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DK_Tank DoT Hybrid

Author: TGunz/Laxeras

Class: DRAGONKNIGHT

Race: Altmer (High Elf)

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
50 0 14

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Inner Beast

Undaunted Skill

Inner Beast

Inner Fire

 

Spiked Bone Shield

Undaunted Skill

Spiked Bone Shield

Bone Shield

 

Hardened Armor

Dragonknight Skill

Hardened Armor

Spiked Armor

 

Coagulating Blood

Dragonknight Skill

Coagulating Blood

Dragon Blood

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Bow

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Degeneration

Mages Guild Skill

Degeneration

Entropy

 

Consuming Trap

Soul Magic Skill

Consuming Trap

Soul Trap

 

Acid Spray

Bow Skill

Acid Spray

Arrow Spray

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Toxic Barrage

Bow Skill

Toxic Barrage

Rapid Fire

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

The point of this build is to be untouchable but also able to solo world bosses, trials, etc.

Monster Set: Stormfirst (Head + Shoulders)
*One Medium (Divines)
*One Light (Divines)
-Stormfist is important because it is proc'd even on DoT, activates Runecarver, and does massive burst damage

Armor Set: Ironblood
*Divines/Reinforced
-Ironblood singlehandedly makes you untouchable because it's heavy armor and gives max health (so you're wicked tanky) but also gives you 25% damage reduction; nuts.

Weapon + Accessories: Runecarver
One Hand/Shield (because you're a tank)
Bow (because there are times when you need range damage but it also is key with your DoT)

Poison: Brutality Draining
-The Point of this is that you want to allow your team to do as much damage as possible as you're tanking. Put this on your one-handed weapon so you don't blow it when you're clearing

Potion: Essence of Health+
-Columbine + Mountain Flower
*This gives you exactly what you need.

Food: Jugged Rabbit in Preserves
-Small Game/Carrots/Bananas/Frost Mirriam
*Gives you everything you need

 

General Info

 

During non-boss scenarios, use bow and help your team wave clear. I have the abilities prioritized in how you should use them (just go 1-5) but prioritize Consuming Trap when clearing because it'll restore your resources and give you a free Soul charge.

During boss scenarios, start with 1/1, taunt with Pierce Armor, taunt a range with Inner Beast, then Spiked and Hardened. Then:
1) Sit there bracing and charge attacking (to restore Stamina) and dragging AOE damage from your team to just you (thinking Vaults of Madness)
2) Switch to your DoT (Bow) and go down the line (1-5) and ult.

If you ever go with #2, immediately switch back to 1/1 after you've blown through your entire 1-5 + Ult because you should be able to taunt again and just brace.

 

Champion Point Tips

 

Green (whatever you want but always have Treasure Hunter maxed)
Blue (Whatever as long as you have Thaumaturge maxed)
Red (Just be tanky, really just max top left and you'll be fine)

 

 

 

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