Templar
Templar is a Class in Elder Scrolls Online.
These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.
Templar Skills
Skill Type | Skill Line | Skill Line | active_passive | Unlocks At | skill_img | Skill Name | Skill Description | Morph Effect | Cast Time | Target | Range | Radius | Duration | Cost | Morph 1 | Morph 2 | Base Skill | is_morph | stamina_morph | skill_id |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class | Templar | Aedric Spear | Active | 1 | Puncturing Strikes | Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 594 Magic Damage with each strike.|The closest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit. | 1.1 Seconds | Area | 8 Meters | 2663 Magicka | Biting Jabs | Puncturing Sweep | 0 | 199 | ||||||
Class | Templar | Aedric Spear | Active | 1 | Biting Jabs | Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 615 Physical Damage with each strike.|The nearest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit.|Also grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds. | Converts to a Stamina ability, and increases your Weapon Critical Strike rating when used. | 1.1 Seconds | Area | 8 Meters | 2606 Stamina | Puncturing Strikes | 1 | Stamina Morph | 200 | |||||
Class | Templar | Aedric Spear | Active | 1 | Puncturing Sweep | Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing 614 Magic Damage with each strike.|The nearest enemy takes 140% additional damage each strike, and their movement speed is reduced by 70% for 2 seconds on the final hit.|Also heals you for 40% of the damage done. | Also heals you for a percentage of the damage done. | 1.1 Seconds | Area | 8 Meters | 2663 Magicka | Puncturing Strikes | 1 | 201 | ||||||
Class | Templar | Aedric Spear | Active | 4 | Piercing Javelin | Hurl your spear at an enemy with godlike strength, dealing 2747 Magic Damage, stunning them for 1.8 seconds, and knocking them back 5 meters. | Instant | Enemy | 28 Meters | 3654 Magicka | Aurora Javelin | Binding Javelin | 0 | 202 | ||||||
Class | Templar | Aedric Spear | Active | 4 | Aurora Javelin | Hurl your spear at an enemy with godlike strength, dealing 2830 Magic Damage, stunning them for 1.8 seconds, and knocking them back 5 meters.|Deals up to 40% additional damage based on the distance the spear travels. | Deals additional damage based on the distance the spear travels. | Instant | Enemy | 28 Meters | 3654 Magicka | Piercing Javelin | 1 | 203 | ||||||
Class | Templar | Aedric Spear | Active | 4 | Binding Javelin | Hurl your spear at an enemy with godlike strength, dealing 2830 Physical Damage, stunning them for 3.5 seconds, and knocking them back 5 meters. | Converts into a Stamina ability, and stuns the enemy for a longer duration. | Instant | Enemy | 28 Meters | 3576 Stamina | Piercing Javelin | 1 | Stamina Morph | 204 | |||||
Class | Templar | Aedric Spear | Active | 20 | Focused Charge | Charge with your divine lance to impale an enemy, dealing 3382 Magic Damage.|If the enemy hit is casting, they are interrupted and stunned for 3 seconds. | Instant | Enemy | 3.5-22 Meters | 3166 Magicka | Explosive Charge | Toppling Charge | 0 | 205 | ||||||
Class | Templar | Aedric Spear | Active | 20 | Explosive Charge | Charge with your divine lance to impale all enemies in the area, dealing 3481 Magic Damage.|Any enemy hit that is casting is interrupted and stunned for 3 seconds. | Deals damage and interrupts all enemies near the point of impact. | Instant | Enemy | 3.5-22 Meters | 5 Meters | 3166 Magicka | Focused Charge | 1 | 206 | |||||
Class | Templar | Aedric Spear | Active | 20 | Toppling Charge | Charge with your divine lance to impale an enemy, dealing 3382 Magic Damage and stunning them for 2.4 seconds.|If the enemy hit is casting, they are interrupted and set off balance for 5 seconds. | Always stuns the enemy, regardless if they are casting. Also sets them off balance if they are casting. | Instant | Enemy | 3.5-22 Meters | 3166 Magicka | Focused Charge | 1 | 207 | ||||||
Class | Templar | Aedric Spear | Active | 30 | Spear Shards | Send your spear into the heavens to bring down a shower of divine wrath, dealing 2324 Magic Damage to enemies in the target area.|Also disorients one enemy for 6 seconds.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus an additional 1700 Stamina over 10 seconds. | Instant | Ground | 25 Meters | 8 Meters | 6 Seconds | 2923 Magicka | Luminous Shards | Blazing Spear | 0 | 208 | ||||
Class | Templar | Aedric Spear | Active | 30 | Luminous Shards | Send your spear into the heavens to bring down a shower of divine wrath, dealing 2324 Magic Damage to enemies in the target area.|Also disorients one enemy for 6 seconds.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus 1875 Stamina and Magicka over 10 seconds. | Restores more Stamina and Magicka over time. | Instant | Ground | 25 Meters | 8 Meters | 6 Seconds | 2923 Magicka | Spear Shards | 1 | 209 | ||||
Class | Templar | Aedric Spear | Active | 30 | Blazing Spear | Send your spear into the heavens to bring down a shower of divine wrath, dealing 2396 Magic Damage to enemies in the target area and an additional 512 Magic Damage each second.|While active, an ally can pick up a spear shard, restoring 25% Stamina plus an additional 1700 Stamina over 10 seconds. | Spear ignites ground on impact and lasts 8 seconds. | Instant | Ground | 25 Meters | 8 Meters | 8 Seconds | 2923 Magicka | Spear Shards | 1 | 210 | ||||
Class | Templar | Aedric Spear | Active | 42 | Sun Shield | Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Nearby enemies take 1270 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%. | Instant | Area | 5 Meters | 6 Seconds | 3897 Magicka | Radiant Ward | Blazing Shield | 0 | 211 | |||||
Class | Templar | Aedric Spear | Active | 42 | Radiant Ward | Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Nearby enemies take 1310 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 6%. | Has reduced cost, and the shield is strengthened further for each enemy hit. | Instant | Area | 5 Meters | 6 Seconds | 3596 Magicka | Sun Shield | 1 | 212 | |||||
Class | Templar | Aedric Spear | Active | 42 | Blazing Shield | Surround yourself with solar rays, granting a damage shield equal to 30% of your Max Health for 6 seconds.|Each nearby enemy increases the shield's strength by 4% when the shield is activated.|When the shield expires it explodes outward, dealing 53% of the damage absorbed to nearby enemies. | No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed. | Instant | Area | 5 Meters | 6 Seconds | 3897 Magicka | Sun Shield | 1 | 213 | |||||
Class | Templar | Aedric Spear | Active | 12 | Radial Sweep | Swing your Aedric spear around with holy vengeance, dealing 4224 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds. | Instant | Area | 6 Meters | 75 Ultimate | Empowering Sweep | Crescent Sweep | 0 | 214 | ||||||
Class | Templar | Aedric Spear | Active | 12 | Empowering Sweep | Swing your Aedric spear around with holy vengeance, dealing 4351 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds.|Also reduces damage dealt to you by 15% for 10 seconds, plus an additional 4% for each enemy hit. | Take reduced damage for each enemy hit. | Instant | Area | 6 Meters | 75 Ultimate | Radial Sweep | 1 | 215 | ||||||
Class | Templar | Aedric Spear | Active | 12 | Crescent Sweep | Swing your Aedric spear around with holy vengeance, dealing 4351 Magic Damage to all nearby enemies and an additional 2052 Magic Damage every 2 seconds for 6 seconds.|Enemies in front of you take 66% more initial damage. | Deals additional damage to enemies in front of you. | Instant | Area | 6 Meters | 75 Ultimate | Radial Sweep | 1 | 216 | ||||||
Class | Templar | Aedric Spear | Passive | 8 | Piercing Spear | With an Aedric Spear ability slotted increases your Critical Damage by 10%.|Increases your damage done to blocking targets by 10%. | 0 | 217 | ||||||||||||
Class | Templar | Aedric Spear | Passive | 14 | Spear Wall | Increases the amount of damage you can block against melee attacks by 7%/15%. | 0 | 218 | ||||||||||||
Class | Templar | Aedric Spear | Passive | 22 | Burning Light | Gives you a 25% chance to cause an extra 1127/2254 Magic or Physical Damage any time you hit with an Aedric Spear ability.|Damage uses Spell Damage or Weapon Damage based on which is higher. | 0 | 219 | ||||||||||||
Class | Templar | Aedric Spear | Passive | 40 | Balanced Warrior | Increases your Weapon Damage by 3%/6% and your Spell Resistance by 1320/2640. | 0 | 220 | ||||||||||||
Class | Templar | Dawns Wrath | Active | 1 | Sun Fire | Blast an enemy with a charge of radiant heat, dealing 2536 Flame Damage, an additional 3050 Flame Damage over 5 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. | Instant | Enemy | 28 Meters | 2436 Magicka | Vampire's Bane | Reflective Light | 0 | 221 | ||||||
Class | Templar | Dawns Wrath | Active | 1 | Vampire's Bane | Blast an enemy with a charge of radiant heat, dealing 2536 Flame Damage, an additional 5674 Flame Damage over 9 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. | The damage over time lasts for longer. | Instant | Enemy | 28 Meters | 2436 Magicka | Sun Fire | 1 | 222 | ||||||
Class | Templar | Dawns Wrath | Active | 1 | Reflective Light | Blast up to three enemies with a charge of radiant heat, dealing 2614 Flame Damage, an additional 3050 Flame Damage over 5 seconds, and reducing their movement speed by 40%.|Upon activation you gain Major Prophecy, increasing your Spell Critical rating by 2191. | Splits the projectile, allowing it to affect two additional nearby enemies. | Instant | Enemy | 28 Meters | 4.5 Meters | 2436 Magicka | Sun Fire | 1 | 223 | |||||
Class | Templar | Dawns Wrath | Active | 4 | Solar Flare | Conjure a ball of solar energy to heave at an enemy, dealing 7287 Magic Damage.|Also grants you Empower, increasing the damage of your next attack by 20%. | 1.1 Seconds | Enemy | 28 Meters | 2923 Magicka | Dark Flare | Solar Barrage | 0 | 224 | ||||||
Class | Templar | Dawns Wrath | Active | 4 | Dark Flare | Conjure a ball of solar energy to heave at an enemy, dealing 7503 Magic Damage.|Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds.|Also grants you Empower, increasing the damage of your next attack by 20%. | Applies Major Defile to the target and nearby enemies, reducing their healing recieved. | 1.1 Seconds | Enemy | 28 Meters | 2923 Magicka | Solar Flare | 1 | 225 | ||||||
Class | Templar | Dawns Wrath | Active | 4 | Solar Barrage | Scorch enemies around you with a blast of solar energy, dealing 2611 Magic Damage.|Also grants you Empower, increasing the damage of your next attack by 20%. | No longer has a cast time, but deals less damage and hits enemies around you instead. | Instant | Area | 8 Meters | 2923 Magicka | Solar Flare | 1 | 226 | ||||||
Class | Templar | Dawns Wrath | Active | 20 | Backlash | Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying all damage taken for 6 seconds and releasing 18% of it as additional Magic Damage to them.|Maximum Damage: 12000. | Instant | Enemy | 28 Meters | 6 Seconds | 1705 Magicka | Purifying Light | Power of the Light | 0 | 227 | |||||
Class | Templar | Dawns Wrath | Active | 20 | Purifying Light | Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying their damage taken for 6 seconds and releasing 18% of it as additional Magic Damage to them.|Maximum Damage: 12000.|When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies for 1742 Health every 2 seconds for 6 seconds. | When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies. | Instant | Enemy | 28 Meters | 6 Seconds | 1705 Magicka | Backlash | 1 | 228 | |||||
Class | Templar | Dawns Wrath | Active | 20 | Power of the Light | Summon an expanding beam of pure sunlight to doom an enemy dealing Magic damage and then copying their damage taken for 6 seconds and releasing 18% of it as additional Physical Damage to them.|Maximum Damage: 12000.|Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1188 for 6 seconds. | Converts into a Stamina ability, and applies Minor Fracture and Minor Breach to the enemy, reducing their Physical and Spell Resistance. | Instant | Enemy | 28 Meters | 6 Seconds | 1436 Stamina | Backlash | 1 | Stamina Morph | 229 | ||||
Class | Templar | Dawns Wrath | Active | 30 | Eclipse | Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back to them for 5 seconds.|You also place volatile magnetic energy on the target which explodes after 5 seconds, dealing 2427 Magic Damage to them and nearby enemies. | Instant | Enemy | 28 Meters | 5 Meters | 5 Seconds | 4141 Magicka | Total Dark | Unstable Core | 0 | 230 | ||||
Class | Templar | Dawns Wrath | Active | 30 | Total Dark | Envelop an enemy in a lightless sphere, reflecting harmful projectile they cast for back to them for 5 seconds. Each reflected spell heals you for 3170.|You also place volatile magnetic energy on the target which explodes after 5 seconds, dealing 2500 Magic Damage to them and nearby enemies. | You are healed for each spell that is reflected. | Instant | Enemy | 28 Meters | 5 Meters | 5 Seconds | 4141 Magicka | Eclipse | 1 | 231 | ||||
Class | Templar | Dawns Wrath | Active | 30 | Unstable Core | Place volatile magnetic energy on an enemy which explodes after 5 seconds, dealing 4436 Magic Damage to them and nearby enemies. | No longer reflects spells back to the enemy, instead the explosion deals significantly increased damage and can be placed on an unlimited amount of targets. | Instant | Enemy | 28 Meters | 5 Meters | 5 Seconds | 4141 Magicka | Eclipse | 1 | 232 | ||||
Class | Templar | Dawns Wrath | Active | 42 | Radiant Destruction | Burn an enemy with a ray of holy fire, dealing 9113 Magic Damage over 2.8 seconds.|Targets below 50% Health take up to 330% additional damage. | 2.85 Seconds | Enemy | 28 Meters | 4141 Magicka | Radiant Glory | Radiant Oppression | 0 | 233 | ||||||
Class | Templar | Dawns Wrath | Active | 42 | Radiant Glory | Burn an enemy with a ray of holy fire, dealing 9373 Magic Damage over 2.8 seconds and healing you for 20% of the damage inflicted.|Targets below 50% Health take up to 330% additional damage. | Heals you based on a percentage of the damage inflicted. | 2.85 Seconds | Enemy | 28 Meters | 4141 Magicka | Radiant Destruction | 1 | 234 | ||||||
Class | Templar | Dawns Wrath | Active | 42 | Radiant Oppression | Burn an enemy with a ray of holy fire, dealing 9373 Magic Damage over 2.8 seconds. Deals up to 20% additional damage in proportion to your current Magicka.|Targets below 50% Health take up to 330% additional damage. | Deals additional damage in proportion to your current Magicka. | 2.85 Seconds | Enemy | 28 Meters | 4141 Magicka | Radiant Destruction | 1 | 235 | ||||||
Class | Templar | Dawns Wrath | Active | 12 | Nova | Call down a fragment of the sun, dealing 2115 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%.|An ally near the fragment can activate the Supernova synergy, dealing 4750 Magic Damage to all enemies in the area and stunning them for 2.5 seconds. | Instant | Ground | 28 Meters | 8 Seconds | 250 Ultimate | Solar Prison | Solar Disturbance | 0 | 236 | |||||
Class | Templar | Dawns Wrath | Active | 12 | Solar Prison | Call down a fragment of the sun, dealing 2190 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 30%.|An ally near the fragment can activate the Gravity Crush synergy, dealing 8313 Magic Damage to all enemies in the area and stunning them for 5 seconds. | The synergy deals more damage and stuns for longer. | Instant | Ground | 28 Meters | 8 Seconds | 250 Ultimate | Nova | 1 | 237 | |||||
Class | Templar | Dawns Wrath | Active | 12 | Solar Disturbance | Call down a fragment of the sun, dealing 2193 Magic Damage every 1 second for 8 seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by 30%. Major Maim persists on enemies who leave the Nova for 4 seconds.|An ally near the fragment can activate the Supernova synergy, dealing 4750 Magic Damage to all enemies in the area and stunning them for 2.5 seconds. | Maim stays on enemies after leaving the area. | Instant | Ground | 28 Meters | 8 Seconds | 250 Ultimate | Nova | 1 | 238 | |||||
Class | Templar | Dawns Wrath | Passive | 8 | Enduring Rays | Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by 2 seconds. | 0 | 239 | ||||||||||||
Class | Templar | Dawns Wrath | Passive | 14 | Prism | Activating a Dawn's Wrath ability grants 2/3 additional Ultimate. This can only occur once every 6 seconds. | 0 | 240 | ||||||||||||
Class | Templar | Dawns Wrath | Passive | 22 | Illuminate | Grants Minor Sorcery to you and your group, increasing Spell Damage by 5% for 10/20 seconds. | 0 | 241 | ||||||||||||
Class | Templar | Dawns Wrath | Passive | 40 | Restoring Spirit | Reduces Magicka, Stamina, and Ultimate ability costs by 2%/4%. | 0 | 242 | ||||||||||||
Class | Templar | Restoring Light | Active | 1 | Rushed Ceremony | Beacon your inner light, healing yourself or a wounded ally for 6337 Health. | Instant | Area | 28 Meters | 4141 Magicka | Honor The Dead | Breath of Life | 0 | 243 | ||||||
Class | Templar | Restoring Light | Active | 1 | Honor The Dead | Beacon your inner light, healing yourself or a wounded ally for 6524 Health.|Healing anyone who is below 75% Health restores 60% of the ability's cost over 6 seconds as Magicka. | Refunds part of the ability's cost when used to heal an injured target. | Instant | Area | 28 Meters | 4141 Magicka | Rushed Ceremony | 1 | 244 | ||||||
Class | Templar | Restoring Light | Active | 1 | Breath of Life | Beacon your inner light, healing yourself or a wounded ally in front of you for 6355 Health.|Also heals one other injured target for 2116 Health. | Also heals one other injured target for half the amount. | Instant | Area | 28 Meters | 4141 Magicka | Rushed Ceremony | 1 | 245 | ||||||
Class | Templar | Restoring Light | Active | 4 | Healing Ritual | Focus your spiritual devotion, healing yourself and nearby allies for 6337 Health. | Instant | Area | 10 Meters | 7290 Magicka | Ritual of Rebirth | Lingering Ritual | 0 | 246 | ||||||
Class | Templar | Restoring Light | Active | 4 | Ritual of Rebirth | Focus your spiritual devotion, healing you and nearby allies for 7676 Health. You heal a single ally outside this ability's radius for an additional 3835 Health. | You heal a single ally outside this ability's radius for an additional 3835 Health. | Instant | Area | 10 Meters | 7290 Magicka | Healing Ritual | 1 | 247 | ||||||
Class | Templar | Restoring Light | Active | 4 | Hasty Prayer | Focus your spiritual devotion, healing you and nearby allies for 6560 Health. Affected targets gain Minor Expedition, increasing their movement speed by 10% for 5 seconds. | Increase movement speed. | Instant | Area | 10 Meters | 7290 Magicka | Healing Ritual | 1 | 248 | ||||||
Class | Templar | Restoring Light | Active | 20 | Restoring Aura | Champion the cause of divine glory to apply Minor Magicka Steal to all enemies around you for 12 seconds, causing you and your allies to restore 400 Magicka every second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. | Instant | Area | 12 Meters | 12 Seconds | 3166 Magicka | Radiant Aura | Repentance | 0 | 249 | |||||
Class | Templar | Restoring Light | Active | 20 | Radiant Aura | Champion the cause of divine glory to apply Minor Magicka Steal to all enemies around you for 12 seconds, causing you and your allies to restore 400 Magicka every second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%. | Has an increased radius and also grants Major Intellect on activation, increasing your Magicka Recovery. | Instant | Area | 28 Meters | 12 Seconds | 3166 Magicka | Restoring Aura | 1 | 250 | |||||
Class | Templar | Restoring Light | Active | 20 | Repentance | Champion the cause of divine glory to earn the gods' favor. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.|Activate to consecrate the souls of the fallen, restoring 2006 Health and 2006 Stamina to you and nearby allies for each corpse in the area. | No longer applies Major Recovery Buffs on activation, instead you consume the essence of corpses to restore Health and Stamina. | Instant | Area | 12 Meters | 0 Magicka | Restoring Aura | 1 | 251 | ||||||
Class | Templar | Restoring Light | Active | 30 | Cleansing Ritual | Exalt in the sacred light of the Aedra to cleanse yourself of two harmful effects and heal nearby allies for 700 every 2 seconds for 12 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. | Instant | Area | 12 Meters | 12 Seconds | 3410 Magicka | Ritual of Retribution | Extended Ritual | 0 | 252 | |||||
Class | Templar | Restoring Light | Active | 30 | Ritual of Retribution | Exalt in the sacred light of the Aedra to cleanse up to two harmful effects from yourself and heal nearby allies for 840 every 2 seconds for 12 seconds.|The light also burns enemies with holy vengeance, dealing 840 Magic Damage every 2 seconds for 12 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. | Damages enemies in the area for the same amout as it heals allies. | Instant | Area | 12 Meters | 12 Seconds | 2680 Magicka | Cleansing Ritual | 1 | 253 | |||||
Class | Templar | Restoring Light | Active | 30 | Extended Ritual | Exalt in the sacred light of the Aedra to cleanse yourself of five harmful effects and heal nearby allies for 700 every 2 seconds for 24 seconds.|Allies can also activate Purify, removing harmful effects from themselves and healing them for an additional 3438. | Has increased duration and removes more negative effects. | Instant | Area | 12 Meters | 24 Seconds | 3410 Magicka | Cleansing Ritual | 1 | 254 | |||||
Class | Templar | Restoring Light | Active | 42 | Rune Focus | Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. | Instant | Self | 15 Seconds | 1705 Magicka | Channeled Focus | Restoring Focus | 0 | 255 | ||||||
Class | Templar | Restoring Light | Active | 42 | Channeled Focus | Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 120 Magicka every 0.5 seconds. | Reduces the cost, and the rune also recovers Magicka. | Instant | Self | 18 Seconds | 974 Magicka | Rune Focus | 1 | 256 | ||||||
Class | Templar | Restoring Light | Active | 42 | Restoring Focus | Create a rune of celestial protection, which defends you while you stand within it and for up to 8 seconds after leaving it.|The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also gain Minor Vitality and Minor Protection, increasing your healing received by 8% and reducing your damage taken by 8%. | The rune also grants Minor Vitality and Minor Protection, increasing your healing received and reducing your damage taken. | Instant | Self | 18 Seconds | 1705 Magicka | Rune Focus | 1 | 257 | ||||||
Class | Templar | Restoring Light | Active | 12 | Rite of Passage | Channel the grace of the gods, healing you and nearby allies for 5070 Health every 1 second.|You cannot move while channeling, but you gain immunity to all enemy control effects. | 4 Seconds | Area | 20 Meters | 4 Seconds | 125 Ultimate | Remembrance | Practiced Incantation | 0 | 258 | |||||
Class | Templar | Restoring Light | Active | 12 | Remembrance | Channel the grace of the gods, healing nearby allies for 5070 every 1 second.|Also reduces damage to allies in the target area by 23%.|You cannot move while channeling, but you gain immunity to all enemy control effects. | You and your allies also take less damage while being healed. | 4 Seconds | Area | 20 Meters | 4 Seconds | 125 Ultimate | Rite of Passage | 1 | 259 | |||||
Class | Templar | Restoring Light | Active | 12 | Practiced Incantation | Channel the grace of the gods, healing you and nearby allies for 5072 Health every 1 second.|You cannot move while channeling, but you gain immunity to all enemy control effects. | Increases the duration of the channel. | 6 Seconds | Area | 20 Meters | 6 Seconds | 125 Ultimate | Rite of Passage | 1 | 260 | |||||
Class | Templar | Restoring Light | Passive | 8 | Mending | Increases the healing effects from your Restoring Light abilities by up to 5%/10%, in proportion to the severity of the target's wounds. | 0 | 261 | ||||||||||||
Class | Templar | Restoring Light | Passive | 14 | Sacred Ground | While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them you gain Major Mending, increasing your healing done by 25%.|Also reduces the movement speed of enemies by 15%/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects. | 0 | 262 | ||||||||||||
Class | Templar | Restoring Light | Passive | 22 | Light Weaver | Provides bonuses for Restoring Light abilities.|Increases the duration of Restoring Aura by 10%/20%.|Healing Ritual grants 1/2 Ultimate to allies under 60% Health.|Channeling Rite of Passage grants a 8580/16500 bonus to your Armor. | 0 | 263 | ||||||||||||
Class | Templar | Restoring Light | Passive | 40 | Master Ritualist | Increases Resurrection speed by 10%/20%.|Resurrected allies return with 50%/100% more Health.|Gives you a 50% chance to gain a soul gem after each successful resurrection. | 0 | 264 |