Tesla Unleashed
Class: SORCERER
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 64 | 0 |
Skills
Bar 1
Weapon 1: One Handed And Shield
Sorcerer Skill
Boundless Storm
One Hand And Shield Skill
Pierce Armor
One Hand And Shield Skill
Absorb Magic
Sorcerer Skill
Bound Aegis
Heavy Armor Skill
Immovable Brute
Sorcerer Skill
Absorption Field
Bar 2
Weapon 2: Destruction Staff
Sorcerer Skill
Liquid Lightning
Sorcerer Skill
Bound Aegis
Sorcerer Skill
Critical Surge
Sorcerer Skill
Shattering Prison
Destruction Staff Skill
Elemental Blockade
Destruction Staff Skill
Eye of the Storm
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
Though my previous build was a good build it was pointed out to me some of the flaw that it had. So I've decided on a different creative path to revise this build with the knowledge that I had obtained. This build is not only fun but it give all the necessary resistance and very decent damage output while keeping you healthy in the process. I have included 2 set-ups for those who may not be able to obtain certain gear. Let's get started!
Best Races
High Elf (recommended): Their passives are very optimal for this set up especially since our back bar will be for damage dealing with a destro staff. Max magicka and recovery will help when you are in between boss fight and need to help your team kill trash mobs. Elemental Talent will increase our lightning damage which syncs great with the armor sets that this build will use.
Dark Elf: (2nd best): This could be argued to be better than High Elf as this class will increases magicka and stamina (you will need stamina for your main bar) and flame resistance (almost all dungeons have flame damage in them). But for me I like the magicka recovery and the extra 2% damage bonus to elements that Altmer race provides. It's really up to preference at this point.
Breton (3nd best): Though you may not get the boost in elemental damage like with the High Elf, all dungeons have magicka based enemies in them so the Spell Resistance would be a great boon for survivability.
Gear Set Up
We will be taking advantage of the undaunted passive Undaunted Mettle so we can increase our resources.
My Set-up
1 Hand weapon: Bahraha's Curse sharpened with crushing enchantment
Shield: Bahraha's Curse with sturdy or reinforced with max magicka enchantment
Lightning Staff: Bahraha's Curse sharpened with spell damage enchantment (if you have trouble getting this staff a crafted staff will do)
Head/Shoulder: Stormfist or Ilambris divines with max health enchantment (1 medium and 1 light)
Chest/Hands/Legs: Bahraha's Curse (heavy, medium and light) divines with max magicka enchantment
Waist/Feet: Thunderbug's Carapace divines with max magicka enchantment
Jewelry: Thunderbug's Carapace healthy with spell damage enchantments
Why this set up?
Bahraha's Curse: Found in Hew's Bane territory, this will increase all of your resources plus is a great way to help with your sustain as it's passive can be procs multiple ways which includes the thunderbug set.
Thunderbug's Carapace: Found in Malabal Tor territory(very cheap in guild traders), amittedly I was just playing around with this set until I realized just how often it procs while in dungeons! It give both resistances and spell damage. It helps to proc Bahraha's Curse, Ilambris and Stormfist.
Stormfist: Obtained through defeating vet Tempest Island. Give stamina recovery which may help if you are having trouble managing your stamina. Deals great damage.
Ilambris: Obtained through defeating vet Crypt of Hearts I. My personal choice over stormfist for the max magicka and I like the passive though stormfist may deal more damage. Even when on your main bar, both moster sets can be procced by thunderbug or boundless storm ability.
Poor Man's Set-up
1 Hand weapon: Twice Born Star sharpened with crushing enchantment
Shield: Twice Born Star with sturdy or reinforced with max magicka enchantment
Lightning Staff: Twice Born Star sharpened with spell damage enchantment
Head/Shoulder: Stormfist or Ilambris divines with max health enchantment (1 medium and 1 light)
Chest/Hands/Legs: Twice Born Star (heavy, medium and light) divines with max magicka enchantment
Waist/Feet: Thunderbug's Carapace divines with max magicka enchantment
Jewelry: Thunderbug's Carapace healthy with spell damage enchantments
Why this set up?
I won't bother to repeat what's already been said about the other sets but Twice Born Star is craftable, gives max to all resources and allows you to use two mundus stones!
Mundus Stone
The Atronach (magicka recovery) or The Serpent (stamina recovery if you're having trouble with stamina management) (both if using TBS)
Food
Bi Foods:
Jagga Drenched "mud ball" (increases magicka and stamina 4500+ for 2 hrs and can be used at any level)
Late Hearthfire Vegetable Tart (increases magicka and stamina 4900+ for 1 hrs and can be used at cp 150)
Tri Foods: Longfin Pasty with Melon Sauce or Withered Tree Inn Venison Pot Roast (increase health and magicka 4400+ and stamina 4100+ for 2 hrs)
Potions
Tri potions
Pro's
High sustain
Great damage for a tank
Great for solo players
Easier queue because you CAN tank
Con's
Monster set may be difficult to farm if you don't have a good team
Managing buffs regularly
CAN run out of stamina if you keep spamming abilities when you don't need to (rare)
Harder if you can't multitask
General Info
Abilities, Roles and Gameplay Rotation
Let's talk about the first skill bar. This is the bar that you will use when fighting bosses. You can use the second bar but I would not recommend if you are not that good at bar switching. Leave DPS bar to strictly clearing adds.
Rotation: Bound Aegis should ALWAYS be on which is why it's on both bars so you don't have to reapply it. If it's not on, make sure it is before boss fight. Pop shields (Immovable Brute and Absorb Magicka) followed by Boundless Storm then finally Pierce Armor to draw aggro. Reapply shields and storm as needed and re-taunt boss. It's easy to get caught up in spamming your abilities and end up running out of resources (no buff add on on console makes managing hella difficult). You have to keep count in your head or a visual eye when to reapply your abilities. With pracitce you will get the hang of it. Learn to interrupt! It helps a great deal if you can stun a boss even if only a few seconds. If running this with a friendly healer have them run luminous shard to aid in your resource management.
Why these skills?
Shields:
Bound Aegis with give you permament resistances so long as it remains active. It will also increase your magicka by 7%. The more magicka you have the more damage you can deal.
Immovable Brute will provide over 5k in resistances, lessen the cost of break free moments and make you immune to knockback for 5 second. Pay attention to a boss who has knockbacks and pop this before they do it.
Absorb Magicka will heal you anytime you are hit by spell projectiles also decreases block cost by 7%.
Conjure Ward can replace Immovable Brute if you are having trouble with stamina management.
Other Abilities:
Boundless Storm help to deal damage to boss while giving you a great deal of resistances. This will proc you gear passives and helm passives as well. Also provide movement speed for a few seconds which may be crucial at times.
Pierce Armor is your taunt and the bread and butter ability of all tanks. It will taunt, deal damage and lower the bosses resistances.
Ultimate:
Absorbtion Field is a great ultimate during boss fights. It will heal you in a pinch and will stun adds that are surrounding the boss if you get overwhelmed.
Shield Disipline is another option that can be taken if you have a reliable healer and strong DPS'ers in your group. It will automatically block projectiles and reduce the cost of your 1H and shield abilities.
Let's talk about the second skill bar. This is the bar you will be on in between boss fights to help clear out adds with your team faster. Bar swap to pop shields when and if needed.
Rotation: Again, Bound Aegis should ALWAYS be on and make sure your Critical Surge is up before using your rotation for max damage. Start with Shattering Prisions followed by Elemental Blockade and finally Liquid Lightning. Be sure to use heavy attcks from your staff to help build up your ult. This rotation provides crowd control and lots of damage.
Why these skills?
Abilities:
Shattering Prison provides great crowds controll especially for large mobs and exploded for extra damage when effect ends.
Elemental Blockade is great for DoT. When used with a lightning staff as in this build it will set enemies off balance which will play a roll in how we allocated our CPs, but talk on that later.
Liquid Lightning is a another great DoT and syncs well while enemies are caught both in shattering prison and blockade, Allies can also activate Conduit for extra damage.
Inner Light is another option instead of Liquid Lightning if you would perfer an increase in your spell crit rating.
Ultimate:
Eye of the Storm is the only ult that matters for this bar in my opinion. The damage is just sick and can aid you in healing if your Critical Surge if active. Plus your mobility isn't limited with this ult.
Ability Passives
Dark Magic: All passive taken
Daedric Summoning: Power Stone and Daedric Protection
Storm Calling: All passives taken
1H and Shield: All passives taken
Destro Staff: All passives taken
Heavy Armor: All passives taken
Light Armor: All passives taken
Medium Armor: Wind Walker and Agility
Undaunted: Undaunted Command and Mettle
Race Skills: All passives taken
Champion Point Tips
Thief
Magician: 60
Arcanist: 100
Shadow Ward: 27
If you're having trouble sustaining your stamina, put the 27 points into Warlord.
Mage
Thaumaturge: 75 (you want to unlock exploiter passive to deal extra damage while using Blockade of Storm)
Elemental Expert: 100
Spell Erosion: 12
Warrior
Bastion: 100
Hardy: 43
Elemental Defender: 44
Final Thoughts
Keep up your shields when in a boss fight to help you heal. Keep up surge when dps'ing to help you heal. Block and interrupt when you can. Try to conserve stam if your healer is not running shards.
This build was better research than what I previously posted and offers more of that tank/dps hybrid many are looking for. If you have questions comment below or if on XB1 message me, GT is paradoxiam10.
A nice build for sure, I run similar with medium gear for dps using blood craze and rapid strikes. I was curious if you ran flying blade, crit surge, king slayer set, and potentially rally together knowing that the major brutality buff they all give doesn’t stack but they have nice additional effects or perhaps theres some other reason?
Thanks! And are you sure about the stacking? I ask because they all show up in active effects. Even if it’s not stacking with DKS I know the rest does stack and it’s a great amount of damage. Plus after testing this build further on Maelstrom, I was pleasantly surprised that I was one hitting most enemies while in 2H so there is definitely some stacking going on. I’m making a bunch of clips so I can post a montage showing off the build. If you have further input, I’m open to hearing them 🙂
Pretty sure, at the top of the eso academy page game info > game mechanics > buffs says activating multiple effects that give the same tier of a buff just refresh the duration so major/major doesnt stack, but you can stack major/minor of the same buff. Unless the games mechanics have changed and the page wasn’t updated?
Oh I see. So maybe it just shows up like that but isn’t actually being applied? Some of my highest crits have been between 13k-15k. Could that be from the crit surge alone proccing that much damage?
Each buff would show up because they have different effects that are still being applied i.e. if you’re using rally(the heal effect) and crit surge( crit strikes heal) together they both show in your character menu for those effects to see the brutality you have to look at your weapon damage with no brutality effects applied then use something like crit surge and see what the difference is in the stat, you can then use rally or flying dagger on an enemy but won’t see a boost to damage beyond the first effect (just tested with surge and dagger). As to your awesome damage it’s possible the ridiculous amount of synergy stam sorcs have and/or awesome gear setup, I was curious how you handle combat with 2h is it just buff up, charge then light/heavy attacks?
Yes, pretty much. I heavy attack to get back stamina and to take advantage of the”follow up” passive in the 2H skill tree.
Wat champion points go in under the tower cuz it makes no sense I have no idea wat to put it under lol
As I just told someone, this build is being revised because of an error in the gear and I too a different path. Revision of this build will be posted in a few days 🙂
Would this build work with a breton i just like the extra spell ressistance/mana
Sure. I’m actually revising this this week so hold off on buying stuff
Build revised, decided to just spend some time and do it today. Much better than the previous one. Enjoy.