Blood-Mage
Class: NIGHTBLADE
Race: Breton
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
18k | 35k | whatever |
Skills
Bar 1
Weapon 1: Destruction Staff
Nightblade Skill
Refreshing Path
Destruction Staff Skill
Wall of Elements
Destruction Staff Skill
Elemental Drain
Nightblade Skill
Sap Essence
Nightblade Skill
Funnel Health
Nightblade Skill
Veil of Blades
Bar 2
Weapon 2: Restoration Staff
Restoration Staff Skill
Healing Springs
Undaunted Skill
Energy Orb
Restoration Staff Skill
Combat Prayer
Nightblade Skill
Siphoning Attacks
Restoration Staff Skill
Rapid Regeneration
Restoration Staff Skill
Life Giver
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
SPC and Worm, your usual healer set up. Master's resto if you can get it. Use a lightnight Destro staff.
General Info
Combat prayer is there for the minor beserk buff to your group and a burst heal. Energy orb (Moprh of Necrotic Orb) is a must for trials situations and helps with Magicka sustain. Come the morrowind update this skill will be even more essential. The Veil of blades ultimate offers damage reduction and has a nice synergy, I actually use this on a PvE DPS build as well. On the Resto bar you have a healing ultimate but if you feel this is overkill you can place Viel of blades on the resto bar and put soul harvest on the front bar to gain more ultimate. Refreshing path should be kept up as much as possible as it heals for a good amount and does damage to mobs. Wall of Elements should also be kept up to keep enemies off balance to give most DPS that 10% damage bonus to off balance targets. Make sure to have Siphioning abilty on both bars for an 8% extra magicka. The rotation for a vet trials healer is this;
Springs>Springs>Springs(sometimes not a third one)>any abilty (this is where you cast Refreshing path or WoE, maybe even orbs) then rinse and repeat.
In dungeons use your skills as you see needed and make sure to keep your HoTs and DoTs up as much as you can.
Champion Point Tips
Ass you see needed. For blue
100 in blessed and Elfborn.
For red you want Hardy and Elemental Defender
Then for green you want Arcanist and Magician