Dark Priestess – Veteran Trial Set UP
Class: SORCERER
Race: Bosmer (Wood Elf)
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
19000 | 35000 | 16000 |
Skills
Bar 1
Weapon 1: Restoration Staff
Sorcerer Skill
Dark Exchange
Restoration Staff Skill
Mutagen
Sorcerer Skill
Summon Twilight Matriarch
Restoration Staff Skill
Combat Prayer
Undaunted Skill
Sanguine Altar
Support Skill
Replenishing Barrier
Bar 2
Weapon 2: Restoration Staff
Undaunted Skill
Mystic Orb
Restoration Staff Skill
Healing Springs
Sorcerer Skill
Summon Twilight Matriarch
Fighters Guild Skill
Ring of Preservation
Sorcerer Skill
Empowered Ward
Sorcerer Skill
Absorption Field
Armor Types
Light Armor | Medium Armor | Heavy Armor |
6 | 1 | 0 |
Gear and Item Set Info
Twin Born Star 5 piece - with mage and ritualWorm 5 piece/healer set - using the worm set is useful for trials while healer nearly identical set except the 5 ability. Siential Monster shoulder - 2% healing done
General Info
As unconventional healer, the bosmer (wood elf) choice allows for variety in support skills especially ones dealing with stamina. First bar is buffsDark Exchange - This allows for ultimate magicka, 12k self heal, and allies get minor sorceryMutagen - The longer lasting morph it gives allies some support during battle for while having a chance to burst heal for addition 6k on top the what is remaining from 18k normal healing over timeTwilight - Does 12k base heal for two people along with it's selfCombat prayer a 6k heal that buffs allies for damageAltar - 869 healing for each enemy hit in a sec over the span of 45 secsBarriar - 30k shield it's a oh noes button and also gives 10% magicka regain from passive ----------------------------------------------------Mystic Orbs - With the ability to spam magika for days, this is best choice for magicka support giving 4k magicka back whiling doing 6k damage on synergyHealing springs -7500k over 3 secs.... while using worm... this cost is almost nonexistent. Twlight- does damages, and healsRing - reduces damage taken by 8% and increasing Health Recovery by 20%.Allies are granted an additional 4% damage reduction against Daedra and undead. (stamina support and damage mitigation for 20secs) Cost about 5k with passives and will regain about 10k for me in stamina at regain 750ishWard - 16k shield, you really won't be feel much of any kinda of pain today while giving allies 10% magicka recovery. (This stacks with templar minor intellect)Field- 35k aoe heal that gives 3500 heals per sec over 10secs ( this ult is also here for spell damage passive which slightly increases healing springs)
Champion Point Tips
BlueThe Apprentice Blessed 100 Elfborn 100GreenThe Lover Arcanist 100 Tenacity 20 * Wind Running - 10% magicka and 10% health regain... allows for ability to exchange stamina as you retreat for other resources, this is go to have recovery operations while using pet as bait on boss.The Tower Magician 80 reduce cost * Mara's Gift a heal on death for like 6 to 7kRedThe Lord (120)(Unlocks at The Lord Rank 10) Reduces damage received while resurrecting another player by 15%.Good for recovery option(Unlocks at The Lord Rank 30) Increases another player's Magicka Recovery by 171 for 8 seconds after you resurrect them.(Unlocks at The Lord Rank 75) Absorbs 10230 damage for 5 seconds after your are resurrected by another player.This allows you to move away from bad stuff in trials... (got out a black hole in AA)(Unlocks at The Lord Rank 120) Absorbs 1287 damage for 15 seconds after drinking a Potion.This is just a perk and another way for you not to die. 97 points in bastionreset in quicky recovery and expert defender to get 120The Lady Thick Skinned 7 Light Armor Focus 10Reset slipt between Elemental Defender and hardy
Typo it’s 36k magicka with bi food which is recommended as tri food isn’t needed anymore since ring of preservation last 20secs instead of 10 as of feb 6 2017.
This is based off 600 cp
64points magicka
Tri Food
35 magicka
18k health
16 stamina
Bi Food
36 k magicka
19k health
11k Stamina
Looks like a really good build, one I plan to try out (as I’ve never played Sorc before). Just a few questions, to ensure I understand everything as it’s the first time making a Sorcerer.
#1: Would I be right in assuming that you max most (if not all) of the passives within your skill trees?
#2: The armor sets are Twice-Born Star (for the two Mundus Stone effects which are Mage and Ritual?) and Worm’s Raiment? Did you craft the TBS yourself or did someone do it for you?
#3: How did you setup your gear? For example, which set was used for armor, which for weapons, rings and amulets, if you understand my meaning?
#4: Would I be correct in assuming Divines, Infused and Reinforced were the traits used?
At CP 600, there is no real need for refronced gear, but it may allow you to take overcharger hit better.I could see use there. I went seven divines as bosmer race was putting me a bit love on regain with 1800 unbuffed and 2000 buffed.
I crafted the twin born set myself as I have been playing far to long on this character. In regards to passives I have everything in class, race, restrictions staff. For setup, I have twin born on everything, but chest, and boots and jewerly so I can switswitch​ out with spell power and some other sets depending on the boss.
Thanks for the reply, that really helps make things clearer for me.
I shall now (at some point) create this build and use it 😀
This build is version 1. 1 have posted version 2
Only just got started in veteran trials (discrimination), but made it on leader board this week.
I have seen moved on to a more perfected build
tamrielfoundry.com/topic/dark-priestess-pug-proof/