Flame Knight
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 64 | 0 |
Skills
Bar 1
Weapon 1: Destruction Staff
Destruction Staff Skill
Force Pulse
Destruction Staff Skill
Elemental Ring
Dragonknight Skill
Flames of Oblivion
Light Armor Skill
Dampen Magic
Dragonknight Skill
Coagulating Blood
Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Destruction Staff
Dragonknight Skill
Engulfing Flames
Destruction Staff Skill
Unstable Wall of Elements
Destruction Staff Skill
Elemental Susceptibility
Dragonknight Skill
Igneous Weapons
Assault Skill
Retreating Maneuver
Mages Guild Skill
Shooting Star
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
Silk of the Sun Set (5 piece light), Rattle Cage Set(weapons, jewelry and 1 piece heavy), and 1 piece Molag Kena (Medium).
These sets help Max out your base Magic Damage. Light Armor passives helps increases Spell Penetration(Aim for 18,500) and Spell Critical(50-60% is the goal)
For pvp, switch out Rattle Cage for Vicious Death(Inpinatrabel on all armor).
Armor:
Traits: Divines
Armor Enchantment: Max Magic http://elderscrollsonline.wiki.fextralife.com/Glyph+of+Magicka
Jewelry Enchantment: Magic damage http://elderscrollsonline.wiki.fextralife.com/Glyph+of+Increase+Magical+Harm
Weapons:
Traits: Sharpened on both (Spell Penetration)
Enchantment: Absorb Makica (Magic retern) http://elderscrollsonline.wiki.fextralife.com/Glyph+of+Absorb+Magicka
General Info
To get the most out of flame damage, you want to focus of single target and instent damage. NOT DoT!!!
Munus Stone: The Apprentice or Thief
Passive Skills:
All Class Passives
Destrution Staff: All
Light Armor: All
Medium and Heavy: none that require 5 piece.
Fighters Guild: Banish the Wicked
Mages Guild: All except Mage Adept
Undaunted: All
Dark Elf Skills: All
Champion Point Tips
These stats are to help low level champs. If you place to many points in one section, you are just waisting points. This gives you the most out of your champ points. Raise as needed after.
Mage
The Apprentice: Spell Erosion=48, Elemental Expert=22, Elfborn=37
The Atronach: Master-at-Arms-=37, Staff Expert=22-46
Worrior
The Steed: Ironclad=37, Spell Shield=22
The Lady: Thick Skinned=37, Light Armor Focus=22, Hardy=22, Elemental Defender=22
The Lord: Bastion=37, Expert Defender=21
Thief
The Tower: Warlord=37, Sprinting=33
The Lover: Tenacity=22, Arcanist=22, Healthy=22 (+9 for Master Gatherer)
The Shadow: Tumbling=37, Shadow Ward=37, (+1 for Treasure Hunter)
I’m loving this build.
any info on basic skill points? health mag stam, also what passives do you have points into? as well as enchantments for weapons if you could
I updated it.