Sorcerer
Sorcerer is a Class in Elder Scrolls Online.
Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.
Sorcerer Skills
Skill Type | Skill Line | Skill Line | active_passive | Unlocks At | skill_img | Skill Name | Skill Description | Morph Effect | Cast Time | Target | Range | Radius | Duration | Cost | Morph 1 | Morph 2 | Base Skill | is_morph | stamina_morph | skill_id |
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Class | Sorcerer | Daedric Summoning | Active | 1 | Summon Unstable Familiar | Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 400 Shock Damage plus an additional 15% damage.|The familiar remains until killed or unsummoned. | 1.5 Seconds | Self | 3251 Magicka | Summon Unstable Clannfear | Summon Volatile Familiar | 0 | 133 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 1 | Summon Unstable Clannfear | Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal 600 Physical Damage plus an additional 30%. The clannfear can also tail swipe nearby enemies.|Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for 35% of your Maximum Health.|The clannfear remains until killed or unsummoned. | You summon a clannfear. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear. | 1.5 Seconds | Self | 3251 Magicka | Summon Unstable Familiar | 1 | 134 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 1 | Summon Volatile Familiar | Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 400 Shock Damage plus an additional 30% damage.|Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for 1600 Shock Damage every 2 seconds for 8 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.|The familiar remains until killed or unsummoned. | You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies. | 1.5 Seconds | Self | 3251 Magicka | Summon Unstable Familiar | 1 | 135 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 4 | Daedric Curse | Curse an enemy with a destructive rune, dealing 5281 Magic Damage to the target and 2430 Magic Damage to all other nearby enemies after 6 seconds.|You can have only one Daedric Curse active at a time. | Instant | Enemy | 28 Meters | 6 Seconds | 2680 Magicka | Daedric Prey | Velocious Curse | 0 | 136 | |||||
Class | Sorcerer | Daedric Summoning | Active | 4 | Daedric Prey | Curse an enemy with a destructive rune, dealing 5437 Magic Damage to the target and 2504 Magic Damage to all other nearby enemies after 6 seconds.|While the curse is active, your pets deal an additional 55% damage to the target, except your Storm Atronach which only deals an additional 40% damage.|You can have only one Daedric Prey active at a time. | Your pets deal additional damage to the cursed target. | Instant | Enemy | 28 Meters | 6 Seconds | 2680 Magicka | Daedric Curse | 1 | 137 | |||||
Class | Sorcerer | Daedric Summoning | Active | 4 | Haunting Curse | Curse an enemy with a destructive rune, dealing 5437 Magic Damage to the target and 2504 Magic Damage to all other nearby enemies after 6 seconds.|The curse will continue to haunt the enemy and explode a second time, dealing additional Magic Damage to the target and all other nearby enemies after 6 seconds.|You can have only one Haunting Curse active at a time. | The curse will continue to haunt the enemy and explode a second time. | Instant | Enemy | 28 Meters | 6 Seconds | 2680 Magicka | Daedric Curse | 1 | 138 | |||||
Class | Sorcerer | Daedric Summoning | Active | 20 | Summon Winged Twilight | Call on Azura to send a winged twilight to fight at your side. The winged twilight's attacks deal 1400 Shock Damage plus an additional 15% damage.|The winged twilight remains until killed or unsummoned. | 1.5 Seconds | Self | 3251 Magicka | Summon Twilight Tormentor | Summon Twilight Matriarch | 0 | 139 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 20 | Summon Twilight Tormentor | Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's attacks deal 1400 Shock Damage plus an additional 18% damage.|Once summoned, you can activate the twilight tormentor's special ability, causing it to deal 50% more damage to enemies above 50% Health for 15 seconds.|The twilight tormentor remains until killed or unsummoned. | You summon a twilight tormentor. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies. | 1.5 Seconds | Self | 3251 Magicka | Summon Winged Twilight | 1 | 140 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 20 | Summon Twilight Matriarch | Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal 1400 Shock Damage plus an additional 18% damage.|Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to 2 other friendly targets for 4000 Health.|The twilight matriarch remains until killed or unsummoned. | You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets. | 1.5 Seconds | Self | 3251 Magicka | Summon Winged Twilight | 1 | 141 | |||||||
Class | Sorcerer | Daedric Summoning | Active | 30 | Bound Armor | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Magicka is increased by 5% | Instant | Self | 3 Seconds | 4050 Magicka | Bound Armaments | Bound Aegis | 0 | 142 | ||||||
Class | Sorcerer | Daedric Summoning | Active | 30 | Bound Armaments | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Stamina is increased by 8% and light attack damage is increased by 11%. | Converts into a Stamina ability and increases your damage done with Light Attacks. | Instant | Self | 3 Seconds | 3240 Stamina | Bound Armor | 1 | Stamina Morph | 143 | |||||
Class | Sorcerer | Daedric Summoning | Active | 30 | Bound Aegis | Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 20% for 3 seconds.|While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. | Passively grants Minor Ward and Minor Resolve. | Instant | Self | 3 Seconds | 4050 Magicka | Bound Armor | 1 | 144 | ||||||
Class | Sorcerer | Daedric Summoning | Active | 42 | Conjured Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 6603 damage for 6 seconds. | Instant | Area | 20 Meters | 6 Seconds | 3166 Magicka | Hardened Ward | Empowered Ward | 0 | 145 | |||||
Class | Sorcerer | Daedric Summoning | Active | 42 | Hardened Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7801 damage for 6 seconds. Your own globe absorbs 23% additional damage. | Your own damage shield absorbs additional damage. | Instant | Area | 20 Meters | 6 Seconds | 3166 Magicka | Conjured Ward | 1 | 146 | |||||
Class | Sorcerer | Daedric Summoning | Active | 42 | Empowered Ward | Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7203 damage for 10 seconds.|Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 20 seconds. | Reduces the cost, increases the duration, and also grants you and your allies Minor Intellect. | Instant | Area | 20 Meters | 10 Seconds | 2923 Magicka | Conjured Ward | 1 | 147 | |||||
Class | Sorcerer | Daedric Summoning | Active | 12 | Summon Storm Atronach | Summon a storm atronach at the target location. The atronach's arrival deals 4100 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks the nearest enemy.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. | Instant | Ground | 28 Meters | 6 Meters | 18 Seconds | 200 Ultimate | Greater Storm Atronach | Summon Charged Atronach | 0 | 148 | ||||
Class | Sorcerer | Daedric Summoning | Active | 12 | Greater Storm Atronach | Summon a greater storm atronach at the target location. The atronach's arrival deals 4188 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks the nearest enemy for 15% more damage.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. | Increased duration, damage, and health. | Instant | Ground | 28 Meters | 6 Meters | 28 Seconds | 200 Ultimate | Summon Storm Atronach | 1 | 149 | ||||
Class | Sorcerer | Daedric Summoning | Active | 12 | Summon Charged Atronach | Summon a storm atronach at the target location. The atronach's arrival deals 4188 Shock Damage and stuns nearby enemies for 3 seconds. The atronach cannot move but attacks nearby enemies with targeted and area attacks.|An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by 25% for 8 seconds. | Has a powerful area effect attack. | Instant | Ground | 28 Meters | 6 Meters | 18 Seconds | 200 Ultimate | Summon Storm Atronach | 1 | 150 | ||||
Class | Sorcerer | Daedric Summoning | Passive | 8 | Rebate | When one of your summoned creatures is killed or unsummoned, you're restored 726/1452 Magicka. | 0 | 151 | ||||||||||||
Class | Sorcerer | Daedric Summoning | Passive | 14 | Power Stone | Reduces the cost of Ultimate abilities by 8%/15%. | 0 | 152 | ||||||||||||
Class | Sorcerer | Daedric Summoning | Passive | 22 | Daedric Protection | Increases your Health and Stamina Recovery by 10%/20% when a Daedric Summoning ability is slotted. | 0 | 153 | ||||||||||||
Class | Sorcerer | Daedric Summoning | Passive | 40 | Expert Summoner | Grants 4%/8% more Max Health when you have a Daedric Summoning pet active. | 0 | 154 | ||||||||||||
Class | Sorcerer | Dark Magic | Active | 1 | Crystal Shard | Conjure dark crystals to bombard an enemy, dealing 6126 Magic Damage and stunning them for 2.2 seconds. | 1 Second | Enemy | 28 Meters | 3654 Magicka | Crystal Blast | Crystal Fragments | 0 | 155 | ||||||
Class | Sorcerer | Dark Magic | Active | 1 | Crystal Blast | Conjure dark crystals to bombard an enemy, dealing 6126 Magic Damage and stunning them for 2.2 seconds.|Also damages enemies near the initial target for 3803 Magic Damage. | Also damages enemies near the initial target. | 1 Second | Enemy | 28 Meters | 3654 Magicka | Crystal Shard | 1 | 156 | ||||||
Class | Sorcerer | Dark Magic | Active | 1 | Crystal Fragments | Conjure dark crystals to bombard an enemy, dealing 6307 Magic Damage and stunning them for 2.2 seconds.|Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 20% more damage, and cost 50% less Magicka. | Other Magicka abilities have a chance to make your next Crystal Fragments instant, deal more damage, and cost less. | 1 Second | Enemy | 28 Meters | 3654 Magicka | Crystal Shard | 1 | 157 | ||||||
Class | Sorcerer | Dark Magic | Active | 4 | Encase | Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds.|This ability cannot be blocked. | Instant | Area | 18x6 Meters | 18 Meters | 4.5 Seconds | 3897 Magicka | Shattering Prison | Restraining Prison | 0 | 158 | ||||
Class | Sorcerer | Dark Magic | Active | 4 | Shattering Prison | Call Daedric shards from the earth to immobilize enemies in front of you for 5 seconds.|The shards deal 1796 Magic Damage when the effect ends.|This ability cannot be blocked. | Deals damage when effect ends. | Instant | Area | 18x6 Meters | 18 Meters | 4.5 Seconds | 3897 Magicka | Encase | 1 | 159 | ||||
Class | Sorcerer | Dark Magic | Active | 4 | Restraining Prison | Call Daedric shards from the earth to immobilize enemies in front of you for 4.5 seconds.|Affected enemies remain slowed for 5.5 seconds after the effect ends.|This ability cannot be blocked. | Enemies are snared when effect ends. | Instant | Area | 18x6 Meters | 18 Meters | 4.5 Seconds | 3897 Magicka | Encase | 1 | 160 | ||||
Class | Sorcerer | Dark Magic | Active | 20 | Rune Prison | Imprison an enemy in a sphere of dark magic, stunning them for 5 seconds.|This stun cannot be blocked or dodged. | Instant | Area | 28 Meters | 16.5 Seconds | 1948 Magicka | Rune Cage | Defensive Rune | 0 | 161 | |||||
Class | Sorcerer | Dark Magic | Active | 20 | Rune Cage | Imprison an enemy in a sphere of dark magic, stunning them for 5 seconds. Deals 3175 Magic Damage when the stun ends. |This stun cannot be blocked or dodged. | Deals damage when effect completes. | Instant | Enemy | 28 Meters | 18 Seconds | 1948 Magicka | Rune Prison | 1 | 162 | |||||
Class | Sorcerer | Dark Magic | Active | 20 | Defensive Rune | Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a sphere of dark magic, stunning them for 5 seconds.|This stun cannot be blocked or dodged. | Cast spell on self, stunning the next enemy who attacks you. | Instant | Self | 28 Meters | 120 Seconds | 1948 Magicka | Rune Prison | 1 | 163 | |||||
Class | Sorcerer | Dark Magic | Active | 30 | Dark Exchange | Bargain with darkness to restore 8000 Health and 2696 Magicka. | 1 Second | Self | 2923 Stamina | Dark Deal | Dark Conversion | 0 | 164 | |||||||
Class | Sorcerer | Dark Magic | Active | 30 | Dark Deal | Bargain with darkness to restore 8000 Health and 2878 Stamina. | Converts Magicka into Health and Stamina. | 1 Second | Self | 2923 Magicka | Dark Exchange | 1 | 165 | |||||||
Class | Sorcerer | Dark Magic | Active | 30 | Dark Conversion | Bargain with darkness to restore 8000 Health and 2696 Magicka. | Has reduced cost. | 1 Second | Self | 1948 Stamina | Dark Exchange | 1 | 166 | |||||||
Class | Sorcerer | Dark Magic | Active | 42 | Daedric Mines | Surprise your foes by placing 3 volatile Daedric mines around you, which arm after 3 seconds. When a mine is triggered it explodes, dealing 4637 Magic Damage and immobilizing the enemy for 1.7 seconds. | Instant | Self | 30 Seconds | 5400 Magicka | Daedric Tomb | Daedric Minefield | 0 | 167 | ||||||
Class | Sorcerer | Dark Magic | Active | 42 | Daedric Tomb | Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly. When a mine is triggered it explodes, dealing 4774 Magic Damage and immobilizing the enemy for 1.7 seconds. | You place the mines at a target location instead of around you. The mines arm instantly. | Instant | Ground | 22 Meters | 30 Seconds | 5400 Magicka | Daedric Mines | 1 | 168 | |||||
Class | Sorcerer | Dark Magic | Active | 42 | Daedric Minefield | Surprise your foes by placing 5 volatile Daedric mines around you, which arm after 3 seconds. When a mine is triggered it explodes, dealing 4774 Magic Damage and immobilizing the enemy for 1.7 seconds. | You place 5 mines around you instead of 3. | Instant | Self | 30 Seconds | 5400 Magicka | Daedric Mines | 1 | 169 | ||||||
Class | Sorcerer | Dark Magic | Active | 12 | Negate Magic | Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 9.5 seconds.|Enemy players will be silenced rather than stunned. | Instant | Ground | 28 Meters | 8 Meters | 12 Seconds | 225 Ultimate | Suppression Field | Absorption Field | 0 | 170 | ||||
Class | Sorcerer | Dark Magic | Active | 12 | Suppression Field | Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 10 seconds.|Enemy players will be silenced rather than stunned.|The globe also damages enemies for [X] damage every 0.5 seconds. | The globe also damages enemies standing inside it. | Instant | Ground | 28 Meters | 8 Meters | 12 Seconds | 225 Ultimate | Negate Magic | 1 | 171 | ||||
Class | Sorcerer | Dark Magic | Active | 12 | Absorption Field | Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within are stunned for 10 seconds.|Enemy players will be silenced rather than stunned.|The globe also heals you and your allies for [X] every 0.5 seconds. | The globe also heals you and your allies standing inside it. | Instant | Ground | 28 Meters | 8 Meters | 12 Seconds | 225 Ultimate | Negate Magic | 1 | 172 | ||||
Class | Sorcerer | Dark Magic | Passive | 8 | Unholy Knowledge | Reduces Magicka and Stamina costs for all abilities by 3%/5%. | 0 | 173 | ||||||||||||
Class | Sorcerer | Dark Magic | Passive | 14 | Blood Magic | Hitting an enemy with a Dark Magic ability heals you for 4%/8% Max Health. | 0 | 174 | ||||||||||||
Class | Sorcerer | Dark Magic | Passive | 22 | Persistence | After blocking an attack, your next Magicka or Stamina ability costs 15% less. | 0 | 175 | ||||||||||||
Class | Sorcerer | Dark Magic | Passive | 40 | Exploitation | Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by 657 for 10/20 seconds. | 0 | 176 | ||||||||||||
Class | Sorcerer | Storm Calling | Active | 1 | Mages Fury | Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 1024 Shock Damage to other enemies nearby. | Instant | Enemy | 28 Meters | 2192 Magicka | Mages Wrath | Endless Fury | 0 | 177 | ||||||
Class | Sorcerer | Storm Calling | Active | 1 | Mages Wrath | Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 2113 Shock Damage to other enemies nearby. | Explosion deals more damage. | Instant | Enemy | 28 Meters | 2192 Magicka | Mages Fury | 1 | 178 | ||||||
Class | Sorcerer | Storm Calling | Active | 1 | Endless Fury | Call down lightning to strike an enemy for 1586 Shock Damage.|If target enemy's health falls below 20% within 4 seconds, an explosion deals an additional 5637 Shock Damage to the target and 1024 Shock Damage to other enemies nearby.|If an enemy is killed, 4417 Magicka is restored. | Killing blows restore Magicka. | Instant | Enemy | 28 Meters | 2192 Magicka | Mages Fury | 1 | 179 | ||||||
Class | Sorcerer | Storm Calling | Active | 4 | Lightning Form | Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 15 seconds.|While active, nearby enemies will take 424 Shock Damage each second. | Instant | Self | 15 Seconds | 3654 Magicka | Hurricane | Boundless Storm | 0 | 180 | ||||||
Class | Sorcerer | Storm Calling | Active | 4 | Hurricane | Manifest yourself as pure air, buffeting nearby enemies with wind dealing 84 Physical Damage every 1 second for 15 seconds.|The winds grow in damage and size the longer the hurricane builds around you, increasing up to 150% more damage and up to 9 meters in size.|While in this form you gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.|Also grants the Minor Expedition buff at all times while it is active. | Ability now scales off Weapon Damage and Max Stamina and deals Physical Damage. Increases in size and damage the longer it is active. | Instant | Self | 15 Seconds | 3240 Stamina | Lightning Form | 1 | Stamina Morph | 181 | |||||
Class | Sorcerer | Storm Calling | Active | 4 | Boundless Storm | Manifest yourself as lightning to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 23 seconds.|Also grants Major Expedition, increasing your Movement Speed 30% for 7.5 seconds.|While active, nearby enemies will take 424 Shock Damage each second. | Gain increased move speed while active. Increased duration. | Instant | Self | 23 Seconds | 3654 Magicka | Lightning Form | 1 | 182 | ||||||
Class | Sorcerer | Storm Calling | Active | 20 | Lightning Splash | Create a nexus of storm energy at the target location that deals 1270 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. | Instant | Ground | 28 Meters | 4 Meters | 6 Seconds | 3166 Magicka | Liquid Lightning | Lightning Flood | 0 | 183 | ||||
Class | Sorcerer | Storm Calling | Active | 20 | Liquid Lightning | Create a nexus of storm energy at the target location that deals 1320 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. | Has additional duration. | Instant | Ground | 28 Meters | 4 Meters | 10 Seconds | 3166 Magicka | Lightning Splash | 1 | 184 | ||||
Class | Sorcerer | Storm Calling | Active | 20 | Lightning Flood | Create a nexus of storm energy at the target location that deals 1320 Shock Damage to nearby enemies every 1 second.|While active, allies can activate Conduit to deal 4100 Shock Damage to enemies near the ally. | Has increased radius. | Instant | Ground | 28 Meters | 6 Meters | 6 Seconds | 3166 Magicka | Lightning Splash | 1 | 185 | ||||
Class | Sorcerer | Storm Calling | Active | 30 | Surge | Invoke Meridia's name to get a rush of power, granting you Major Brutality, which increases Weapon Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. | Instant | Self | 33 Seconds | 3655 Magicka | Power Surge | Critical Surge | 0 | 186 | ||||||
Class | Sorcerer | Storm Calling | Active | 30 | Power Surge | Invoke Meridia's name to get a rush of power, granting you Major Brutality and Major Sorcery, which increase Weapon and Spell Damage by 20% for 33 seconds.|While active, critical strikes heal you for 40% of the damage done. This effect can occur once every second. | Grants Spell Damage as well. | Instant | Self | 33 Seconds | 3655 Magicka | Surge | 1 | 187 | ||||||
Class | Sorcerer | Storm Calling | Active | 30 | Critical Surge | Invoke Meridia's name to get a rush of power, granting you Major Brutality, increasing Weapon Damage by 20% for 33 seconds.|While active, critical strikes heal you for 60% of the damage done. This effect can occur once every second. | Critical Strikes heal you for more. | Self | 33 Seconds | 3655 Magicka | Surge | 1 | 188 | |||||||
Class | Sorcerer | Storm Calling | Active | 42 | Bolt Escape | Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds.|Casting again within 4 seconds costs 50% more Magicka. | Instant | Area | 4 Meters | 3410 Magicka | Streak | Ball of Lightning | 0 | 189 | ||||||
Class | Sorcerer | Storm Calling | Active | 42 | Streak | Transform yourself into pure energy and flash forward, dealing 2536 Shock Damage to enemies in your wake and stunning them for 1.5 seconds.|Casting again within 4 seconds costs 50% more Magicka. | Damage and stun enemies in front of you. | Instant | Area | 4 Meters | 3410 Magicka | Bolt Escape | 1 | 190 | ||||||
Class | Sorcerer | Storm Calling | Active | 42 | Ball of Lightning | Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for 2.5 seconds.|Casting again within 4 seconds costs 50% more Magicka. | Absorbs projectiles. | Instant | Area | 4 Meters | 3410 Magicka | Bolt Escape | 1 | 191 | ||||||
Class | Sorcerer | Storm Calling | Active | 12 | Overload | Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in target area for 3074 Shock Damage.|Both attacks deal 3% additional damage.|Attacks deplete Ultimate until you run out or the ability is toggled off. | Instant | Self | 75 Ultimate | Power Overload | Energy Overload | 0 | 192 | |||||||
Class | Sorcerer | Storm Calling | Active | 12 | Power Overload | Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in the target area for 3074 Shock Damage.|Both attacks deal 6% additional damage.|Attacks deplete Ultimate until you run out or the ability is toggled off. | Increase range and radius of heavy attacks. | Instant | Self | 75 Ultimate | Overload | 1 | 193 | |||||||
Class | Sorcerer | Storm Calling | Active | 12 | Energy Overload | Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing 7790 Shock Damage, and heavy attacks blast enemies in the target area for 3074 Shock Damage.|Each attack deals 3% additional damage and restores 1161 Magicka.|Attacks deplete Ultimate until you run out or the ability is toggled off. | Light and heavy attacks restore Magicka. | Instant | Self | 75 Ultimate | Overload | 1 | 194 | |||||||
Class | Sorcerer | Storm Calling | Passive | 8 | Capacitor | Increases Magicka Recovery by 5%/10%. | 0 | 195 | ||||||||||||
Class | Sorcerer | Storm Calling | Passive | 14 | Energized | Increases your Shock Damage and Physical Damage by 3%/5%. | 0 | 196 | ||||||||||||
Class | Sorcerer | Storm Calling | Passive | 22 | Implosion | Gives all Shock spells a 3%/6% chance to instantly disintegrate low Health targets, dealing 10000 Shock Damage. Gives all Physical Damage the chance to instantly pulverize low Health enemies, dealing additional Physical Damage to them. | 0 | 197 | ||||||||||||
Class | Sorcerer | Storm Calling | Passive | 40 | Expert Mage | Increases Spell Damage and Weapon Damage by 1%/2% for each Sorcerer ability slotted. | 0 | 198 |