The Burning Cage
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
24-30k | 43k-ish | 10k-ish |
Skills
Bar 1
Weapon 1: One Handed And Shield
Dragonknight Skill
Burning Talons
Dragonknight Skill
Inhale
Mages Guild Skill
Inner Light
Mages Guild Skill
Volcanic Rune
Dragonknight Skill
Lava Whip
Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Restoration Staff
Dragonknight Skill
Cinder Storm
Restoration Staff Skill
Healing Ward
Dragonknight Skill
Volatile Armor
Dragonknight Skill
Engulfing Flames
Dragonknight Skill
Burning Embers
Dragonknight Skill
Standard of Might
Armor Types
Light Armor | Medium Armor | Heavy Armor |
2 | 0 | 5 |
Gear and Item Set Info
Burning spellweave 5x - both rings - neck - sword&sheild for a 5x - allows you to controll the proc and align with burst better - arcane jewlery - sharpend sword - reinforced/infused/impen all work for the sheild
Rattlecage 5x - chest and legs infused - belt, boots, and gloves impen or divines
Monster sets: Skoria x2 for dueling and Grothdarr x2 for openworld - head infused - shoulders impen or divines for both
maelstrom staff or masters if possible
********* So before you go and try this know 10 max mag = 1 spell damage - julianos gives 300 spell damage - rattlecage gives something like 348 but julianos gives you roughly a little less than 1k max mag and much more crit so technically julanos has higher damage and you can substitute that if you prefer or kags but the reason i run rattlecage is because im lazy and its makes getting completly buffed so much easier and gives it like a 90% uptime rather than waiting on potions and burning through them and it frees up an ability spot.
- wepon enchants: 1h/sheild increase wep damage/max mag on sheild ---- Maelstrom staff if possible - if not id go with fire damage or another wep/spell enchant
- armor enchants: Max mag on everything - maybe increased health if your getting melted but if thats the case your bad the skill cap is to high go play a stam NB or sorc or a magplar.
General Info
Playstyle: So this build was made to group up with 2-6 other mag dks on my friends list and bridge/resorce farm zergs but i end up mostly doing 1vX or 2vX type stuff with it. Its a burn build not a recovery dk type thing resorces are going to be dificult to manage but if you can get good its rediculously good. I dont suggest trying this as your first dk build.
Alt skills: engulfing flames is your open slot, i run engulfing flames for dueling and occasionally open world but here lately ive been leaning toward mutagen more but im thinking of trying proxy in place or working it in there some how. for dueling i also change inhale to focilize but this is an openworld dk build if you want a dueling build go elsewhere youll find a better one, im only posting this here incase someone trys to claim my build again and call me a fanboy after i 10-0 them and they re-roll dk. Just because you youtube it doesnt make it your build give credit where its due. ps im bringing back volcanic rune.
Food: witchmothers potent brew / melon baked parmeson pork / sweet sangine apples / frosty brains / orzorgas red frothgar ----- i keep all of them with me depending on what im doing - you figure out which you like
**** be a vampire
Champion Point Tips
Blue tree - elemental expert 100 - spell erosion 32 - elfborn 27 - thaurmaturge 27 - shattering blows 1
Green tree - i run 90 into warlord - how you do this tree is up to you but i highly recommend that because of heavy x5 bumps the cost up fairly high and decreses your recovery a good bit.
Red tree - quick recovery 100 - elemental defender 27 - hardy 27 - bastion 23 - resistant - 10