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The Green Brawler

Author: Nezzero

Class: DRAGONKNIGHT

Race: Bosmer (Wood Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
10 0 54

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Rapid Strikes

Dual Wield Skill

Rapid Strikes

Flurry

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Steel Tornado

Dual Wield Skill

Steel Tornado

Whirlwind

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Corrosive Armor

Dragonknight Skill

Corrosive Armor

Magma Armor

 

Bar 2

Weapon 2: Dual Wield

Rending Slashes

Dual Wield Skill

Rending Slashes

Twin Slashes

 

Silver Leash

Fighters Guild Skill

Silver Leash

Silver Bolts

 

Unrelenting Grip

Dragonknight Skill

Unrelenting Grip

Fiery Grip

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Take Flight

Dragonknight Skill

Take Flight

Dragon Leap

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 3 4

 

Gear and Item Set Info

 

For non-crafted use Syvarra's Curse set [Reccomeded]

For crafted use Eternal Hunt set (for players who like to kite enemies) or Morkuldin set (for players who like to brawl [Reccomended])

Jewlrey is entirely up to the play style of the individual. 

That being said, if you find a set that works better for you, use it. 

 

General Info

 

Action Bar 1:

- Dual Maces with weapon type passive (ignore physical resistance)

- The abilities are designed to give you a balance of AoE, DoT, and Single Target DPS. 

The overall strategy for the first action bar is to brawl, targeting heavily armoured targets. Chomp through armour with your dual maces, DoT to cancel out HoT, and spam your Single Target DPS to make a dent in self-healing. The GDB is to be used for emergencies.

Action Bar 2:

- Dual Axes with weapon type passive (bleed effect)

- The abilities are designed to give the player minimal AoE but excel at DoT and Single Target DPS/CC. 

The overall strategy for the second action bar is to take out lightly armoured targets. With the respectable amount of CC that works off of both Magicka, Stamina, and Ultimate, you should never have an issue closing the gap. The bleed effects and DoT work well to take down the health of targets with low armour. So go slaughter the Healers and Mages. Please. Again, the GDB is to be used for emergencies. 

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This build is designed for a player to chomp through armour and deal AoE, then switch to a CC gap closer with bleed for the light armour. All the while, dishing out a heafty dose of DoT. The major draw backs is the lack of ranged attacks and self-healing. This will need to be supplemented with enchantments to reduce physical and magical damage, as well as life steal on the weapons. As for the rest of the enchantments, it is up to the play style of the individual. This build works best when there is a healer to rely on, and excels in PVP. That being said, the first action bar will perform properly in a PVE setting. Also, please remember that while this is a 4 heavy 3 medium armour build, it is only a 1 HP to 5 Stam ratio. Meaning that you are a DPS, NOT a tank. You can brawl, but not as well as a Stamplar or other builds that prioritize life steal or self-healing. 

Race is not limited to the Bosmer, though I picked them for asthetic and stam bonuses. Plus the sneak bonuses are nice in PVP, makes your life just a tad easier. 

 

Champion Point Tips

 

Do what you want honestly. Customize your CP to fit your playstyle. 

 

 

 

Build Rating

Rating: 2.5/5. From 6 votes.
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2 Comments

  • Ruffi115
    May 4, 2017

    this build is for pvp or pve?

    Reply
    • Nezzero
      May 5, 2017

      As the build states, this is primarily designed to fight against tanks and healers in PVP. The first action bar can hold its own in low level PVE.

      Reply

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