Class Skills
In Elder Scrolls Online there are 5 Classes – DRAGONKNIGHT, NIGHTBLADE, SORCERER, TEMPLAR and WARDEN. Class Skills are very important in ESO and will have a large impact on your character – especially in the early levels. Class Skills provide every character with 3 Skill Lines which have 6 Active and 4 Passive skills each. In total Class Skills provide characters with 18 Active Abilities and 12 Passive Skills.
Class Skills Info
- Class Skills cost Magicka to cast and will use Spell Critical.
- Class Skills increase in damage and healing based on your Max Magicka and Spell Damage.
- Some Class Skills offer a Stamina morph option which allows you to transform the ability to use Stamina, Weapon Damage and Weapon Critical.
You can use the filter boxes to narrow down your search. You can use the “Stamina Morph” box to see which skills have a morph which changes that skill to use Stamina, Weapon Damage and Weapon Critical.
The search box is very useful, for example you can type “Major Defile” and the table will filter for all Class Skills which grant Major Defile.
ESO Class Skills
Skill Type | Class | Skill Line | active_passive | Unlocks At | skill_img | Skill Name | Skill Description | Morph Effect | Cast Time | Target | Range | Radius | Duration | Cost | Morph 1 | Morph 2 | Non-Morphed Skill | is_morph | stamina_morph | skill_id |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class | Dragonknight | Ardent Flame | Active | 30 | Fiery Grip | Launch a fiery chain to grasp and pull an enemy to you, dealing 2115 Flame Damage.|Grants Major Expedition, increasing your Movement Speed by 30% for 6 seconds.|This attack cannot be dodged or reflected. | Instant | Enemy | 22 Meters | 3410 Magicka | Empowering Chains | Unrelenting Grip | 0 | 1 | ||||||
Class | Dragonknight | Ardent Flame | Active | 1 | Empowering Chains | Launch a fiery chain to grasp and pull you to an enemy, dealing 2175 Flame Damage and granting you Empower, increasing the damage of your next attack by 20%.|Also grants you Major Expedition, increasing movement speed by 30% for 8 seconds. | Pulls you to the enemy instead. You gain Empower, increasing the damage of your next attack. | Instant | Enemy | 22 Meters | 3410 Magicka | Fiery Grip | 1 | 2 | ||||||
Class | Dragonknight | Ardent Flame | Active | 1 | Unrelenting Grip | Launch a fiery chain to grasp and pull an enemy to you, dealing 2178 Flame Damage.|Also grants you Major Expedition, increasing movement speed by 30% for 8 seconds.|If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. | If the target cannot be pulled, you are refunded the Magicka cost. | Instant | Enemy | 22 Meters | 3410 Magicka | Fiery Grip | 1 | 3 | ||||||
Class | Dragonknight | Ardent Flame | Active | 4 | Searing Strike | Slash an enemy with flame, dealing 2113 Flame Damage and an additional 5605 Flame Damage over 10.5 seconds. | Instant | Enemy | 5 Meters | 1218 Magicka | Venomous Claw | Burning Embers | 0 | 4 | ||||||
Class | Dragonknight | Ardent Flame | Active | 4 | Venomous Claw | Slash an enemy with poison, dealing 2114 Poison Damage and an additional 5604 Poison Damage over 10.5 seconds, with damage increasing by 12% every 2 seconds. | Converts into a Stamina ability, and deals increasing damage the longer the effect lasts. | Instant | Enemy | 5 Meters | 970 Stamina | Searing Strike | 1 | Stamina Morph | 5 | |||||
Class | Dragonknight | Ardent Flame | Active | 4 | Burning Embers | Slash an enemy with flame, dealing 2113 Flame Damage and an additional 5605 Flame Damage over 10.5 seconds. Heals you for 75% of damage inflicted when the effect ends. | Heals you for a percentage of the damage inflicted when the effect ends. | Instant | Enemy | 5 Meters | 1218 Magicka | Searing Strike | 1 | 6 | ||||||
Class | Dragonknight | Ardent Flame | Active | 20 | Fiery Breath | Exhale a flaming blast, dealing 1024 Flame Damage to enemies in front of you and an additional 3723 Flame Damage over 10 seconds. | Instant | Cone | 10 Meters | 2436 Magicka | Noxious Breath | Engulfing Flames | 0 | 7 | ||||||
Class | Dragonknight | Ardent Flame | Active | 20 | Noxious Breath | Exhale a poison blast, dealing 1058 Poison Damage to enemies in front of you and an additional 3723 Poison Damage over 10 seconds.|Also afflicts enemies with Major Fracture, reducing their Physical Resistance by 5280. | Converts into a Stamina ability, and applies Major Fracture to enemies, reducing their Physical Resistance. | Instant | Cone | 10 Meters | 1941 Stamina | Fiery Breath | 1 | Stamina Morph | 8 | |||||
Class | Dragonknight | Ardent Flame | Active | 20 | Engulfing Flames | Exhale a flaming blast, dealing 1024 Flame Damage to enemies in front of you and an additional 3723 Flame Damage over 10 seconds.|Affected enemies take 10% additional damage from all flame attacks. | Affected enemies take additional damage from all flame attacks. | Instant | Cone | 10 Meters | 2436 Magicka | Fiery Breath | 1 | 9 | ||||||
Class | Dragonknight | Ardent Flame | Active | 30 | Lava Whip | Lash an enemy with flame, dealing 3803 Flame Damage.|If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every 5 seconds. | Instant | Enemy | 8 Meters | 2436 Magicka | Molten Whip | Flame Lash | 0 | 10 | ||||||
Class | Dragonknight | Ardent Flame | Active | 30 | Molten Whip | Lash an enemy with flame, dealing 3916 Flame Damage.|If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every 5 seconds.|While slotted, your Spell and Weapon Damage is increased by 101 for Ardent Flame abilities. | While the ability is slotted, you deal more damage with Ardent Flame abilities. | Instant | Enemy | 8 Meters | 2436 Magicka | Lava Whip | 1 | 11 | ||||||
Class | Dragonknight | Ardent Flame | Active | 30 | Flame Lash | Lash an enemy with flame, dealing 3916 Flame Damage.|If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every 5 seconds.|Targeting an off balance enemy changes this ability into Power Lash, allowing you to lash an enemy with more intense flame to deal 4900 Flame Damage and stun them for 2 seconds. You also heal for 8820 over 2 seconds. | Targeting off balance enemies grants you a more powerful lash attack, dealing increased damage and healing you. | Instant | Enemy | 8 Meters | 2436 Magicka | Lava Whip | 1 | 12 | ||||||
Class | Dragonknight | Ardent Flame | Active | 42 | Inferno | Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 3004 Flame Damage.|While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. | Instant | Area | 15 Meters | 15 Seconds | 2923 Magicka | Flames of Oblivion | Cauterize | 0 | 13 | |||||
Class | Dragonknight | Ardent Flame | Active | 42 | Flames of Oblivion | Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing 3085 Flame Damage.|While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by 2191. | Also grants Major Savagery while slotted, increasing your Weapon Critical Strike rating. Fireball damage will scale with your highest statistics. | Instant | Area | 15 Meters | 15 Seconds | 2923 Magicka | Inferno | 1 | 14 | |||||
Class | Dragonknight | Ardent Flame | Active | 42 | Cauterize | Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every 5 seconds, healing them for 3104 Health.|While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. | Fireball heals allies instead of damaging enemies. | Instant | Area | 15 Meters | 15 Seconds | 2923 Magicka | Inferno | 1 | 15 | |||||
Class | Dragonknight | Ardent Flame | Active | 12 | Dragonknight Standard | Call down a flaming battle standard that deals 1536 Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by 30%.|While the standard is up, an ally can activate Shackle to deal 4000 Flame Damage and immobilize enemies in range. | Instant | Self | 8 Meters | 15 Seconds | 250 Ultimate | Shifting Standard | Standard of Might | 0 | 16 | |||||
Class | Dragonknight | Ardent Flame | Active | 12 | Shifting Standard | Call down a flaming battle standard that deals 1608 Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by 30%. Call the standard again to move it to a new location.|While the standard is up, an ally can activate Shackle to deal 4000 Flame Damage and immobilize enemies in range. | Reduces the cost of the standard. The standard can also be moved to a new location, refreshing its duration. | Instant | Self | 8 Meters | 15 Seconds | 225 Ultimate | Dragonknight Standard | 1 | 17 | |||||
Class | Dragonknight | Ardent Flame | Active | 12 | Standard of Might | Call down a flaming battle standard that deals 1560 Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by 30%. The standard also increases your damage by 15% and reduces damage dealt to you by 15%.|While the standard is up, an ally can activate Shackle to deal 4000 Flame Damage and immobilize enemies in range. | Increase your damage done and reduce your damage taken while you are near the standard. | Instant | Self | 8 Meters | 15 Seconds | 250 Ultimate | Dragonknight Standard | 1 | 18 | |||||
Class | Dragonknight | Ardent Flame | Passive | 8 | Combustion | Increases the damage of your Burning and Poisoned status effects by 50%.|When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina. Each effect can occur once every 5 seconds. | 0 | 19 | ||||||||||||
Class | Dragonknight | Ardent Flame | Passive | 14 | Warmth | Damaging enemies with Ardent Flame abilities also reduces their movement speed 15%/30% for 2/4 seconds. | 0 | 20 | ||||||||||||
Class | Dragonknight | Ardent Flame | Passive | 22 | Searing Heat | Increases the damage of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 3% and the duration by 2 seconds. | 0 | 21 | ||||||||||||
Class | Dragonknight | Ardent Flame | Passive | 40 | World in Ruin | Increases the damage of flame-based and poison-based area of effect abilities by 3%/6%. | 0 | 22 | ||||||||||||
Class | Dragonknight | Draconic Power | Active | 1 | Spiked Armor | Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. | Instant | Self | 20 Seconds | 2923 Magicka | Hardened Armor | Volatile Armor | 0 | 23 | ||||||
Class | Dragonknight | Draconic Power | Active | 1 | Hardened Armor | Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also gain a damage shield equal to 15% of your Max Health for 3.5 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. | You also gain a damage shield for a brief period. | Instant | Self | 20 Seconds | 2923 Magicka | Spiked Armor | 1 | 24 | ||||||
Class | Dragonknight | Draconic Power | Active | 1 | Volatile Armor | Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280 for 20 seconds. You also release a spray of spikes around you, causing any enemies hit to take 4177 Magic Damage over 10 seconds.|While active, the armor returns 741 Magic Damage to melee attackers. | You also release a spray of spikes around you, causing enemies hit to take damage over time. | Instant | Self | 20 Seconds | 2923 Magicka | Spiked Armor | 1 | 25 | ||||||
Class | Dragonknight | Draconic Power | Active | 4 | Dark Talons | Call forth talons from the ground to deal 2460 Physical Damage and immobilize nearby enemies for 4 seconds.|While enemies are held, an ally can activate Impale to deal 4100 Magic Damage. | Instant | Area | 6 Meters | 3654 Magicka | Burning Talons | Choking Talons | 0 | 26 | ||||||
Class | Dragonknight | Draconic Power | Active | 4 | Burning Talons | Call forth talons from the ground to deal 2460 Flame Damage and immobilize nearby enemies for 4 seconds.|Talons also burn enemies for 2477 Flame Damage over 4 seconds.|While enemies are held, allies can activate Impale to deal 4100 Magic Damage. | Adds damage over time. | Instant | Area | 6 Meters | 3654 Magicka | Dark Talons | 1 | 27 | ||||||
Class | Dragonknight | Draconic Power | Active | 4 | Choking Talons | Call forth talons from the ground to deal 2533 Physical Damage and immobilize nearby enemies for 4 seconds.|Talons also afflict enemies with Minor Maim, reducing their damage by 15% for 7 seconds.|While enemies are held, allies can activate Impale to deal 4100 Magic Damage. | Affected enemies deal less damage. | Instant | Area | 6 Meters | 3654 Magicka | Dark Talons | 1 | 28 | ||||||
Class | Dragonknight | Draconic Power | Active | 20 | Dragon Blood | Draw on your draconic blood to heal for 33% of your missing Health.|You also gain Major Fortitude, increasing your Health Recovery by 20% for 20 seconds. | Instant | Self | 20 Seconds | 3897 Magicka | Green Dragon Blood | Coagulating Blood | 0 | 29 | ||||||
Class | Dragonknight | Draconic Power | Active | 20 | Green Dragon Blood | Draw on your draconic blood to heal for 33% of your missing Health.|You also gain Major Fortitude and Major Endurance, increasing your Health Recovery and Stamina Recovery by 20% for 23 seconds. | You also gain Major Endurance, increasing your Stamina Recovery. | Instant | Self | 23 Seconds | 3897 Magicka | Dragon Blood | 1 | 30 | ||||||
Class | Dragonknight | Draconic Power | Active | 20 | Coagulating Blood | Draw on your draconic blood to restore 33% of your missing Magicka.|You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by 20% and your healing received by 8% for 23 seconds. | Changes to restore Magicka instead of Health. You also gain Minor Vitality, increasing your healing received. | Instant | Self | 23 Seconds | 3897 Magicka | Dragon Blood | 1 | 31 | ||||||
Class | Dragonknight | Draconic Power | Active | 30 | Reflective Scale | Flex your scales, reflecting up to 4 projectiles for 4 seconds. | Instant | Self | 4 Seconds | 3410 Magicka | Reflective Plate | Dragon Fire Scale | 0 | 32 | ||||||
Class | Dragonknight | Draconic Power | Active | 30 | Reflective Plate | Flex your scales, reflecting up to 4 projectiles for 6 seconds. |On activation, removes all snare effects. | Removes all snares. | Instant | Self | 4 Seconds | 3410 Magicka | Reflective Scale | 1 | 33 | ||||||
Class | Dragonknight | Draconic Power | Active | 30 | Dragon Fire Scale | Flex your scales, reflecting up to 4 projectiles for 4 seconds. The reflected projectiles deal 35% additional damage to the attacker. | Projectiles you reflect deal additional damage to the attacker. | Instant | Self | 4 Seconds | 3410 Magicka | Reflective Scale | 1 | 34 | ||||||
Class | Dragonknight | Draconic Power | Active | 42 | Inhale | Channel draconic energy to suck in the air around you, dealing 1270 Magic Damage to nearby enemies and healing you for 100% of the damage caused.|After 2.5 seconds, you exhale fire, dealing 2955 Flame Damage to nearby enemies. | Instant | Area | 8 Meters | 3897 Magicka | Deep Breath | Draw Essence | 0 | 35 | ||||||
Class | Dragonknight | Draconic Power | Active | 42 | Deep Breath | Channel draconic energy to suck in the air around you, dealing 1308 Magic Damage to nearby enemies and healing you for 100% of the damage caused.|Any enemy hit that is casting is interrupted, stunned, and set off balance for 2 seconds.|After 2.5 seconds, you exhale fire, dealing 2955 Flame Damage to nearby enemies. | First hit interrupts enemies that are casting. | Instant | Area | 8 Meters | 3897 Magicka | Inhale | 1 | 36 | ||||||
Class | Dragonknight | Draconic Power | Active | 42 | Draw Essence | Channel draconic energy to suck in the air around you, dealing 1270 Magic Damage to nearby enemies and healing you for 100% of the damage caused.|After 2.5 seconds, you exhale fire, dealing 3044 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka. | Second hit refunds Magicka for each enemy struck. | Instant | Area | 8 Meters | 3897 Magicka | Inhale | 1 | 37 | ||||||
Class | Dragonknight | Draconic Power | Active | 12 | Dragon Leap | Launch yourself at an enemy, dealing 7710 Physical Damage to all enemies in the area and knocking them back. | Instant | Enemy | 20 Meters | 6.5 Meters | 125 Ultimate | Take Flight | Ferocious Leap | 0 | 38 | |||||
Class | Dragonknight | Draconic Power | Active | 12 | Take Flight | Launch yourself at an enemy, dealing 8873 Physical Damage to all enemies in the area and knocking them back. | Can jump further, costs less, and deals more damage. | Instant | Enemy | 28 Meters | 6.5 Meters | 110 Ultimate | Dragon Leap | 1 | 39 | |||||
Class | Dragonknight | Draconic Power | Active | 12 | Ferocious Leap | Launch yourself at an enemy, dealing 7710 Flame Damage to all enemies in the area and knocking them back.|Also absorbs 103% of your Max Health in damage over 6 seconds. | Gain a Damage Shield after leaping. | Instant | Enemy | 20 Meters | 6.5 Meters | 125 Ultimate | Dragon Leap | 1 | 40 | |||||
Class | Dragonknight | Draconic Power | Passive | 8 | Iron Skin | Block an additional 5%/10% damage. | 0 | 41 | ||||||||||||
Class | Dragonknight | Draconic Power | Passive | 14 | Burning Heart | Increases healing received by 6%/12% while a Draconic Power ability is active. | 0 | 42 | ||||||||||||
Class | Dragonknight | Draconic Power | Passive | 22 | Elder Dragon | Increases Health Recovery by 2%/5% for each Draconic Power ability slotted. | 0 | 43 | ||||||||||||
Class | Dragonknight | Draconic Power | Passive | 40 | Scaled Armor | Increases Spell Resistance by 1320/3300. | 0 | 44 | ||||||||||||
Class | Dragonknight | Earthen Heart | Active | 1 | Stonefist | Slam an enemy with solid rock, dealing 2536 Magic Damage and stunning them for 3.3 seconds. | Instant | Enemy | 28 Meters | 3654 Magicka | Obsidian Shard | Stone Giant | 0 | 45 | ||||||
Class | Dragonknight | Earthen Heart | Active | 1 | Obsidian Shard | Slam an enemy with solid rock, dealing 1270 Magic Damage and stunning them for 3.3 seconds.|Also heals you or an ally near the enemy for 3695 Health. | Deals significantly less damage, but heals you or an ally near the enemy. | Instant | Enemy | 28 Meters | 3654 Magicka | Stonefist | 1 | 46 | ||||||
Class | Dragonknight | Earthen Heart | Active | 1 | Stone Giant | Slam an enemy with solid rock, dealing 2542 Magic Damage and stunning them for 3 seconds.|Deals 100% more damage if you successfully stun the target.|You gain Minor Resolve and Minor Ward, increasing your Spell Resistance and Physical Resistance by 1320 for 18 seconds. | Reduces the cost, grants Minor Resolve and Minor Ward. | Instant | Enemy | 28 Meters | 2923 Magicka | Stonefist | 1 | 47 | ||||||
Class | Dragonknight | Earthen Heart | Active | 4 | Molten Weapons | Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by 20% for 30 seconds. | Instant | Area | 28 Meters | 30 Seconds | 3897 Magicka | Igneous Weapons | Molten Armaments | 0 | 48 | |||||
Class | Dragonknight | Earthen Heart | Active | 4 | Igneous Weapons | Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by 20% for 33 seconds. | You and your allies also gain Major Brutality, increasing your Weapon Damage. | Instant | Area | 28 Meters | 33 Seconds | 3897 Magicka | Molten Weapons | 1 | 49 | |||||
Class | Dragonknight | Earthen Heart | Active | 4 | Molten Armaments | Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by 20% for 33 seconds.|Your own damage with fully-charged Heavy Attacks is increased by 40% while active. | Your own damage with fully-charged Heavy Attacks is increased. | Instant | Area | 28 Meters | 33 Seconds | 3897 Magicka | Molten Weapons | 1 | 50 | |||||
Class | Dragonknight | Earthen Heart | Active | 20 | Obsidian Shield | Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 2003 damage. |You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds. | Instant | Area | 12 Meters | 6 Seconds | 3654 Magicka | Igneous Shield | Fragmented Shield | 0 | 51 | |||||
Class | Dragonknight | Earthen Heart | Active | 20 | Igneous Shield | Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs 2006 damage. Your own damage shield absorbs 200% additional damage.|You also gain Major Mending, increasing your healing done by 25% for 2.5 seconds. | Increased shield strength on self. | Instant | Area | 12 Meters | 6 Seconds | 3654 Magicka | Obsidian Shield | 1 | 52 | |||||
Class | Dragonknight | Earthen Heart | Active | 20 | Fragmented Shield | Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs 2068 damage.|You also gain Major Mending, increasing your healing done by 25% for 4.5 seconds. | Increases duration of Major Mending. | Instant | Area | 12 Meters | 6 Seconds | 3654 Magicka | Obsidian Shield | 1 | 53 | |||||
Class | Dragonknight | Earthen Heart | Active | 30 | Petrify | Encase an enemy in stone, stunning them for 22 seconds and dealing 2050 Magic Damage when the effect ends.|Affected enemies can take 3074 damage before the stun is broken. | Instant | Enemy | 15 Meters | 20 Seconds | 3166 Magicka | Fossilize | Shattering Rocks | 0 | 54 | |||||
Class | Dragonknight | Earthen Heart | Active | 30 | Fossilize | Encase an enemy in stone to stun them for 22 seconds. When the effect ends, enemies take 2050 Magic Damage and remain rooted for 3 seconds.|Affected enemies can take 3074 damage before the stun is broken. | Roots the enemy after the stun ends. | Instant | Enemy | 15 Meters | 20 Seconds | 3166 Magicka | Petrify | 1 | 55 | |||||
Class | Dragonknight | Earthen Heart | Active | 30 | Shattering Rocks | Encase an enemy in stone, stunning them for 2.5 seconds. When stun ends, the enemy's next attack used within 4 seconds heals its target for 4100.|This stun cannot be blocked or dodged. | Enemy's next attack heals their target. | Instant | Enemy | 15 Meters | 20 Seconds | 3166 Magicka | Petrify | 1 | 56 | |||||
Class | Dragonknight | Earthen Heart | Active | 42 | Ash Cloud | Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 532 every 1 second. | Instant | Ground | 22 Meters | 5 Meters | 15 Seconds | 4141 Magicka | Cinder Storm | Eruption | 0 | 57 | ||||
Class | Dragonknight | Earthen Heart | Active | 42 | Cinder Storm | Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 677 every 1 second. | Heals for more. | Instant | Ground | 22 Meters | 5 Meters | 15 Seconds | 4141 Magicka | Ash Cloud | 1 | 58 | ||||
Class | Dragonknight | Earthen Heart | Active | 42 | Eruption | Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70%. and deals 532 Flame Damage every 1 second.|Deals 2116 Flame Damage immediately. | Damages instead of healing. Deals some damage instantly. | Instant | Ground | 22 Meters | 5 Meters | 15 Seconds | 4141 Magicka | Ash Cloud | 1 | 59 | ||||
Class | Dragonknight | Earthen Heart | Active | 12 | Magma Armor | Ignite the molten lava in your veins to cap incoming damage at 3% of your Max Health and deal 614 Flame Damage to nearby enemies each second for 10 seconds. | Instant | Self | 9 Seconds | 200 Ultimate | Magma Shell | Corrosive Armor | 0 | 60 | ||||||
Class | Dragonknight | Earthen Heart | Active | 12 | Magma Shell | Ignite the molten lava in your veins to cap incoming damage at 3% of your Max Health and deal 635 Flame Damage to nearby enemies each second for 10 seconds.|When activated, nearby allies gain a damage shield for 100% of their Max Health for 9 seconds. | When activated nearby allies gain a powerful damage shield. | Instant | Self | 9 Seconds | 200 Ultimate | Magma Armor | 1 | 61 | ||||||
Class | Dragonknight | Earthen Heart | Active | 12 | Corrosive Armor | Ignite the molten lava in your veins to cap incoming damage at 3% of your Max Health and deal 632 Poison Damage to nearby enemies each second for 10 seconds.|While active, your attacks ignore 100% of an enemy's Physical Resistance. | Your attacks ignore Physical Resistance while active. | Instant | Self | 9 Seconds | 200 Ultimate | Magma Armor | 1 | 62 | ||||||
Class | Dragonknight | Earthen Heart | Passive | 8 | Eternal Mountain | Increases duration of Earthen Heart abilities by 10%/20%. | 0 | 63 | ||||||||||||
Class | Dragonknight | Earthen Heart | Passive | 14 | Battle Roar | Activating an Ultimate restores Health, Magicka, and Stamina in amounts increased by 35%/70% of the Ultimate's cost. | 0 | 64 | ||||||||||||
Class | Dragonknight | Earthen Heart | Passive | 22 | Mountains Blessing | Activating an Earthen Heart ability grants Minor Brutality to you and nearby allies, increasing Weapon Damage by 5% for 10/20 seconds.|If you are in combat, you also gain 2/3 Ultimate. This can only occur every 6 seconds. | 0 | 65 | ||||||||||||
Class | Dragonknight | Earthen Heart | Passive | 40 | Helping Hands | Activating an Earthen Heart ability restores 2%/5% Stamina. | 0 | 66 | ||||||||||||
Class | Nightblade | Assassination | Active | 1 | Assassin's Blade | Thrust a magic blade with lethal precision to stab an enemy, dealing 2113 Magic Damage. Deals 300% more damage to targets at or below 25% Health. | Instant | Enemy | 5 Meters | 1705 Magicka | Killer's Blade | Impale | 0 | 67 | ||||||
Class | Nightblade | Assassination | Active | 1 | Killer's Blade | Thrust a magic blade with lethal precision to stab an enemy, dealing 2114 Disease Damage. Deals 300% more damage to targets at or below 25% Health.|Heals you for 20% of your Max Health if the target dies within 2 seconds. | Converts to a Stamina ability, and heals you if the target dies within two seconds of use. | Instant | Enemy | 5 Meters | 1363 Stamina | Assassin's Blade | 1 | Stamina Morph | 68 | |||||
Class | Nightblade | Assassination | Active | 1 | Impale | Throw a magic blade with lethal precision to strike an enemy, dealing 2113 Magic Damage. Deals 300% more damage to targets at or below 25% Health. | Allows you to use the ability at range. | Instant | Enemy | 18 Meters | 1705 Magicka | Assassin's Blade | 1 | 69 | ||||||
Class | Nightblade | Assassination | Active | 4 | Teleport Strike | Flash through the shadows and ambush an enemy, dealing 3160 Magic Damage and stunning them for 2 seconds.|If the target is a player, they are briefly snared instead of being stunned. | Instant | Enemy | 22 Meters | 3654 Magicka | Lotus Fan | Ambush | 0 | 70 | ||||||
Class | Nightblade | Assassination | Active | 4 | Lotus Fan | Flash through the shadows and ambush an enemy, dealing 2755 Magic Damage and reducing their movement speed by 40% for 8 seconds.|After teleporting you unleash a fan of knives, dealing an additional 2451 Magic Damage over 8 seconds to the target and nearby enemies. | Snares the target for longer instead of stunning them, and deals additional damage over time to the target and nearby enemies. | Instant | Enemy | 22 Meters | 5 Meters | 3654 Magicka | Teleport Strike | 1 | 71 | |||||
Class | Nightblade | Assassination | Active | 4 | Ambush | Flash through the shadows and ambush an enemy, dealing 3255 Physical Damage and stunning them for 2 seconds.|Also grants you Empower, increasing the damage of your next attack by 20%.|If the target is a player, they are briefly snared instead of being stunned. | Converts to a Stamina ability, and grants you Major Empower, increasing the damage of your next attack. | Instant | Enemy | 22 Meters | 3654 Magicka | Teleport Strike | 1 | Stamina Morph | 72 | |||||
Class | Nightblade | Assassination | Active | 20 | Blur | Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds. | Instant | Self | 26 Seconds | 3410 Magicka | Mirage | Double Take | 0 | 73 | ||||||
Class | Nightblade | Assassination | Active | 20 | Mirage | Surround yourself in a phantasmic aura to gain Major Evasion, Minor Resolve and Minor Ward, increasing your Dodge Chance by 20% and your Physical Resistance and Spell Resistance by 990 for 26 seconds. | Also grants Minor Resolve and Minor Ward for the duration, increasing your Physical Resistance and Spell Resistance. | Instant | Self | 26 Seconds | 3166 Magicka | Blur | 1 | 74 | ||||||
Class | Nightblade | Assassination | Active | 20 | Double Take | Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds.|Also grants Major Expedition, increasing movement speed by 30% for 4 seconds. | Also grants Major Expedition for a short period after activation, increasing your movement speed. | Instant | Self | 26 Seconds | 3166 Magicka | Blur | 1 | 75 | ||||||
Class | Nightblade | Assassination | Active | 30 | Mark Target | Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 20 seconds.|When a marked enemy dies, you heal for 40% of your Max Health.|You can only have one Mark Target active at a time. | Instant | Enemy | 50 Meters | 20 Seconds | 2436 Magicka | Piercing Mark | Reaper's Mark | 0 | 76 | |||||
Class | Nightblade | Assassination | Active | 30 | Piercing Mark | Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by 5280 for 30 seconds.|You can detect marked enemies even if they use stealth or invisibility, and when a marked enemy dies, you heal for 40% of your Max Health.|You can only have one Piercing Mark active at a time. | Ability has an increased duration, and you can see the target if they use stealth or invisibility. | Instant | Enemy | 50 Meters | 30 Seconds | 2436 Magicka | Mark Target | 1 | 77 | |||||
Class | Nightblade | Assassination | Active | 30 | Reaper's Mark | Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds.|When a marked enemy dies, you heal for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 25% for 5 seconds.|You can only have one Reaper's Mark active at a time. | If the marked enemy dies, you heal for more and gain Major Berserk, increasing your damage done. | Instant | Enemy | 50 Meters | 20 Seconds | 2436 Magicka | Mark Target | 1 | 78 | |||||
Class | Nightblade | Assassination | Active | 42 | Grim Focus | Build up deadly momentum to gain Minor Berserk, increasing your damage done by 8% for 20 seconds.|While active, hitting an enemy with 4 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 7603 Magic Damage. | Instant | Self | 20 Seconds | 2436 Magicka | Relentless Focus | Merciless Resolve | 0 | 79 | ||||||
Class | Nightblade | Assassination | Active | 42 | Relentless Focus | Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by 8% and Stamina Recovery by 10% for 20 seconds.|While active, hitting an enemy with 4 Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow at an enemy to deal 7827 Disease Damage. | Ability now costs Stamina. Also grants Minor Endurance, increasing your Stamina Recovery. | Instant | Self | 20 Seconds | 2436 Stamina | Grim Focus | 1 | 80 | ||||||
Class | Nightblade | Assassination | Active | 42 | Merciless Resolve | Build up deadly momentum to gain Minor Berserk, increasing your damage done by 8% for 20 seconds.|While active, hitting an enemy with 4 Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 8451 Magic Damage and reduce their movement speed by 40% for 5 seconds. | The spectral bow does more damage and snares the enemy. | Instant | Self | 20 Seconds | 2436 Magicka | Grim Focus | 1 | 81 | ||||||
Class | Nightblade | Assassination | Active | 12 | Death Stroke | Ravage an enemy with a spinning attack, dealing 6653 Magic Damage and increasing your damage against them by 20% for 6 seconds.|Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by 30%. | Instant | Enemy | 5 Meters | 50 Ultimate | Incapacitating Strike | Soul Harvest | 0 | 82 | ||||||
Class | Nightblade | Assassination | Active | 12 | Incapacitating Strike | Ravage an enemy with a spinning attack, dealing 6653 Disease Damage, stunning the target for 4.5 seconds and increasing your damage against them by 20% for 6 seconds.|Also afflicts the enemy with Major Defile, which reduces the effectiveness of healing done to them by 30%. | Stuns the target for 4.5 seconds. | Instant | Enemy | 5 Meters | 50 Ultimate | Death Stroke | 1 | 83 | ||||||
Class | Nightblade | Assassination | Active | 12 | Soul Harvest | Ravage an enemy with a spinning attack, dealing 6653 Magic Damage and increasing your damage against them by 20% for 6 seconds.|Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by 30%.|While slotted, any time you kill an enemy you gain 10 Ultimate. | While slotted, any time you kill an enemy you gain Ultimate. | Instant | Enemy | 5 Meters | 50 Ultimate | Death Stroke | 1 | 84 | ||||||
Class | Nightblade | Assassination | Passive | 8 | Master Assassin | Increases Weapon and Spell Damage while invisible or stealthed by 5%/10%. The stun from the Crouch ability stuns for 100% longer. | 0 | 85 | ||||||||||||
Class | Nightblade | Assassination | Passive | 14 | Executioner | Killing an enemy with an Assassination ability restores 936/1876 Magicka over 6 seconds. | 0 | 86 | ||||||||||||
Class | Nightblade | Assassination | Passive | 22 | Pressure Points | Increases Critical Strike and Spell Critical ratings for each Assassination ability slotted. | 0 | 87 | ||||||||||||
Class | Nightblade | Assassination | Passive | 40 | Hemorrhage | Increases damage dealt by Critical Strikes by 5%/10%.|A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating by 657 for 10/20 seconds. | 0 | 88 | ||||||||||||
Class | Nightblade | Shadow | Active | 1 | Shadow Cloak | Cloak yourself in shadow to become invisible for 2.5 seconds. | Instant | Self | 2.5 Seconds | 3654 Magicka | Shadowy Disguise | Dark Cloak | 0 | 89 | ||||||
Class | Nightblade | Shadow | Active | 1 | Shadowy Disguise | Cloak yourself in shadow to become invisible for 2.5 seconds.|Your next attack within 3 seconds will always be a Critical Strike. | Guarantees a Critical Strike on your next attack. | Instant | Self | 2.5 Seconds | 3410 Magicka | Shadow Cloak | 1 | 90 | ||||||
Class | Nightblade | Shadow | Active | 1 | Dark Cloak | Cloak yourself in shadow to heal for 32% of your Max Health over 3 seconds and gain Minor Protection, reducing your damage taken by 8%. | Heals you and reduces your damage taken instead of granting invisibility. | Instant | Self | 2.5 Seconds | 3654 Magicka | Shadow Cloak | 1 | 91 | ||||||
Class | Nightblade | Shadow | Active | 4 | Veiled Strike | Slash an enemy, dealing 4225 Magic Damage.|Attacking with Veiled Strike while stealthed or invisible stuns the enemy and sets them off balance for 4.3 seconds. | Instant | Enemy | 5 Meters | 2436 Magicka | Surprise Attack | Concealed Weapon | 0 | 92 | ||||||
Class | Nightblade | Shadow | Active | 4 | Surprise Attack | Slash an enemy, dealing 4225 Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by 5280 for 16.2 seconds.|Attacking with Surprise Attack while stealthed or invisible stuns the enemy and sets them off balance for 4.3 seconds. | Converts to a Stamina ability, and applies Major Fracture to the enemy, reducing their Physical Resistance. | Instant | Enemy | 5 Meters | 1948 Stamina | Veiled Strike | 1 | Stamina Morph | 93 | |||||
Class | Nightblade | Shadow | Active | 4 | Concealed Weapon | Slash an enemy, dealing 4225 Magic Damage.|Attacking with Concealed Weapon while stealthed or invisible stuns the enemy and sets them off balance for 4 seconds.|While slotted, your movement speed while stealthed or invisible is increased by 25%. | While slotted, your movement speed while stealthed or invisible is increased. | Instant | Enemy | 5 Meters | 2436 Magicka | Veiled Strike | 1 | 94 | ||||||
Class | Nightblade | Shadow | Active | 20 | Path of Darkness | Create a corridor of shadows, dealing 590 Magic Damage to enemies in the target area every 1 second.|While on the path and for up to 2 seconds after leaving it you gain Major Expedition, increasing your movement speed by 30%. | Instant | Self | 10 Seconds | 3166 Magicka | Twisting Path | Refreshing Path | 0 | 95 | ||||||
Class | Nightblade | Shadow | Active | 20 | Twisting Path | Create a corridor of shadows, dealing 723 Magic Damage to enemies in the target area every 1 second.|While on the path and for up to 2 seconds after leaving it you gain Major Expedition, increasing your movement speed by 30%. | Path affects a larger conal area and deals more damage. | Instant | Self | 10 Seconds | 3166 Magicka | Path of Darkness | 1 | 96 | ||||||
Class | Nightblade | Shadow | Active | 20 | Refreshing Path | Create a corridor of shadows, dealing 590 Magic Damage to enemies in the target area every 1 second.|While on the path and for up to 2 seconds after leaving it you and your allies are healed for 674 Health every 1 second. You also gain Major Expedition, increasing your movement speed by 30%. | Path also heals you and your allies. | Instant | Self | 10 Seconds | 3166 Magicka | Path of Darkness | 1 | 97 | ||||||
Class | Nightblade | Shadow | Active | 30 | Aspect of Terror | Summon a dark spirit to terrify up to 2 enemies, causing them to flee in fear for 4 seconds.|Even after recovering, enemies have their movement speed reduced by 50% for 4 seconds. | Instant | Area | 6 Meters | 3410 Magicka | Mass Hysteria | Manifestation of Terror | 0 | 98 | ||||||
Class | Nightblade | Shadow | Active | 30 | Mass Hysteria | Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 4 seconds.|Even after recovering, enemies have their movement speed reduced by 53% for 4 seconds and are afflicted with Minor Maim, which reduces their damage done by 15%. | Also applies Minor Maim to the enemy when the fear ends, reducing their damage done. | Instant | Area | 6 Meters | 3410 Magicka | Aspect of Terror | 1 | 99 | ||||||
Class | Nightblade | Shadow | Active | 30 | Manifestation of Terror | Conceal two sinister traps, one at the targeted location and another next to you, which arm after 3 seconds. When each trap is triggered, a dark spirit is summoned to terrify 2 enemies, causing them to flee in fear for 4 seconds.|Even after recovering, the enemy has their movement speed reduced by 50% for 4 seconds. | Creates two traps instead, which fear the enemy that trigger them. | Instant | Ground | 22 Meters | 6 Meters | 60 Seconds | 3410 Magicka | Aspect of Terror | 1 | 100 | ||||
Class | Nightblade | Shadow | Active | 42 | Summon Shade | Summon a shade version of yourself to attack an enemy and fight at your side for 16.2 seconds.|The shade's attacks deal 600 Magic Damage and afflict the enemy with Minor Maim, reducing their damage by 15% for 4 seconds. | Instant | Enemy | 28 Meters | 15 Seconds | 2436 Magicka | Dark Shades | Shadow Image | 0 | 101 | |||||
Class | Nightblade | Shadow | Active | 42 | Dark Shades | Summon a shade versions of yourself to attack an enemy and fight at your side for 18 seconds.|The shade slashes at an enemy, dealing 600 Magic Damage and occasionally whirlwinds all enemies around it, dealing 800 Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. | The shade occasionally deals area of effect damage. | Instant | Enemy | 28 Meters | 18 Seconds | 2436 Magicka | Summon Shade | 1 | 102 | |||||
Class | Nightblade | Shadow | Active | 42 | Shadow Image | Summon a shade version of yourself to stay in place and attack an enemy from range for 19.4 seconds.|The shade's attacks deal 800 Magic Damage and afflict the enemy with Minor Maim, reducing their damage done by 15% for 4 seconds.|While the shade is summoned, you can activate this ability again to teleport to the shade's location. | Summon a ranged shade instead which deals more damage, and you can activate the ability again to teleport to it. | Instant | Enemy | 28 Meters | 18 Seconds | 2436 Magicka | Summon Shade | 1 | 103 | |||||
Class | Nightblade | Shadow | Active | 12 | Consuming Darkness | Conjure a ring of shadows around you, reducing enemy movement speed by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%.|Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by 50% and healing them for 16623 over 4 seconds. | Instant | Area | 5 Meters | 13.5 Seconds | 200 Ultimate | Bolstering Darkness | Veil of Blades | 0 | 104 | |||||
Class | Nightblade | Shadow | Active | 12 | Bolstering Darkness | Conjure a ring of shadows around you, reducing enemy movement speed by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. You reduce your own damage taken by an additional 30%.|Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by 50% and healing them for 16623 over 4 seconds. | You reduce your own damage taken by an additional amount. | Instant | Area | 5 Meters | 15.5 Seconds | 200 Ultimate | Consuming Darkness | 1 | 105 | |||||
Class | Nightblade | Shadow | Active | 12 | Veil of Blades | Conjure a ring of shadows around you, reducing enemy movement speed by 70%, dealing 1847 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%.|Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by 50%, and healing them for 16623 over 4 seconds. | Enemies in the area also take damage over time. | Instant | Area | 5 Meters | 15.5 Seconds | 200 Ultimate | Consuming Darkness | 1 | 106 | |||||
Class | Nightblade | Shadow | Passive | 8 | Refreshing Shadows | Increases Stamina, Health and Magicka Recovery by 7%/15%. | 0 | 107 | ||||||||||||
Class | Nightblade | Shadow | Passive | 14 | Shadow Barrier | Activating a Shadow ability grants Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 5/10 seconds. This duration is increased for each piece of Heavy Armor equipped. | 0 | 108 | ||||||||||||
Class | Nightblade | Shadow | Passive | 22 | Dark Vigor | Each Shadow Ability slotted increases your Max Health by 2%/3%. | 0 | 109 | ||||||||||||
Class | Nightblade | Shadow | Passive | 40 | Dark Veil | Increases duration of Shadow abilities by 8%/15%. | 0 | 110 | ||||||||||||
Class | Nightblade | Siphoning | Active | 1 | Strife | Steal an enemy's life force, dealing 3803 Magic Damage and healing you for 25% of the damage inflicted every 2 seconds for 10 seconds. | Instant | Enemy | 28 Meters | 10 Seconds | 2700 Magicka | Funnel Health | Swallow Soul | 0 | 111 | |||||
Class | Nightblade | Siphoning | Active | 1 | Funnel Health | Steal an enemy's life force, dealing 3916 Magic Damage and healing you and 1 other nearby ally for 25% of the damage inflicted every 2 seconds for 10 seconds. | Heals yourself and 1 other nearby ally. | Instant | Enemy | 28 Meters | 15 Meters | 10 Seconds | 2700 Magicka | Strife | 1 | 112 | ||||
Class | Nightblade | Siphoning | Active | 1 | Swallow Soul | Steal an enemy's life force, dealing 3916 Magic Damage and healing you for 25% of the damage inflicted every 2 seconds for 10 seconds.|While slotted, you gain Minor Vitality, increasing your healing received by 8%. | While slotted you gain Minor Vitality, increasing your healing recieved. | Instant | Enemy | 28 Meters | 10 Seconds | 2700 Magicka | Strife | 1 | 113 | |||||
Class | Nightblade | Siphoning | Active | 4 | Malevolent Offering | Sacrifice your essence, healing an ally in front of you for 6350 Health but draining your own Health over 8 seconds. | Instant | Cone | 28 Meters | 2923 Magicka | Shrewd Offering | Healthy Offering | 0 | 114 | ||||||
Class | Nightblade | Siphoning | Active | 4 | Shrewd Offering | Sacrifice your essence, healing an ally in front of you for 6561 Health but draining your own Health over 8 seconds. | Reduces the cost. | Instant | Cone | 28 Meters | 2923 Magicka | Agony | 1 | 115 | ||||||
Class | Nightblade | Siphoning | Active | 4 | Healthy Offering | Sacrifice your essence, healing an ally in front of you for 6561 Health but draining your own Health over 8 seconds.|While your Health is being drained you gain Minor Mending, increasing your healing done by 8%. | Increases your healing done for the duration. | Instant | Cone | 28 Meters | 2923 Magicka | Agony | 1 | 116 | ||||||
Class | Nightblade | Siphoning | Active | 20 | Cripple | Sap an enemy's agility and bolster your own, dealing 7190 Magic Damage over 8 seconds and reducing their movement speed by 40%.|You also gain Major Expedition, increasing your movement speed by 30%.|You can only have one Cripple active a time. | Instant | Enemy | 28 Meters | 8 Seconds | 2923 Magicka | Debilitate | Crippling Grasp | 0 | 117 | |||||
Class | Nightblade | Siphoning | Active | 20 | Debilitate | Sap an enemy's agility and bolster your own, dealing 7444 Magic Damage over 8 seconds and reducing their movement speed by 40%.|You also gain Major Expedition, increasing your Movement Speed by 30% while your enemy is Crippled.|If an enemy dies while affected with Debilitate, you restore 100% of the ability's cost as Magicka. | You can put this ability on an unlimited amount of targets. Refund Magicka when an enemy dies while affected. | Instant | Enemy | 28 Meters | 8 Seconds | 2923 Magicka | Cripple | 1 | 118 | |||||
Class | Nightblade | Siphoning | Active | 20 | Crippling Grasp | Sap an enemy's agility and bolster your own, dealing 1270 Magic Damage and an additional 7190 Magic Damage over 8 seconds, immobilizing them for 1.5 seconds, and reducing their movement speed by 40%.|You also gain Major Expedition, increasing your movement speed by 30%.|You can only have one Crippling Grasp active at a time. | Deals additional damage and immobilizes when initially applied. | Instant | Enemy | 28 Meters | 8 Seconds | 2923 Magicka | Cripple | 1 | 119 | |||||
Class | Nightblade | Siphoning | Active | 30 | Siphoning Strikes | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1000 Magicka and Stamina for 15 seconds. | Instant | Self | 15 Seconds | 2436 Magicka | Leeching Strikes | Siphoning Attacks | 0 | 120 | ||||||
Class | Nightblade | Siphoning | Active | 30 | Leeching Strikes | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 600 Magicka and Stamina and 3% of your Max Health while toggled.|Leeching Strikes also reduces your Weapon Power and Spell Power by 17% while toggled. | Converts to a toggle ability and also restores Health, but gains a significant Weapon Damage and Spell Damage penalty. | Instant | Self | 0 Magicka | Siphoning Strikes | 1 | 121 | |||||||
Class | Nightblade | Siphoning | Active | 30 | Siphoning Attacks | Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1090 Magicka and Stamina for 15 seconds.|All other direct damage attacks have a 10% chance to restore an additional 2181 Magicka and Stamina. | All other direct damage attacks have a chance to restore additional Magicka and Stamina. | Instant | Self | 15 Seconds | 2175 Magicka | Siphoning Strikes | 1 | 122 | ||||||
Class | Nightblade | Siphoning | Active | 42 | Drain Power | Siphon the vigor from your enemies' blood, dealing 2536 Magic Damage to all nearby enemies.|If an enemy is hit, you gain Major Brutality, increasing your Weapon Damage by 20% for 20 seconds. | Instant | Area | 8 Meters | 20 Seconds | 2923 Magicka | Power Extraction | Sap Essence | 0 | 123 | |||||
Class | Nightblade | Siphoning | Active | 42 | Power Extraction | Siphon the vigor from your enemies' blood, dealing 2612 Disease Damage to all nearby enemies.|If an enemy is hit, you gain Major Brutality, increasing your Weapon Damage by 20% for 20 seconds. | Converts to a Stamina ability, and deals increased damage. | Instant | Area | 8 Meters | 20 Seconds | 2338 Stamina | Drain Power | 1 | Stamina Morph | 124 | ||||
Class | Nightblade | Siphoning | Active | 42 | Sap Essence | Siphon the vigor from your enemies' blood, dealing 2610 Magic Damage to all nearby enemies and healing you and your allies for 1058 plus 20% more for each enemy hit.|If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 20 seconds. | Also heals you and your allies and grants you Major Sorcery, increasing your Spell Damage. | Instant | Area | 8 Meters | 20 Seconds | 2923 Magicka | Drain Power | 1 | 125 | |||||
Class | Nightblade | Siphoning | Active | 12 | Soul Shred | Ravage nearby enemies' souls with a night rune, dealing 6150 Magic Damage and stunning them for 3.5 seconds.|An ally can target an affected enemy and activate Soul Leech to steal 5690 Health. | Instant | Area | 6 Meters | 150 Ultimate | Soul Siphon | Soul Tether | 0 | 126 | ||||||
Class | Nightblade | Siphoning | Active | 12 | Soul Siphon | Sanctify your soul and the souls of nearby allies with a night rune, healing for 6150 Health and an additional 16910 Health over 3.5 seconds.|You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds.|An ally can target an enemy and activate Soul Leech to steal 5690 Health. | Heals nearby allies but deals no damage and no longer stuns. | Instant | Area | 28 Meters | 3.5 Seconds | 150 Ultimate | Soul Shred | 1 | 127 | |||||
Class | Nightblade | Siphoning | Active | 12 | Soul Tether | Ravage nearby enemies' souls with a night rune, dealing 6150 Magic Damage and stunning them for 4.5 seconds. Affected enemies are also tethered, siphoning 1058 health to you every 1 second while they remain nearby.|An ally can target an affected enemy and activate Soul Leech to steal 5690 Health. | Deals additional damage over time to enemies and heals you. | Instant | Area | 6 Meters | 8 Seconds | 150 Ultimate | Soul Shred | 1 | 128 | |||||
Class | Nightblade | Siphoning | Passive | 8 | Catalyst | After drinking a potion you gain 10/20 Ultimate. | 0 | 129 | ||||||||||||
Class | Nightblade | Siphoning | Passive | 14 | Magicka Flood | Increases Max Magicka 4%/8% while a Siphoning ability is slotted. | 0 | 130 | ||||||||||||
Class | Nightblade | Siphoning | Passive | 22 | Soul Siphoner | Increases the effectiveness of your Healing done by 2%/3% for each Siphoning ability slotted. | 0 | 131 | ||||||||||||
Class | Nightblade | Siphoning | Passive | 40 | Transfer | Activating a Siphoning ability grants 1/2 Ultimate. This effect has a cooldown of 4 seconds. | 0 | 132 | ||||||||||||
Class | Sorcerer | Daedric Summoning | Active | 1 | Summon Unstable Familiar | Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 400 Shock Damage plus an additional 15% damage.|The familiar remains until killed or unsummoned. | 1.5 Seconds | Self | 3251 Magicka | Summon Unstable Clannfear | Summon Volatile Familiar | 0 | 133 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 1 | Summon Unstable Clannfear | Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal 600 Physical Damage plus an additional 30%. The clannfear can also tail swipe nearby enemies.|Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for 35% of your Maximum Health.|The clannfear remains until killed or unsummoned. | You summon a clannfear. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. | 1.5 Seconds | Self | 3251 Magicka | Summon Unstable Familiar | 1 | 134 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 1 | Summon Volatile Familiar | Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 400 Shock Damage plus an additional 30% damage.|Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for 1600 Shock Damage every 2 seconds for 8 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.|The familiar remains until killed or unsummoned. | You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies. | 1.5 Seconds | Self | 3251 Magicka | Summon Unstable Familiar | 1 | 135 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 4 | Daedric Curse | Curse an enemy with a destructive rune, dealing 5281 Magic Damage to the target and 2430 Magic Damage to all other nearby enemies after 6 seconds.|You can have only one Daedric Curse active at a time. | Instant | Enemy | 28 Meters | 6 Seconds | 2680 Magicka | Daedric Prey | Velocious Curse | 0 | 136 | |||||
Class | Sorcerer | Daedric Summoning | Active | 4 | Daedric Prey | Curse an enemy with a destructive rune, dealing 5437 Magic Damage to the target and 2504 Magic Damage to all other nearby enemies after 6 seconds.|While the curse is active, your pets deal an additional 55% damage to the target, except your Storm Atronach which only deals an additional 40% damage.|You can have only one Daedric Prey active at a time. | Your pets deal additional damage to the cursed target. | Instant | Enemy | 28 Meters | 6 Seconds | 2680 Magicka | Daedric Curse | 1 | 137 | |||||
Class | Sorcerer | Daedric Summoning | Active | 4 | Haunting Curse | Curse an enemy with a destructive rune, dealing 5437 Magic Damage to the target and 2504 Magic Damage to all other nearby enemies after 6 seconds.|The curse will continue to haunt the enemy and explode a second time, dealing additional Magic Damage to the target and all other nearby enemies after 6 seconds.|You can have only one Haunting Curse active at a time. | The curse will continue to haunt the enemy and explode a second time. | Instant | Enemy | 28 Meters | 6 Seconds | 2680 Magicka | Daedric Curse | 1 | 138 | |||||
Class | Sorcerer | Daedric Summoning | Active | 20 | Summon Winged Twilight | Call on Azura to send a winged twilight to fight at your side. The winged twilight's attacks deal 1400 Shock Damage plus an additional 15% damage.|The winged twilight remains until killed or unsummoned. | 1.5 Seconds | Self | 3251 Magicka | Summon Twilight Tormentor | Summon Twilight Matriarch | 0 | 139 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 20 | Summon Twilight Tormentor | Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's attacks deal 1400 Shock Damage plus an additional 18% damage.|Once summoned, you can activate the twilight tormentor's special ability, causing it to deal 50% more damage to enemies above 50% Health for 15 seconds.|The twilight tormentor remains until killed or unsummoned. | You summon a twilight tormentor. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies. | 1.5 Seconds | Self | 3251 Magicka | Summon Winged Twilight | 1 | 140 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 20 | Summon Twilight Matriarch | Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal 1400 Shock Damage plus an additional 18% damage.|Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to 2 other friendly targets for 4000 Health.|The twilight matriarch remains until killed or unsummoned. | You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets. | 1.5 Seconds | Self | 3251 Magicka | Summon Winged Twilight | 1 | 141 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 30 | Bound Armor | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Magicka is increased by 5% | Instant | Self | 3 Seconds | 4050 Magicka | Bound Armaments | Bound Aegis | 0 | 142 | ||||||
Class | Sorcerer | Daedric Summoning | Active | 30 | Bound Armaments | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Stamina is increased by 8% and light attack damage is increased by 11%. | Converts into a Stamina ability and increases your damage done with Light Attacks. | Instant | Self | 3 Seconds | 3240 Stamina | Bound Armor | 1 | Stamina Morph | 143 | |||||
Class | Sorcerer | Daedric Summoning | Active | 30 | Bound Aegis | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. | Passively grants Minor Ward and Minor Resolve. | Instant | Self | 3 Seconds | 4050 Magicka | Bound Armor | 1 | 144 | ||||||
Class | Sorcerer | Daedric Summoning | Active | 42 | Conjured Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 6603 damage for 6 seconds. | Instant | Area | 20 Meters | 6 Seconds | 3166 Magicka | Hardened Ward | Empowered Ward | 0 | 145 | |||||
Class | Sorcerer | Daedric Summoning | Active | 42 | Hardened Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7801 damage for 6 seconds. Your own globe absorbs 23% additional damage. | Your own damage shield absorbs additional damage. | Instant | Area | 20 Meters | 6 Seconds | 3166 Magicka | Conjured Ward | 1 | 146 | |||||
Class | Sorcerer | Daedric Summoning | Active | 42 | Empowered Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7203 damage for 10 seconds.|Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 20 seconds. | Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect. | Instant | Area | 20 Meters | 10 Seconds | 2923 Magicka | Conjured Ward | 1 | 147 | |||||
Class | Sorcerer | Daedric Summoning | Active | 12 | Summon Storm Atronach | Summon a storm atronach at the target location. The atronach's arrival deals 4100 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks the nearest enemy.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. | Instant | Ground | 28 Meters | 6 Meters | 18 Seconds | 200 Ultimate | Greater Storm Atronach | Summon Charged Atronach | 0 | 148 | ||||
Class | Sorcerer | Daedric Summoning | Active | 12 | Greater Storm Atronach | Summon a greater storm atronach at the target location. The atronach's arrival deals 4188 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks the nearest enemy for 15% more damage.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. | Increased duration, damage, and health. | Instant | Ground | 28 Meters | 6 Meters | 28 Seconds | 200 Ultimate | Summon Storm Atronach | 1 | 149 | ||||
Class | Sorcerer | Daedric Summoning | Active | 12 | Summon Charged Atronach | Summon a storm atronach at the target location. The atronach's arrival deals 4188 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks nearby enemies with targeted and area attacks.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. | Has a powerful area effect attack. | Instant | Ground | 28 Meters | 6 Meters | 18 Seconds | 200 Ultimate | Summon Storm Atronach | 1 | 150 | ||||
Class | Sorcerer | Daedric Summoning | Passive | 8 | Rebate | When one of your summoned creatures is killed or unsummoned, you're restored 726/1452 Magicka. | 0 | 151 | ||||||||||||
Class | Sorcerer | Daedric Summoning | Passive | 14 | Power Stone | Reduces the cost of Ultimate abilities by 8%/15%. | 0 | 152 | ||||||||||||
Class | Sorcerer | Daedric Summoning | Passive | 22 | Daedric Protection | Increases your Health and Stamina Recovery by 10%/20% when a Daedric Summoning ability is slotted. | 0 | 153 | ||||||||||||
Class | Sorcerer | Daedric Summoning | Passive | 40 | Expert Summoner | Grants 4%/8% more Max Health when you have a Daedric Summoning pet active. | 0 | 154 | ||||||||||||
Class | Sorcerer | Dark Magic | Active | 1 | Crystal Shard | Conjure dark crystals to bombard an enemy, dealing 6126 Magic Damage and stunning them for 2.2 seconds. | 1 Second | Enemy | 28 Meters | 3654 Magicka | Crystal Blast | Crystal Fragments | 0 | 155 | ||||||
Class | Sorcerer | Dark Magic | Active | 1 | Crystal Blast | Conjure dark crystals to bombard an enemy, dealing 6126 Magic Damage and stunning them for 2.2 seconds.|Also damages enemies near the initial target for 3803 Magic Damage. | Also damages enemies near the initial target. | 1 Second | Enemy | 28 Meters | 3654 Magicka | Crystal Shard | 1 | 156 | ||||||
Class | Sorcerer | Dark Magic | Active | 1 | Crystal Fragments | Conjure dark crystals to bombard an enemy, dealing 6307 Magic Damage and stunning them for 2.2 seconds.|Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 20% more damage, and cost 50% less Magicka. | Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less. | 1 Second | Enemy | 28 Meters | 3654 Magicka | Crystal Shard | 1 | 157 | ||||||
Class | Sorcerer | Dark Magic | Active | 4 | Encase | Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds.|This ability cannot be blocked. | Instant | Area | 18x6 Meters | 18 Meters | 4.5 Seconds | 3897 Magicka | Shattering Prison | Restraining Prison | 0 | 158 | ||||
Class | Sorcerer | Dark Magic | Active | 4 | Shattering Prison | Call Daedric shards from the earth to immobilize enemies in front of you for 5 seconds.|The shards deal 1796 Magic Damage when the effect ends.|This ability cannot be blocked. | Deals damage when effect ends. | Instant | Area | 18x6 Meters | 18 Meters | 4.5 Seconds | 3897 Magicka | Encase | 1 | 159 | ||||
Class | Sorcerer | Dark Magic | Active | 4 | Restraining Prison | Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds.|Affected enemies remain slowed for 5.5 seconds after the effect ends.|This ability cannot be blocked. | Enemies are snared when effect ends. | Instant | Area | 18x6 Meters | 18 Meters | 4.5 Seconds | 3897 Magicka | Encase | 1 | 160 | ||||
Class | Sorcerer | Dark Magic | Active | 20 | Rune Prison | Imprison an enemy in a sphere of dark magic, stunning them for 5 seconds.|This stun cannot be blocked or dodged. | Instant | Area | 28 Meters | 16.5 Seconds | 1948 Magicka | Rune Cage | Defensive Rune | 0 | 161 | |||||
Class | Sorcerer | Dark Magic | Active | 20 | Rune Cage | Imprison an enemy in a sphere of dark magic, stunning them for 5 seconds. Deals 3175 Magic Damage when the stun ends. |This stun cannot be blocked or dodged. | Deals damage when effect completes. | Instant | Enemy | 28 Meters | 18 Seconds | 1948 Magicka | Rune Prison | 1 | 162 | |||||
Class | Sorcerer | Dark Magic | Active | 20 | Defensive Rune | Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a sphere of dark magic, stunning them for 5 seconds.|This stun cannot be blocked or dodged. | Cast spell on self, stunning the next enemy who attacks you. | Instant | Self | 28 Meters | 120 Seconds | 1948 Magicka | Rune Prison | 1 | 163 | |||||
Class | Sorcerer | Dark Magic | Active | 30 | Dark Exchange | Bargain with darkness to restore 8000 Health and 2696 Magicka. | 1 Second | Self | 2923 Stamina | Dark Deal | Dark Conversion | 0 | 164 | |||||||
Class | Sorcerer | Dark Magic | Active | 30 | Dark Deal | Bargain with darkness to restore 8000 Health and 2878 Stamina. | Converts Magicka into Health and Stamina. | 1 Second | Self | 2923 Magicka | Dark Exchange | 1 | 165 | |||||||
Class | Sorcerer | Dark Magic | Active | 30 | Dark Conversion | Bargain with darkness to restore 8000 Health and 2696 Magicka. | Has reduced cost. | 1 Second | Self | 1948 Stamina | Dark Exchange | 1 | 166 | |||||||
Class | Sorcerer | Dark Magic | Active | 42 | Daedric Mines | Surprise your foes by placing 3 volatile Daedric mines around you, which arm after 3 seconds. When a mine is triggered it explodes, dealing 4637 Magic Damage and immobilizing the enemy for 1.7 seconds. | Instant | Self | 30 Seconds | 5400 Magicka | Daedric Tomb | Daedric Minefield | 0 | 167 | ||||||
Class | Sorcerer | Dark Magic | Active | 42 | Daedric Tomb | Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly. When a mine is triggered it explodes, dealing 4774 Magic Damage and immobilizing the enemy for 1.7 seconds. | You place the mines at a target location instead of around you. The mines arm instantly. | Instant | Ground | 22 Meters | 30 Seconds | 5400 Magicka | Daedric Mines | 1 | 168 | |||||
Class | Sorcerer | Dark Magic | Active | 42 | Daedric Minefield | Surprise your foes by placing 5 volatile Daedric mines around you, which arm after 3 seconds. When a mine is triggered it explodes, dealing 4774 Magic Damage and immobilizing the enemy for 1.7 seconds. | You place 5 mines around you instead of 3. | Instant | Self | 30 Seconds | 5400 Magicka | Daedric Mines | 1 | 169 | ||||||
Class | Sorcerer | Dark Magic | Active | 12 | Negate Magic | Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 9.5 seconds.|Enemy players will be silenced rather than stunned. | Instant | Ground | 28 Meters | 8 Meters | 12 Seconds | 225 Ultimate | Suppression Field | Absorption Field | 0 | 170 | ||||
Class | Sorcerer | Dark Magic | Active | 12 | Suppression Field | Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 10 seconds.|Enemy players will be silenced rather than stunned.|The globe also damages enemies for [X] damage every 0.5 seconds. | The globe also damages enemies standing inside it. | Instant | Ground | 28 Meters | 8 Meters | 12 Seconds | 225 Ultimate | Negate Magic | 1 | 171 | ||||
Class | Sorcerer | Dark Magic | Active | 12 | Absorption Field | Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 10 seconds.|Enemy players will be silenced rather than stunned.|The globe also heals you and your allies for [X] every 0.5 seconds. | The globe also heals you and your allies standing inside it. | Instant | Ground | 28 Meters | 8 Meters | 12 Seconds | 225 Ultimate | Negate Magic | 1 | 172 | ||||
Class | Sorcerer | Dark Magic | Passive | 8 | Unholy Knowledge | Reduces Magicka and Stamina costs for all abilities by 3%/5%. | 0 | 173 | ||||||||||||
Class | Sorcerer | Dark Magic | Passive | 14 | Blood Magic | Hitting an enemy with a Dark Magic ability heals you for 4%/8% Max Health. | 0 | 174 | ||||||||||||
Class | Sorcerer | Dark Magic | Passive | 22 | Persistence | After blocking an attack, your next Magicka or Stamina ability costs 15% less. | 0 | 175 | ||||||||||||
Class | Sorcerer | Dark Magic | Passive | 40 | Exploitation | Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by 657 for 10/20 seconds. | 0 | 176 | ||||||||||||
Class | Sorcerer | Storm Calling | Active | 1 | Mages Fury | Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 1024 Shock Damage to other enemies nearby. | Instant | Enemy | 28 Meters | 2192 Magicka | Mages Wrath | Endless Fury | 0 | 177 | ||||||
Class | Sorcerer | Storm Calling | Active | 1 | Mages Wrath | Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 2113 Shock Damage to other enemies nearby. | Explosion deals more damage. | Instant | Enemy | 28 Meters | 2192 Magicka | Mages Fury | 1 | 178 | ||||||
Class | Sorcerer | Storm Calling | Active | 1 | Endless Fury | Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 1024 Shock Damage to other enemies nearby.|If an enemy is killed, 4417 Magicka is restored. | Killing blows restore Magicka. | Instant | Enemy | 28 Meters | 2192 Magicka | Mages Fury | 1 | 179 | ||||||
Class | Sorcerer | Storm Calling | Active | 4 | Lightning Form | Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|While active, nearby enemies will take 424 Shock Damage each second. | Instant | Self | 15 Seconds | 3654 Magicka | Hurricane | Boundless Storm | 0 | 180 | ||||||
Class | Sorcerer | Storm Calling | Active | 4 | Hurricane | Manifest yourself as pure air, buffeting nearby enemies with wind dealing 84 Physical Damage every 1 second for 15 seconds.|The winds grow in damage and size the longer the hurricane builds around you, increasing up to 150% more damage and up to 9 meters in size.|While in this form you gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.|Also grants the Minor Expedition buff at all times while it is active. | Ability now scales off Weapon Damage and Max Stamina and deals Physical Damage. Increases in size and damage the longer it is active. | Instant | Self | 15 Seconds | 3240 Stamina | Lightning Form | 1 | Stamina Morph | 181 | |||||
Class | Sorcerer | Storm Calling | Active | 4 | Boundless Storm | Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 23 seconds.|Also grants Major Expedition, increasing your Movement Speed 30% for 7.5 seconds.|While active, nearby enemies will take 424 Shock Damage each second. | Gain increased move speed while active. Increased duration. | Instant | Self | 23 Seconds | 3654 Magicka | Lightning Form | 1 | 182 | ||||||
Class | Sorcerer | Storm Calling | Active | 20 | Lightning Splash | Create a nexus of storm energy at the target location that deals 1270 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. | Instant | Ground | 28 Meters | 4 Meters | 6 Seconds | 3166 Magicka | Liquid Lightning | Lightning Flood | 0 | 183 | ||||
Class | Sorcerer | Storm Calling | Active | 20 | Liquid Lightning | Create a nexus of storm energy at the target location that deals 1320 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. | Has additional duration. | Instant | Ground | 28 Meters | 4 Meters | 10 Seconds | 3166 Magicka | Lightning Splash | 1 | 184 | ||||
Class | Sorcerer | Storm Calling | Active | 20 | Lightning Flood | Create a nexus of storm energy at the target location that deals 1320 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. | Has increased radius. | Instant | Ground | 28 Meters | 6 Meters | 6 Seconds | 3166 Magicka | Lightning Splash | 1 | 185 | ||||
Class | Sorcerer | Storm Calling | Active | 30 | Surge | Invoke Meridia's name to get a rush of power, granting you Major Brutality, which increases Weapon Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. | Instant | Self | 33 Seconds | 3655 Magicka | Power Surge | Critical Surge | 0 | 186 | ||||||
Class | Sorcerer | Storm Calling | Active | 30 | Power Surge | Invoke Meridia's name to get a rush of power, granting you Major Brutality and Major Sorcery, which increase Weapon and Spell Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. | Grants Spell Damage as well. | Instant | Self | 33 Seconds | 3655 Magicka | Surge | 1 | 187 | ||||||
Class | Sorcerer | Storm Calling | Active | 30 | Critical Surge | Invoke Meridia's name to get a rush of power, granting you Major Brutality, increasing Weapon Damage by 20% for 33 seconds.|While active, critical strikes heal you for 60% of the damage done. This effect can occur once every second. | Critical Strikes heal you for more. | Self | 33 Seconds | 3655 Magicka | Surge | 1 | 188 | |||||||
Class | Sorcerer | Storm Calling | Active | 42 | Bolt Escape | Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds.|Casting again within 4 seconds costs 50% more Magicka. | Instant | Area | 4 Meters | 3410 Magicka | Streak | Ball of Lightning | 0 | 189 | ||||||
Class | Sorcerer | Storm Calling | Active | 42 | Streak | Transform yourself into pure energy and flash forward, dealing 2536 Shock Damage to enemies in your wake and stunning them for 1.5 seconds.|Casting again within 4 seconds costs 50% more Magicka. | Damage and stun enemies in front of you. | Instant | Area | 4 Meters | 3410 Magicka | Bolt Escape | 1 | 190 | ||||||
Class | Sorcerer | Storm Calling | Active | 42 | Ball of Lightning | Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for 2.5 seconds.|Casting again within 4 seconds costs 50% more Magicka. | Absorbs projectiles. | Instant | Area | 4 Meters | 3410 Magicka | Bolt Escape | 1 | 191 | ||||||
Class | Sorcerer | Storm Calling | Active | 12 | Overload | Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in target area for 3074 Shock Damage.|Both attacks deal 3% additional damage.|Attacks deplete Ultimate until you run out or the ability is toggled off. | Instant | Self | 75 Ultimate | Power Overload | Energy Overload | 0 | 192 | |||||||
Class | Sorcerer | Storm Calling | Active | 12 | Power Overload | Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in the target area for 3074 Shock Damage.|Both attacks deal 6% additional damage.|Attacks deplete Ultimate until you run out or the ability is toggled off. | Increase range and radius of heavy attacks. | Instant | Self | 75 Ultimate | Overload | 1 | 193 | |||||||
Class | Sorcerer | Storm Calling | Active | 12 | Energy Overload | Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in the target area for 3074 Shock Damage.|Each attack deals 3% additional damage and restores 1161 Magicka.|Attacks deplete Ultimate until you run out or the ability is toggled off. | Light and heavy attacks restore Magicka. | Instant | Self | 75 Ultimate | Overload | 1 | 194 | |||||||
Class | Sorcerer | Storm Calling | Passive | 8 | Capacitor | Increases Magicka Recovery by 5%/10%. | 0 | 195 | ||||||||||||
Class | Sorcerer | Storm Calling | Passive | 14 | Energized | Increases your Shock Damage and Physical Damage by 3%/5%. | 0 | 196 | ||||||||||||
Class | Sorcerer | Storm Calling | Passive | 22 | Implosion | Gives all Shock spells a 3%/6% chance to instantly disintegrate low Health targets, dealing 10000 Shock Damage. Gives all Physical Damage the chance to instantly pulverize low Health enemies, dealing additional Physical Damage to them. | 0 | 197 | ||||||||||||
Class | Sorcerer | Storm Calling | Passive | 40 | Expert Mage | Increases Spell Damage and Weapon Damage by 1%/2% for each Sorcerer ability slotted. | 0 | 198 | ||||||||||||
Class | Templar | Aedric Spear | Active | 1 | Puncturing Strikes | Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 594 Magic Damage with each strike.|The closest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit. | 1.1 Seconds | Area | 8 Meters | 2663 Magicka | Biting Jabs | Puncturing Sweep | 0 | 199 | ||||||
Class | Templar | Aedric Spear | Active | 1 | Biting Jabs | Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 615 Physical Damage with each strike.|The nearest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit.|Also grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds. | Converts to a Stamina ability, and increases your Weapon Critical Strike rating when used. | 1.1 Seconds | Area | 8 Meters | 2606 Stamina | Puncturing Strikes | 1 | Stamina Morph | 200 | |||||
Class | Templar | Aedric Spear | Active | 1 | Puncturing Sweep | Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 614 Magic Damage with each strike.|The nearest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit.|Also heals you for 40% of the damage done. | Also heals you for a percentage of the damage done. | 1.1 Seconds | Area | 8 Meters | 2663 Magicka | Puncturing Strikes | 1 | 201 | ||||||
Class | Templar | Aedric Spear | Active | 4 | Piercing Javelin | Hurl your spear at an enemy with godlike strength, dealing 2747 Magic Damage, stunning them for 1.8 seconds, and knocking them back 5 meters. | Instant | Enemy | 28 Meters | 3654 Magicka | Aurora Javelin | Binding Javelin | 0 | 202 | ||||||
Class | Templar | Aedric Spear | Active | 4 | Aurora Javelin | Hurl your spear at an enemy with godlike strength, dealing 2830 Magic Damage, stunning them for 1.8 seconds, and knocking them back 5 meters.|Deals up to 40% additional damage based on the distance the spear travels. | Deals additional damage based on the distance the spear travels. | Instant | Enemy | 28 Meters | 3654 Magicka | Piercing Javelin | 1 | 203 | ||||||
Class | Templar | Aedric Spear | Active | 4 | Binding Javelin | Hurl your spear at an enemy with godlike strength, dealing 2830 Physical Damage, stunning them for 3.5 seconds, and knocking them back 5 meters. | Converts into a Stamina ability, and stuns the enemy for a longer duration. | Instant | Enemy | 28 Meters | 3576 Stamina | Piercing Javelin | 1 | Stamina Morph | 204 | |||||
Class | Templar | Aedric Spear | Active | 20 | Focused Charge | Charge with your divine lance to impale an enemy, dealing 3382 Magic Damage.|If the enemy hit is casting, they are interrupted and stunned for 3 seconds. | Instant | Enemy | 3.5-22 Meters | 3166 Magicka | Explosive Charge | Toppling Charge | 0 | 205 | ||||||
Class | Templar | Aedric Spear | Active | 20 | Explosive Charge | Charge with your divine lance to impale all enemies in the area, dealing 3481 Magic Damage.|Any enemy hit that is casting is interrupted and stunned for 3 seconds. | Deals damage and interrupts all enemies near the point of impact. | Instant | Enemy | 3.5-22 Meters | 5 Meters | 3166 Magicka | Focused Charge | 1 | 206 | |||||
Class | Templar | Aedric Spear | Active | 20 | Toppling Charge | Charge with your divine lance to impale an enemy, dealing 3382 Magic Damage and stunning them for 2.4 seconds.|If the enemy hit is casting, they are interrupted and set off balance for 5 seconds. | Always stuns the enemy, regardless if they are casting. Also sets them off balance if they are casting. | Instant | Enemy | 3.5-22 Meters | 3166 Magicka | Focused Charge | 1 | 207 | ||||||
Class | Templar | Aedric Spear | Active | 30 | Spear Shards | Send your spear into the heavens to bring down a shower of divine wrath, dealing 2324 Magic Damage to enemies in the target area.|Also disorients one enemy for 6 seconds.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus an additional 1700 Stamina over 10 seconds. | Instant | Ground | 25 Meters | 8 Meters | 6 Seconds | 2923 Magicka | Luminous Shards | Blazing Spear | 0 | 208 | ||||
Class | Templar | Aedric Spear | Active | 30 | Luminous Shards | Send your spear into the heavens to bring down a shower of divine wrath, dealing 2324 Magic Damage to enemies in the target area.|Also disorients one enemy for 6 seconds.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus 1875 Stamina and Magicka over 10 seconds. | Restores more Stamina and Magicka over time. | Instant | Ground | 25 Meters | 8 Meters | 6 Seconds | 2923 Magicka | Spear Shards | 1 | 209 | ||||
Class | Templar | Aedric Spear | Active | 30 | Blazing Spear | Send your spear into the heavens to bring down a shower of divine wrath, dealing 2396 Magic Damage to enemies in the target area and an additional 512 Magic Damage each second.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus an additional 1700 Stamina over 10 seconds. | Spear ignites ground on impact and lasts 8 seconds. | Instant | Ground | 25 Meters | 8 Meters | 8 Seconds | 2923 Magicka | Spear Shards | 1 | 210 | ||||
Class | Templar | Aedric Spear | Active | 42 | Sun Shield | Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Nearby enemies take 1270 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%. | Instant | Area | 5 Meters | 6 Seconds | 3897 Magicka | Radiant Ward | Blazing Shield | 0 | 211 | |||||
Class | Templar | Aedric Spear | Active | 42 | Radiant Ward | Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Nearby enemies take 1310 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%. | Has reduced cost, and the shield is strengthened further for each enemy hit. | Instant | Area | 5 Meters | 6 Seconds | 3596 Magicka | Sun Shield | 1 | 212 | |||||
Class | Templar | Aedric Spear | Active | 42 | Blazing Shield | Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Each nearby enemy increases the shield's strength by 4% when the shield is activated.|When the shield expires it explodes outward, dealing 53% of the damage absorbed to nearby enemies. | No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed. | Instant | Area | 5 Meters | 6 Seconds | 3897 Magicka | Sun Shield | 1 | 213 | |||||
Class | Templar | Aedric Spear | Active | 12 | Radial Sweep | Swing your Aedric spear around with holy vengeance, dealing 4224 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds. | Instant | Area | 6 Meters | 75 Ultimate | Empowering Sweep | Crescent Sweep | 0 | 214 | ||||||
Class | Templar | Aedric Spear | Active | 12 | Empowering Sweep | Swing your Aedric spear around with holy vengeance, dealing 4351 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds.|Also reduces damage dealt to you by 15% for 10 seconds, plus an additional 4% for each enemy hit. | Take reduced damage for each enemy hit. | Instant | Area | 6 Meters | 75 Ultimate | Radial Sweep | 1 | 215 | ||||||
Class | Templar | Aedric Spear | Active | 12 | Crescent Sweep | Swing your Aedric spear around with holy vengeance, dealing 4351 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds.|Enemies in front of you take 66% more initial damage. | Deals additional damage to enemies in front of you. | Instant | Area | 6 Meters | 75 Ultimate | Radial Sweep | 1 | 216 | ||||||
Class | Templar | Aedric Spear | Passive | 8 | Piercing Spear | With an Aedric Spear ability slotted increases your Critical Damage by 10%.|Increases your damage done to blocking targets by 10%. | 0 | 217 | ||||||||||||
Class | Templar | Aedric Spear | Passive | 14 | Spear Wall | Increases the amount of damage you can block against melee attacks by 7%/15%. | 0 | 218 | ||||||||||||
Class | Templar | Aedric Spear | Passive | 22 | Burning Light | Gives you a 25% chance to cause an extra 1127/2254 Magic or Physical Damage any time you hit with an Aedric Spear ability.|Damage uses Spell Damage or Weapon Damage based on which is higher. | 0 | 219 | ||||||||||||
Class | Templar | Aedric Spear | Passive | 40 | Balanced Warrior | Increases your Weapon Damage by 3%/6% and your Spell Resistance by 1320/2640. | 0 | 220 | ||||||||||||
Class | Templar | Dawns Wrath | Active | 1 | Sun Fire | Blast an enemy with a charge of radiant heat, dealing 2536 Flame Damage, an additional 3050 Flame Damage over 5 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. | Instant | Enemy | 28 Meters | 2436 Magicka | Vampire's Bane | Reflective Light | 0 | 221 | ||||||
Class | Templar | Dawns Wrath | Active | 1 | Vampire's Bane | Blast an enemy with a charge of radiant heat, dealing 2536 Flame Damage, an additional 5674 Flame Damage over 9 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. | The damage over time lasts for longer. | Instant | Enemy | 28 Meters | 2436 Magicka | Sun Fire | 1 | 222 | ||||||
Class | Templar | Dawns Wrath | Active | 1 | Reflective Light | Blast up to three enemies with a charge of radiant heat, dealing 2614 Flame Damage, an additional 3050 Flame Damage over 5 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. | Splits the projectile, allowing it to affect two additional nearby enemies. | Instant | Enemy | 28 Meters | 4.5 Meters | 2436 Magicka | Sun Fire | 1 | 223 | |||||
Class | Templar | Dawns Wrath | Active | 4 | Solar Flare | Conjure a ball of solar energy to heave at an enemy, dealing 7287 Magic Damage.|Also grants you Empower, increasing the damage of your next attack by 20%. | 1.1 Seconds | Enemy | 28 Meters | 2923 Magicka | Dark Flare | Solar Barrage | 0 | 224 | ||||||
Class | Templar | Dawns Wrath | Active | 4 | Dark Flare | Conjure a ball of solar energy to heave at an enemy, dealing 7503 Magic Damage.|Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds.|Also grants you Empower, increasing the damage of your next attack by 20%. | Applies Major Defile to the target and nearby enemies, reducing their healing recieved. | 1.1 Seconds | Enemy | 28 Meters | 2923 Magicka | Solar Flare | 1 | 225 | ||||||
Class | Templar | Dawns Wrath | Active | 4 | Solar Barrage | Scorch enemies around you with a blast of solar energy, dealing 2611 Magic Damage.|Also grants you Empower, increasing the damage of your next attack by 20%. | No longer has a cast time, but deals less damage and hits enemies around you instead. | Instant | Area | 8 Meters | 2923 Magicka | Solar Flare | 1 | 226 | ||||||
Class | Templar | Dawns Wrath | Active | 20 | Backlash | Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying all damage taken for 6 seconds and releasing 18% of it as additional Magic Damage to them.|Maximum Damage: 12000. | Instant | Enemy | 28 Meters | 6 Seconds | 1705 Magicka | Purifying Light | Power of the Light | 0 | 227 | |||||
Class | Templar | Dawns Wrath | Active | 20 | Purifying Light | Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying their damage taken for 6 seconds and releasing 18% of it as additional Magic Damage to them.|Maximum Damage: 12000.|When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for 1742 Health every 2 seconds for 6 seconds. | When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies. | Instant | Enemy | 28 Meters | 6 Seconds | 1705 Magicka | Backlash | 1 | 228 | |||||
Class | Templar | Dawns Wrath | Active | 20 | Power of the Light | Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying their damage taken for 6 seconds and releasing 18% of it as additional Physical Damage to them.|Maximum Damage: 12000.|Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1188 for 6 seconds. | Converts into a Stamina ability, and applies Minor Fracture and Minor Breach to the enemy, reducing their Physical and Spell Resistance. | Instant | Enemy | 28 Meters | 6 Seconds | 1436 Stamina | Backlash | 1 | Stamina Morph | 229 | ||||
Class | Templar | Dawns Wrath | Active | 30 | Eclipse | Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back to them for 5 seconds.|You also place volatile magnetic energy on the target which explodes after 5 seconds, dealing 2427 Magic Damage to them and nearby enemies. | Instant | Enemy | 28 Meters | 5 Meters | 5 Seconds | 4141 Magicka | Total Dark | Unstable Core | 0 | 230 | ||||
Class | Templar | Dawns Wrath | Active | 30 | Total Dark | Envelop an enemy in a lightless sphere, reflecting harmful projectile they cast for back to them for 5 seconds. Each reflected spell heals you for 3170.|You also place volatile magnetic energy on the target which explodes after 5 seconds, dealing 2500 Magic Damage to them and nearby enemies. | You are healed for each spell that is reflected. | Instant | Enemy | 28 Meters | 5 Meters | 5 Seconds | 4141 Magicka | Eclipse | 1 | 231 | ||||
Class | Templar | Dawns Wrath | Active | 30 | Unstable Core | Place volatile magnetic energy on an enemy which explodes after 5 seconds, dealing 4436 Magic Damage to them and nearby enemies. | No longer reflects spells back to the enemy, instead the explosion deals significantly increased damage and can be placed on an unlimited amount of targets. | Instant | Enemy | 28 Meters | 5 Meters | 5 Seconds | 4141 Magicka | Eclipse | 1 | 232 | ||||
Class | Templar | Dawns Wrath | Active | 42 | Radiant Destruction | Burn an enemy with a ray of holy fire, dealing 9113 Magic Damage over 2.8 seconds.|Targets below 50% Health take up to 330% additional damage. | 2.85 Seconds | Enemy | 28 Meters | 4141 Magicka | Radiant Glory | Radiant Oppression | 0 | 233 | ||||||
Class | Templar | Dawns Wrath | Active | 42 | Radiant Glory | Burn an enemy with a ray of holy fire, dealing 9373 Magic Damage over 2.8 seconds and healing you for 20% of the damage inflicted.|Targets below 50% Health take up to 330% additional damage. | Heals you based on a percentage of the damage inflicted. | 2.85 Seconds | Enemy | 28 Meters | 4141 Magicka | Radiant Destruction | 1 | 234 | ||||||
Class | Templar | Dawns Wrath | Active | 42 | Radiant Oppression | Burn an enemy with a ray of holy fire, dealing 9373 Magic Damage over 2.8 seconds. Deals up to 20% additional damage in proportion to your current Magicka.|Targets below 50% Health take up to 330% additional damage. | Deals additional damage in proportion to your current Magicka. | 2.85 Seconds | Enemy | 28 Meters | 4141 Magicka | Radiant Destruction | 1 | 235 | ||||||
Class | Templar | Dawns Wrath | Active | 12 | Nova | Call down a fragment of the sun, dealing 2115 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%.|An ally near the fragment can activate the Supernova synergy, dealing 4750 Magic Damage to all enemies in the area and stunning them for 2.5 seconds. | Instant | Ground | 28 Meters | 8 Seconds | 250 Ultimate | Solar Prison | Solar Disturbance | 0 | 236 | |||||
Class | Templar | Dawns Wrath | Active | 12 | Solar Prison | Call down a fragment of the sun, dealing 2190 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%.|An ally near the fragment can activate the Gravity Crush synergy, dealing 8313 Magic Damage to all enemies in the area and stunning them for 5 seconds. | The synergy deals more damage and stuns for longer. | Instant | Ground | 28 Meters | 8 Seconds | 250 Ultimate | Nova | 1 | 237 | |||||
Class | Templar | Dawns Wrath | Active | 12 | Solar Disturbance | Call down a fragment of the sun, dealing 2193 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by 30%. Major Maim persists on enemies who leave the Nova for 4 seconds.|An ally near the fragment can activate the Supernova synergy, dealing 4750 Magic Damage to all enemies in the area and stunning them for 2.5 seconds. | Maim stays on enemies after leaving the area. | Instant | Ground | 28 Meters | 8 Seconds | 250 Ultimate | Nova | 1 | 238 | |||||
Class | Templar | Dawns Wrath | Passive | 8 | Enduring Rays | Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds. | 0 | 239 | ||||||||||||
Class | Templar | Dawns Wrath | Passive | 14 | Prism | Activating a Dawn's Wrath ability grants 2/3 additional Ultimate. This can only occur once every 6 seconds. | 0 | 240 | ||||||||||||
Class | Templar | Dawns Wrath | Passive | 22 | Illuminate | Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 10/20 seconds. | 0 | 241 | ||||||||||||
Class | Templar | Dawns Wrath | Passive | 40 | Restoring Spirit | Reduces Magicka, Stamina, and Ultimate ability costs by 2%/4%. | 0 | 242 | ||||||||||||
Class | Templar | Restoring Light | Active | 1 | Rushed Ceremony | Beacon your inner light, healing yourself or a wounded ally for 6337 Health. | Instant | Area | 28 Meters | 4141 Magicka | Honor The Dead | Breath of Life | 0 | 243 | ||||||
Class | Templar | Restoring Light | Active | 1 | Honor The Dead | Beacon your inner light, healing yourself or a wounded ally for 6524 Health.|Healing anyone who is below 75% Health restores 60% of the ability's cost over 6 seconds as Magicka. | Refunds part of the ability's cost when used to heal an injured target. | Instant | Area | 28 Meters | 4141 Magicka | Rushed Ceremony | 1 | 244 | ||||||
Class | Templar | Restoring Light | Active | 1 | Breath of Life | Beacon your inner light, healing yourself or a wounded ally in front of you for 6355 Health.|Also heals one other injured target for 2116 Health. | Also heals one other injured target for half the amount. | Instant | Area | 28 Meters | 4141 Magicka | Rushed Ceremony | 1 | 245 | ||||||
Class | Templar | Restoring Light | Active | 4 | Healing Ritual | Focus your spiritual devotion, healing yourself and nearby allies for 6337 Health. | Instant | Area | 10 Meters | 7290 Magicka | Ritual of Rebirth | Lingering Ritual | 0 | 246 | ||||||
Class | Templar | Restoring Light | Active | 4 | Ritual of Rebirth | Focus your spiritual devotion, healing you and nearby allies for 7676 Health. You heal a single ally outside this ability's radius for an additional 3835 Health. | You heal a single ally outside this ability's radius for an additional 3835 Health. | Instant | Area | 10 Meters | 7290 Magicka | Healing Ritual | 1 | 247 | ||||||
Class | Templar | Restoring Light | Active | 4 | Hasty Prayer | Focus your spiritual devotion, healing you and nearby allies for 6560 Health. Affected targets gain Minor Expedition, increasing their movement speed by 10% for 5 seconds. | Increase movement speed. | Instant | Area | 10 Meters | 7290 Magicka | Healing Ritual | 1 | 248 | ||||||
Class | Templar | Restoring Light | Active | 20 | Restoring Aura | Champion the cause of divine glory to apply Minor Magicka Steal to all enemies around you for 12 seconds, causing you and your allies to restore 400 Magicka every second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. | Instant | Area | 12 Meters | 12 Seconds | 3166 Magicka | Radiant Aura | Repentance | 0 | 249 | |||||
Class | Templar | Restoring Light | Active | 20 | Radiant Aura | Champion the cause of divine glory to apply Minor Magicka Steal to all enemies around you for 12 seconds, causing you and your allies to restore 400 Magicka every second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. | Has an increased radius and also grants Major Intellect on activation, increasing your Magicka Recovery. | Instant | Area | 28 Meters | 12 Seconds | 3166 Magicka | Restoring Aura | 1 | 250 | |||||
Class | Templar | Restoring Light | Active | 20 | Repentance | Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to consecrate the souls of the fallen, restoring 2006 Health and 2006 Stamina to you and nearby allies for each corpse in the area. | No longer applies Major Recovery Buffs on activation, instead you consume the essence of corpses to restore Health and Stamina. | Instant | Area | 12 Meters | 0 Magicka | Restoring Aura | 1 | 251 | ||||||
Class | Templar | Restoring Light | Active | 30 | Cleansing Ritual | Exalt in the sacred light of the Aedra to cleanse yourself of two harmful effects and heal nearby allies for 700 every 2 seconds for 12 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. | Instant | Area | 12 Meters | 12 Seconds | 3410 Magicka | Ritual of Retribution | Extended Ritual | 0 | 252 | |||||
Class | Templar | Restoring Light | Active | 30 | Ritual of Retribution | Exalt in the sacred light of the Aedra to cleanse up to two harmful effects from yourself and heal nearby allies for 840 every 2 seconds for 12 seconds.|The light also burns enemies with holy vengeance, dealing 840 Magic Damage every 2 seconds for 12 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. | Damages enemies in the area for the same amout as it heals allies. | Instant | Area | 12 Meters | 12 Seconds | 2680 Magicka | Cleansing Ritual | 1 | 253 | |||||
Class | Templar | Restoring Light | Active | 30 | Extended Ritual | Exalt in the sacred light of the Aedra to cleanse yourself of five harmful effects and heal nearby allies for 700 every 2 seconds for 24 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. | Has increased duration and removes more negative effects. | Instant | Area | 12 Meters | 24 Seconds | 3410 Magicka | Cleansing Ritual | 1 | 254 | |||||
Class | Templar | Restoring Light | Active | 42 | Rune Focus | Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. | Instant | Self | 15 Seconds | 1705 Magicka | Channeled Focus | Restoring Focus | 0 | 255 | ||||||
Class | Templar | Restoring Light | Active | 42 | Channeled Focus | Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 120 Magicka every 0.5 seconds. | Reduces the cost, and the rune also recovers Magicka. | Instant | Self | 18 Seconds | 974 Magicka | Rune Focus | 1 | 256 | ||||||
Class | Templar | Restoring Light | Active | 42 | Restoring Focus | Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also gain Minor Vitality and Minor Protection, increasing your healing received by 8% and reducing your damage taken by 8%. | The rune also grants Minor Vitality and Minor Protection, increasing your healing received and reducing your damage taken. | Instant | Self | 18 Seconds | 1705 Magicka | Rune Focus | 1 | 257 | ||||||
Class | Templar | Restoring Light | Active | 12 | Rite of Passage | Channel the grace of the gods, healing you and nearby allies for 5070 Health every 1 second.|You cannot move while channeling, but you gain immunity to all enemy control effects. | 4 Seconds | Area | 20 Meters | 4 Seconds | 125 Ultimate | Remembrance | Practiced Incantation | 0 | 258 | |||||
Class | Templar | Restoring Light | Active | 12 | Remembrance | Channel the grace of the gods, healing nearby allies for 5070 every 1 second.|Also reduces damage to allies in the target area by 23%.|You cannot move while channeling, but you gain immunity to all enemy control effects. | You and your allies also take less damage while being healed. | 4 Seconds | Area | 20 Meters | 4 Seconds | 125 Ultimate | Rite of Passage | 1 | 259 | |||||
Class | Templar | Restoring Light | Active | 12 | Practiced Incantation | Channel the grace of the gods, healing you and nearby allies for 5072 Health every 1 second.|You cannot move while channeling, but you gain immunity to all enemy control effects. | Increases the duration of the channel. | 6 Seconds | Area | 20 Meters | 6 Seconds | 125 Ultimate | Rite of Passage | 1 | 260 | |||||
Class | Templar | Restoring Light | Passive | 8 | Mending | Increases the healing effects from your Restoring Light abilities by up to 5%/10%, in proportion to the severity of the target's wounds. | 0 | 261 | ||||||||||||
Class | Templar | Restoring Light | Passive | 14 | Sacred Ground | While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.|Also reduces the movement speed of enemies by 15%/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects. | 0 | 262 | ||||||||||||
Class | Templar | Restoring Light | Passive | 22 | Light Weaver | Provides bonuses for Restoring Light abilities.|Increases the duration of Restoring Aura by 10%/20%.|Healing Ritual grants 1/2 Ultimate to allies under 60% Health.|Channeling Rite of Passage grants a 8580/16500 bonus to your Armor. | 0 | 263 | ||||||||||||
Class | Templar | Restoring Light | Passive | 40 | Master Ritualist | Increases Resurrection speed by 10%/20%.|Resurrected allies return with 50%/100% more Health.|Gives you a 50% chance to gain a soul gem after each successful resurrection. | 0 | 264 | ||||||||||||
Class | Warden | Animal Companions | Active | 1 | Dive | Command a cliff racer to dive bomb an enemy, dealing 4234 Magic Damage. | Instant | Enemy | 28 Meters | 2431 Magicka | Cutting Dive | Screaming Cliff Racer | 0 | 585 | ||||||
Class | Warden | Animal Companions | Active | 1 | Cutting Dive | Command a cliff racer to dive bomb an enemy, dealing 4372 Physical Damage. | Converts into a Stamina ability and deals Physical Damage. | Instant | Enemy | 28 Meters | 2065 Stamina | Dive | 1 | Stamina Morph | 586 | |||||
Class | Warden | Animal Companions | Active | 1 | Screaming Cliff Racer | Command a cliff racer to dive bomb an enemy, dealing 4373 Magic Damage.|Deals up to 15% more damage based on how far away the enemy is. | Deals more damage based on how far away the enemy is. | Instant | Enemy | 28 Meters | 2431 Magicka | Dive | 1 | 587 | ||||||
Class | Warden | Animal Companions | Active | 4 | Scorch | Stir a group of shalk that attack after 3 seconds, dealing 5717 Magic Damage to enemies in front of you. | Instant | Area | 20 Meters | 7 Meters | 3 Seconds | 3240 Magicka | Deep Fissure | Subterranean Assault | 0 | 588 | ||||
Class | Warden | Animal Companions | Active | 4 | Deep Fissure | Stir a group of shalk that attack after 3 seconds, dealing 5905 Magic Damage to enemies in front of you.|Enemies damaged are afflicted with Major Breach, reducing their Spell Resistance by 5280 for 5 seconds. | Reduces enemy Spell Resistance. | Instant | Area | 20 Meters | 7 Meters | 3 Seconds | 3240 Magicka | Scorch | 1 | 589 | ||||
Class | Warden | Animal Companions | Active | 4 | Subterranean Assault | Stir a group of shalk that attack after 3 seconds, dealing 5907 Poison Damage to enemies in front of you.|Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance by 5280 for 5 seconds. | Converts to a Stamina ability and deals Poison Damage. Reduces enemy Physical Resistance. | Instant | Area | 20 Meters | 7 Meters | 3 Seconds | 2755 Stamina | Scorch | 1 | Stamina Morph | 590 | |||
Class | Warden | Animal Companions | Active | 20 | Swarm | Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 8378 Magic Damage over 10 seconds. | Instant | Enemy | 28 Meters | 10 Seconds | 1891 Magicka | Fletcher Infection | Growing Swarm | 0 | 591 | |||||
Class | Warden | Animal Companions | Active | 20 | Fletcher Infection | Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 8658 Magic Damage over 10 seconds.|Every second cast of this ability deals 50% increased damage. | Every second cast deals increased damage. | Instant | Enemy | 28 Meters | 10 Seconds | 1891 Magicka | Swarm | 1 | 592 | |||||
Class | Warden | Animal Companions | Active | 20 | Growing Swarm | Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 8658 Magic Damage over 10 seconds. |When this ability ends, the fetcherflies infect up to 6 new targets near the enemy. | Spreads to nearby enemies when it ends. | Instant | Enemy | 28 Meters | 10 Seconds | 1891 Magicka | Swarm | 1 | 593 | |||||
Class | Warden | Animal Companions | Active | 30 | Betty Netch | Call a betty netch to your side, which restores 3081 Magicka to you over 24 seconds and grants you Major Sorcery, increasing your Spell Damage by 20%. | Instant | Self | 24 Seconds | Nil | Blue Betty | Bull Netch | 0 | 594 | ||||||
Class | Warden | Animal Companions | Active | 30 | Blue Betty | Call a betty netch to your side, which restores 3555 Magicka to you over 27 seconds and grants you Major Sorcery, increasing your Spell Damage by 20%.|When the netch is summoned, it removes 1 negative effect from you. | The netch removes a negative effect from you. | Instant | Self | 27 Seconds | Nil | Betty Netch | 1 | 595 | ||||||
Class | Warden | Animal Companions | Active | 30 | Bull Netch | Call a bull netch to your side, which restores 3555 Stamina to you over 27 seconds and grants you Major Sorcery and Major Brutality, increasing your Spell and Weapon Damage by 20%. | The netch restores Stamina instead of Magicka, and also grants Major Brutality. | Instant | Self | 27 Seconds | Nil | Betty Netch | 1 | 596 | ||||||
Class | Warden | Animal Companions | Active | 42 | Falcons Swiftness | Invoke the spirit of agility to gain Major Expedition and Major Endurance, increasing your Movement Speed by 30% and Stamina Recovery by 20% for 10 seconds. | Instant | Self | 10 Seconds | 3512 Magicka | Bird of Prey | Deceptive Predator | 0 | 597 | ||||||
Class | Warden | Animal Companions | Active | 42 | Bird of Prey | Invoke the spirit of agility to gain Major Expedition, Major Endurance and Minor Berserk, increasing your Movement Speed by 30%, Stamina Recovery by 20%, and damage done by 8% for 10 seconds. | Grants Minor Berserk. | Instant | Self | 10 Seconds | 3241 Magicka | Falcons Swiftness | 1 | 598 | ||||||
Class | Warden | Animal Companions | Active | 42 | Deceptive Predator | Invoke the spirit of agility to gain Major Expedition, Major Endurance and Minor Evasion, increasing your Movement Speed by 30%, Stamina Recovery by 20%, and dodge chance by 5% for 14 seconds. | Increases the duration and grants Minor Evasion. | Instant | Self | 14 Seconds | 3241 Magicka | Falcons Swiftness | 1 | 599 | ||||||
Class | Warden | Animal Companions | Active | 12 | Feral Guardian | Rouse a grizzly to permanently fight by your side. The grizzly swipes at an enemy, dealing 1832 Magic Damage, and sometimes swipes all enemies in front of it, dealing 7371 Magic Damage and stunning them for 2 seconds.|Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 8848 Magic Damage. Deals 100% more damage to enemies below 25% Health. | 2.5 Seconds | Self | Nil | Wild Guardian | Eternal Guardian | 0 | 600 | |||||||
Class | Warden | Animal Companions | Active | 12 | Wild Guardian | Rouse a grizzly to permanently fight by your side. The grizzly swipes at an enemy, dealing 1996 Physical Damage, and sometimes swipes all enemies in front of it, dealing 8035 Physical Damage and stunning them for 2 seconds.|Once summoned you can activate Guardian's Savagery for 75 Ultimate, causing the grizzly to maul an enemy for 10126 Physical Damage. Deals 100% more damage to enemies below 25% Health. | Increases the damage and converts it into Physical Damage. | 2.5 Seconds | Self | Nil | Feral Guardian | 1 | 601 | |||||||
Class | Warden | Animal Companions | Active | 12 | Eternal Guardian | Rouse a grizzly to permanently fight by your side. The grizzly swipes an enemy, dealing 1996 Magic Damage, and sometimes swipes all enemies in front of it, dealing 8035 Magic Damage and stunning them for 2 seconds.|Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for 9644 Magic Damage. Deals 100% more damage to enemies below 25% Health.|Once every minute, the grizzly respawns when killed. | The grizzly instantly respawns when it dies. | 2.5 Seconds | Self | Nil | Feral Guardian | 1 | 602 | |||||||
Class | Warden | Animal Companions | Passive | 8 | Bond With Nature | When one of your animal companions is killed or unsummoned, you're restored 1260 Health. | 0 | 603 | ||||||||||||
Class | Warden | Animal Companions | Passive | 14 | Savage Beast | Activating an Animal Companion ability grants 4 Ultimate. This effect has a cooldown of 8 seconds. | 0 | 604 | ||||||||||||
Class | Warden | Animal Companions | Passive | 22 | Flourish | Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted. | 0 | 605 | ||||||||||||
Class | Warden | Animal Companions | Passive | 40 | Advanced Species | Increases your damage done by 2% for each Animal Companion ability slotted. | 0 | 606 | ||||||||||||
Class | Warden | Green Balance | Active | 1 | Fungal Growth | Seed a large area of mushrooms in front of you, healing you and your allies for 4234 Health. | Instant | Cone | 20 Meters | 4591 Magicka | Enchanted Growth | Soothing Spores | 0 | 607 | ||||||
Class | Warden | Green Balance | Active | 1 | Enchanted Growth | Seed a large area of mushrooms in front of you, healing you and your allies for 4373 Health. |Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 10% for 20 seconds. | Affected targets have increased Magicka and Stamina Recovery. | Instant | Cone | 20 Meters | 4591 Magicka | Fungal Growth | 1 | 608 | ||||||
Class | Warden | Green Balance | Active | 1 | Soothing Spores | Seed a large area of mushrooms in front of you, healing you and your allies for 4372 Health.|Heals for 15% more on allies that are within 8 meters of you. | Converts into a Stamina ability. Allies near you are healed for more. | Instant | Cone | 20 Meters | 3901 Stamina | Fungal Growth | 1 | Stamina Morph | 609 | |||||
Class | Warden | Green Balance | Active | 4 | Healing Seed | Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 6350 Health.|An ally within the field can activate the Harvest synergy, healing for 6141 Health over 5 seconds. | Instant | Ground | 28 Meters | 8 Meters | 6 Seconds | 2431 Magicka | Corrupting Pollen | Budding Seeds | 0 | 610 | ||||
Class | Warden | Green Balance | Active | 4 | Corrupting Pollen | Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 6561 Health.|Enemies who enter the field are afflicted with Major Defile, reducing their healing received by 30% for 4 seconds.|An ally within the field can activate the Harvest synergy, healing for 6141 Health over 5 seconds. | Enemies in the field receive less healing. | Instant | Ground | 28 Meters | 8 Meters | 6 Seconds | 2431 Magicka | Healing Seed | 1 | 611 | ||||
Class | Warden | Green Balance | Active | 4 | Budding Seeds | Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 6561 Health.|While the field grows, you can activate this ability again to cause it to instantly bloom.|An ally within the field can activate the Harvest synergy, healing for 6143 Health over 5 seconds. | The ability can be activated a second time to instantly trigger the heal. | Instant | Ground | 28 Meters | 8 Meters | 6 Seconds | 2431 Magicka | Healing Seed | 1 | 612 | ||||
Class | Warden | Green Balance | Active | 20 | Living Vines | Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 1270 Health each time they take damage. This effect can occur once every 1 second. | Instant | Area | 28 Meters | 28 Meters | 10 Seconds | 2700 Magicka | Leeching Vines | Living Trellis | 0 | 613 | ||||
Class | Warden | Green Balance | Active | 20 | Leeching Vines | Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 1311 Health each time they take damage. This effect can occur once every 1 second.|The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging that enemy. | Minor Lifesteal is applied attackers. | Instant | Area | 28 Meters | 28 Meters | 10 Seconds | 2700 Magicka | Living Vines | 1 | 614 | ||||
Class | Warden | Green Balance | Active | 20 | Living Trellis | Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 1312 Health each time they take damage. This effect can occur once every 1 second.|When the vines expire, they heal the target for an additional 3176 Health. | Heals when effect ends. | Instant | Area | 28 Meters | 28 Meters | 10 Seconds | 2700 Magicka | Living Vines | 1 | 615 | ||||
Class | Warden | Green Balance | Active | 30 | Lotus Flower | Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. | Instant | Area | 12 Meters | 20 Seconds | 2971 Magicka | Green Lotus | Lotus Blossom | 0 | 616 | |||||
Class | Warden | Green Balance | Active | 30 | Green Lotus | Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds.|You gain Major Savagery, increasing your Weapon Critical rating by 2191 for 20 seconds. | Grants Weapon Critical rating. | Instant | Area | 12 Meters | 20 Seconds | 2701 Magicka | Lotus Flower | 1 | 617 | |||||
Class | Warden | Green Balance | Active | 30 | Lotus Blossom | Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds.|You gain Major Prophecy, increasing your Spell Critical rating by 2191 for 20 seconds. | Caster gains Spell Critical. | Instant | Area | 12 Meters | 20 Seconds | 2701 Magicka | Lotus Flower | 1 | 618 | |||||
Class | Warden | Green Balance | Active | 42 | Natures Grasp | Launch a vine to swing yourself to an ally, healing them for 13966 Health over 10 seconds. Gain 3 ultimate when this effect completes if you are in combat. | Instant | 28 Meters | 10 Seconds | 4051 Magicka | Natures Embrace | Bursting Vines | 0 | 619 | ||||||
Class | Warden | Green Balance | Active | 42 | Natures Embrace | Launch a vine to swing yourself to an ally, healing you and them for 14423 Health over 10 seconds. Gain 3 ultimate when these effects complete if you are in combat. | Heals both you and the ally. | Instant | 28 Meters | 10 Seconds | 4051 Magicka | Natures Grasp | 1 | 620 | ||||||
Class | Warden | Green Balance | Active | 42 | Bursting Vines | Launch a vine to swing yourself to an ally, instantly healing them for 5822 Health.|Gain 10 ultimate when healing an ally under 60% health while you are in combat. Cooldown on this effect is 4 seconds. | Travel faster, heals instantly, restores more ultimate. | Instant | 28 Meters | 10 Seconds | 4051 Magicka | Natures Grasp | 1 | 621 | ||||||
Class | Warden | Green Balance | Active | 12 | Secluded Grove | Swell a healing forest at the target location, instantly healing the most injured friendly target for 5082 Health. The forest continues to heal you and your allies in the area for 1695 Health every 1 second for 6 seconds. | Instant | Ground | 28 Meters | 8 Meters | 6 Seconds | 90 Ultimate | Healing Thicket | Enchanted Forest | 0 | 622 | ||||
Class | Warden | Green Balance | Active | 12 | Healing Thicket | Swell a healing forest at the target location, instantly healing the most injured friendly target for 5251 Health. The forest continues to heal you and your allies in the area for 1752 every 1 second for 6 seconds.|The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest. | The healing over time will continue to heal you and your allies after leaving the area. | Instant | Ground | 28 Meters | 8 Meters | 6 Seconds | 90 Ultimate | Secluded Grove | 1 | 623 | ||||
Class | Warden | Green Balance | Active | 12 | Enchanted Forest | Swell a healing forest at the target location, instantly healing the most injured friendly target for 5251 Health. The forest continues to heal you and your allies in the area for 1752 Health every 1 second for 6 seconds.|You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health. | Generate Ultimate if the initial heal is used on a low health target. | Instant | Ground | 28 Meters | 8 Meters | 6 Seconds | 90 Ultimate | Secluded Grove | 1 | 624 | ||||
Class | Warden | Green Balance | Passive | 8 | Accelerated Growth | When you heal youself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 25% for 3 seconds. | 0 | 625 | ||||||||||||
Class | Warden | Green Balance | Passive | 14 | Natures Gift | When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur once every 1 second. | 0 | 626 | ||||||||||||
Class | Warden | Green Balance | Passive | 22 | Emerald Moss | Increases your healing done with Green Balance abilities by 2% for each Green Balance ability slotted. | 0 | 627 | ||||||||||||
Class | Warden | Green Balance | Passive | 40 | Maturation | When you heal yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 10 seconds. | 0 | 628 | ||||||||||||
Class | Warden | Winters Embrace | Active | 1 | Frost Cloak | Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve and Major Ward, increasing your Physical and Spell Resistance by 5280 for 21 seconds. | Instant | Area | 8 Meters | 21 Seconds | 4050 Magicka | Expansive Frost Cloak | Ice Fortress | 0 | 629 | |||||
Class | Warden | Winters Embrace | Active | 1 | Expansive Frost Cloak | Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve and Major Ward, increasing your Physical and Spell Resistance by 5280 for 24 seconds. | Increases the radius and reduces the cost. | Instant | Area | 28 Meters | 24 Seconds | 2700 Magicka | Frost Cloak | 1 | 630 | |||||
Class | Warden | Winters Embrace | Active | 1 | Ice Fortress | Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve and Major Ward, increasing your Physical and Spell Resistance by 5280 for 24 seconds.|You gain Minor Protection, reducing your damage taken 8% for 24 seconds. | Grants Minor Protection to you. | Instant | Area | 8 Meters | 24 Seconds | 4050 Magicka | Frost Cloak | 1 | 631 | |||||
Class | Warden | Winters Embrace | Active | 4 | Impaling Shards | Conjure icy shards around you to skewer enemies in the area, dealing 400 Frost Damage every 1 second for 12 seconds and reducing the Movement Speed of any enemy hit by 30% for 3 seconds.|Damage done is based on your Max Health. | Instant | Area | 6 Meters | 12 Seconds | 3510 Magicka | Gripping Shards | Winters Revenge | 0 | 632 | |||||
Class | Warden | Winters Embrace | Active | 4 | Gripping Shards | Conjure icy shards around you to skewer enemies in the area, dealing 400 Frost Damage every 1 second for 12 seconds and reducing the Movement Speed of any enemy hit by 30% for 3 seconds.|On cast, enemies in the area are immobilized for 3 seconds.|Damage done is based on your Max Health. | Immobilizes enemies around you when cast. | Instant | Area | 6 Meters | 12 Seconds | 3510 Magicka | Impaling Shards | 1 | 633 | |||||
Class | Warden | Winters Embrace | Active | 4 | Winters Revenge | Conjure icy shards at the target location to skewer enemies in the area, dealing 1058 Frost Damage every 1 second for 12 seconds and reducing the Movement Speed of any enemy hit by 30% for 3 seconds. | Summons at targeted location instead of around you. Deals damage based on your Spell Damage and Max Magicka. | Instant | Ground | 28 Meters | 6 Meters | 12 Seconds | 3510 Magicka | Impaling Shards | 1 | 634 | ||||
Class | Warden | Winters Embrace | Active | 20 | Arctic Wind | Envelop yourself in winter winds, healing for 12% of your Max Health instantly and an additional 10% of your Max Health over 10 seconds. | Instant | Self | 4321 Magicka | Polar Wind | Arctic Blast | 0 | 635 | |||||||
Class | Warden | Winters Embrace | Active | 20 | Polar Wind | Envelop yourself in winter winds, healing for 12% of your Max Health instantly and an additional 10% of your Max Health over 10 seconds. |Heals a nearby ally for 12% of your Max Health. | Heals a nearby ally. | Instant | Self | 4321 Magicka | Arctic Wind | 1 | 636 | |||||||
Class | Warden | Winters Embrace | Active | 20 | Arctic Blast | Envelop yourself in winter winds, healing for 12% of your Max Health instantly and an additional 10% of your Max Health over 10 seconds. |The winds freeze enemies around you, dealing 800 Frost Damage every 2 seconds for 10 seconds. | Deals damage to enemies around you. | Instant | Self | 4321 Magicka | Arctic Wind | 1 | 637 | |||||||
Class | Warden | Winters Embrace | Active | 30 | Crystallized Shield | Spin a shield of ice around you, absorbing up to 30000 damage from 3 projectiles. |Each time you absorb a projectile you restore 578 Magicka. | Instant | Self | 6 Seconds | 3240 Magicka | Crystallized Slab | Shimmering Shield | 0 | 638 | ||||||
Class | Warden | Winters Embrace | Active | 30 | Crystallized Slab | Spin a shield of ice around you, absorbing up to 30000 damage from 3 projectiles. Each time you absorb a projectile you restore 578 Magicka and launch an icy bolt back at the enemy, dealing 2116 Frost Damage. | Absorbing projectiles launches an icy bolt back at the enemy. | Instant | Self | 6 Seconds | 3240 Magicka | Crystallized Shield | 1 | 639 | ||||||
Class | Warden | Winters Embrace | Active | 30 | Shimmering Shield | Spin a shield of ice around you, absorbing up to 30000 damage from 3 projectiles.|Each time you absorb a projectile you restore 595 Magicka and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds. | Absorbing projectiles grants you Major Heroism. | Instant | Self | 6 Seconds | 3240 Magicka | Crystallized Shield | 1 | 640 | ||||||
Class | Warden | Winters Embrace | Active | 42 | Frozen Gate | Summon an ancient portal, which arms after 1.5 seconds and lasts for 30 seconds.|When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 3280 Frost Damage.You can have up to 3 Frozen Gates active at a time. | Instant | Ground | 28 Meters | 5 Meters | 30 Seconds | 2701 Magicka | Frozen Device | Frozen Retreat | 0 | 641 | ||||
Class | Warden | Winters Embrace | Active | 42 | Frozen Device | Summon an ancient portal, which arms after 1.5 seconds.|When triggered the enemy is teleported to you, immobilized for 3 seconds, dealt 3279 Frost Damage, and afflicted with Major Maim, reducing their damage done by 30% for 4 seconds.|You can have up to 3 Frozen Devices active at a time. | Teleported enemies have their damage done reduced. | Instant | Ground | 28 Meters | 5 Meters | 36 Seconds | 2701 Magicka | Frozen Gate | 1 | 642 | ||||
Class | Warden | Winters Embrace | Active | 42 | Frozen Retreat | Summon an ancient portal, which arms after 1.5 seconds.|When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt 3279 Frost Damage.|An ally in the portal can activate the Icy Escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds.|You can have up to 3 Frozen Retreats active at a time. | Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed. | Instant | Ground | 28 Meters | 5 Meters | 36 Seconds | 2701 Magicka | Frozen Gate | 1 | 643 | ||||
Class | Warden | Winters Embrace | Active | 12 | Sleet Storm | Twist a violent storm around you, dealing 2115 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 70%. |You and nearby allies gain Major Protection, reducing your damage taken by 30%. | Instant | Area | 10 Meters | 8 Seconds | 200 Ultimate | Northern Storm | Permafrost | 0 | 644 | |||||
Class | Warden | Winters Embrace | Active | 12 | Northern Storm | Twist a violent storm around you, dealing 2186 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 70%. |You and nearby allies gain Major Protection, reducing your damage taken by 30%.|While slotted, your Max Magicka is increased by 8%. | Increases your Max Magicka while slotted. | Instant | Area | 10 Meters | 8 Seconds | 200 Ultimate | Sleet Storm | 1 | 645 | |||||
Class | Warden | Winters Embrace | Active | 12 | Permafrost | Twist a violent storm around you, dealing 2186 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 70%. |You and nearby allies gain Major Protection, reducing your damage taken by 30%.|Damaging an enemy three times with the storm will stun them for 3 seconds. | Damaging enemies with the storm will eventually stun them. | Instant | Area | 10 Meters | 8 Seconds | 200 Ultimate | Sleet Storm | 1 | 646 | |||||
Class | Warden | Winters Embrace | Passive | 8 | Glacial Presence | Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%. | 0 | 647 | ||||||||||||
Class | Warden | Winters Embrace | Passive | 14 | Frozen Armor | Increases your Physical and Spell Resistance by 500 for each Winter's Embrace ability slotted. | 0 | 648 | ||||||||||||
Class | Warden | Winters Embrace | Passive | 22 | Ice Aura | Reduce the effectiveness of snares applied to you by 15%. | 0 | 649 | ||||||||||||
Class | Warden | Winters Embrace | Passive | 40 | Piercing Cold | Increases your Magic and Frost Damage by 6%. | 0 | 650 |
Is this website update to date?
Yes, or at least I try to update it every time there are changes or a patch. 🙂
Man this website is great! I use it a lot and I can’t find even one skill that isn’t up to date.
Amazaing job!
Would be nice if you could write somewhere what patch version you have the website running at the moment. 🙂
Thanks! Yeah I was going to add like a version notice somewhere on the site, I just have to get around to it haha! 🙂
Plz update to moorowind
Please update: Expert Mage (Storm Calling).
Increases Spell Power by 1% for each Sorcerer ability slotted.
Done. Thanks, I didn’t even realize that it had changed!
Which is better, Hardened Armor or Volatile Armor?
I often like to use Hardened Armor for the damage shield as the main use of that skill for me is damage mitigation. Volatile Armor is good, but the damage is not much and is mostly useful for solo and quest situations.
hmm so the gap closer for templar(focused charge) doesnt have a stamina morph…why wouldnt the melee side have a gap closer? why would a mana caster even WANT a gap closer. i dont even understand…
I use it sometimes when I charge in Toppling Charge and use things like Puncturing Sweep which is also using Magicka.
I would like a Stamina morph as well, however, as it would go great with Dual Wield and such.
What is best Class for Nightblade in PVP?
Your question doesn’t make much sense, bud. Do you mean which race?
I can’t help but notice some of the skills dont list their durations outside of secondary effects. I sure would like that to be addressed since I use this site frequently to get better ideas for builds.
Thanks for the reminder, I had actually forgotten. Do you mean the cast time of abilities? I am adding that now. 🙂
How did u come up with the numbers for damage on all the skills?
btw your website is awesome, I’ve been using it everyday, good work and thank you
The damage and healing numbers are from a blank VR14 character with no skills, no gear and no attributes or anything. I was going to put a question mark or an X but I thought it would be good to see the relative difference in power between abilities.
Thanks! 🙂
Just wanted to say great job, and this entire site has become extremely handy to me! I use it for tons of stuff! One thing I was wondering is with the damage/costs etc. Are you using the numbers on Rank I of the skills? Or highest Rank?
Thanks! I used Rank 1 on a blank character (from the PTS) a couple of months ago but I’ve since gone through and updated them based on the Patch Notes like the 10% increase to Mage’s Fury damage and things like that. 🙂
Great site bud so user friendly! Keep up the excellent work.
On Lightning Splash, it’s no longer “94% more damage”, but “increases length of time from 6 to 10 seconds”.
Thanks!
Please add what morphs change to Stamina and which change to Magicka.
Otherwise helpful.
That is already there, press the Has Stamina Morph check box above the table. This will display all of the Skills which have a Stamina Morph. All others just use Magicka.
He might be talking about Thundering Presence (Sorcerer, Lightning Form morph). The description indicates it is a Stamina morph, but it doesn’t show up when I tick the check box.
Thanks, sorry it took so long but I fixed Thundering Presence!
The speed buff of the Boundless Storm morph is totally nonfunctional and has been since Beta. It does not work, never has and never will. It does nothing at all.
I think the description for the Shadow passive (nightblade) is out of date. Current buff is 5280, not 8000.
Are you going to be updating soon to reflect the DB DLC?
Yes, this is now up to date with the DB.
Still building my guy thanks for this it help me
I realize that you said its up to date for DB…
but I realized that the stamina morph filter wasn’t working for Hurricane.
Other than that I believe all looks good 🙂
What level is this scaled to?
Such a great resource. Thank you ESO Academy for all of the time you put into this.
Excellent website! You’ve done an amazing job. I recommend this to all friends and players. Can’t thank you enough for all the useful information. Keep up the great work!
Love the site. If you have any way to accept donations you should link it. Super helpful and would love to donate to the cause.
Thanks! I do have a donation page at https://esoacademy.com/support-eso-academy/ if you want to donate that way. 🙂
Under the nightblade Assassination ability “Ambush”, the cost says 3654 Magicka. Most people know that it costs stamina. My real concern is, is the base cost of Ambush 3654 Stamina, or does it cost higher than that, or less than that?
You said that the Ambush ability changed to stamina based, but cost is still in magika.
The “Stamina morph” filter don’t work on “Relentless focus” which also stamina based.
Thank you for a great website. Really good job. 🙂
Is there a max of how many skill points you can get?
As new to the game, this site has great info, thank you. Could the passive etc. next point unlock level requirements be added? Sure that might be handy for vets starting new chars too.
Greetings. I am not new to the game, but I haven’t really invested time in making a new character with the new class, Warden. Was pondering, will you cover this new class any time in the near future?
Thanks for reading.
Hey sorry I am a little late but I have started adding the Warden skills. 🙂
can you update siphoning strikes… it heals now
Awesome site. Thanks for the up to date info in an easy to read and searchable format. This is now my fav ESO site.
Greetings. I am sorry but i have spent a lot of time to find any site where explains how works Venomous Claw damage increasing effect. Either increases Venomous Claw DOT’s damage or increases my (or all?) damage done while DOT is active on the target?
Thanks for reading.
I would love to see a ranged stamina / back up heals build for a warden. I’ve beven running ranged stam and mag heals since I created my warden. I really love it. It also fits the description of what a warden should do. Defender of nature.
Is this site up to date
I love your website use it for everything ESO!!! Was wondering when you’ll have Necromancer info?
Is this website still maintained? Great website but seems out of date.
Can you show all stamina morph abilities not just between classes