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The Burning Cage

Author: Radical Zebrah

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
24-30k 43k-ish 10k-ish

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Inhale

Dragonknight Skill

Inhale

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Volcanic Rune

Mages Guild Skill

Volcanic Rune

Fire Rune

 

Lava Whip

Dragonknight Skill

Lava Whip

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Bar 2

Weapon 2: Restoration Staff

Cinder Storm

Dragonknight Skill

Cinder Storm

Ash Cloud

 

Healing Ward

Restoration Staff Skill

Healing Ward

Steadfast Ward

 

Volatile Armor

Dragonknight Skill

Volatile Armor

Spiked Armor

 

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
2 0 5

 

Gear and Item Set Info

 

Burning spellweave 5x - both rings - neck - sword&sheild for a 5x - allows you to controll the proc and align with burst better - arcane jewlery - sharpend sword - reinforced/infused/impen all work for the sheild

Rattlecage 5x - chest and legs infused - belt, boots, and gloves impen or divines

Monster sets: Skoria x2 for dueling and Grothdarr x2 for openworld - head infused - shoulders impen or divines for both

maelstrom staff or masters if possible

********* So before you go and try this know 10 max mag = 1 spell damage - julianos gives 300 spell damage - rattlecage gives something like 348 but julianos gives you roughly a little less than 1k max mag and much more crit so technically julanos has higher damage and you can substitute that if you prefer or kags but the reason i run rattlecage is because im lazy and its makes getting completly buffed so much easier and gives it like a 90% uptime rather than waiting on potions and burning through them and it frees up an ability spot.

- wepon enchants: 1h/sheild increase wep damage/max mag on sheild ---- Maelstrom staff if possible - if not id go with fire damage or another wep/spell enchant

- armor enchants: Max mag on everything - maybe increased health if your getting melted but if thats the case your bad the skill cap is to high go play a stam NB or sorc or a magplar. 

 

 

General Info

 

Playstyle: So this build was made to group up with 2-6 other mag dks on my friends list and bridge/resorce farm zergs but i end up mostly doing 1vX or 2vX type stuff with it. Its a burn build not a recovery dk type thing resorces are going to be dificult to manage but if you can get good its rediculously good. I dont suggest trying this as your first dk build.

Alt skills: engulfing flames is your open slot, i run engulfing flames for dueling and occasionally open world but here lately ive been leaning toward mutagen more but im thinking of trying proxy in place or working it in there some how. for dueling i also change inhale to focilize but this is an openworld dk build if you want a dueling build go elsewhere youll find a better one, im only posting this here incase someone trys to claim my build again and call me a fanboy after i 10-0 them and they re-roll dk. Just because you youtube it doesnt make it your build give credit where its due. ps im bringing back volcanic rune.

Food: witchmothers potent brew / melon baked parmeson pork / sweet sangine apples / frosty brains / orzorgas red frothgar ----- i keep all of them with me depending on what im doing - you figure out which you like

**** be a vampire 

 

Champion Point Tips

 

Blue tree - elemental expert 100 - spell erosion 32 - elfborn 27 - thaurmaturge 27 - shattering blows 1

Green tree - i run 90 into warlord - how you do this tree is up to you but i highly recommend that because of heavy x5 bumps the cost up fairly high and decreses your recovery a good bit.

Red tree - quick recovery 100 - elemental defender 27 - hardy 27 - bastion 23 - resistant - 10

 

 

 

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