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Noob DPS

Author: DragonMasterBrady

Class: DRAGONKNIGHT

Race: Bosmer (Wood Elf)Bosmer (Wood Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
16651 18866 16873

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Steel Tornado

Dual Wield Skill

Steel Tornado

Whirlwind

 

Deadly Cloak

Dual Wield Skill

Deadly Cloak

Blade Cloak

 

Inhale

Dragonknight Skill

Inhale

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Choking Talons

Dragonknight Skill

Choking Talons

Dark Talons

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Two Handed

Inhale

Dragonknight Skill

Inhale

 

Choking Talons

Dragonknight Skill

Choking Talons

Dark Talons

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Uppercut

Two Handed Skill

Uppercut

 

Reverse Slash

Two Handed Skill

Reverse Slash

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 5 1

 

Gear and Item Set Info

 

In terms of gear and set info: 5 Pieces of Hundings Rage: Head, shoulders, chest, Arms, and belt 2 Pieces of Night Mother's Gaze: Pants and feet All armor is infused with divines and impenetrable traits. Weapons are all Night Mother's Gaze; the 2h is a greatsword and the dual wield weapons are daggers. For the daggers, one is sharpened, one is precise. The greatsword has the precise trait. My jewelry isn't anything special yet; I just use anything that either increases stam or magicka recovery or decreases the cost of stamina or magicka skills Hunding's Rage gives weapon crit boost, weapon damage boost, and stamina boosts Night Mother's Gaze gives weapon damage plus weapons critical My Mundus Stone is The Mage, which increases magicka. This is more/less just remnant from my tank, but it works here as well, since DK skills use magicka.

 

General Info

 

I really need to make a separate character for DK DPS, just because a lot of my champion points on this character are spent for tanking (which, honestly, might help a little bit, since my weapon and spell resistance are both over 13k each). My strategy with a DK DPS is to do as much area damage as possible without dying and not having to rely 100% on a healer. In my opinion (though, this could just be because I'm a noob and have never done DPS), DKs can't be quite as powerful at DPS as a Sorc or NB, but they can do a decent job of AOE, and bring quite a bit of damage to a good group. They are somewhat forced to do melee DPS, and in some dungeons, that can get real hairy really quickly. I don't really use the 2H too much, unless I'm doing some soloing, but DW can be extremely deadly for a DK DPS. When I go into Craglorn to do a little grinding, I can take down a group of 10 single-elite weird, piggy/dog things that lumber around (Augh! I can't remember what they are called). If I throw on Deadly Cloak right before approaching the group, once the group is aggro'd, I lock them in with choking talons, use inhale, choking talons again, throw a few steel tornado's at them, rinse and repeat. It takes a bit to get them all down (watch their charge/red AOE path), but spam green dragon blood, and you'll be fine. This works for any melee ads, but flying adds are tougher to take down just because they can't always be locked with choking talons. The deadly combination for any group of enemies is: throw on a Deadly Cloak, lock everyone in with Choking Talons, drop Standard of Might, Inhale, and spam steel tornado. Not every enemy may go down with this, but their health will not be very high once the standard ends.

 

Champion Point Tips

 

For DPS, obviously damage is important, but so is stamina and magicka regeneration. The ability to spam some DPS skills for a decent amount of time is extremely underrated, so I would spend a few points to boost medium armor, and then increase magick/stam recovery and the blade expert.

 

 

 

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