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Champion System Passives

Champion Points

Champion System Passives are the individual bonuses which can be gained by spending Champion Points in the various Constellations of the Champion System. Champion Points are earned with normal XP after you reach Level 50 – so doing things like quests, fighting, crafting, exploring, reading books and so on.

You will earn Champion Points very quickly at first, but as you gather more and more CP it will take more and more XP to earn a Champion Point.

Constellations and Stars

Champion Points are spent in three Constellations – The Warrior, The Thief and The Mage. You will earn CP in each Constellation separately, so your Points in each Constellation will be evenly spread out. In each Constellation there is three Star Signs and each of these contain 4 “on-going” passives and 4 “one-off” bonus passives.

The on-going passives are small bonuses which build up with more CP invested into them. The Points that you spend in these will have diminishing returns and every Point you spend will have less and less of an impact.

The one-off bonus passives are automatically applied to your character once you have spent enough Champion Points in that Star Sign. The first one-off passive is earned after you spend 10 Champion Points in any one Star Sign, the next when 30 Points are spent, the next when 75 Points are spent and finally when you spend 120 Points in one Star Sign you will unlock the final one-off passive bonus.

Take a look at the Champion System Guide for a further look at the Champion System.

 

Champion Passives

Constellation Sign Name Type Rank Effect
The Warrior The Lord Heavy Armor Focus On Going 0 Increases your Physical Resistance by 0 - 5281 while wearing 5 or more pieces of Heavy Armor.
The Warrior The Lord Bastion On Going 0 Increases the effectiveness of damage absorbing effects by 1% - 25%.
The Warrior The Lord Expert Defender On Going 0 Reduce damage taken from Light and Heavy Attacks by 1% - 25%.
The Warrior The Lord Quick Recovery On Going 0 Increases the effectiveness of healing received by 1% - 16%.
The Warrior The Lord Field Physician One Off Bonus 10 Reduces damage received while resurrecting another player by 15%.
The Warrior The Lord Infusion One Off Bonus 30 Increases another player's Magicka Recovery by 237 for 8 seconds after you resurrect them.
The Warrior The Lord Revival One Off Bonus 75 Absorbs 10230 damage for 5 seconds after you are resurrected by another player.
The Warrior The Lord Determination One Off Bonus 120 Absorbs 1287 damage for 15 seconds after drinking a potion.
The Warrior The Lady Light Armor Focus On Going 0 Increases your Physical Resistance by 0 - 5281 while wearing 5 or more pieces of Light Armor.
The Warrior The Lady Thick Skinned On Going 0 Reduces the damage you take from damage over time effects by 1% - 24%.
The Warrior The Lady Hardy On Going 0 Reduces Poison, Disease, and Physical Damage dealt to you by 1% - 25%.
The Warrior The Lady Elemental Defender On Going 0 Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 1% - 25%.
The Warrior The Lady Spell Absorption One Off Bonus 10 Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Warrior The Lady Shield Expert One Off Bonus 30 Increases the Armor of equipped Shields by 75%.
The Warrior The Lady Critical Leech One Off Bonus 75 Restore 330 Health when you hit with a direct damage critical strike. This can only occur once every 5 seconds.
The Warrior The Lady Unchained One Off Bonus 120 Reduces the Stamina cost of abilities by 80% for 3 seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.
The Warrior The Steed Medium Armor Focus On Going 0 Increases your Physical Resistance by 0 - 5281 while wearing 5 or more pieces of Medium Armor.
The Warrior The Steed Ironclad On Going 0 Reduces the duration of all snare, fear, stun and disorient effects on you by 1% - 24%.
The Warrior The Steed Spell Shield On Going 0 Increases Spell Resistance by 0 - 5281.
The Warrior The Steed Resistant On Going 0 Reduces the amount of damage you take from critical hits by 1% - 25%.
The Warrior The Steed Invigorating Bash One Off Bonus 10 Gives you a 20% chance to restore 437 Health when you bash an enemy.
The Warrior The Steed Phase One Off Bonus 30 After using Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
The Warrior The Steed Resilient One Off Bonus 75 Restores 87 Health when you are hit by a critical attack.
The Warrior The Steed Reinforced One Off Bonus 120 When activating block gain a damage shield for 1254 every 10 seconds.
The Mage The Ritual Thaumaturge On Going 0 Increases effectiveness of your damage over time effects by 1% - 25%.
The Mage The Ritual Precise Strikes On Going 0 Increases damage and healing dealt by Weapon Criticals by 1% - 25%.
The Mage The Ritual Piercing On Going 0 Increases Physical Penetration by 0 - 5281.
The Mage The Ritual Mighty On Going 0 Increases your Physical, Poison, and Disease Damage by 1% - 25%.
The Mage The Ritual Opportunist One Off Bonus 10 Increases the damage of your next physical attack by 15% after you interrupt a target.
The Mage The Ritual Perfect Strike One Off Bonus 30 Increases your Weapon Critical rating by 12%.
The Mage The Ritual Exploiter One Off Bonus 75 Increases your damage against off balance enemies by 10%.
The Mage The Ritual Last Stand One Off Bonus 120 When you fall below 20% Health gain Major Heroism which grants 18 Ultimate over 8 seconds. Can only occur once every 20 seconds.
The Mage The Atronach Melee Weapon Expert On Going 0 Increases the damage of your Light and Heavy Attacks with daggers, swords, axes, and maces by 1% - 25%.
The Mage The Atronach Shattering Blows On Going 0 Increases your damage against targets with a damage shield by 1% - 25%.
The Mage The Atronach Bow Expert On Going 0 Increases the damage of your Light and Heavy Attacks with bows by 1% - 25%.
The Mage The Atronach Staff Expert On Going 0 Increases the damage of your Light and Heavy Attacks with staves by 1% - 25%.
The Mage The Atronach Retaliation One Off Bonus 10 Increases the damage of your next Light Attack by 30% after blocking a Heavy Attack.
The Mage The Atronach Riposte One Off Bonus 30 While blocking, grants a 15% chance to return 186 damage to the attacker when you block a melee attack. This can only happen once every 5 seconds.
The Mage The Atronach Butcher One Off Bonus 75 Light and Heavy Attacks deal 5% more damage to enemies below 25% Health.
The Mage The Atronach Tactician One Off Bonus 120 Sets enemies off balance when you successfully use Roll Dodge to avoid their attack.
The Mage The Apprentice Elemental Expert On Going 0 Increases your Flame, Frost, Shock, and Magic Damage by 1% - 25%.
The Mage The Apprentice Spell Erosion On Going 0 Increases Spell Penetration by 0 - 5281.
The Mage The Apprentice Elfborn On Going 0 Increases damage and healing dealt by Spell Criticals by 1% - 25%.
The Mage The Apprentice Blessed On Going 0 Increases the effectiveness of healing done by 1% - 25%.
The Mage The Apprentice Vengeance One Off Bonus 10 Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Mage The Apprentice Spell Precision One Off Bonus 30 Increases your Spell Critical rating by 12%.
The Mage The Apprentice Foresight One Off Bonus 75 Reduces the Magicka cost of your next spell by 80% after you drink a potion.
The Mage The Apprentice Arcane Well One Off Bonus 120 Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1187 Magicka up to three allies within 2.5 meters of the enemy.
The Thief The Shadow Befoul On Going 0 Increases the effectiveness of healing reduction abilities by 1% - 33%.
The Thief The Shadow Shade On Going 0 Reduces the Stamina cost of moving while in stealth by 1% - 16%.
The Thief The Shadow Shadow Ward On Going 0 Reduces the cost of blocking by 1% - 25%.
The Thief The Shadow Tumbling On Going 0 Reduces the Stamina cost of Roll Dodge and Break Free by 1% - 18%.
The Thief The Shadow Fortune Seeker One Off Bonus 10 Increases the amount of gold you find in treasure chests and safeboxes by 50%.
The Thief The Shadow Merchant Favored One Off Bonus 30 Reduces the cost of armor repairs by 10%.
The Thief The Shadow Treasure Hunter One Off Bonus 75 Increases the quality of items you find in treasure chests.
The Thief The Shadow Shadowstrike One Off Bonus 120 After killing a target with a Heavy Attack enter stealth for 2.5 seconds. This can only happen once every 5 seconds.
The Thief The Lover Mooncalf On Going 0 Increases your Stamina Recovery by 1% - 25%.
The Thief The Lover Arcanist On Going 0 Increases your Magicka Recovery by 1% - 25%.
The Thief The Lover Healthy On Going 0 Increases your Health Recovery by 1% - 25%.
The Thief The Lover Tenacity On Going 0 Increases the amount of Magicka and Stamina your Heavy Attacks restore by 1% - 16%.
The Thief The Lover Plentiful Harvest One Off Bonus 10 Grants you a 10% chance to double the yield from normal resource nodes.
The Thief The Lover Synergizer One Off Bonus 30 Grants 2 Ultimate any time you activate a Synergy while in combat.
The Thief The Lover Master Gatherer One Off Bonus 75 Reduces gathering times by 50%.
The Thief The Lover Windrunning One Off Bonus 120 Increases your Movement Speed by 2%. This applies to all types of movement. Also increases Health and Magicka Regeneration by 10% while sprinting.
The Thief The Tower Bashing Focus On Going 0 Reduces the Stamina cost of bash attacks by 1% - 25%.
The Thief The Tower Sprinter On Going 0 Reduces the cost of sprinting by 1% - 24%.
The Thief The Tower Magician On Going 0 Reduces the Magicka cost of spells by 1% - 16%.
The Thief The Tower Warlord On Going 0 Reduces the Stamina cost of spells and abilities by 1% - 16%.
The Thief The Tower Ensnare One Off Bonus 10 Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
The Thief The Tower Inspiration Boost One Off Bonus 30 Increases Inspiration gains by 20%.
The Thief The Tower Mara's Gift One Off Bonus 75 When killed heal all allies in a 8 meter radius for 3300.
The Thief The Tower War Mount One Off Bonus 120 Improves your mastery with mounts, removing all Stamina costs outside of combat.

5 Comments

  • David
    Apr 7, 2016

    Ohhhh they’re passives. You can’t put more Points in them only the first 4… Well damn.

    Reply
  • Neil
    Jul 13, 2016

    What’s the maximum number of points you can spend in an on-going passive?

    Reply
  • Chris
    Sep 9, 2016

    I read on The Elder Scrolls Wikia that the passives at 10, 30, 75 and 120 on one character apply to all characters. Anyone confirm this?

    Reply
    • idc
      Sep 28, 2016

      no but each character over level 50 can put their ( same amount ) of cp in whichever attributes they wish.

      so stam build player has 160 cp say put them in stam based slots. while 2nd character puts them in different attributes. all chararcters will have the same total number of champ points even new characters. but only lvl 50 can earn more.

      Reply
    • Patrick
      Aug 1, 2017

      Hi did anyone confirm?

      Reply

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