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Class: DRAGONKNIGHT
Race: Khajiit
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
22000 | 10000 | 34000 |
Skills
Bar 1
Weapon 1: Two Handed

Two Handed Skill
Executioner

Dragonknight Skill
Green Dragon Blood

Two Handed Skill
Dizzying Swing

Two Handed Skill
Rally

Two Handed Skill
Critical Rush

Two Handed Skill
Onslaught
Bar 2
Weapon 2: One Handed And Shield

One Hand And Shield Skill
Heroic Slash

One Hand And Shield Skill
Invasion

Dragonknight Skill
Venomous Claw

Assault Skill
Resolving Vigor

Dragonknight Skill
Volatile Armor

Dragonknight Skill
Take Flight
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 5 | 2 |
Gear and Item Set Info
2 blood spawn heavy
5 witchman, 1H/shield bar
5 sheer venom, 2H bar
big pieces infused, small pieces impen
General Info
Thief mundus
max health/ max stam food
Champion Point Tips
Non cp build
just got back into the game. i had a bad DK build as I played for the story but im now playing again. how many attributes do i need to put in each i rest my guy
The suggested attributes are at the top.
I was told that this build is not good for dungeons – basically was told that 2H makes no sense for DK tank. Am I wrong to think that they are mistaken. It seems to be a good tank, I just would need to make sure to have a taunt for if I’m gonna run dungeons, right?
Tanks in general should use one hand and shield. Shield will always absorb more damage. Plus the skill line offers some more utility for the role of tanking.