Battlemage
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 64 | 0 |
Skills
Bar 1
Weapon 1: One Handed And Shield
Vampire Skill
Invigorating Drain
Mages Guild Skill
Structured Entropy
Vampire Skill
Elusive Mist
Dragonknight Skill
Igneous Shield
Dragonknight Skill
Coagulating Blood
Vampire Skill
Devouring Swarm
Bar 2
Weapon 2: One Handed And Shield
Dragonknight Skill
Burning Embers
Dragonknight Skill
Flame Lash
Dragonknight Skill
Choking Talons
Assault Skill
Proximity Detonation
Dragonknight Skill
Deep Breath
Mages Guild Skill
Shooting Star
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
5-Burning Spellweave (3 Jewelry, 1H+S) (Sword-Sharpened/Flame Dmg) (Jewelry-Spell Dmg Enchants)
5-Seducer (All Heavy) (Chest+Legs - Prismatic/Infused) (Boots, Gauntlets, Belt - Max Magicka/Inpen)
2-Grothdarr (1 Medium 1 Light-Max Magicka/Inpen)
2-Endurance (Bar 1-AKA "Defensive Bar") (Sword-Defending/Flame Damage) (Shield-Infused/Max Hp)
General Info
-We keep Endurance on our defensive bar with Entropy because the 2 primary heals of the bar(Invigorating drain and Coagulating blood) Scale off percentages of health, so increasing our max health by 8% via entropy and the roughly 1400 set bonus of endurance generates maximum healing.
--2 BSW on our more offensive bar to give us nice burst potential in keeping with the theme of the build.
---Valkyn Skoria is a good substitute for Grothdarr for overworld/solo but grothdarr's damage is unreal against multiple opponents imo.
----This build has extremely high self reliance, Deep breath, Proximity and shooting star combined with grothdarr can nuke multiple players with relative easy. Especially if you've already applied Burning embers and talons to them.
-----For max results in nuking down groups, activate proximity detonation, entropy(For our major sorc buff), deep breath(As both Deep breath and Detonation take a moment to fire), and then launch shooting star. Immediately bar swap to talons to lock the enemies in place and be on our offensive bar to increase our damage through our BSW proc.
Champion Point Tips
The warrior:
Max out elemental defender for sure to help mitigate some of the extra flame damage we take as a Vampire(Being a dunmer helps immensly as well). Hardy also provides some much needed mitigation.
The mage:
Max out Elemental Expert, Split remaining points between thermaturge and elfborn to help boost our offensive potential
The Thief:
Max out Magician/Arcanist to help reduce our costs and increase our recovery.
My mistake, meant to put we bar swap after applying entropy
Is this build for pvp or pve. And I heard that grothdar isn’t the way too go anymore cause it got debuffed in the last patch