Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: One Handed And Shield
Vampire SkillInvigorating Drain
Mages Guild SkillStructured Entropy
Vampire SkillElusive Mist
Dragonknight SkillIgneous Shield
Dragonknight SkillCoagulating Blood
Vampire SkillDevouring Swarm
Weapon 2: One Handed And Shield
Dragonknight SkillBurning Embers
Dragonknight SkillFlame Lash
Dragonknight SkillChoking Talons
Assault SkillProximity Detonation
Dragonknight SkillDeep Breath
Mages Guild SkillShooting Star
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5-Burning Spellweave (3 Jewelry, 1H+S) (Sword-Sharpened/Flame Dmg) (Jewelry-Spell Dmg Enchants)
5-Seducer (All Heavy) (Chest+Legs - Prismatic/Infused) (Boots, Gauntlets, Belt - Max Magicka/Inpen)
2-Grothdarr (1 Medium 1 Light-Max Magicka/Inpen)
2-Endurance (Bar 1-AKA "Defensive Bar") (Sword-Defending/Flame Damage) (Shield-Infused/Max Hp)
-We keep Endurance on our defensive bar with Entropy because the 2 primary heals of the bar(Invigorating drain and Coagulating blood) Scale off percentages of health, so increasing our max health by 8% via entropy and the roughly 1400 set bonus of endurance generates maximum healing.
--2 BSW on our more offensive bar to give us nice burst potential in keeping with the theme of the build.
---Valkyn Skoria is a good substitute for Grothdarr for overworld/solo but grothdarr's damage is unreal against multiple opponents imo.
----This build has extremely high self reliance, Deep breath, Proximity and shooting star combined with grothdarr can nuke multiple players with relative easy. Especially if you've already applied Burning embers and talons to them.
-----For max results in nuking down groups, activate proximity detonation, entropy(For our major sorc buff), deep breath(As both Deep breath and Detonation take a moment to fire), and then launch shooting star. Immediately bar swap to talons to lock the enemies in place and be on our offensive bar to increase our damage through our BSW proc.
Champion Point Tips
Max out elemental defender for sure to help mitigate some of the extra flame damage we take as a Vampire(Being a dunmer helps immensly as well). Hardy also provides some much needed mitigation.
Max out Elemental Expert, Split remaining points between thermaturge and elfborn to help boost our offensive potential
Max out Magician/Arcanist to help reduce our costs and increase our recovery.