DK 1HS Group PvE / 2H Solo PvE Revision IV (Morrowind)
Class: DRAGONKNIGHT
Race: Orc
Main Role: Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 0 | 64 |
Skills
Bar 1
Weapon 1: One Handed And Shield
One Hand And Shield Skill
Absorb Magic
One Hand And Shield Skill
Absorb Magic
One Hand And Shield Skill
Absorb Magic
One Hand And Shield Skill
Absorb Magic
One Hand And Shield Skill
Absorb Magic
Sorcerer Skill
Absorption Field
Bar 2
Weapon 2: One Handed And Shield
One Hand And Shield Skill
Absorb Magic
One Hand And Shield Skill
Absorb Magic
One Hand And Shield Skill
Absorb Magic
One Hand And Shield Skill
Absorb Magic
One Hand And Shield Skill
Absorb Magic
Sorcerer Skill
Absorption Field
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 0 | 7 |
Gear and Item Set Info
General Tanking in Group PvE :
Monster Sets - Bloodspawn for trash fights, Lord Warden for boss fights
Armor Sets - Tava's Favor, Seducer, Akaviri Dragonguard, Ebon Armory (replace dragonguard with ebon in trials)
Traits / Glyphs :
Head - Health - Infused
Shoulder - Health - Divines/Sturdy
Body - Health - Infused
Hands- Health - Divines/Sturdy
Waist - Health - Divines/Sturdy
Legs - Health - Infused
Feet - Health - Divines/Sturdy
Necklace - Shield Play - Healthy
Ring - Shield Play - Healthy
Ring - Shield Play - Healthy
Main Hand 1 - Crusher - Defending
Shield 1 - Health - Reinforced
Main Hand 2 - Crusher - Defending
Shield 2 - Health - Reinforced
General Damage Dealing in Solo PvE :
Setup 1 (recommended) : 5+3+2+1 = Seventh Legion Brute/Hundings Rage + Agility Set + BloodSpawn/Infernal Guardian + Arena/Crafted Weapon
Setup 2 : 5+5+1 = Seventh Legion Brute/Hundings Rage + Sword-Singer/Strength Of The Automaton/Leviathan + Arena/Crafted Weapon
Traits / Glyphs :
Head - Health/Stamina - Divines
Shoulder - Health/Stamina - Divines
Body - Health/Stamina - Divines
Hands - Health/Stamina - Divines
Waist - Health/Stamina - Divines
Legs - Health/Stamina - Divines
Feet - Health/Stamina - Divines
Necklace - Weapon Damage - Robust/Arcane
Ring - Weapon Damage - Robust/Arcane
Ring - Weapon Damage - Robust/Arcane
Main Hand 1 - Weapon Damage - Sharpened
Main Hand 2 - Poison - Sharpened
General Info
Recommended Races : Imperial, Nord, Orc, Redguard, Argonian
Build Idea :
Our role will be Tank in Group PvE with 1HS and Sustained DD in Solo PvE with 2H.
General Tanking in Group PvE : (Use AlphaGear addon to switch your gear+skill presets)
Against bosses without adds :
Explanation :
Single Target Bar
1) Pierce Armor - Taunt + Resistance Debuff. Keep it up on bosses all the times.
2) Heroic Slash - Damage Debuff + Ultimate Generation. Keep it up on bosses all the times.
3) Igneous Shield - Spam this shield every 6 seconds in fight.
4) Green Dragon Blood - Burst heal (which can crit now) + 20% stamina recovery + 20% health recovery + 8% healing taken.
5) Absorb Spell - For in-slot bonus and occasional spell absorbs.
R) Aggresive Warhorn - Use this whenever its off cooldown while killing bosses. However if you have someone with this same skill then co-ordinate with them instead.
Multi Target Bar
1) Ring of Preservation - 10% Stamina Recovery + 8% damage reduction + 20% roll dodge cost reduction.
2) Invirogating Drain - Generates 5 ultimate per second. Whenever boss is not hitting you or isnt hitting you hard enough then SPAM this every 3 seconds.
3) Shuffle - 20% evade chance + ult regain via our armor procs. Use it before every fight. Keep this up everytime.
4) Volatile Armor - Gives 10% damage reduction + 12% healing recieved + resistances. Keep this up everytime. The AOE damage also helps while killing trash mobs.
5) Inner Fire - Ranged taunt. Use this for ranged boss fights.
R) Magma Shell - Our oh fk button.
Against bosses with adds OR against normal mobs :
Explanation :
Choking Talons - Lock adds in place, reduce their damage by 15%. Spam this every 4-5 seconds when adds spawn.
Anti-Cavalry Caltrops - 30% aoe slow. Useful for pulling mobs.
Unrelenting Grip - Pulls distant targets near you, refunds the magicka cost if pull fails. Useful to gather mobs in one place.
Alternative Skills & Skills Of Interest :
Igneous Weapons - Gives 20% weapon damage and spell damage boost. Considering not many classes have easy access to major brutality buff and you will be using this while leveling before you have access to Rally from 2H line.
Cinder Storm - Huge azz aoe slow. However, the radius is very low.
Energy Orb - Useful in arena and trials on trash fights.
Retreating Maneuver - You may use this skill while on mount/running from one area to another.
Reviving Barrier - For inslot bonus of 10% magicka recovery.
Mystic / Stalwart Guard - For offtanking in trials.
Resolving Vigor - Best heal for PvP (due to several nerfs in morrowind, this skill now drains our stamina and doesnt heal enough to warrant a spot on our skill bar in PvE).
There are other max health scaling skills which are only useful in full health builds so do not go for them if you are going for stamina build.
Mundus Stone
Atronach
Consumable
Max Stamina + Max Magicka CP 150-160 food.
General Damage Dealing in Solo PvE
Explanation :
Single Target Bar
1) Wrecking Blow - High damaging skill. We will be using this most of the times against single targets followed by fully charged heavy attack.
2) Executioner - High damaging skill. We will be spamming this as soon as target goes down below 50% HP.
3) Igneous Shield - 25% healing done + shield. Basically increases Rally's HOT.
4) Rally - 20% weapon damage buff + HOT + instant heal. Use Igneous Weapons till you get this.
5) Molten Armaments - 40% heavy attack damage increase, 20% spell damage increase. Respec your Igneous Weapons once you unlock Momentum.
R) Standard Of Might - Long DOT + 20% damage increase + 20% incoming damage decrease + heal.
Multi Target Bar
1) Noxious Breath - AOE Damage + DOT + Slow Debuff + Armor Debuf. Our opening skill. Consider using Axe for additional DOT damage.
2) Brawler - AOE Damage + DOT + Shield.
3) Draw Essense (FLEX SPOT) - AOE Damage + Heal + Magicka Recovery. Despite being elemental damage skill, this will save your life every time. You can use Reverse Slice before you unlock this.
4) Volatile Armor - AOE Damage + DOT + 10% damage reduction + 12% healing recieved + resistances.
5) Flames Of Oblivion - 10% spell and weapon crit chance which will benefit both physical and elemental damage.
R) Shooting Star - AOE damage ultimate which restores ultimate based on number of enemies hit.
Alternative Skills & Skills Of Interest :
Venomous Claw - Does damage and applies 30% slow. Useful in early levels, burning phase of bosses and in PvP..
Critical Rush/Stampade - Useful with crit builds and in PVP.
Reverse Slice - Use this before you unlock Draw Essense.
Dawnbreaker Of Smiting - AOE Damage + DOT + CC + heal + inslot damage increase. Useful mostly in PvP. I havent used this much in PvE so i have replaced this with Shooting Star.
Mundus Stone
Thief
Passives
All 3 class passives, All 2H passives, All 1HS passives, All race passives, All heavy armor passives, All Undaunted Passives. Dexterity, Wind Walker, Agility if you are going to use Medium Armor for solo play, Intimidating Presence, Persuasive Will for hastened questing while leveling. Vampire passives Supernatural Recovery, Undeath.
Champion Point Tips
The Steed : Ironclad 56
The Lady : Hardy 32, Elemental Defender 32, Thick Skinned 56
The Lord : Quick Recovery 34
The Lover : Tenacity 56, Arcanist 56
The Shadow : Shadow Ward 75, Tumbling 34
The Apprentice : Blessed 32
The Atronach : Master-at-Arms 56, Physical Weapon Expert 56
The Ritual : Mighty 32, Piercing 34
Efficient Purge skill is now required for new trial.
Also… forgot to replace Volatile Armor with Hardened Armor as we are no longer using Volatile Armor to pull enemies and nightblade cloak no longer breaks on its damage in PvP so we are no longer using Volatile morph.
Edit : It still works on nightblades so i am keeping Volatile for now.