Dungeons In ESO
There are three types of dungeons in ESO which are designed for different styles of play and different amounts of players.
Public Dungeons are large and expansive dungeons filled with enemies, bosses and a couple of quests. There is one Public Dungeon in each zone, except for the Starter Islands and Cyrodiil. Public Dungeons are open to everybody at the same time and will not scale to your level. You will often meet other players inside completing quests. The enemies inside these dungeons often come in large packs which can make exploration difficult without fellow players to help you. Public Dungeons often come with a main quest and several side quests which take you throughout the dungeon and often give trophy or collectors items as a reward.
Bosses and Group Challenge
There are several bosses in Public Dungeons which, upon slaying them all, will reward you with an Achievement. Once you have completed all of the Public Dungeons in an Alliance you will unlock a new dye color specific to your Alliance. Public Dungeons also feature a Group Challenge – a difficult boss with several adds – which is best completed with a few other players. The Group Challenge rewards a Skill Point upon completion so it is worth the time to comlete. It can be difficult to find the Group Challenge and the boss requires activation – often by interacting with an object in a room such as a flame or an item.
All Public Dungeons
Auridon > Toothmaul Gully
A cave in central Auridon, southwest of the town of Mathiisen.
Grahtwood > Root Sunder Ruins
A set of Ayleid ruins between Elden Root and Haven in Grahtwood.
Greenshade > Rulanyil’s Fall
An Ayleid ruin in central Greenshade, northeast of the city of Woodhearth.
Malabal Tor > Crimson Cove
A cave in Malabal Tor.
Reaper’s March > The Vile Manse
A ruined mansion in northwestern Reaper’s March.
Alik’r Desert > Lost City of the Na-Totambu
A ruin in the Alik’r Desert.
Bangkorai > Razak’s Wheel
A Dwemer ruin in Bangkorai.
Glenumbra > Bad Man’s Hallows
A cave to the west of Daggerfall in Glenumbra.
Rivenspire > Obsidian Scar
A cave in Rivenspire.
Stormhaven > Bonesnap Ruins
A ruin about halfway between Koeglin Village and Wayrest in Stormhaven.
Deshaan > Forgotten Crypts
Burial vaults in western Deshaan, just southeast of the village of Quarantine Serk.
Eastmarch > Hall of the Dead
A tomb in Windhelm.
The Rift > The Lion’s Den
An isolated valley in the Rift.
Shadowfen > Sanguine’s Demesne
A ruin in Shadowfen.
Stonefalls > Crow’s Wood
A pocket plane of Evergloam accessed via a cleverly disguised portal in Davon’s Watch, in Stonefalls.
Coldharbour > Village of the Lost
A plane containing three villages trapped between Coldharbour and Mundus.
Cyrodiil > Imperial Sewers
The sewer system of the Imperial City.
Wrothgar > Old Orsinium
An Orcish ruin in Wrothgar.
Wrothgar > Rkindaleft
A Dwemer ruin in Wrothgar.
Delves are the most common dungeon in ESO and can be found in nearly every zone in Tamriel. Delves are small dungeons which can be completed solo or in a group. They will not scale to your level as they are publicly available.
Inside Delves it is common to find several enemies, a boss near the end, a Skyshard and a Lorebook. It is worth exploring Delves and they can make a great source of Skill Points via Skyshards.
Some Delves are Dwemer Ruins, such as Bthzark in Stros M’kai and Avanchnzel in The Rift, which provide good locations to hunt for Dwemer Scraps and Dwemer Motifs.
Group Dungeons are difficult dungeons which are completed with a group of 4 players and will scale to the group leader’s level or to CP 160 if you use the Group Finder. Group Dungeons come in Normal Mode and Veteran Mode – these can be toggled in the Group Interface. Normal Mode can be completed at any level and is the less difficult option. Veteran Mode is much more difficult and can be completed when you reach Level 50. Group Dungeons require cooperation and teamwork in order to be completed successfully and take much longer to complete compared to a Delve or even a Public Dungeon.
Group Dungeons also feature a quest which can be completed whilst you go through the dungeon and will reward you with a Skill Point.
Roles and Bosses
According to the developers (in the video below) Group Dungeons were designed for a group with two damage dealing players, one tank and one healer. Group Dungeons are flexible in different ways and will require different things from each player. Certain dungeons may require more damage from the tank and healer in order to quickly defeat a difficult boss and others may require the damage dealing characters to survive on their own, without a healer, for a temporary time.
There are several bosses in a Group Dungeon which often have different strengths, weaknesses and abilities. Some bosses have high damage burst attacks which must be healed through while others will test your group by pinning down a random member temporarily.You will learn the complexities of each Group Dungeon by completing them, or you can search for specific guides or videos for a boss you are having trouble with as there are several “walkthrough” videos available on YouTube for each Group Dungeon boss.
Group Dungeons List
|The Banished Cells I
|Shadowrend, High Kinlord Rilis
|The Banished Cells II
|Maw of the Infernal, Keeper Imiril, High Kinlord Rilis
|Elden Hollow I
|Akash gra-Mal, Chokethorn, Canonreeve Oraneth
|Elden Hollow II
|Dark Root, Murklight, Bogdan the Nightflame
|City of Ash I
|Infernal Guardian, Warden of the Shrine, Razor Master Erthas
|City of Ash II
|Horvantud the Fire Maw, Ash Titan, Valkyn Skoria
|Valaran Stormcaller, Stormfist, Stormreeve Neidir
|Longclaw, Foulhide, Selene
|Quintus Verres, Tremorscale, Volenfell Construct
|Atarus, Roost Mother, Captain Blackheart
|Swarm Mother, The Whisperer
|Blood Spawn, Praxin Douare, Vorenor Winterbourne
|Crypt of Hearts I
|Archmaster Siniel, Death's Leviathan, Ilambris-Zaven and Ilambris-Athor
|Crypt of Hearts II
|Ruzozuzalpamaz, Ilambris Amalgam, Nerien'eth
|Wayrest Sewers I
|Investigator Garron, Varaine Pellingare, Allene Pellingare
|Wayrest Sewers II
|Malubeth the Scourger, Garron the Returned, Allene Pellingare and Varaine Pellingare
|Darkshade Caverns I
|Foreman Llothan, The Hive Lord, Sentinel of Rkugamz
|Darkshade Caverns II
|Transmuted Hive Lord, Grobull the Transmuted, The Engine Guardian
|Guardian of the Flame, Iceheart, Drodda of Icereach
|Nusana, Kayd at-Sal, Dynus Aralas, Snagg gro-Mashul, The Beast Master, The Lava Queen
|Ganakton the Tempest, Sliklenia the Songstress, Sellistrix the Lamia Queen
|Cradle of Shadows
|Khephidaen, Dranos Velador, Velidreth
|Ruins of Mazzatun
|Mighty Chudan, Xal-Nur the Slaver, Tree-Minder Na-Kesh
|Fungal Grotto I
|War Chief Ozozai, Kra'gh the Dreugh King
|Fungal Grotto II
|Gamyne Bandu, Spawn of Mephala, Vila Theran
|Vaults of Madness
|Ulguna Soul-Reaver, Grothdarr, Iskra the Omen, Mad Architect
|The Adjudicator, The Planar Inhibitor, Molag Kena
|Imperial City Prison
|Ibomez the Flesh Sculptor, Flesh Abomination, Lord Warden Dusk