Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
|18,000-20,000 (Desirable at VR16)||25,000-30,000 (Desirable at VR16)||8,000-10,000 (Desirable at VR16)|
Weapon 1: Destruction Staff
Dragonknight SkillDragon Fire Scale
Dragonknight SkillCoagulating Blood
Dragonknight SkillVolatile Armor
Destruction Staff SkillForce Pulse
Destruction Staff SkillElemental Susceptibility
Vampire SkillDevouring Swarm
Weapon 2: Dual Wield
Dragonknight SkillBurning Embers
Mages Guild SkillInner Light
Assault SkillProximity Detonation
Dragonknight SkillUnrelenting Grip
Dragonknight SkillMolten Whip
Mages Guild SkillShooting Star
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Set Apparel: Overwhelming Surge: Overwhelming Jerkin, Overwhelming Sash, Overwhelming Gloves, & Overwhelming Breeches Adroitness: Necklace of Adroitness, & Shoes of Adroitness Willpower: Two Rings of Willpower, & Inferno Staff of Willpower Valkyn Skoria: Valkyn Skoria Helm (Heavy),Valkyn Skoria Arm Cop (Medium) Torug's Pact Gift: 2 Swords (One-Handed)
General Info: Form: Vampire Magicka Enchant: Helmet (Heavy), Jerkin (Light), Pants (Light), Arm Cops (Medium), Gloves (Light), Sash (Light), & Shoes (Light) Increase Magical Enchant: Necklace, Ring & Band Absorb Magicka Enchant: Swords (One-Handed) Mundus Stone: The Atronach
How many attribute points into each skill?
I would recommend any when allocating attribute points to invest none into Stamina. This is because none of the damage scaling based abilities used in the build do not require Stamina to scale damage. With Health points you have the option of allocating 0-20 skill points into Health, this is depending upon the level of which how much survivability you like to have in your build. When doing this, you can also apply Health enchants to the head, chest, and legs for a more survivable build. More Health equates to more capability to play aggressively and in the open. I would not recommend going below 44 attribute points (With Veteran Rank 16) into Magicka. This is needed to maintain the integrity of the Magicka damage based build. I would personally recommend investing all 64 attribute points into Magicka in order to acquire the maximum damage output. This allows you to reach the main goal of the build.
How does this build work in pvp? Meaning when you engage how would you start?
You would start by using your armor ability, then cast Magicka Detonation, Extended Chains to close the gap, the use Elemental Susceptibility, Force Pulse for range or Burning Embers for close range. Remember to keep up on Magicka Detonation, and Shooting Star as well.