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PVE DK Tank

Class: DRAGONKNIGHT

Race: RedguardRedguard

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
22000 9000 34000

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Resolving Vigor

Assault Skill

Resolving Vigor

Vigor

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Spiked Armor

Dragonknight Skill

Spiked Armor

 

Magma Armor

Dragonknight Skill

Magma Armor

 

Bar 2

Weapon 2: Two Handed

Wrecking Blow

Two Handed Skill

Wrecking Blow

Uppercut

 

Rally

Two Handed Skill

Rally

Momentum

 

Critical Rush

Two Handed Skill

Critical Rush

Critical Charge

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 1 6

 

Gear and Item Set Info

 

Jewellery - 3 agility (arcanes are okay for the extra magicka but robusts are preferred) weapon damage or reduce cost of/ increase recovery of stamina glyphs

Armour - I use 4/5 song of lamae (health, physical resistance, spell resistance) with 1/5 ashen grip and a 2/2 valkyn skoria but 2/2 engine guardian also works as it can save you when low on resources (seems unlucky for me on boss fights)

Weapons - Sword and shield (3/5), 2h sword (or bow) for 2/5 in ashen grip

 

General Info

 

Used to keep bosses and adds taunted with pierce armour also reducing their resistances so dps hit harder, different types of self heals are in use, great crowd control from burning talons (fairly magicka expensive though)

Physical and Spells resistance should be atleast hitting the hard cap of 33000 in each to reduce as much damage to you

Attribute points - all 64 in stamina

Food - current stats are with blue max health and stamina food but purple tri-stat can be used if that increase in magicka is wanted

Potions - either plain stamina potions or tri-stat potions (tri's are good for all types of recovery)

Strengths - great for tanking all end game vet dungeons, fairly sustainable provided abilities aren't being spammed and FUN TO Play!

Weaknesses - going for more damage means less sustainablity 

Mundus - either warrior for weapon damage or the tower for max stam (stam recovery can also be used)

 

 

Champion Point Tips

 

Red - atleast 75 points in the steed tree (preferably reduced cost of blocking) this gives your shield a 75% armour rating bonus increasing your resistances, the rest of the points can go into heavy armour focus in the far right tree

Green - as this character is my crafter i use 75 points in stamina recovery (the middle tree for the quicker resource harvest time) and the rest of my points go into reduce stamina cost (far left tree) but a 60-40 split with reduce cost being the focus is a bit more effective if your mundus isn't the stam recovery stone in which casse 100 points in recovery is better

Blue - all points into mighty (far right tree) and then the rest can go into thumatage or incrase crit damage

 

 

 

Build Rating

Rating: 4.2/5. From 5 votes.
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2 Comments

  • aR4vingR4bbit
    Apr 21, 2016

    use the morph for spiked armour that grants a damage shield and for magma armour use the one that cap incoming damage to 3% of your max health, sorry i put the wrong abilities into the thing so it shows unmorphed

    Reply
  • Guillaume Tellier
    May 2, 2016

    Thanks! It is fun to play!

    Reply

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