The Dark Berserker – A 2H Nightblade
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Two Handed
Two Handed SkillCritical Rush
Two Handed SkillWrecking Blow
Nightblade SkillSwallow Soul
Two Handed SkillRally
Fighters Guild SkillFlawless Dawnbreaker
Gear and Item Set Info
This build uses 7 pieces of Medium Armor to boost weapon ciritical, weapon damage and stamina sustainability. Nightblade passives supplement this with more weapon critical, stamina regen and critical damage.
This weapon bar is what The Berserker relies on for single target damage. Against most targets, especially those that aren’t paying attention to you, a simple Heavy Attack -> Wrecking Blow -> repeat combination works relatively well and will put out a respectable amount of damage. When fighting targets that can be knocked back by Wrecking Blow, lead with that and immediately start backing up while casting Swallow Soul once. By the time the knockdown from Wrecking Blow wears off, you should have a good bit of distance between you and your target, at which point you can charge back at him with Critical Rush, adding a huge amount of burst damage to the rotation. As long as Swallow Soul and Rally are kept active, your Health should recover at a high enough rate to deal with most incoming damage.
As for the second bar the rotation is pretty simple: activate Rally from your first weapon bar before the fight, pick a target to cast Swallow Soul on, then swap weapon bars and cast Refreshing Path as you charge toward the pack of enemies. This provides you with three different heal-over-time effects as you initiate combat, keeping you alive while you get your buffs going. Once you’re into the thick of it, cast Power Extraction to boost your damage and Focused Attacks to boost your stamina recovery, then start swinging away with Cleave. If you’re fighting at least four targets, each Cleave will provide you with a damage shield big enough to keep you from taking any hits until your next Cleave lands. Depending on the incoming damage, you can use light attacks in between each Cleave for extra killing potential.
While the Berserker is a weapon of brute force, sometimes a little strategy and adaptation are needed when the battle calls for it. Here are some abilities I occasionally swap out to help turn the tides.
Reapers Mark. This isn’t something you want to use at the start of a fight unless you’re certain you will kill the target in a couple of swings. Instead, I tend to cast Reaper’s Mark on a low-health target just before using Executioner, as the target’s death will grant you a weapon and spell power bonus and restore 60% of your maximum health—a lifesaver if you’re in a battle that’s going poorly. This is a particularly useful ability in PvP. Typically, I’ll swap out Swallow Soul for Reaper’s Mark on my first weapon bar for PvP engagements.
Leeching Strikes. On occasion, an opponent that is immune to Wrecking Blow’s knockback effect and who deals significant damage can be difficult to take on as a Berserker. This usually amounts to the various zone bosses. For those situations, I’ll often replace Critical Rush, which is less useful against targets that cannot be knocked back away from you, with Leeching Strikes. While it does reduce the damage I deal, the health return in combination with Rally, Swallow Soul, and Refreshing Path can be critical in keeping myself alive.
Degeneration from the Mage’s Guild Skill Line can be used in place of Siphoning Strikes. While it does not restore resources on hit, which makes it less useful for drawn-out battles, it does provide healing over time and a 15% chance to gain 100% of the damage you deal with weapon attacks as Health, making it potentially more useful as a healing aid.