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Scales of the Knight (PvE)

Author: @Knightwing1048

Scales of the Knight (PvE)

Class: DRAGONKNIGHT

Race: Nord

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
36977 9582 19163

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Unrelenting Grip

Dragonknight Skill

Unrelenting Grip

Fiery Grip

 

Puncture

One Hand And Shield Skill

Puncture

 

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Inner Beast

Undaunted Skill

Inner Beast

Inner Fire

 

Immovable

Heavy Armor Skill

Immovable

 

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Hardened Armor

Dragonknight Skill

Hardened Armor

Spiked Armor

 

Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

Head/Shoulders = Blood Spawn w/ Health Enchantment

Chest/Boots/Gloves = Orgnum's Scales w/ Sturdy and Health Enchantment

Belt/Pants = Ebon w/ Sturdy and Health Enchantment

Jewelry = Ebon w/ Healthy and Health Enchantment

Sword/Shield = Orgnum's Scales w/ Defending/Sturdy and Crusher Enchantment/Health Enchantment

Sword/Shield = Orgnum's Scales w/Defending/Sturdy and Life Drain Enchantment/Health Enchantment

 

General Info

 

This is a pretty straight forward tank build built primarily for PvE. Make sure you are packing potions especially Magicka and Stamina potion. I like to run blue Orzoga's Triple Trifle Pocket for the Health and the Stamina Regen. The food you can mess around with until you can find something that suits your needs. 

The first skill bar is your damage/taunt bar. This is where I normally stay, popping the igneous weapons whenever needed. The heroic slash is really nice because it will help add to your Ultimate gain that you get from the Blood Spawn. You should be popping the Aggressive Horn every time it is ready which will be a lot.

The second bar is your buff bar as well as your ranged taunt bar. If you need some damage shields this is where you switch to, buff up, and switch back to the first bar. Use the Magma Shell when you need that extra beefiness. You can also switch out Immovable for Green Dragon Blood for extra heals if need be. 

 

Champion Point Tips

 

I apologize for the vagueness of the amount of Champion Points to add into which skills but this is something you can tweak here and there as needed. 

 

Split your champion points between Hardy (45%) and Elemental Defender (45%), throwing some into Quick Recovery (10%). 

I would focus on Warlord and Mooncalf (mostly Mooncalf) but throw a some in Tenacity for emergency Stamina Regen.

I would say 75% in Melee Weapon and 25% in Thaumaturge to help out with the dps of your Burning Talons. 

 

 

 

Build Rating

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One Comment

  • Garra Del Diablo
    Jun 17, 2017

    What about your attributes, 64 health i suppose?

    And what the race? Is it needed to go with a nord, i’d rather go for a dunmer. I’m not a min-max player, but is the gap between the two too wide?

    Reply

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