Main Role: Healer
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Nightblade SkillRefreshing Path
Destruction Staff SkillWall of Elements
Destruction Staff SkillElemental Drain
Nightblade SkillSap Essence
Nightblade SkillFunnel Health
Nightblade SkillVeil of Blades
Weapon 2: Restoration Staff
Restoration Staff SkillHealing Springs
Undaunted SkillEnergy Orb
Restoration Staff SkillCombat Prayer
Nightblade SkillSiphoning Attacks
Restoration Staff SkillRapid Regeneration
Restoration Staff SkillLife Giver
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
SPC and Worm, your usual healer set up. Master's resto if you can get it. Use a lightnight Destro staff.
Combat prayer is there for the minor beserk buff to your group and a burst heal. Energy orb (Moprh of Necrotic Orb) is a must for trials situations and helps with Magicka sustain. Come the morrowind update this skill will be even more essential. The Veil of blades ultimate offers damage reduction and has a nice synergy, I actually use this on a PvE DPS build as well. On the Resto bar you have a healing ultimate but if you feel this is overkill you can place Viel of blades on the resto bar and put soul harvest on the front bar to gain more ultimate. Refreshing path should be kept up as much as possible as it heals for a good amount and does damage to mobs. Wall of Elements should also be kept up to keep enemies off balance to give most DPS that 10% damage bonus to off balance targets. Make sure to have Siphioning abilty on both bars for an 8% extra magicka. The rotation for a vet trials healer is this;
Springs>Springs>Springs(sometimes not a third one)>any abilty (this is where you cast Refreshing path or WoE, maybe even orbs) then rinse and repeat.
In dungeons use your skills as you see needed and make sure to keep your HoTs and DoTs up as much as you can.
Champion Point Tips
Ass you see needed. For blue
100 in blessed and Elfborn.
For red you want Hardy and Elemental Defender
Then for green you want Arcanist and Magician