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Buffs and DeBuffs

A buff in ESO is an effect which temporarily increases your effectivness in combat. Similarly, a debuff is a temporary negative effect which you can apply to enemies and mobs. You can obtain buffs by using certain abilities or by drinking potions.

Most buffs and debuffs have a “major” and a “minor” version.

You can not stack the same buff over and over again, activating the same buff will simply refresh the timer.

You can have a single major and minor buff of the same type active at the same time.

You can have multiple major and multiple minor buffs of different types active at the same time.

All of the buffs and debuffs are set to a standard. All of the Major Spell Damage buffs give the same amount of Spell Damage and it does not matter which particular ability or potion it comes from.

The tables below list of all the buffs and debuffs in ESO and also list which abilities can activate them. You can also get many buffs from potions, which are not listed here.

Quick Reference

Sorcery Increases Spell Damage by 5%/20%
Brutality Increases Weapon Damage by 5%/20%
Fortitude Increase Health Recovery by 10%/20%
Intellect Increases Magicka Recovery by 10%/20%
Endurance Increases Stamina Recovery by 10%/20%
Prophecy Increases Spell Critical by 3%/10%
Savagery Increases Weapon Critical by 3%/10%
Force Increase Critical Damage by 12%/30%
Resolve Increases Physical Resistance (Armor) by 1320/5280
Ward Increases Spell Resistance by 1320/5280
Protection Reduces Damage Taken by 8%/30%
Mending Increases Healing Done by 8%/25%
Vitality Increases Healing Taken by 8%/30%
Expedition Increases Movement Speed by 10%/30%
Evasion Increases Dodge Chance by 5%/20%
Berserk Increases Damage Done by 8%/25%
Empower Increases Damage of Next Attack by 20%
Heroism Increases Ultimate Gain by 4
Fracture Decreases Target Physical Resistance (Armor) by 1320/5280
Breach Decreases Target Spell Resistance by 1320/5280
Defile Reduces Target Healing Taken by 15%/30%
Maim Reduces Target Damage Dealt by 15%/30%
Mangle Reduces Target Max Health by 10%/30%

 

Buffs & DeBuffs List

Buff Buff / DeBuff Minor / Major Skill Type Skill Line Active / Passive Skill Name Skill Description Skill Image Index
Sorcery
Increases Spell Damage by 5%/20%
Buff Major Class Dragonknight Active Molten Weapons Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by 20% for 30 seconds. Molten Weapons 1.00
Sorcery
Increases Spell Damage by 5%/20%
Buff Major Class Dragonknight Active Igneous Weapons Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by 20% for 33 seconds. Igneous Weapons 2.00
Sorcery
Increases Spell Damage by 5%/20%
Buff Major Class Dragonknight Active Molten Armaments Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by 20% for 33 seconds.|Your own damage with fully-charged Heavy Attacks is increased by 40% while active. Molten Armaments 3.00
Sorcery
Increases Spell Damage by 5%/20%
Buff Major Class Nightblade Active Sap Essence Siphon the vigor from your enemies' blood, dealing 2610 Magic Damage to all nearby enemies and healing you and your allies for 1058 plus 20% more for each enemy hit.|If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 20 seconds. Sap Essence 4.00
Sorcery
Increases Spell Damage by 5%/20%
Buff Major Class Sorcerer Active Power Surge Invoke Meridia's name to get a rush of power, granting you Major Brutality and Major Sorcery, which increase Weapon and Spell Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. Power Surge 5.00
Sorcery
Increases Spell Damage by 5%/20%
Buff Major Guild Mages Guild Active Entropy Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and restoring 1142 Health to you and an additional 1142 Health every 6 seconds.|Also grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Entropy 6.00
Sorcery
Increases Spell Damage by 5%/20%
Buff Major Guild Mages Guild Active Degeneration Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and restoring 1142 Health to you and an additional 1142 Health every 6 seconds.|While active, your Light and Heavy Attacks against the target have a 15% chance to heal you for 115% of the damage caused.|Also grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds. Degeneration 7.00
Sorcery
Increases Spell Damage by 5%/20%
Buff Major Guild Mages Guild Active Structured Entropy Bind an enemy with chaotic magic, dealing 3723 Magic Damage over 12 seconds and restoring 1142 Health to you and an additional 1142 Health every 6 seconds.|Also grants you Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.|While slotted, your Max Health is increased by 8%. Structured Entropy 8.00
Sorcery
Increases Spell Damage by 5%/20%
Buff Minor Class Templar Passive Illuminate Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 10/20 seconds. Illuminate 9.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Class Dragonknight Active Igneous Weapons Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by 20% for 33 seconds. Igneous Weapons 1.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Class Nightblade Active Drain Power Siphon the vigor from your enemies' blood, dealing 2536 Magic Damage to all nearby enemies.|If an enemy is hit, you gain Major Brutality, increasing your Weapon Damage by 20% for 20 seconds. Drain Power 2.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Class Nightblade Active Power Extraction Siphon the vigor from your enemies' blood, dealing 2612 Disease Damage to all nearby enemies.|If an enemy is hit, you gain Major Brutality, increasing your Weapon Damage by 20% for 20 seconds. Power Extraction 3.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Class Nightblade Active Sap Essence Siphon the vigor from your enemies' blood, dealing 2610 Magic Damage to all nearby enemies and healing you and your allies for 1058 plus 20% more for each enemy hit.|If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 20 seconds. Sap Essence 4.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Class Sorcerer Active Surge Invoke Meridia's name to get a rush of power, granting you Major Brutality, which increases Weapon Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. Surge 5.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Class Sorcerer Active Power Surge Invoke Meridia's name to get a rush of power, granting you Major Brutality and Major Sorcery, which increase Weapon and Spell Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. Power Surge 6.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Class Sorcerer Active Critical Surge Invoke Meridia's name to get a rush of power, granting you Major Brutality, increasing Weapon Damage by 20% for 33 seconds.|While active, critical strikes heal you for 60% of the damage done. This effect can occur once every second. Critical Surge 7.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Weapon Two Handed Active Momentum Focus your strength to gain Major Brutality, increasing Weapon Damage by 20%.|Also heals you for 615 every 2 seconds. Momentum 8.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Weapon Two Handed Active Forward Momentum Focus your strength to gain Major Brutality, increasing Weapon Damage by 20%.|Also adds an immunity to snares and immobilizations for 8 seconds and heals you for 615 every 2 seconds. Forward Momentum 9.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Weapon Two Handed Active Rally Focus your strength to gain Major Brutality, increasing Weapon Damage by 20%.|Also heals you for 615 every 2 seconds and an additional 948 when the effect ends.|The final heal is increased in proportion to the length of time Rally has been active. Rally 10.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Weapon Dual Wield Active Hidden Blade Fire a secret dagger from your sleeve, dealing 3381 Physical Damage and reducing the enemy's Movement Speed by 50% for 6 seconds.|Also grants Major Brutality, increasing your Weapon Damage by 20% for 20 seconds. Hidden Blade 11.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Weapon Dual Wield Active Shrouded Daggers Fire a secret dagger from your sleeve at an enemy, dealing 3482 Physical Damage and reducing their Movement Speed by 50% for 6 seconds. |The dagger bounces up to 2 times to other nearby enemies, dealing 4171 Physical Damage on the first bounce and 4997 Physical Damage on the second bounce.|Also grants Major Brutality, increasing your Weapon Damage by 20% for 20 seconds. Shrouded Daggers 12.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major Weapon Dual Wield Active Flying Blade Fire a secret dagger from your sleeve, dealing 3700 Physical Damage and reducing the enemy's Movement Speed by 50% for 6 seconds.|Also grants Major Brutality, increasing your Weapon Damage by 20% for 20 seconds. Flying Blade 13.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Major World Werewolf Active Rousing Roar Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds.|Grants Major Brutality to nearby allies, increasing Weapon Damage by 20% for 5 seconds. Rousing Roar 14.00
Brutality
Increases Weapon Damage by 5%/20%
Buff Minor Class Dragonknight Passive Mountains Blessing Activating an Earthen Heart ability grants Minor Brutality to you and nearby allies, increasing Weapon Damage by 5% for 10/20 seconds.|If you are in combat, you also gain 2/3 Ultimate. This can only occur every 6 seconds. Mountains Blessing 15.00
Fortitude
Increase Health Recovery by 10%/20%
Buff Major Class Dragonknight Active Dragon Blood Draw on your draconic blood to heal for 33% of your missing Health.|You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds. Dragon Blood 1.00
Fortitude
Increase Health Recovery by 10%/20%
Buff Major Class Dragonknight Active Green Dragon Blood Draw on your draconic blood to heal for 33% of your missing Health.|You also gain Major Fortitude and Major Endurance, increasing your Health Recovery and Stamina Recovery by 20% for 23 seconds. Green Dragon Blood 2.00
Fortitude
Increase Health Recovery by 10%/20%
Buff Major Class Dragonknight Active Coagulating Blood Draw on your draconic blood to heal for 33% of your missing Health.|You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by 20% and your healing received by 8% for 23 seconds. Coagulating Blood 3.00
Fortitude
Increase Health Recovery by 10%/20%
Buff Major Class Templar Active Restoring Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude and Major Endurance, increasing your Health and Stamina Recovery by 20% for 15 seconds. Restoring Aura 4.00
Fortitude
Increase Health Recovery by 10%/20%
Buff Major Class Templar Active Radiant Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude, Major Endurance, and Major Intellect, increasing your Health, Stamina, and Magicka Recovery by 20% for 15 seconds. Radiant Aura 5.00
Fortitude
Increase Health Recovery by 10%/20%
Buff Minor Class Templar Active Restoring Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude and Major Endurance, increasing your Health and Stamina Recovery by 20% for 15 seconds. 6.00
Fortitude
Increase Health Recovery by 10%/20%
Buff Minor Class Templar Active Radiant Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude, Major Endurance, and Major Intellect, increasing your Health, Stamina, and Magicka Recovery by 20% for 15 seconds. Radiant Aura 7.00
Fortitude
Increase Health Recovery by 10%/20%
Buff Minor Class Templar Active Repentance Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to consecrate the souls of the fallen, restoring 2006 Health and 2006 Stamina to you and nearby allies for each corpse in the area. Repentance 8.00
Intellect
Increases Magicka Recovery by 10%/20%
Buff Major Class Templar Active Radiant Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude, Major Endurance, and Major Intellect, increasing your Health, Stamina, and Magicka Recovery by 20% for 15 seconds. Radiant Aura 1.00
Intellect
Increases Magicka Recovery by 10%/20%
Buff Minor Class Sorcerer Active Empowered Ward Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7203 damage for 10 seconds.|Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 20 seconds. Empowered Ward 2.00
Intellect
Increases Magicka Recovery by 10%/20%
Buff Minor Class Templar Active Restoring Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude and Major Endurance, increasing your Health and Stamina Recovery by 20% for 15 seconds. Restoring Aura 3.00
Intellect
Increases Magicka Recovery by 10%/20%
Buff Minor Class Templar Active Radiant Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude, Major Endurance, and Major Intellect, increasing your Health, Stamina, and Magicka Recovery by 20% for 15 seconds. Radiant Aura 4.00
Intellect
Increases Magicka Recovery by 10%/20%
Buff Minor Class Templar Active Repentance Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to consecrate the souls of the fallen, restoring 2006 Health and 2006 Stamina to you and nearby allies for each corpse in the area. Repentance 5.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Major Class Dragonknight Active Green Dragon Blood Draw on your draconic blood to heal for 33% of your missing Health.|You also gain Major Fortitude and Major Endurance, increasing your Health Recovery and Stamina Recovery by 20% for 23 seconds. Green Dragon Blood 1.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Major Class Templar Active Restoring Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude and Major Endurance, increasing your Health and Stamina Recovery by 20% for 15 seconds. Restoring Aura 2.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Major Class Templar Active Radiant Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude, Major Endurance, and Major Intellect, increasing your Health, Stamina, and Magicka Recovery by 20% for 15 seconds. Radiant Aura 3.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Major Weapon Dual Wield Active Whirling Blades Launch yourself into a lethal spin, dealing 2115 Physical Damage to nearby enemies, plus up to 100% additional damage against wounded targets, based on their remaining Health.|Also grants Major Endurance, increasing Stamina Recovery by 20% for 10 seconds. Whirling Blades 4.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Minor Class Nightblade Active Relentless Focus Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by 8% and Stamina Recovery by 10% for 20 seconds.|While active, hitting an enemy with 4 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 7827 Disease Damage. Relentless Focus 5.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Minor Class Templar Active Restoring Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude and Major Endurance, increasing your Health and Stamina Recovery by 20% for 15 seconds. Restoring Aura 6.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Minor Class Templar Active Radiant Aura Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to share your blessings, granting you and your group Major Fortitude, Major Endurance, and Major Intellect, increasing your Health, Stamina, and Magicka Recovery by 20% for 15 seconds. Radiant Aura 7.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Minor Class Templar Active Repentance Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to consecrate the souls of the fallen, restoring 2006 Health and 2006 Stamina to you and nearby allies for each corpse in the area. Repentance 8.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Minor Guild Fighters Guild Active Circle of Protection Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%. Circle of Protection 9.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Minor Guild Fighters Guild Active Turn Undead Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%.|Upon activation, Daedra, Undead and Werewolves in the target area have fear instilled for 4 seconds. Turn Undead 10.00
Endurance
Increases Stamina Recovery by 10%/20%
Buff Minor Guild Fighters Guild Active Ring of Preservation Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%.|Roll Dodging from inside the ring costs 20% less Stamina. Ring of Preservation 11.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Class Dragonknight Active Inferno Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 2997 Flame Damage.|While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. Inferno 1.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Class Dragonknight Active Flames of Oblivion Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 3085 Flame Damage.|While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by 2191. Flames of Oblivion 2.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Class Dragonknight Active Cauterize Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every 5 seconds, healing them for 3085 Health.|While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. Cauterize 3.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Class Templar Active Sun Fire Blast an enemy with a charge of radiant heat, dealing 2536 Flame Damage, an additional 3050 Flame Damage over 5 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. Sun Fire 4.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Class Templar Active Vampire's Bane Blast an enemy with a charge of radiant heat, dealing 2536 Flame Damage, an additional 5674 Flame Damage over 9 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. Vampire's Bane 5.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Class Templar Active Reflective Light Blast up to three enemies with a charge of radiant heat, dealing 2614 Flame Damage, an additional 3050 Flame Damage over 5 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. Reflective Light 6.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Guild Mages Guild Active Magelight Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.|While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. Magelight 7.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Guild Mages Guild Active Inner Light Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.|While slotted, your Max Magicka is increased by 5% and you gain Major Prophecy, increasing your Spell Critical rating by 2191. Inner Light 8.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Major Guild Mages Guild Active Radiant Magelight Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.|While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. You also prevent the stun and reduce the damage from stealth attacks by 50% for you and nearby allies. Radiant Magelight 9.00
Prophecy
Increases Spell Critical by 3%/10%
Buff Minor Class Sorcerer Passive Exploitation Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by 657 for 10/20 seconds. Exploitation 10.00
Savagery
Increases Weapon Critical by 3%/10%
Buff Major Class Dragonknight Active Flames of Oblivion Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 3085 Flame Damage.|While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by 2191. Flames of Oblivion 1.00
Savagery
Increases Weapon Critical by 3%/10%
Buff Major Class Templar Active Biting Jabs Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 615 Physical Damage with each strike.|The nearest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit.|Also grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds. Biting Jabs 2.00
Savagery
Increases Weapon Critical by 3%/10%
Buff Major Guild Fighters Guild Active Expert Hunter Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.|While slotted gain Major Savagery, increasing your Weapon Critical rating by 2191. Expert Hunter 3.00
Savagery
Increases Weapon Critical by 3%/10%
Buff Major Guild Fighters Guild Active Evil Hunter Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While active your Fighters Guild abilities cost 28% less Stamina.|While slotted gain Major Savagery, increasing your Weapon Critical rating by 2191. Evil Hunter 4.00
Savagery
Increases Weapon Critical by 3%/10%
Buff Major Guild Fighters Guild Active Camouflaged Hunter Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.|While slotted gain Major Savagery, increasing your Weapon Critical rating by 2191. Critical hits from crouch grant Minor Berserk, increasing attack damage by 8% for 8 seconds. Camouflaged Hunter 5.00
Savagery
Increases Weapon Critical by 3%/10%
Buff Minor Class Nightblade Passive Hemorrhage Increases damage dealt by Critical Strikes by 5%/10%.|A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating by 657 for 10/20 seconds. Hemorrhage 6.00
Force
Increase Critical Damage by 12%/30%
Buff Major Alliance War Assault Active Aggressive Horn Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10%.|You and your allies also gain Major Force, increasing your Critical Strike damage by 30% for 9.5 seconds. Aggressive Horn 1.00
Force
Increase Critical Damage by 12%/30%
Buff Major Weapon Restoration Staff Active Lights Champion Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for 5908 Health every 1 second for 5 seconds. Any friendly target you heal gains Major Force and Major Protection for 5 seconds, increasing their Critical Damage done by 30% and reducing their damage taken by 30%. Lights Champion 2.00
Force
Increase Critical Damage by 12%/30%
Buff Minor Guild Fighters Guild Active Trap Beast Set a sharpened blade trap at your location. When triggered, the trap deals 2050 Physical Damage, an additional 5390 Physical Damage over 6 seconds, immobilizes an enemy for 6 seconds, and grants Minor Force which increases critical damage by 12%.|The trap takes 1.5 seconds to arm and lasts for 1 minute. Trap Beast 3.00
Force
Increase Critical Damage by 12%/30%
Buff Minor Guild Fighters Guild Active Rearming Trap Set a sharpened blade trap at your location. When triggered, the trap deals 2050 Physical Damage, an additional 5545 Physical Damage over 6 seconds, immobilizes an enemy for 6 seconds, and grants Minor Force which increases critical damage by 12%.|The trap takes 1.5 seconds to arm and lasts for 1 minute. After being triggered, the trap resets and can be triggered one more time. Rearming Trap 4.00
Force
Increase Critical Damage by 12%/30%
Buff Minor Guild Fighters Guild Active Lightweight Beast Trap Launch a sharpened blade trap at a target location. When triggered, the trap deals 2050 Physical Damage, an additional 5545 Physical Damage over 6 seconds immobilizes an enemy for 6 seconds, and grants Minor Force which increases critical damage by 12%.|The trap takes 1.5 seconds to arm and lasts for 1 minute. Lightweight Beast Trap 5.00
Force
Increase Critical Damage by 12%/30%
Buff Minor Alliance War Support Active Stalwart Guard Create a lifebond between you and an ally. While bonded, 30% of the damage they take is instead redistributed to you.|You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 12%.|The bond will remain until you recast the spell or move more than 15 meters away from your ally. Stalwart Guard 6.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Dragonknight Active Spiked Armor Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. Spiked Armor 1.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Dragonknight Active Hardened Armor Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also gain a damage shield equal to 10% of your Max Health for 3.5 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. Hardened Armor 2.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Dragonknight Active Volatile Armor Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take 4177 Magic Damage over 10 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. Volatile Armor 3.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Nightblade Passive Shadow Barrier Activating a Shadow ability grants Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 5/10 seconds. This duration is increased for each piece of Heavy Armor equipped. Shadow Barrier 4.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Sorcerer Active Lightning Form Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|While active, nearby enemies will take 424 Shock Damage each second. Lightning Form 5.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Sorcerer Active Hurricane Manifest yourself as pure air, buffeting nearby enemies with wind dealing 84 Physical Damage every 1 second for 15 seconds.|The winds grow in damage and size the longer the hurricane builds around you, increasing up to 225% more damage and up to 9 meters in size.|While in this form you gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.|Also grants the Minor Expedition buff at all times while it is active. Hurricane 6.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Sorcerer Active Boundless Storm Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 23 seconds.|Also grants Major Expedition, increasing your Movement Speed 30% for 7.5 seconds.|While active, nearby enemies will take 424 Shock Damage each second. Boundless Storm 7.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Templar Active Rune Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. Rune Focus 8.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Templar Active Channeled Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 120 Magicka every 0.5 seconds. Channeled Focus 9.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Class Templar Active Restoring Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also gain Minor Vitality and Minor Protection, increasing your healing received by 8% and reducing your damage taken by 8%. Restoring Focus 10.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Armor Heavy Armor Active Immovable Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 13.5 seconds.|Also grants you immunity to knockback and disabling effects for 5 seconds. Immovable 11.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Armor Heavy Armor Active Immovable Brute Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|Also grants you immunity to knockback and disabling effects for 5 seconds.|While slotted, the Stamina cost of breaking free from a disabling effect is reduced for each piece of Heavy Armor equipped. Immovable Brute 12.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Armor Heavy Armor Active Unstoppable Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|Also grants you immunity to knockback and disabling effects for 5 seconds.|Effect's duration is increased for each piece of heavy armor equipped. Unstoppable 13.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Major Guild Mages Guild Active Balance Barter with Oblivion to trade vitality for power, sacrificing 4800 Health in exchange for 2406 Magicka.|Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by 5280 and Spell Resistance by 5280 for 4 seconds.|The exchange prevents you from healing yourself for 4 seconds, but you can receive healing from other players. Balance 14.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Class Dragonknight Active Stone Giant Slam an enemy with solid rock, dealing 2536 Magic Damage and stunning them for 3.3 seconds.|You also gain Minor Resolve, increasing your Physical Resistance by 990 for 19.8 seconds. Stone Giant 15.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Class Nightblade Active Mirage Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward, increasing your Dodge Chance by 20% and your Physical Resistance and Spell Resistance by 990 for 26 seconds. Mirage 16.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Class Sorcerer Active Bound Armor Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve, increasing your Physical Resistance by 990.|The armor also increases your Max Magicka by 5%. Bound Armor 17.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Class Sorcerer Active Bound Armaments Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve, increasing your Physical Resistance by 990.|The armor also increases your damage with Heavy Attacks by 11% and increases your Max Stamina by 8%. Bound Armaments 18.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Class Sorcerer Active Bound Aegis Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by 990.|The armor also increases your Max Magicka by 8%. Bound Aegis 19.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Weapon One Hand And Shield Active Ransack Thrust your weapon with disciplined precision to deal 3481 Physical Damage and taunt an enemy for 15 seconds.|Also afflicts enemy with Major Fracture, reducing Physical Resistance by 5280 for 12 seconds.|You gain Minor Resolve, increasing your Physical Resistance by 990 for 12 seconds. Ransack 20.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Weapon Restoration Staff Active Blessing of Protection Slam your staff down to activate its blessings, healing you and your allies in front of you for 3170 Health.|Also grants Minor Resolve and Minor Ward, increasing you and your allies' Physical Resistance and Spell Resistance by 1320 for 8 seconds. Blessing of Protection 21.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Weapon Restoration Staff Active Blessing of Restoration Slam your staff down to activate its blessings, healing you and your allies in front of you for 4228 Health.|Also grants Minor Resolve and Minor Ward, increasing you and your allies' Physical Resistance and Spell Resistance by 1320 for 15 seconds. Blessing of Restoration 22.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Weapon Restoration Staff Active Combat Prayer Slam your staff down to activate its blessings, healing you and your allies in front of you for 3261 Health.|Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by 8% and Physical Resistance and Spell Resistance by 1320 for 8 seconds. Combat Prayer 23.00
Resolve
Increases Physical Resistance (Armor) by 1320/5280
Buff Minor Alliance War Assault Active Sturdy Horn Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10%.|You and your allies also gain Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by 1320 for 40 seconds. Sturdy Horn 24.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Dragonknight Active Spiked Armor Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. Spiked Armor 1.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Dragonknight Active Hardened Armor Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also gain a damage shield equal to 10% of your Max Health for 3.5 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. Hardened Armor 2.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Dragonknight Active Volatile Armor Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take 4177 Magic Damage over 10 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. Volatile Armor 3.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Nightblade Passive Shadow Barrier Activating a Shadow ability grants Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 5/10 seconds. This duration is increased for each piece of Heavy Armor equipped. Shadow Barrier 4.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Sorcerer Active Lightning Form Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|While active, nearby enemies will take 424 Shock Damage each second. Lightning Form 5.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Sorcerer Active Hurricane Manifest yourself as pure air, buffeting nearby enemies with wind dealing 84 Physical Damage every 1 second for 15 seconds.|The winds grow in damage and size the longer the hurricane builds around you, increasing up to 225% more damage and up to 9 meters in size.|While in this form you gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.|Also grants the Minor Expedition buff at all times while it is active. Hurricane 6.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Sorcerer Active Boundless Storm Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 23 seconds.|Also grants Major Expedition, increasing your Movement Speed 30% for 7.5 seconds.|While active, nearby enemies will take 424 Shock Damage each second. Boundless Storm 7.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Templar Active Rune Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. Rune Focus 8.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Templar Active Channeled Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 120 Magicka every 0.5 seconds. Channeled Focus 9.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Class Templar Active Restoring Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also gain Minor Vitality and Minor Protection, increasing your healing received by 8% and reducing your damage taken by 8%. Restoring Focus 10.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Armor Heavy Armor Active Immovable Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 13.5 seconds.|Also grants you immunity to knockback and disabling effects for 5 seconds. Immovable 11.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Armor Heavy Armor Active Immovable Brute Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|Also grants you immunity to knockback and disabling effects for 5 seconds.|While slotted, the Stamina cost of breaking free from a disabling effect is reduced for each piece of Heavy Armor equipped. Immovable Brute 12.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Armor Heavy Armor Active Unstoppable Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|Also grants you immunity to knockback and disabling effects for 5 seconds.|Effect's duration is increased for each piece of heavy armor equipped. Unstoppable 13.00
Ward
Increases Spell Resistance by 1320/5280
Buff Major Guild Mages Guild Active Balance Barter with Oblivion to trade vitality for power, sacrificing 4800 Health in exchange for 2406 Magicka.|Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by 5280 and Spell Resistance by 5280 for 4 seconds.|The exchange prevents you from healing yourself for 4 seconds, but you can receive healing from other players. Balance 14.00
Ward
Increases Spell Resistance by 1320/5280
Buff Minor Class Dragonknight Active Reflective Plate Flex your scales, reflecting up to 4 projectiles for 4 seconds.|You also gain Minor Ward, increasing your Spell Resistance 990 for 23 seconds. Reflective Plate 15.00
Ward
Increases Spell Resistance by 1320/5280
Buff Minor Class Nightblade Active Mirage Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward, increasing your Dodge Chance by 20% and your Physical Resistance and Spell Resistance by 990 for 26 seconds. Mirage 16.00
Ward
Increases Spell Resistance by 1320/5280
Buff Minor Class Sorcerer Active Bound Aegis Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by 990.|The armor also increases your Max Magicka by 8%. Bound Aegis 17.00
Ward
Increases Spell Resistance by 1320/5280
Buff Minor Weapon Restoration Staff Active Blessing of Protection Slam your staff down to activate its blessings, healing you and your allies in front of you for 3170 Health.|Also grants Minor Resolve and Minor Ward, increasing you and your allies' Physical Resistance and Spell Resistance by 1320 for 8 seconds. Blessing of Protection 18.00
Ward
Increases Spell Resistance by 1320/5280
Buff Minor Weapon Restoration Staff Active Blessing of Restoration Slam your staff down to activate its blessings, healing you and your allies in front of you for 4228 Health.|Also grants Minor Resolve and Minor Ward, increasing you and your allies' Physical Resistance and Spell Resistance by 1320 for 15 seconds. Blessing of Restoration 19.00
Ward
Increases Spell Resistance by 1320/5280
Buff Minor Weapon Restoration Staff Active Combat Prayer Slam your staff down to activate its blessings, healing you and your allies in front of you for 3261 Health.|Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by 8% and Physical Resistance and Spell Resistance by 1320 for 8 seconds. Combat Prayer 20.00
Ward
Increases Spell Resistance by 1320/5280
Buff Minor Alliance War Assault Active Sturdy Horn Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10%.|You and your allies also gain Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by 1320 for 40 seconds. Sturdy Horn 21.00
Protection
Reduces Damage Taken by 8%/30%
Buff Major Class Nightblade Active Consuming Darkness Conjure a ring of shadows around you, reducing enemy movement speed by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%.|Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by 50% and healing them for 16623 over 4 seconds. Consuming Darkness 1.00
Protection
Reduces Damage Taken by 8%/30%
Buff Major Class Nightblade Active Bolstering Darkness Conjure a ring of shadows around you, reducing enemy movement speed by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. You reduce your own damage taken by an additional 30%.|Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by 50% and healing them for 16623 over 4 seconds. Bolstering Darkness 2.00
Protection
Reduces Damage Taken by 8%/30%
Buff Major Class Nightblade Active Veil of Blades Conjure a ring of shadows around you, reducing enemy movement speed by 70%, dealing 1847 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%.|Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by 50%, and healing them for 16623 over 4 seconds. Veil of Blades 3.00
Protection
Reduces Damage Taken by 8%/30%
Buff Major Weapon Restoration Staff Active Lights Champion Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for 5908 Health every 1 second for 5 seconds. Any friendly target you heal gains Major Force and Major Protection for 5 seconds, increasing their Critical Damage done by 30% and reducing their damage taken by 30%. Lights Champion 4.00
Protection
Reduces Damage Taken by 8%/30%
Buff Minor Class Nightblade Active Dark Cloak Cloak yourself in shadow to become invisible for 2.5 seconds.|After the invisibility ends you gain Minor Protection, reducing your damage taken by 8% for 5 seconds. Dark Cloak 5.00
Protection
Reduces Damage Taken by 8%/30%
Buff Minor Class Templar Active Restoring Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also gain Minor Vitality and Minor Protection, increasing your healing received by 8% and reducing your damage taken by 8%. Restoring Focus 6.00
Protection
Reduces Damage Taken by 8%/30%
Buff Minor Guild Fighters Guild Active Circle of Protection Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%. Circle of Protection 7.00
Protection
Reduces Damage Taken by 8%/30%
Buff Minor Guild Fighters Guild Active Turn Undead Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%.|Upon activation, Daedra, Undead and Werewolves in the target area have fear instilled for 4 seconds. Turn Undead 8.00
Protection
Reduces Damage Taken by 8%/30%
Buff Minor Guild Fighters Guild Active Ring of Preservation Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%.|Roll Dodging from inside the ring costs 20% less Stamina. Ring of Preservation 9.00
Mending
Increases Healing Done by 8%/25%
Buff Major Class Dragonknight Active Igneous Shield Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 3095 damage. Your own damage shield absorbs 100% additional damage.|You also gain Major Mending, increasing your healing done by 25% for 7 seconds. Igneous Shield 1.00
Mending
Increases Healing Done by 8%/25%
Buff Major Class Templar Passive Sacred Ground While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.|Also reduces the movement speed of enemies by 15%/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects. Sacred Ground 2.00
Mending
Increases Healing Done by 8%/25%
Buff Major Weapon Restoration Staff Passive Essence Drain You gain Major Mending for 1.5/3 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25%.|You also heal yourself or a nearby ally to the target for 15%/30% of the damage inflicted by the final hit of a fully-charged Heavy Attack. Essence Drain 3.00
Vitality
Increases Healing Taken by 8%/30%
Buff Major Class Nightblade Active Soul Siphon Sanctify your soul and the souls of nearby allies with a night rune, healing for 6150 Health and an additional 16910 Health over 3.5 seconds.|You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds.|An ally can target an enemy and activate Soul Leech to steal 5690 Health. Soul Siphon 1.00
Vitality
Increases Healing Taken by 8%/30%
Buff Minor Class Dragonknight Active Coagulating Blood Draw on your draconic blood to heal for 33% of your missing Health.|You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by 20% and your healing received by 8% for 23 seconds. Coagulating Blood 2.00
Vitality
Increases Healing Taken by 8%/30%
Buff Minor Class Nightblade Active Swallow Soul Steal an enemy's life force, dealing 3916 Magic Damage and healing you for 25% of the damage inflicted every 2 seconds for 10 seconds.|While slotted, you gain Minor Vitality, increasing your healing received by 8%. Swallow Soul 3.00
Vitality
Increases Healing Taken by 8%/30%
Buff Minor Class Templar Active Restoring Focus Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also gain Minor Vitality and Minor Protection, increasing your healing received by 8% and reducing your damage taken by 8%. Restoring Focus 4.00
Vitality
Increases Healing Taken by 8%/30%
Buff Minor Guild Undaunted Active Bone Surge Surround yourself with a whirlwind of bones, absorbing damage equivalent to 30% of your Max Health.|Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to 60% of their Max Health. It also grants them Minor Vitality, which increases healing received by 8%.|The Spinal Surge synergy lasts 10 seconds and affects up to four nearby allies. Bone Surge 5.00
Vitality
Increases Healing Taken by 8%/30%
Buff Minor Alliance War Support Active Mystic Guard Create a lifebond between you and an ally. While bonded, 30% of the damage they take is instead redistributed to you.|You and your bonded ally also gain Minor Vitality, increasing your healing received by 8%.|The bond will remain until you recast the spell or move more than 15 meters away from your ally. Mystic Guard 6.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Dragonknight Active Fiery Grip Launch a fiery chain to grasp and pull an enemy to you, dealing 2113 Flame Damage.|Also grants you Major Expedition, increasing movement speed by 30% for 2 seconds. Fiery Grip 1.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Dragonknight Active Empowering Chains Launch a fiery chain to grasp and pull you to an enemy, dealing 2175 Flame Damage and granting you Empower, increasing the damage of your next attack by 20%.|Also grants you Major Expedition, increasing movement speed by 30% for 2 seconds. Empowering Chains 2.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Dragonknight Active Unrelenting Grip Launch a fiery chain to grasp and pull an enemy to you, dealing 2178 Flame Damage.|Also grants you Major Expedition, increasing movement speed by 30% for 2 seconds.|If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. Unrelenting Grip 3.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Nightblade Active Double Take Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds.|Also grants Major Expedition, increasing movement speed by 30% for 4 seconds. Double Take 4.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Nightblade Active Path of Darkness Create a corridor of shadows, dealing 590 Magic Damage to enemies in the target area every 1 second.|While on the path and for up to 2 seconds after leaving it you gain Major Expedition, increasing your movement speed by 30%. Path of Darkness 5.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Nightblade Active Twisting Path Create a corridor of shadows, dealing 723 Magic Damage to enemies in the target area every 1 second.|While on the path and for up to 2 seconds after leaving it you gain Major Expedition, increasing your movement speed by 30%. Twisting Path 6.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Nightblade Active Refreshing Path Create a corridor of shadows, dealing 590 Magic Damage to enemies in the target area every 1 second.|While on the path and for up to 2 seconds after leaving it you and your allies are healed for 674 Health every 1 second. You also gain Major Expedition, increasing your movement speed by 30%. Refreshing Path 7.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Nightblade Active Cripple Sap an enemy's agility and bolster your own, dealing 7190 Magic Damage over 8 seconds and reducing their movement speed by 40%.|You also gain Major Expedition, increasing your movement speed by 30%.|You can only have one Cripple active a time. Cripple 8.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Nightblade Active Debilitate Sap an enemy's agility and bolster your own, dealing 7412 Magic Damage over 8 seconds and reducing their movement speed by 40%.|You also gain Major Expedition, increasing your movement speed by 30%.|If an enemy dies while affected with Debilitate, you restore 50% of the ability's cost as Magicka. Debilitate 9.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Nightblade Active Crippling Grasp Sap an enemy's agility and bolster your own, dealing 1270 Magic Damage and an additional 7190 Magic Damage over 8 seconds, immobilizing them for 1.5 seconds, and reducing their movement speed by 40%.|You also gain Major Expedition, increasing your movement speed by 30%.|You can only have one Crippling Grasp active at a time. Crippling Grasp 10.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Class Sorcerer Active Boundless Storm Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 23 seconds.|Also grants Major Expedition, increasing your Movement Speed 30% for 7.5 seconds.|While active, nearby enemies will take 424 Shock Damage each second. Boundless Storm 11.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Weapon Dual Wield Active Quick Cloak Create a ring of floating razors around you, dealing 766 Physical Damage to all nearby enemies every 3 seconds for 15 seconds.|The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by 20%.|For a brief period after activation you gain Major Expedition, increasing your Movement Speed by 30% for 5 seconds. Quick Cloak 12.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Weapon Bow Passive Hasty Retreat Grants you Major Expedition for 2.5/5 seconds after you use Roll Dodge.|Major Expedition increases your Movement Speed by 30%. Hasty Retreat 13.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major World Vampire Active Elusive Mist Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.|Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled. Elusive Mist 14.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Guild Dark Brotherhood Passive Padomaic Sprint Grants Major Expedition, increasing your Movement Speed by 30% for 6/8/10/12 seconds after killing a Citizen. Padomaic Sprint 15.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Alliance War Assault Active Rapid Maneuver Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations.|The effect ends if you cast any spell on an enemy or ally. Rapid Maneuver 16.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Alliance War Assault Active Retreating Maneuver Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations, removing any already applied.|The effect ends if you cast any spell on an enemy or ally. Retreating Maneuver 17.00
Expedition
Increases Movement Speed by 10%/30%
Buff Major Alliance War Assault Active Charging Maneuver Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations.|The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds. Charging Maneuver 18.00
Expedition
Increases Movement Speed by 10%/30%
Buff Minor Class Sorcerer Active Hurricane Manifest yourself as pure air, buffeting nearby enemies with wind dealing 84 Physical Damage every 1 second for 15 seconds.|The winds grow in damage and size the longer the hurricane builds around you, increasing up to 225% more damage and up to 9 meters in size.|While in this form you gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.|Also grants the Minor Expedition buff at all times while it is active. Hurricane 19.00
Expedition
Increases Movement Speed by 10%/30%
Buff Minor World Vampire Active Accelerating Drain Consume an enemy's life force, dealing 2423 Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.|When you activate the drain, the enemy is stunned for 3 seconds.|When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for 20 seconds. Accelerating Drain 20.00
Expedition
Increases Movement Speed by 10%/30%
Buff Minor Alliance War Assault Active Charging Maneuver Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.|Also grants immunity to snares and immobilizations.|The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds. Charging Maneuver 21.00
Evasion
Increases Dodge Chance by 5%/20%
Buff Major Class Nightblade Active Blur Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds. Blur 1.00
Evasion
Increases Dodge Chance by 5%/20%
Buff Major Class Nightblade Active Mirage Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward, increasing your Dodge Chance by 20% and your Physical Resistance and Spell Resistance by 990 for 26 seconds. Mirage 2.00
Evasion
Increases Dodge Chance by 5%/20%
Buff Major Class Nightblade Active Double Take Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds.|Also grants Major Expedition, increasing movement speed by 30% for 4 seconds. Double Take 3.00
Evasion
Increases Dodge Chance by 5%/20%
Buff Major Armor Medium Armor Active Evasion Shroud yourself in mist to gain Major Evasion, which increases your dodge chance by 20% for 20 seconds. Evasion 4.00
Evasion
Increases Dodge Chance by 5%/20%
Buff Major Armor Medium Armor Active Shuffle Shroud yourself in mist to gain Major Evasion, which increases your dodge chance by 20% for 23 seconds.|While wearing Medium Armor, removes and grants immunity to snaring effects. Increases snare immunity duration by .5 seconds for each piece of Medium Armor equipped up to 3.5 seconds. Shuffle 5.00
Evasion
Increases Dodge Chance by 5%/20%
Buff Major Armor Medium Armor Active Elude Shroud yourself in mist to gain Major Evasion, which increases your dodge chance by 20% for 23 seconds.|Duration is increased 5% for each piece of Medium Armor equipped. Elude 6.00
Berserk
Increases Damage Done by 8%/25%
Buff Major Class Nightblade Active Reaper's Mark Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds.|When a marked enemy dies, you heal for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 25% for 5 seconds.|You can only have one Reaper's Mark active at a time. Reaper's Mark 1.00
Berserk
Increases Damage Done by 8%/25%
Buff Major Class Sorcerer Active Summon Storm Atronach Summon a storm atronach at the target location. The atronach's arrival deals 4100 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks the nearest enemy.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. Summon Storm Atronach 2.00
Berserk
Increases Damage Done by 8%/25%
Buff Major Class Sorcerer Active Greater Storm Atronach Summon a greater storm atronach at the target location. The atronach's arrival deals 4188 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks the nearest enemy for 15% more damage.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. Greater Storm Atronach 3.00
Berserk
Increases Damage Done by 8%/25%
Buff Major Class Sorcerer Active Summon Charged Atronach Summon a storm atronach at the target location. The atronach's arrival deals 4188 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks nearby enemies with targeted and area attacks.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. Summon Charged Atronach 4.00
Berserk
Increases Damage Done by 8%/25%
Buff Minor Class Nightblade Active Grim Focus Build up deadly momentum to gain Minor Berserk, increasing your damage done by 8% for 20 seconds.|While active, hitting an enemy with 4 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 7603 Magic Damage. Grim Focus 5.00
Berserk
Increases Damage Done by 8%/25%
Buff Minor Class Nightblade Active Relentless Focus Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by 8% and Stamina Recovery by 10% for 20 seconds.|While active, hitting an enemy with 4 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 7827 Disease Damage. Relentless Focus 6.00
Berserk
Increases Damage Done by 8%/25%
Buff Minor Class Nightblade Active Merciless Resolve Build up deadly momentum to gain Minor Berserk, increasing your damage done by 8% for 20 seconds.|While active, hitting an enemy with 4 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 8451 Magic Damage and reduce their movement speed by 40% for 5 seconds. Merciless Resolve 7.00
Berserk
Increases Damage Done by 8%/25%
Buff Minor Weapon Restoration Staff Active Combat Prayer Slam your staff down to activate its blessings, healing you and your allies in front of you for 3261 Health.|Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by 8% and Physical Resistance and Spell Resistance by 1320 for 8 seconds. Combat Prayer 8.00
Berserk
Increases Damage Done by 8%/25%
Buff Minor Guild Fighters Guild Active Camouflaged Hunter Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.|While slotted gain Major Savagery, increasing your Weapon Critical rating by 2191. Critical hits from crouch grant Minor Berserk, increasing attack damage by 8% for 8 seconds. Camouflaged Hunter 9.00
Empower
Increases Damage of Next Attack by 20%
Buff Major Class Dragonknight Active Empowering Chains Launch a fiery chain to grasp and pull you to an enemy, dealing 2175 Flame Damage and granting you Empower, increasing the damage of your next attack by 20%.|Also grants you Major Expedition, increasing movement speed by 30% for 2 seconds. Empowering Chains 1.00
Empower
Increases Damage of Next Attack by 20%
Buff Major Class Nightblade Active Ambush Flash through the shadows and ambush an enemy, dealing 3255 Physical Damage and stunning them for 2 seconds.|Also grants you Empower, increasing the damage of your next attack by 20%.|If the target is a player, they are briefly snared instead of being stunned. Ambush 2.00
Empower
Increases Damage of Next Attack by 20%
Buff Major Class Templar Active Solar Flare Conjure a ball of solar energy to heave at an enemy, dealing 7287 Magic Damage.|Also grants you Empower, increasing the damage of your next attack by 20%. Solar Flare 3.00
Empower
Increases Damage of Next Attack by 20%
Buff Major Class Templar Active Dark Flare Conjure a ball of solar energy to heave at an enemy, dealing 7503 Magic Damage.|Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds.|Also grants you Empower, increasing the damage of your next attack by 20%. Dark Flare 4.00
Empower
Increases Damage of Next Attack by 20%
Buff Major Class Templar Active Solar Barrage Scorch enemies around you with a blast of solar energy, dealing 2611 Magic Damage.|Also grants you Empower, increasing the damage of your next attack by 20%. Solar Barrage 5.00
Empower
Increases Damage of Next Attack by 20%
Buff Major Weapon Two Handed Active Wrecking Blow Slam an enemy with an upward swing, dealing 6303 Physical Damage.|Grants you Empower for 5 seconds, increasing the damage of your next attack by 20%. Wrecking Blow 6.00
Empower
Increases Damage of Next Attack by 20%
Buff Major Guild Mages Guild Passive Might of the Guild Casting a Mages Guild ability grants you 50%/100% chance to cause Empower, increasing the damage of your next attack by 20% as long as it's activated within 5 seconds. Might of the Guild 7.00
Heroism
Increases Ultimate Gain by 4
Buff Minor Weapon Two Handed Active Carve Swat enemies in front of you with a mighty swing, dealing 2177 Physical Damage and causing them to bleed for an additional 3180 Physical Damage over 10 seconds.|You also gain Minor Heroism, granting you an extra Ultimate every 1.5 seconds for 9 seconds. Carve 1.00
Heroism
Increases Ultimate Gain by 4
Buff Minor Weapon One Hand And Shield Active Heroic Slash Surprise enemy with a deep lunge, dealing 3805 Physical Damage and reducing Movement Speed by 60% for 12 seconds.|Also afflicts enemy with Minor Maim, reducing their damage by 15% for 12 seconds.|By hitting with this ability, you gain Minor Heroism, granting you 1 extra Ultimate every 1.5 seconds for 9 seconds. Heroic Slash 2.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Major Class Dragonknight Active Noxious Breath Exhale a poison blast, dealing 1058 Poison Damage to enemies in front of you and an additional 3723 Poison Damage over 10 seconds.|Also afflicts enemies with Major Fracture, reducing their Physical Resistance by 5280. Noxious Breath 1.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Major Class Nightblade Active Mark Target Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.|When a marked enemy dies, you heal for 40% of your Max Health.|You can only have one Mark Target active at a time. Mark Target 2.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Major Class Nightblade Active Piercing Mark Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 30 seconds.|You can detect marked enemies even if they use stealth or invisibility, and when a marked enemy dies, you heal for 40% of your Max Health.|You can only have one Piercing Mark active at a time. Piercing Mark 3.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Major Class Nightblade Active Reaper's Mark Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds.|When a marked enemy dies, you heal for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 25% for 5 seconds.|You can only have one Reaper's Mark active at a time. Reaper's Mark 4.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Major Class Nightblade Active Surprise Attack Slash an enemy, dealing 4225 Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by 5280 for 16.2 seconds.|Attacking with Surprise Attack while stealthed or invisible stuns the enemy and sets them off balance for 4.3 seconds. Surprise Attack 5.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Major Weapon One Hand And Shield Active Puncture Thrust your weapon with disciplined precision to deal 3381 Physical Damage and taunt an enemy for 15 seconds.|Also afflicts enemy with Major Fracture, reducing Physical Resistance by 5280 for 12 seconds. Puncture 6.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Major Weapon One Hand And Shield Active Ransack Thrust your weapon with disciplined precision to deal 3481 Physical Damage and taunt an enemy for 15 seconds.|Also afflicts enemy with Major Fracture, reducing Physical Resistance by 5280 for 12 seconds.|You gain Minor Resolve, increasing your Physical Resistance by 990 for 12 seconds. Ransack 7.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Major Weapon One Hand And Shield Active Pierce Armor Thrust your weapon with disciplined precision to deal 3481 Physical Damage and taunt an enemy for 15 seconds.|Also afflicts enemy with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 12 seconds. Pierce Armor 8.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Minor Class Templar Active Power of the Light Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for 6 seconds and releasing 18% of it as additional Physical Damage to them.|Maximum Damage: 12000.|Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1188 for 6 seconds. Power of the Light 9.00
Fracture
Decreases Target Physical Resistance (Armor) by 1320/5280
DeBuff Minor Weapon Bow Active Focused Aim Plant a masterfully aimed arrow in an enemy's vital spot, dealing 6520 Physical Damage and marking the target.|The mark increases the range from which the enemy can be hit by Bow attacks by 5 meters for 10 seconds.|Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by 1320 for 10 seconds. Focused Aim 10.00
Breach
Decreases Target Spell Resistance by 1320/5280
DeBuff Major Class Nightblade Active Mark Target Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.|When a marked enemy dies, you heal for 40% of your Max Health.|You can only have one Mark Target active at a time. Mark Target 1.00
Breach
Decreases Target Spell Resistance by 1320/5280
DeBuff Major Class Nightblade Active Piercing Mark Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 30 seconds.|You can detect marked enemies even if they use stealth or invisibility, and when a marked enemy dies, you heal for 40% of your Max Health.|You can only have one Piercing Mark active at a time. Piercing Mark 2.00
Breach
Decreases Target Spell Resistance by 1320/5280
DeBuff Major Class Nightblade Active Reaper's Mark Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds.|When a marked enemy dies, you heal for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 25% for 5 seconds.|You can only have one Reaper's Mark active at a time. Reaper's Mark 3.00
Breach
Decreases Target Spell Resistance by 1320/5280
DeBuff Major Weapon One Hand And Shield Active Pierce Armor Thrust your weapon with disciplined precision to deal 3481 Physical Damage and taunt an enemy for 15 seconds.|Also afflicts enemy with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 12 seconds. Pierce Armor 4.00
Breach
Decreases Target Spell Resistance by 1320/5280
DeBuff Major Weapon Destruction Staff Active Weakness to Elements Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by 5280 for 21 seconds. Weakness to Elements 5.00
Breach
Decreases Target Spell Resistance by 1320/5280
DeBuff Major Weapon Destruction Staff Active Elemental Susceptibility Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by 5280 for 24 seconds.|Any damage you deal to the enemy refreshes the effect's duration. Elemental Susceptibility 6.00
Breach
Decreases Target Spell Resistance by 1320/5280
DeBuff Major Weapon Destruction Staff Active Elemental Drain Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by 5280 for 21 seconds.|While the effect is active, attacks with Flame, Shock, or Frost Damage restore 260 Magicka to the attacker. Elemental Drain 7.00
Breach
Decreases Target Spell Resistance by 1320/5280
DeBuff Minor Class Templar Active Power of the Light Summon an expanding beam of pure sunlight to doom an enemy, copying their damage taken for 6 seconds and releasing 18% of it as additional Physical Damage to them.|Maximum Damage: 12000.|Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1188 for 6 seconds. Power of the Light 8.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Class Dragonknight Active Dragonknight Standard Call down a flaming battle standard that deals 1536 Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by 30%.|While the standard is up, an ally can activate Shackle to deal 4000 Flame Damage and immobilize enemies in range. Dragonknight Standard 1.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Class Dragonknight Active Shifting Standard Call down a flaming battle standard that deals 1608 Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by 30%. Call the standard again to move it to a new location.|While the standard is up, an ally can activate Shackle to deal 4000 Flame Damage and immobilize enemies in range. Shifting Standard 2.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Class Dragonknight Active Standard of Might Call down a flaming battle standard that deals 1560 Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by 30%. The standard also increases your damage by 20% and reduces damage dealt to you by 20%.|While the standard is up, an ally can activate Shackle to deal 4000 Flame Damage and immobilize enemies in range. Standard of Might 3.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Class Nightblade Active Death Stroke Ravage an enemy with a spinning attack, dealing 6653 Magic Damage and increasing your damage against them by 20% for 6 seconds.|Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by 30%. Death Stroke 4.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Class Nightblade Active Incapacitating Strike Ravage an enemy with a spinning attack, dealing 6653 Disease Damage, stunning the target for 4.5 seconds and increasing your damage against them by 20% for 6 seconds.|Also afflicts the enemy with Major Defile, which reduces the effectiveness of healing done to them by 30%. Incapacitating Strike 5.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Class Nightblade Active Soul Harvest Ravage an enemy with a spinning attack, dealing 6653 Magic Damage and increasing your damage against them by 20% for 6 seconds.|Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by 30%.|While slotted, any time you kill an enemy you gain 10 Ultimate. Soul Harvest 6.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Class Templar Active Dark Flare Conjure a ball of solar energy to heave at an enemy, dealing 7503 Magic Damage.|Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds.|Also grants you Empower, increasing the damage of your next attack by 20%. Dark Flare 7.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Weapon One Hand And Shield Active Reverberating Bash Strike an enemy full-force with your shield, dealing 2112 Physical Damage and stunning them for 3 seconds.|Also afflicts the enemy with Major Defile, reducing their healing received by 30% for 10 seconds. Reverberating Bash 8.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major Weapon Bow Active Lethal Arrow Plant a masterfully aimed arrow in an enemy's vital spot, dealing 6520 Poison Damage and applying the poison status effect.|Also afflicts enemy with Major Defile, which reduces their healing received by 30% for 10 seconds. Lethal Arrow 9.00
Defile
Reduces Target Healing Taken by 15%/30%
DeBuff Major World Werewolf Active Claws of Anguish Maul enemies in front of you with your tainted claws, dealing 2390 Physical Damage and an additional 7601 Disease Damage over 10 seconds.|Also afflicts enemies with Major Defile, reducing the effectiveness of healing on them by 30% for the effect's duration. Claws of Anguish 10.00
Maim
Reduces Target Damage Dealt by 15%/30%
DeBuff Minor Class Dragonknight Active Choking Talons Call forth talons from the ground to deal 2533 Physical Damage and immobilize nearby enemies for 4 seconds.|Talons also afflict enemies with Minor Maim, reducing their damage by 15% for 7 seconds.|While enemies are held, allies can activate Impale to deal 4100 Magic Damage. Choking Talons 1.00
Maim
Reduces Target Damage Dealt by 15%/30%
DeBuff Minor Class Nightblade Active Mass Hysteria Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 4 seconds.|Even after recovering, enemies have their movement speed reduced by 53% for 4 seconds and are afflicted with Minor Maim, which reduces their damage done by 15%. Mass Hysteria 2.00
Maim
Reduces Target Damage Dealt by 15%/30%
DeBuff Minor Class Nightblade Active Summon Shade Summon a shade version of yourself to attack an enemy and fight at your side for 16.2 seconds.|The shade's attacks deal 600 Magic Damage and afflict the enemy with Minor Maim, reducing their damage by 15% for 4 seconds. Summon Shade 3.00
Maim
Reduces Target Damage Dealt by 15%/30%
DeBuff Minor Class Nightblade Active Dark Shades Summon two shade versions of yourself to attack an enemy and fight at your side for 19.4 seconds.|Each shade's attack deals 600 Magic Damage and afflicts the enemy with Minor Maim, reducing their damage done by 15% for 4 seconds. Dark Shades 4.00
Maim
Reduces Target Damage Dealt by 15%/30%
DeBuff Minor Class Nightblade Active Shadow Image Summon a shade version of yourself to stay in place and attack an enemy from range for 19.4 seconds.|The shade's attacks deal 800 Magic Damage and afflict the enemy with Minor Maim, reducing their damage done by 15% for 4 seconds.|While the shade is summoned, you can activate this ability again to teleport to the shade's location. Shadow Image 5.00
Maim
Reduces Target Damage Dealt by 15%/30%
DeBuff Minor Weapon One Hand And Shield Active Low Slash Surprise enemy with a deep lunge, dealing 3697 Physical Damage and reducing Movement Speed by 60% for 12 seconds.|Also afflicts enemy with Minor Maim, reducing their damage by 15% for 12 seconds. Low Slash 6.00
Maim
Reduces Target Damage Dealt by 15%/30%
DeBuff Minor Weapon One Hand And Shield Active Deep Slash Surprise enemy with a sweeping lunge, dealing 3805 Physical Damage to the target and 924 Physical Damage to 2 nearby enemies.|Reduces Movement Speed for all 3 enemies by 60% and afflicts them with Minor Maim, reducing their damage by 15% for 12 seconds. Deep Slash 7.00
Maim
Reduces Target Damage Dealt by 15%/30%
DeBuff Minor Weapon One Hand And Shield Active Heroic Slash Surprise enemy with a deep lunge, dealing 3805 Physical Damage and reducing Movement Speed by 60% for 12 seconds.|Also afflicts enemy with Minor Maim, reducing their damage by 15% for 12 seconds.|By hitting with this ability, you gain Minor Heroism, granting you 1 extra Ultimate every 1.5 seconds for 9 seconds. Heroic Slash 8.00
Mangle
Reduces Target Max Health by 10%/30%
DeBuff Minor Weapon Destruction Staff Active Pulsar Release a surge of elemental energy to deal 2536 Magic Damage to nearby enemies and afflict them with Minor Mangle, which reduces their Max Health by 10% for 33 seconds. Pulsar 1.00

23 Comments

  • Brawlgo
    Jun 14, 2015

    So I’m on the xBoxOne ESO game and I have a active buff called Draining Blade, and it lasts for 49000 DAYS! No joke, but I do not know what it does?

    Reply
    • ESO Academy
      Jun 15, 2015

      Hmm, I have not seen that before, perhaps it is from a quest? There are some buffs like that that are granted in certain quests which will disappear ofter the quest is done.

      Reply
    • Rob
      Aug 15, 2015

      Draining Blade, I believe, is when you have “Siphoning Strikes” toggled ON.

      Reply
  • Talm
    Jun 29, 2015

    I believe Relentless Focus the morph of Grim Focus from NB Skill Line give Minor Endurance of 10%.

    Reply
  • Ghost
    Aug 20, 2015

    So what exactly is healing taken?

    Do any of the healing buffs increase the ticks from the Rally skill?

    Reply
    • ESO Academy
      Aug 20, 2015

      Yeah healing taken is any healing that your character will get from any source. So each tick of Rally will be increased. It also effects other healing from things like potions as well.

      Reply
      • Ghost
        Aug 20, 2015

        So whats the difference between healing taken, recieved, and done?

        Reply
        • ESO Academy
          Aug 21, 2015

          I believe that healing taken and healing received are the same – any healing that your character gets from any source. The healing done is any healing that your character initiates, so it can also be healing others. Your healing done may also effect yourself if the ability is a self heal so it is sort of similar to healing taken. I don’t think that healing done effects potions though, only healing that you cast with abilities.

          Reply
      • Forever
        Oct 26, 2016

        AFAICT you’ve coerevd all the bases with this answer!

        Reply
  • @Vinny2bluntz PC,NA
    Sep 24, 2015

    Just curious what’s the best sources for the minor buffs. Trying to stack Major and Minor Fracture, plus Major and Minor Brutality.

    Can you tell me the sources of the following?

    Minor Brutality
    Minor Empower
    Minor Fracture

    Those are all I need I assume Minor Fracture comes from the Crusher Enchant but I’m unsure. I never got hit with Crusher then opened the menu.

    Reply
  • Jay D
    Oct 6, 2015

    Hello my question for ESO. Why can’t we craft jewelry sets. To help with our build! The Ravenger set is the easiest to get that has two rings and a Chocker jewelry set. I would like to try more builds with two sets of 5 piece sets. Like 5 piece Ravenger and 5 piece Hist Bark. Having two powerful bonuses will be a big game changer for a lot. Well just think about it. Ty for your time ESO.

    Reply
  • Ronno
    May 4, 2016

    Missing from the table, you can also gain Major Expedition from a bow passive that activates on a dodge roll.

    Reply
  • Michael
    Jun 26, 2016

    Major Brutality is giving on the Igneous Weapons ability in DK Earthen Heart tree guys.

    Reply
  • Dan
    Jul 12, 2016

    Hi ESO Academy. An unusual question but really want some pointers. Reading through ya skills there was good. I use a Dragon Knight Nord with Two Hander and a Bow. I want to cause decent damage but also a little tank ish also. I use Reverse Slice, Rally, Hardened Armour, Dizzy Swing and Critical Rush. On the Bow I use Venom Arrow, Venomous Claws, Green Dragon Blood, Focuses Arrow and Volley. I use 5 pieces of Hundings Rage heavy armour and the rest Night Mother sets. Any pointers?

    Reply
  • Chevy
    Nov 18, 2016

    So no current abilities grant Major Heroism?

    Reply
  • CANTSTOP
    Nov 28, 2016

    List needs to be updated, but almost good.

    Reply
  • EqualiZor
    May 14, 2018

    Which buffs are stackable and which aren’t?

    Reply
  • sino
    May 29, 2018

    @EqualiZor
    you can stack all minor+major buffs and different types of buffs but you cant stack 2 same buffs (Eg. Balance+Boundless storm for Major Ward & Major Resolve) It only refresh the duration.
    This list is nice but needs to be updated. Many skills have been changed and warden’s abilities are missing.

    Reply
  • matrixsakini
    Sep 18, 2018

    That’s a great page to check buffs and debuffs. Please add psijic order abilities too. Thank you!

    Reply
  • caserdar
    May 16, 2019

    my tooltip on sacred ground passive of templar says minor mending is this outdated or am i doing something wrong?

    Reply
  • Bobbye Barrett
    Jul 24, 2020

    An outstanding share! I’ve just forwarded this onto a
    coworker who has been conducting a little research on this.
    And he actually bought me breakfast due to the fact
    that I discovered it for him… lol. So let me
    reword this…. Thank YOU for the meal!!
    But yeah, thanx for spending time to talk about this topic here on your website.

    Reply
  • MephistoTrix
    Sep 6, 2020

    When was the last time this was updated? I don’t see psijjic anywhere in my search for 30% major protection ?

    Reply
  • saeed
    Sep 5, 2021

    list needs update
    werewolf hircine’s bounty gives major brutality while slotted
    werewolf oar gives major savagery while slotted
    and i guess alot more need update
    there is no good source for this game so sad

    Reply

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