Warden Resto Staff Lifesteal Build.
Class: WARDEN
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
10115 | 16048 | 18204 |
Skills
Bar 1
Weapon 1: Bow

Warden Skill
Cutting Dive

Bow Skill
Venom Arrow

Warden Skill
Subterranean Assault

Warden Skill
Growing Swarm

Bow Skill
Acid Spray

Warden Skill
Eternal Guardian
Bar 2
Weapon 2: Restoration Staff

Restoration Staff Skill
Quick Siphon

Restoration Staff Skill
Combat Prayer

Mages Guild Skill
Degeneration

Warden Skill
Growing Swarm

Warden Skill
Subterranean Assault

Warden Skill
Eternal Guardian
Armor Types
Light Armor | Medium Armor | Heavy Armor |
3 | 4 | 0 |
Gear and Item Set Info
I try to keep a decent mix of medium and light armor, to keep the balance between stamina and magicka.
General Info
Originally, what I had in mind with this build was a "druid" archetype, using earth magic and restoration spells along with ranged damage. While the Warden's "attack" skill trees weren't exactly what I was expecting, I tried to build sort of a compromise.
I guess you could say this is a "fooling around" sort of build, for a druid/wyress character who isn't always going to be directly in the thick of combat, but definitely handing out some punishment.
For potions, I'm keeping some sort of poison attached to both weapons at all times. This is to increase DPS. I don't really have anything else that's special, but I do tend to keep the Powered enchantment on my resto staves just for that added healing/lifesteal.
I've also been swapping out Quick Siphon for Leeching Vines during dungeons.
Current Passives:
Essence Drain
Cycle of Life
Restoration Master
Long Shots
Accuracy
Ranger
Hawk Eye
Bond with Nature
Savage Beast
Flourish
Advanced Species
Nature's Gift
Emerald Moss
Accelerated Growth
Ashlander
Dynamic
All Passives for Light/Medium Armor