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ESO Morrowind Patch Now On PTS

The Morrowind Patch (ESO 3.0) is now on the Public Test Server. To test it out you’ll need to be on a PC/Mac client and agree to the non-disclosure agreement before you can join. This means that you can’t share your experiences on the PTS with the public. To test out the Morrowind Expansion you will need to be invited to the closed beta program.

You can read the full patch notes on the official forums, and we have a summary for you below.

Morrowind Vvardenfell

ESO Chapter: Morrowind

Morrowind is the first Chapter (Expansion) for The Elder Scrolls Online. You will need to buy the Chapter to have access to Morrowind, even if you have ESO Plus.

The fate of the island of Vvardenfell hangs in the balance and needs a hero to help Vivec, the legendary warrior-poet god, who suffers from a mysterious illness.

 

Travel to the volcanic island of Vvardenfell and explore a land of Dark Elves, Living Gods, and bizarre creatures as adventurers from every alliance answer Lord Vivec’s call. An ominous prophecy and an insidious plot threaten all of Vvardenfell—can you save the island from a looming disaster? Wander the harsh landscape as an emissary for Lord Vivec, performing missions for the Great Houses, delving into mysterious ruins, and meeting unique challenges head-on in the shadow of the rumbling Red Mountain. The fate of Morrowind rests in your hands!

New Class: The Warden

Wardens have a strong set of abilities focused on supporting their allies, but they can also focus their skill selection and morphs on solo combat. If you like to take hits, deal damage, or heal, this class is for you. Wardens are able to summon icy barriers to protect their allies, sprout healing plants to restore them, and command a savage grizzly to attack their enemies. This versatile class uses the power of Y’ffre’s blessing to help deal with any situation.

The Warden Class Skills

PVP Battlegrounds

Battlegrounds are fast-paced, small-scale PVP zones designed for three teams of four players. Alliance affiliation doesn’t matter in this new PVP mode, so feel free to play with or against your friends and foes from Cyrodiil! To get into the fight quickly, simply open your Activity Finder, navigate to the Battlegrounds option, and queue.

There are three maps which get selected randomly.

  • Foyada Quarry: Solid ground and lava pools play a key role in this open field battleground.
  • Ald Carac: An ancient Dwemer site recently excavated which offers close quarter battles and tight spaces.
  • Ularra: This overgrown Daedric site still resonates with ancient portals.

One of three game modes will be chosen at random when going into a Battleground.

  • Team Deathmatch: Get points for killing other player characters! This game mode also features Sigils of Power that spawn randomly during the match.
  • Capture the Flag: Grab the enemy relic and bring it back to yours, but your relic must be safe at home to capture an enemy’s relic.
  • Domination: Land grab at its purest. There are four capture points to battle over to earn points.

When a Battleground ends, you’ll earn rewards based on whether your team came in first, second or third. Rewards include items, gold, XP and Alliance Points.

Note: All Battlegrounds currently restrict Champion Points.

New Public Dungeons

Nchuleftingth

Help Neramo the scholar uncover the secrets of Nchuleftingth and prevent an unscrupulous ruins robber from plundering ancient Dwarven technology. Explore the Ashlands in the east to uncover this Dwemer ruin.

Forgotten Wastes

On the northern coast, enter the Forgotten Wastes to explore ancient Dark Elf ruins and solve a murder mystery while dealing with evil cultists intent on resurrecting a long-lost Dunmer House.

New Trial: Halls of Fabrication

Through a mysterious twist of fate, an anomalous rift to a strange realm has opened beneath the freshly-grown tower of Tel Fyr, spilling eerily life-like automata into the world. Left unchecked, these machines threaten to subsume everything on the surface into their alien mechanical paradigm. Brave souls are needed to go beyond the rift and find the source of these dangerous machines and stop them from converting Tamriel into their own image. Joining forces with the renowned wizard and planar traveler, Divayth Fyr, you must overcome the unknown beyond the rift and be the first living souls to tread into the Halls of Fabrication.

  • Halls of Fabrication is a 12-player Trial located in Morrowind, and features a Normal version in addition to a challenging Veteran version!
  • There are unique item sets available only within Halls of Fabrication which grant unique, group-based PvE bonuses.

New Item Sets

There are three item sets available at crafting stations in Vvardenfell.

  • Assassin’s Guile
  • Daedric Trickery
  • Shacklebreaker

There are three item sets available as drops throughout Vvardenfell.

  • Infector
  • War Maiden
  • Warrior-Poet

There are four item sets available as drops in the new Trial, Halls of Fabrication.

  • Automated Defense
  • Inventor’s Guard
  • Master Architect
  • War Machine

There are five item sets available as rewards in the new PvP Battlegrounds.

  • Coward’s Gear
  • Knight Slayer
  • Impregnable Armor
  • Vanguard’s Challenge
  • Wizard’s Riposte

 

Base Game

With this update comes a lot of changes to the base game which will apply even if you don’t get the Morrowind Expansion.

  • The Champion Point cap has been raised by a total of 30 points for a maximum of 630 Champion Points.
  • The Champion System has undergone significant rebalancing in this update.
  • The experience needed to level from 1 to 50 has been adjusted. The earlier levels now require less experience to obtain, while later levels will require more.
  • The rewards from Cyrodiil, including leaderboards rewards and Rewards for the Worthy, have been improved.
  • ESO Plus members will now automatically receive twice the banking inventory slots.
  • With the release of Morrowind and The Warden class, we’ve added two more character slots up for sale in the Crown Store.
  • You can now enable buff and debuff trackers!
  • Some significant changes to resource recovery are being made.

 

For a full list of the patch notes visit the official forums thread.

New Class – The Warden – Skill Lines

The Warden, the first new class in ESO since launch, is coming to Tamriel with the release of The Elder Scrolls Online: Morrowind on June 6.

These are the Skill Line details released by this article from ZOS.

 

ANIMAL COMPANIONS

With Animal Companions, your Warden can summon powerful creatures to provide aid and assault the enemy. If you’re looking to harass your foes with screeching Cliff Racers via the Dive ability or sustain your attack with the help of the adorable Betty Netch, Animal Companions is for you.

Active Abilities

  • Dive – Command a Cliff Racer to dive bomb the enemy, dealing Magic Damage.
    • Cutting Dive – Command a Cliff Racer to dive bomb the enemy, dealing Physical Damage. Costs Stamina instead of Magicka.
    • Screaming Cliff Racer – Command a Cliff Racer to dive bomb the enemy, dealing Magic Damage. Deal up to 15% increased damage to enemies at longer range.
  • Scorch – Stir a group of Shalk that attack after 3 seconds. Dealing Magic Damage to up to 6 enemies in an area 20×7 meters in front of you.
    • Deep Fissure – Stir a group of Shalk that attack after 3 seconds. Dealing Magic Damage to up to 6 enemies in an area 20×7 meters in front of you. An eruption stuns one enemy for 3 seconds.
    • Subterranean Assault – Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20×7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.
  • Swarm – Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds.
    • Fletcher Infection – Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds. Every other cast deals 75% additional damage.
    • Growing Swarm – Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds. When ability ends, fetcherflies infect up to 6 new targets within 10 meters.
  • Betty Netch – Call a Betty Netch that restores Magicka over 22 seconds. Gain Major Sorcery, increasing Spell Damage by 20% over 24 seconds. This ability has no cost.
    • Blue Betty – Call a Betty Netch that restores Magicka over 25 seconds. Gain Major Sorcery, increasing Spell Damage by 20% over 27 seconds. When activated, removes 1 negative effect. This ability has no cost.
    • Bull Netch – Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.
  • Falcon’s Swiftness – Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds an Major Endurance, increasing stamina recovery by 20% for 10 seconds.
    • Bird of Prey – Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds an Major Endurance, increasing stamina recovery by 20% for 10 seconds. Gain minor Berserk, increasing damage done by 8% over 10 seconds.
    • Deceptive Predator – Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds an Major Endurance, increasing stamina recovery by 20% for 10 seconds. Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.

Ultimate Ability

  • Feral Guardian – Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals Magic Damage. Once summoned, you can activate Guardian’s Wrath for 75 ultimate. Causes Magic Damage and deals 100% additional damage to targets under 25% health. The grizzly’s attacks do an additional 12% damage.
    • Wild Guardian – Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals Physical Damage. Once summoned, you can activate Guardian’s Savagery for 75 ultimate. Causes Physical Damage and deals 100% additional damage to targets under 25% health. The grizzly’s attacks do an additional 21% damage.
    • Eternal Guardian – Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals Magic Damage. When killed the bear will automatically respawn, with a cooldown of 1 minute. Once summoned, you can activate Guardian’s Wrath for 75 ultimate. Causes Magic Damage and deals 100% additional damage to targets under 25% health. The grizzly’s attacks do an additional 21% damage.

Passive Abilities

  • Bond With Nature – When one of your animal companions is killed or unsummoned, you are restored Health.
  • Savage Beast – Damaging an enemy with an Animal Companions ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.
  • Flourish – Increases your Magicka and Stamina recovery by 12% if an Animal Companions ability is slotted.
  • Advanced Species – Increases your damage of Animal Companions abilities by 2% for each Animal Companion ability slotted.

 

GREEN BALANCE

When using Green Balance, your Warden draws healing and protective boons from nature itself. Green Balance is perfect if you are interested in keeping all your teammates alive with the fast-blooming plants of the Healing Seed ability or helping your tank stand toe-to-toe with the enemy via Living Vines.

Active Abilities

  • Fungal Growth – Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle.
    • Enchanted Growth – Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. Allies affected gain Minor Intellect and Minor Endurance, increasing Magicka and Stamina regeneration by 10% for 20 seconds.
    • Soothing Spores – Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.
  • Healing Seed – Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. Allies may activate the Healing Seed synergy to heal over 5 seconds.
    • Corrupting Pollen – Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. Afflict enemies who enter the field with Major Defile, reducing healing received by 37% for 4 seconds. Allies may activate the synergy to heal over 5 seconds.
    • Budding Seeds – Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. While the field grows, you can activate this ability to make the bloom instant. Allies may activate the synergy to heal over 5 seconds.
  • Living Vines – Grow vines to embrace you or the lowest health ally in front of you within a 28×12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second.
    • Leeching Vines – Grow vines to embrace you or the lowest health ally in front of you within a 28×12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second. The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies every 1 second when damaging that enemy.
    • Living Trellis – Grow vines to embrace you or the lowest health ally in front of you within a 28×12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target an additional amount.
  • Lotus Flower – Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 17 seconds.
    • Green Lotus – Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 20 seconds. Caster gains Major Savagery, increasing Weapon Critical for 20 seconds.
    • Lotus Blossom – Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 20 seconds. Caster gains Major Prophecy, increasing Spell Critical for 20 seconds.
  • Nature’s Grasp – Swing up to 22 meters to targeted ally, healing them over 10 seconds.
    • Nature’s Embrace – Swing up to 22 meters to targeted ally, healing you and them over 10 seconds.
    • Bursting Vines – Swing up to 22 meters to targeted ally, instantly healing them.

Ultimate Ability

  • Secluded Grove – Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area every 1 second over 6 seconds.
    • Healing Thicket – Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area every 1 second over 6 seconds. When effect ends, allies continue to receive healing over 4 seconds.
    • Enchanted Forest – Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area every 1 second over 6 seconds. Gain 20 Ultimate if healing an ally under 50% Health.

Passive Abilities

  • Accelerated Growth – When healing you or an ally under 50% Health with a Green Balance ability gain Major Mending, increasing your healing done by 25% for 6 seconds.
  • Nature’s Gift – When healing with a Green Balance ability, gain Magicka or Stamina. Restores your lowest resource pool.
  • Emerald Moss – Increase Healing Done for Green Balance abilities by 2% for each Green Balance ability slotted.
  • Maturation – When healing you or an ally with a Green Balance ability, grant them Minor Toughness, which increases Max Health by 10% for 20 seconds.

 

WINTER’S EMBRACE

With Winter’s Embrace, your Warden manipulates the cold to create defensive barriers and shields. This skill line helps you weather your enemies’ blows with abilities such as Frost Cloak or Crystallized Shield and even allows you to heal yourself via Arctic Wind.

Active Abilities

  • Frost Cloak – Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 21 seconds.
    • Expansive Frost Cloak – Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 24 seconds. Lower Magicka cost.
    • Ice Fortress – Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 24 seconds. You gain Minor Protection, reducing incoming damage by 8% for 24 seconds.
  • Arctic Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.
    • Polar Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds. Heals a nearby ally within 8 meters for 10% of your Max Health.
    • Arctic Blast – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds. Enemies in the area will take Frost Damage every 2 seconds over 10 seconds.
  • Impaling Shards – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in the area to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health.
    • Gripping Shards – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in the area to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. On cast, enemies in the area also become immobilized for 3 seconds.
    • Winter’s Revenge – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in an area within 28 meters to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. Lower Magicka cost.
  • Crystallized Shield – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles.
    • Crystallized Slab – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles. On each successful absorption, a projectile is sent back to the enemy up to 28 meters away for Frost Damage.
    • Shimmering Shield – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles. On each successful absorb, you gain Major Heroism, increasing Ultimate gain by 3 every 1.5 seconds for 6 seconds.
  • Frozen Gate – Summon an ancient portal up to 28 meters away with a 5-meter radius. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation.
    • Frozen Device – Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.
    • Frozen Retreat – Summon an ancient portal up to 28 meters away with a 5-meter radius. Enemies that run over it are teleported to you and rooted for 2 seconds. You can only have 1 portal at a time and it is removed upon activation. An ally can activate the Frozen Retreat synergy to move to you.

Ultimate Ability

  • Sleet Storm – Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%.
    • Northern Storm – Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%. While slotted your Max Magicka is increased by 8%.
    • Permafrost – Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%. Enemies damaged 3 times are stunned for 3 seconds.

Passive Abilities

  • Glacial Presence – Increase chance of applying Chilled to enemies with Winter’s Embrace abilities by 200%.
  • Frozen Armor – Increases your Physical and Spell Resistance by 500 for each Winter’s Embrace ability slotted.
  • Ice Aura – Reduce the effectiveness of snares applied to you by 15%.
  • Piercing Cold – Increases your Physical and Frost Damage by 6%.

ESO Three Year Anniversary

To celebrate ESO’s three-year milestone from its initial launch, the famous baker of delectable sweets, Chef Donolon, is returning to Tamriel once more. This time he has a new, even-more delicious treat to share on top of some additional rewards to boot!

The event begins on April 4, 2017 at 15:00 BST, and ends on April 18, 2017, at 15:00 BST.

  • Find the acclaimed Chef in Vulkhel Guard, Daggerfall, or Davon’s Watch and complete his appetizing quest Ache for Cake.
  • If you are having trouble finding him, check the Crown Store for a free Jubilee Cake Voucher that’ll grant you a quest directing you to his location.
  • Once his quest is complete, the new Second Annual Jubilee Cake will be added to your Mementos collection.
  • You can use the cake to place it in the world. Once placed, anybody within your group can take a slice and (for the duration of the event) receive a two-hour 100% XP buff that stacks with any other active XP bonuses. Have a party!

ESO Third Year Anniversary

In addition to the above, all daily and weekly quests completed during the anniversary event will grant you an Anniversary Gift Box. These gift boxes contain crafting materials, but they are also guaranteed to include at least one rare item such as Nirncrux, Motif Chapters, Style items, furniture crafting items and more.

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