DK tankyDPS In Progress
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: One Handed And Shield
One Hand And Shield SkillPierce Armor
Dragonknight SkillVenomous Claw
Dragonknight SkillVolatile Armor
One Hand And Shield SkillInvasion
One Hand And Shield SkillAbsorb Magic
Dragonknight SkillFerocious Leap
Weapon 2: Two Handed
Dragonknight SkillChoking Talons
Dragonknight SkillNoxious Breath
Dragonknight SkillCoagulating Blood
Two Handed SkillRally
Werewolf SkillWerewolf Transformation
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
I want to play WW as much as possible (pvp & dungeons pve) as it compliments the tankiness towards good dmg. A WW with 18% dodge chance when blocking and 10K dmg shield every 15s at v14 is not a joke, therefore I expect to use a combination of Hist Bark and Whitestrake’s Retribution or Orgnum’s Scales with 5 piece Heavy and 2 piece (belt/gloves) Medium or Light depending on what passives are best suited (Evocation or Wind Walker) to balance cost.
Glyphs should work on reaching the HP or STA desired numbers but ultimately they can be changed at whim depending on what content you prefer and how you place your attributes.
You can do decent dmg with pierce spam, 2 DK Stam morphs and 2H execute and have great dmg mitigation (perfect for leveling and most pve content) but ultimately you want to shine as a sturdy WW which can wreck havock in small group fights and have fun doing so in pvp or pve.
Initially bars are focused on pve for obvious reasons but the skills there can be used in pvp if so desired with small changes. As alternative skills, or sideboard skills if you like there are:
Vigor (pvp alt to Absorb Magic or harder pve content), Dragon Fire Scale (pvp), Heroic Slash (ult gen), Immovable Brute (pvp alt to Volatile Armor), Caltrops (aggro and pvp defense), Igneous Shield (Stamina gen from passive and combo with self heals), Wrecking Blow (leveling play dps), Shuffle (pvp and alt to Hist Bark set bonus).
I plan to use the Leap Ulti as resource generation (Battle Roar passive) and dmg mitigation when tanking mobs that is why I didn’t opt for Magma Shell, but this might change with testing.
Champion Point Tips
I don’t have enough points to impact this build in a significant manner but it will probably compliment cost reduction and physical dmg.