Dragonknight Bubblemaster v1 (Starter / Fun Build)

Author: @Admiral_Schneider

Dragonknight Bubblemaster v1 (Starter / Fun Build)


Race: Imperial

Main Role: Tank

Health, Magicka, Stamina

49,388 16,310 15,571




Bar 1

Weapon 1: One Handed And Shield

Immovable Brute

Heavy Armor Skill

Immovable Brute



Choking Talons

Dragonknight Skill

Choking Talons

Dark Talons


Pierce Armor

One Hand And Shield Skill

Pierce Armor



Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons


Structured Entropy

Mages Guild Skill

Structured Entropy



Ferocious Leap

Dragonknight Skill

Ferocious Leap

Dragon Leap


Bar 2

Weapon 2: Restoration Staff

Immovable Brute

Heavy Armor Skill

Immovable Brute



Coagulating Blood

Dragonknight Skill

Coagulating Blood

Dragon Blood


Inner Rage

Undaunted Skill

Inner Rage

Inner Fire


Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield


Structured Entropy

Mages Guild Skill

Structured Entropy



Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor


Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5


Gear and Item Set Info


Bodypart Type Set Trait Enchantment
Weapon 1 1h / Shield Vampire Cloak Defending / Divines Maximum Health
Weapon 2 Restoration Staff Vampire Cloak Charged Life Drain
Head Heavy Pirate Skeleton Set Infused Maximum Health
Shoulder Light Pirate Skeleton Set Divines Maximum Health
Chest Heavy Armor Master Infused Maximum Health
Hand Heavy Armor Master Divines Maximum Health
Waist Medium Armor Master Divines Maximum Health
Legs Heavy Armor Master Infused Maximum Health
Feet Heavy Armor Master Divines Maximum Health
Ring 1 - Vampire Cloak Healthy Health Recovery
Ring 2 - Vampire Cloak Healthy Health Recovery
Neck - Vampire Cloak Healthy Health Recovery


Why Armor Master?

Armor Maser is a pretty strong armor set but it can't be used in many Situations. You get a huge amount of extra Health and the armor to defend the Health you just got. BUT you have to use an armor skill on each Skill Bar. DK got his own strong armor buff so you need to trade this pro of the Dragonknight to use Armor Master. But I wanted to try it... for Healths sake!

Why Pirate Skeleton?

The Pirate Skeleton is in my Opinion a really underrated set. It won't give you ressources but it will help you to defend your huge amount of Health you get from Armot Master. You will about 60% of the time a skeleton. So it's wortth. You have a huge amount of Health which compensates the bad side effect of the set.

Why Vampire's Cloak?

Vampire's Cloak gives you Health and extra damage reduction. Everything you want for this build.

What do you get in all from these sets?

You will have 50k health and about 35k physical and magical defense. The cap is at 33k so you have about 34k effective armor. On the Second bar you will have about 30k physical and magical defense.

You can jump in everything with ease and don't need to be afraid switching to your Restauration Staff because of your pure tankyness. 

Attribute Points

50x Health

14x Magicka




General Info


After some feedback:

After I got some feedback I changed my mind in a few points. The set is not viable for vTrail dungeons because you won't have the possibility tho restore magicka with heavy attacks. At this point you won't be able to do your job with this build.

However this build works with all casual dungeons. even testet in Veteran Dragon Star Arena and Veteran Ruins of Mazzatun it'l work there and you will have an easy life supporting your healers and damage dealers even if you are new to taking.

That's why I marked the build as a starter and fun build.

Play Style

You Tank everything and support your group with Igneous Weapon and Igneous Shield. Your ultis play ony a secondary role. You keep Magma Shell till a point where you know that point is dangerous for your group. Ferocious Leap is for the Moment you are about to die.

Sometimes I get bored and walk into dot areas to trigger Pirate Seleton Set.

Combat Strategy

Dependent on which Boss you play against you use melee stance (1h & shield) or ranged stance (restoration staff). Be sure to hold Immovable Brute up, its 10k physical and magical defense.

Melee stance is used in mob groups with many melee mobs. You use the Talons to keep them away from your ranged allies and spot the afterwards to bind them onto you and to pull them to the ranged mobs. 

You use this stance only in boss fights where you need to block pretty much. You do heavy attacks to restore your stamina.

Ranged stanceis used in mob groups with many rangeds. You use Igneous Shield to protect your allies and Inner Rage to spot the and bind them to you. You can use your surroundings, like walls or pillars, to let them seek you and pull them onto one spot.

You can use this stance in almost every boss figth. You protect yourself with igneous shield and block the damage. You watch for your teammates so they get Igneuous Shield too. In some situations you must advise them to come nearer to you.

Some will say now: "Where is your ressource management?"

My ressources are heavy attacks. By using Tenacity (13,5%) from Champion points, Rapid Mending (50%) from Heavy Armor you can regain enough stamina to sustain a fight. Since you are wearing a Restoration Staff you will gain Cycle of Life (30% extra on Magicka). For that I skilled Staff Expert as well and thats why i dead about 200-300k Damage in longer boss fights.

Potion use

I usually don't have a need to use potions. But when I do its just Stamina or Magicka. The standard potions are cheap or they are free and way enough.

Feel free to give me some advice here i am no alcemist and don't know what is possible. I never needed to.

Feed requirements

Usually I take Food to increase Max Health, Max Magicka and Max Stamina.


+ High self sustain / survivability

+ Great group survivability

+ Strong versus one or less targets

+ Strong versus high single target and group damage


- many mobs (try to compensate through Igneous Shield)

- Stamina stealing / Stamina intense fights

- no damage

Possible Skill alternatives

These I've used so far. If i need more I will add them.

Action Bar 1

Slot 2 Choking Talons:

- Unrelenting Grip: When you need to pull mobs / adds to you.

- Shield Charge: When you need to follow mobs / bosses.

Slot 4 Igneous Weapons: 

- Spiked Bone Shield: When you already have another DK which got Igneous Weapons

Slot 5 Structured Entophy:

- Unrelenting Grip: When you need to pull mobs / adds to you.

- Shield Charge: When you need to follow mobs / bosses.

Action Bar 2

Slot 5 Structured Entophy:

- Healing Springs: If you expect high damage incoming you can support your healer.

- Mutagen / Rapid Regeneration: Same like Healing Springs but for non-stationary fights.

You migh could change Magma Shell for Aggressive Warhorn.


Champion Point Tips


The moment I made this build I was Champion 470

Warrior - The Steed 0

Warrior - The Lady 34 (I will continue to skill both.)

Hardy 17

Elemental Defender 17

Warrior - The Lord 123

Bastion 23

Quick Recovery 100

Thief - The Tower 7 (I will continue to skill both)

Warlord 3

Magician 4

Thief - The Lover 75

Tenacity 75

Thief - The Shadow 75 (I picked this for Treasure Hunter... Worth it!)

Shadow Ward 75

(You could take or split on Tumbling)

Mage - The Apprentice 75

Blessed 75

Mage - The Atronach 78

Staff Expert 75

Melee Weapon Expert 6

Mage - The Ritual 0






Build Rating

Rating: 4.0/5. From 2 votes.
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  • TGAxShiFT
    Dec 2, 2016

    For your Attribute points you put all 64 in Health?

    • Admiral Schneider
      Dec 2, 2016

      Yes, this is a health bubble tank. Of course this makes no snese for vTrails.

  • Dylan Rummel
    Dec 3, 2016

    This is supposed to be a beginners build and you’re using a 9 trait armor set. I cannot find a single build that doesn’t use some fucking veteran dungeon drop set or 9 trait crafted set. What did you do before you had 9 traits? That’s gonna take me months!


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