Magicka DK (Incineration)
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
-0 | -64 | -0 |
Skills
Bar 1
Weapon 1: Dual Wield
Dragonknight Skill
Burning Embers
Dragonknight Skill
Engulfing Flames
Dragonknight Skill
Flames of Oblivion
Dragonknight Skill
Molten Whip
Fighters Guild Skill
Rearming Trap
Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Destruction Staff
Destruction Staff Skill
Elemental Drain
Dragonknight Skill
Igneous Weapons
Mages Guild Skill
Inner Light
Dragonknight Skill
Eruption
Destruction Staff Skill
Elemental Blockade
Dragonknight Skill
Standard of Might
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
Head: Valkyn Skoria or Molag Kena (Divines or Infused)
Shoulders: Valkyn Scoria or Molag Kena (Divines or Infused)
Chest: Silks of The Sun (Divines or Infused)
Waist: Silks of The Sun (Divines)
Handss: Silks of the Sun (Divines)
Legs: Silks of The Sun (Divines or Infused)
Feet: Silks of the Sun (Divines)
Weapons: 2 Maelstrom Inferno Staves (Sharpened)
Dual-Wield: 2 Turung's Pact Swords (Sharpened or Nirnhoned) And Maelstrom Inferno Staff
General Info
My Rotation is pretty hard to master, this build isn't for everyone, Buff up igneous weapons, elemental drain,elemental blockade, eruption, flames of oblivion, rearming trap, burning embers, engulfing flames, molten whip, this rotation doesn't have to be exact that's just how I do it. And remember to animation cancel and keep your DOTS up, U also light attack weaves with a inferno staff to do a little more extra damage and get your ultimate faster, I'm not sure if it is better than Dual-Wield though.
Champion Point Tips
Blue
18% Tharmaturge
23% Elemental Blockade
10% Elfborn
Green
15% Magician
Rest in Arcanist
21% Hardy
21% Elemental Defender
Rest in Healing Received
Love the look of your build. What enchants did you put on your armour and weapons?