2H/Bow DPS Stamina Sorcerer
Class: SORCERER
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
16000 - 20000 | 7000 - 10000 | 25000 - Max |
Skills
Bar 1
Weapon 1: Two Handed
Two Handed Skill
Wrecking Blow
Two Handed Skill
Brawler
Two Handed Skill
Reverse Slice
Fighters Guild Skill
Camouflaged Hunter
Two Handed Skill
Rally
Sorcerer Skill
Absorption Field
Bar 2
Weapon 2: Bow
Bow Skill
Poison Injection
Bow Skill
Arrow Barrage
Bow Skill
Acid Spray
Sorcerer Skill
Dark Deal
Sorcerer Skill
Critical Surge
Sorcerer Skill
Power Overload
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 5 | 2 |
Gear and Item Set Info
Feet, Legs, Necklace - Dreugh King Slayer set. This is heavy armor and the two and three piece bonuses both provide weapon power. The heavy armor greatly helps in adding survivability with the first 3 passives in the Heavy Armor skill lined used. Divines should be used as armor trait.
Bow, 2h Sword or Maul, 2 rings - Agility set. Weapons should be Precise or Sharpened trait, rings should be healthy. Having the rings Healthy instead of Robust tremendously cuts down on the cost of them as well as gives you the survivability needed not to get 1 shot by dungeon bosses.
Hands, Shoulders, Head, Chest, Waist - Hundings Rage medium Divines set.All armor should have Max Stamina enchantments, and I prefer my weapons to have either Irresistible Damage enchantment or Magicka damage with Stamina returned.
***Of course mix and match armor as needed, but the exact number of set pieces is what you are going for.***
General Info
Always use Max Health and Max Stamina food while in dungeon. To make this more viable in PvP, take out Brawler and add in Critical Charge. Dark Exchange can also be replaced with Hurricane if preferred, with Hurricane doing more damage but Dark Exchange allowing for more sustain for longer fights in vDungeons/Trials.
Champion Point Tips
Thief - Tower - Warlord Lover - Tenacity / Mooncalf
Warrior - Lady - Hardy / Elemental Defender
Mage - Ritual - Mighty / Precise Strikes
The amount of champion points you allocate to each one will need to be ultimately determined by you and your exact play style. I would suggest putting 3x as many points in Mighty over Precise as your critical hits scale off your base damage anyways. Otherwise, play around and see what works best for you.
Also – all attribute points should be allocated to Stamina and nothing else, especially once you get set pieces.