Enchantments: You want Infused armor trait on the, Helmet, Chest, Legs and one other armor part. Why not divines? Divines has diminishing returns for anything past 20%. So if you had +41% divines your actually only receiving about 27%... Not good. So only put divines on 3 of the SMALL armor peices (Shoulders, Belt, Gloves and Boots are "Small") due to their small enchantment bonus. Weapons Precise or Nirnhoned, with +Weapon Damage for 5 seconds on Both Swords and Disease on the Bow.
Food: I HIGHLY recommend the +X HP and +X Stam REGENERATION blue quality food.
Mundus Stone: Either Weapon Damage or Stam Regen, whichever you feel. If I'm Below 2200 Stam Regen, I pick the Regen Mundus. If not it's the Weapon Power Stone.
For NON-Seige situations Swap out Lethal Arrow for either Pertify or another hard CC. Snipe is great for Keep taking or Defending but in the Sewers or in open field combat it's almost useless. I prefer Petrify to setup for a easy can't possably miss Dawnbreaker shot and for those who gap close on you while on my bow bar. Especially NB... Since Petrify makes the target CC break twice to fully get out of it. Once to break the stun and again to break the 4 Second Root. It's awesome to drain Stam from "burst" Stam DPS players (NB) and throwing them on off their rotation and putting them on the scramble as long as you push and keep up with aggressive pressure. But 9 out of 10 times they cloak and run for it.
If your being pressed and need to heal pop Coag Blood THEN Vigor, Coag Blood + Passives gives +20% healing recived alone, add points to quick recovery, blessed and heavy armor passive to easily get +30% healing while Coag Blood is up.
If all else fails and your about to die go warewolf on them, the Passive "Battle Roar" will heal you to full Heath effectively, so go full on aggressive and stay right on top of your target.
Champion Point Tips
Turmaturge and Mighty are your DPS boosters since Rapid Strikes, Unstable Flame, Blood Craze, Posion Injection and Dawnbreaker all count as damage over time effects, so you can double dip on a few of these by splitting points between them. I have a +17.5% increase in both. So all skills that are Physical, or Poison DoTs (Blood Craze, Rapid Stikes, Poison Injcetion) have +35% damage increase. While Unstable and Dawnbreaker, and Lethal Arrow, get a 17.5% bump from either Turm or Mighty.
Resistant, Hardy and Elemental Defender for damage Mitigation. Mooncalf and Warlord for Stam management.
But put a few in Quick Recovery, Blessed and Tumbling.