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Armor & Spell Resistance

Armor and Spell Resistance are the two basic forms of mitigation in Elder Scrolls Online. Armor is also sometimes refereed to as Physical Resistance. Armor and Spell Resist mitigate incoming damage and reduce the final amount of Health lost from an attack. Armor mitigates Physical Damage and Spell Resistance mitigates Spell Damage.

A general rule is if it uses Magicka it uses Magic Damage and if it uses Stamina it uses Physical Damage. This is not always the case, however, with several exceptions. The tooltips of abilities will normally state which kind of damage will occur.

 

Armor

Armor mitigates Physical Damage including Bleed Damage and most melee close ranged attacks.

 

Spell Resistance

Spell Resistance mitigates Magic Damage including Flame, Frost, Shock, Disease and Poison Damage.

 

Mitigation Cap

Armor and Spell Resistance are the only stats to have a cap set on the amount of mitigation that you can receive. The cap is 50% mitigation; you can not mitigate damage further than 50% with Armor and Spell Resistance alone.

The amount of Armor / Spell Resist which is required to get to 50% mitigation is estimated to be 33,000 at Level 50.

% Mitigation = Armor or Spell Resistance / (Level * 10)

So to get 50% mitigation the formula needs to be 33,000 / 66 * 10 meaning that 50% mitigation is 33,000 Armor / Spell Resist at Level 50.

 

Increase Armor / Spell Resistance

There are lots of ways to improve your Physical and Magic Resistance.

Gear

The type, Level and quality of your gear effects your Armor and Spell Resist.

Type

If we set Heavy Armor as 100% of the potential Armor for a specific Level and quality than Medium Armor provides 75% of that value and Light Armor provides 50% of that value.

Level

As the Level of gear goes up, so does that value of Armor and Spell Resist.

Quality

As you increase the quality of your gear, you are basically increaseing its Level, thus also increasing the amount of Armor and Spell Resist.

White – Normal

Green – Fine (+1 Level Stats)

Blue – Superior (+2 Level Stats)

Purple – Epic (+3 Level Stats)

Gold – Legendary (+4 Level Stats)

 

Other

  • Item Sets
  • Buffs
  • Mundus Stones
  • Gear Traits
  • Jewelry Enchants
  • Passives
  • Champion Points

 

5 Comments

  • Bill Lear
    Dec 26, 2016

    I play a Dragonknight on Xbox One. My understanding is that 33,000 is the “soft cap” for physical and spell resistance, and that you can go higher through the use of active abilities such as Hardened Armor and ImmovabIe. Is this true?

    Reply
  • ESO Academy
    Jan 1, 2017

    From what I understand there is no soft cap but instead a hard cap of 50% resistance which sits at around 33,000 Armor / Spell Resistance. You can’t go above this even with abilities. If you do, the stats will show up but you’ll only get 50% mitigation. The use of going over the cap is only for when you are hit with something which reduces your Armor / Spell Resistance and you can still maintain 50% mitigation.

    Reply
    • Tyler
      Jan 9, 2017

      I have 18,519 Physical Resistance altogether. Does that mean that in order to start affecting my health that I have to take 18,519 Damage? And how does Spell Resistance work? I have 16,885 Spell Resistance.

      Reply
      • ESO Academy
        Jan 10, 2017

        No, the number (18k) is just a representation of your damage mitigation which is a percent reduction of incoming damage. So the cap is 50% reduction in damage and this is set at around 33,000 Armor / Spell Resistance.

        If you have 18,000 Armor then you’ll have roughly 27% reduction to incoming damage. The same with Spell Resistance. Armor only reduces damage of Physical Damage and Spell Resistance only reduces Spell Damage.

        Reply
    • Bill Lear
      Feb 11, 2017

      Thank you for your response. I turned on incoming damage in interface options and verified the information you posted above. All of the information you’ve posted is correct.

      Reply

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