Dream Sage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
medium | high | low |
Skills
Bar 1
Weapon 1: Destruction Staff
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Nightblade Skill
Reaper's Mark
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Nightblade Skill
Mass Hysteria
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Nightblade Skill
Dark Shades
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Destruction Staff Skill
Force Pulse
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Medium Armor Skill
Shuffle
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Nightblade Skill
Soul Tether
Bar 2
Weapon 2: Restoration Staff
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Restoration Staff Skill
Siphon Spirit
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Nightblade Skill
Killer's Blade
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Nightblade Skill
Funnel Health
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Nightblade Skill
Refreshing Path
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Restoration Staff Skill
Healing Springs
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Nightblade Skill
Bolstering Darkness
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
I use the Warlock's set for light armor, and have the Atronach stone, as magicka recovery is vital for this build. In addition, I use a single piece of medium armor for Shuffle, to remove snares, and one piece of heavy armor (the chest) to add a second to resistances that are given to you when using shadow abilities
General Info
This isn't a true healer- that is, he won't get your party out of immediate danger. However, with Mass Hysteria to force enemies to flee and soul siphon, siphon spirit, and funnel health, there should be enough Healing over time to keep your allies from hurting much. Healing Springs stacks with itself even if overlapping, so if you need large heals, spamming that ability will quickly heal yourself and allies. As a rule of thumb I keep enemies as far away from me as possible. Only if they're low on health and I can stab 'em with killers blade to I let them get too close. Refreshing shadows and Mass hysteria is useful for getting away from enemies, and Dark Shades gives extra damage and a nice debuff.
Champion Point Tips
Get magicka recovery primarily, and added damage when using staves
Very interesting I may have to try this one myself.