“The Cursed Knight” Health/Mag DK Vampire
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
64 | 0 | 0 |
Skills
Bar 1
Weapon 1: One Handed And Shield
One Hand And Shield Skill
Pierce Armor
One Hand And Shield Skill
Heroic Slash
Dragonknight Skill
Igneous Shield
One Hand And Shield Skill
Defensive Stance
Dragonknight Skill
Green Dragon Blood
Assault Skill
Aggressive Horn
Bar 2
Weapon 2: Restoration Staff
Dragonknight Skill
Unrelenting Grip
Dragonknight Skill
Burning Embers
Dragonknight Skill
Cinder Storm
Dragonknight Skill
Igneous Weapons
Dragonknight Skill
Choking Talons
Vampire Skill
Devouring Swarm
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 0 | 6 |
Gear and Item Set Info
Race:
Dunmer or High Elf; More magicka recovery and damage.
Argonian, Nord, or Imperial; More health and tankiness.
Food:
Orzorga's Red Frothgar
Swappable Skills for PVP:
(Front Bar) 2: Shield Charge; Morph of Choice 5: Invigorating Drain or Vigor morph if preferred.
(Back Bar) 1: Lava Whip 3: Magicka Detonation
Main Hand:
(1H) Bahraha's Curse; Defending; Weapon Damage Glyph
(Shield) Brands of Imperium; Prismatic Glyph
(PVP Optional Shield) Durok's Bane
Head & Shoulder:
(Dungeons & PVP) Grothdarr, Infernal Guardian, or Valkyn Skoria
(Trials) BloodSpawn; If Warhorn uptime is needed.
Belt:
Bahraha's Curse; Impen; Health Glyph
Remaining Armor:
Brands of Imperium; As much Impen as possible
(PVP Optional) Durok's Bane
Jewelry:
Bahraha's Curse; Magicka; Spell Harm Glyph
General Info
"The Cursed Knight"
Welcome to Fun as a DK Tank!
It's not Meta, but it works surprisingly well.
A little background:
Welcome all. I started my tank life as a Stam DK Tank... Moderate damage, but low crowd control and group utility without running out of recources. Also, low self healing ability. Yes, Vigor morphs can be useful as well, but I preferred the faster burst heal option of GDB. Then I switched up to a Health DK Tank setup and gear... Massive survivability, but little to no damage for Solo content, PVP, or any fun really.
Priorities:
1. Group Utility
2. Survivability
3. AOE and DOT Damage
I noticed the crowd control benefits and damage of Mag DK skills, also the damage in PVP ability, and decided to combine it with the best of what I liked about a health tank setup.
What you will have:
Great CC.
Steady DOT for Trash and Bosses
Steady self healing from Curse Proc and Burning Embers.
Oh Crap! healing from GDB.
Great Self Shields and Good Group Shields.
Approx. 2000+ spell damage when buffed.
17K+ Magicka; Depending on Race
Good Magicka Sustain
37K - 44K+ Health; Depending on Race and Food.
Stamina; Enough for blocking Heavy and Spell attacks as needed.
Champion Point Tips
Green:
Up to play style.
Focus on Warlord, Arcanist, Tenacity, and Shadow Ward
Blue:
Elf Born - 23
Blessed - 22
Elem Expert - 43
Physical Weapon Expert - 16
Master at Arm - 50
Thaumaturge - 56
Red:
Quick Recovery - 15
Ironclad - 23
Thick Skinned - 18
Spell Shield - 33
Heavy Armor Focus - 35
Hardy - 43
Elem Defender - 43
Edit: Fogot to include…
Bar 1: Primary Boss Bar / Defense Bar
Bar 2: Primary Trash Bar
First time releasing a build. I hope others find my research and experimentation pays off for them as well. Good Luck and Thanks!
So, you added a resto staff just for magicka return? Hm, that might actually work… I have almost the same trash bar on my DK tank and with 1h and shield on both bars get out of mana pretty fast.
Edits:
Yes, I’m running Bahahra’s Resto Staff on back bar for increased magicka return.
I’ve also recently discovered running full Impen, Black Rose set instead of Imperium results in
better magicka return, healing, and damage on both bars.
PVP Back Bar: (If you do that sort of thing :P)
1) Flame Lash 2)Burning Embers 3)Inevitable Detonation 4) Igneous Weapons 5) Invigorating Drain
6) Ferocious Leap