Veteran Ranks Removal
With the Dark Brotherhood update on May 31 (PC/Mac) and June 14 (XBox One/PS4) the Veteran Rank system will be removed. This has been a long time coming as evidenced by previous articles like VR16 – Some Context and What is Going On With Veteran Ranks.
The Veteran Rank system is basically being replaced with the Champion System.
Veteran Ranks have been completely removed from the game in this update! Your strength after Level 50 is now simply your number of Champion Points. As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster.
Obviously a lot of players are above Veteran Rank 1, so there is going to be a transition process when you first log in after the patch.
If you don’t have any Champion Points you will get 10 CP when you arrive at Level 50.
There will be a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released! A Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16. This will occur automatically when you first log in after the update.
Champion Points will remain account based, so all of your characters will basically be at the same level once they hit Level 50.
Veteran Rank items and monsters will now display Champion Points. An old Veteran Rank is worth about 10 CP, so a monster that was VR10 will be around the strength of 100 CP. Also for items, an item that was VR4 will require 40 CP to equip.
XP will continue to function as they did for Veteran Ranks.
- Mobs 40 Champion Points below your level will grant 75% of their normal XP.
- Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
Abilities will no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion Points, up to a cap of 160.
- This means that most abilities will cost about the same, but cost reduction abilities should return more predictable results.
- Also the core mechanics (sprint, dodge, block, CC break) will now be slightly more expensive.