DK PVP Monster
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
10% | 90% | - |
Skills
Bar 1
Weapon 1: One Handed And Shield
One Hand And Shield Skill
Invasion
Dragonknight Skill
Burning Embers
Dragonknight Skill
Flame Lash
Dragonknight Skill
Burning Talons
Dragonknight Skill
Reflective Plate
Dragonknight Skill
Standard of Might
Bar 2
Weapon 2: Restoration Staff
Restoration Staff Skill
Mutagen
Dragonknight Skill
Draw Essence
Dragonknight Skill
Green Dragon Blood
Dragonknight Skill
Igneous Shield
Dragonknight Skill
Reflective Plate
Dragonknight Skill
Take Flight
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 0 | 6 |
Gear and Item Set Info
Heavy armor for the tankyness, one light armor for magicka regent passives, also you look cool
General Info
You should be the fearless dragon knight who charges into battle, stick with your first bar and destroy your opponents, and then you are in trouble, switch to your other skill bar and become unstoppable. Mutagen is good to have on before you start the battle for the 20s heal.
Nice, I run a very very similar build on my Dunmer DK. Though I run Destruction Staff on my first bar… Your first bar almost mirrors mine other then the Invasion skill, I use Extended Chains. Never thought about using a Resto Staff on the back bar though, might have to try that.
I just started playing ESO, I wanted to be a tanky fighter like this build suggests and its even sustainable with the healing.
I even started as a Nord cuz I liked their aesthetic and the 6% dmg mitigation I thought would be strong.
But then I see everyone saying go Dunmer for the fire damage.
So I was looking at rerolling and looked over all the racial passives.
Then I noticed there is also Breton, whom has a -3% cost to all spells and 10% Max Magicka. And 3000 Spell Resist which could be good for tanking.
The build you showed here uses a lot of Magicka. I have never played this game so I wouldn’t know, but how sustainable is your build, being able to keep using spells constantly?
Do you think trading damage mitigation for spell efficiency would be better? Or hard to tell?
Basicaly it’s what is more effective, the damage mitigation, or the heals you get to use.
Adding to what I wrote previously.
I could see damage mitigation would be more effective the more enemies there are.
the effectiveness of the Nord passives are at work constantly.
And you could argue that because you take less damage, you need to use spells less often.
But again as I said earlier, I ain’t played this game. Maybe you rely heavily on certain spells to stay alive like Dragon Blood.
So which has more weight, some defensive/healing spells or the norm Health, regen, and damage mitigation passives.
What armor do you run on this build?