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Fire & Ice Tank Healer

Author: Devastator5167

Class: DRAGONKNIGHT

Race: Khajiit

Main Role: Healer

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
35.5k 18.6k 24.2k

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Unrelenting Grip

Dragonknight Skill

Unrelenting Grip

Fiery Grip

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Hardened Armor

Dragonknight Skill

Hardened Armor

Spiked Armor

 

Overflowing Altar

Undaunted Skill

Overflowing Altar

Blood Altar

 

Cinder Storm

Dragonknight Skill

Cinder Storm

Ash Cloud

 

Inner Fire

Undaunted Skill

Inner Fire

 

Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 0 7

 

Gear and Item Set Info

 

***GEAR:

The Master's Perfected Sword & Board set on front bar. (vDSA weapon set):

  • (2 items) Adds 3% Healing Taken
  • (2 items) When you deal damage with Puncture, you heal for 7,267 Health and gain Spell and Physical Resistance equal to the amount of healing done for 5 seconds. (Great self heal when you have stamina but not magicka.)

Winter's Respite set on back healing bar sword & board + jewelry (Western Skyrim overland light armor set):

  • (2 items) Adds 129 Magicka Recovery
  • (3 items) Adds 1,096 Maximum Magicka
  • (4 items) Adds 1,096 Maximum Magicka
  • (5 items) Casting abilities that leave an effect on the groung will create a circle of healing frost for 10 seconds. You and your allies restore 2,795 Health every 1 second while inside the circle. This effect can occur once every 10 seconds. (Phenomenal group healing set. This is the primary heal for this build.)

- Brands of Imperium set on chest, belt, legs, hands, & feet (Imperial City Prison dungeon set):

  • (2 items) Adds 1,206 Maximum Health
  • (3 items) Adds 1,206 Maximum Health
  • (4 items) Adds 4% Healing Taken
  • (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 13,255 damage for 6 seconds. This effect can occur every 12 seconds. (The group damage mitigation of this set is unparalleled due to its uptime and the fact that it works in the same radius as Winter's Respite/all of your heals. It basically amounts to ~33% damage mitigation for the group if your group stays within 8m of you, assuming they have ~20k health. It's insane.)

Earthgore Monster Set:

  • (1 item) Adds 4% Healing Taken
  • (2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 35,211 Health over 10 seconds. This effect can occur once every 20 seconds. (This is a phenomenal healing set. The way it procs is extraordinary, and it is always up when it is needed as long as you have at least Overflowing Altar/one of your heals up. It is basically a fire and forget clutch heal. If the tank or healer in your group isn't running this set, you're doing it wrong. I don't know why every tank isn't running this monster set. It is at least ten-fold more useful than other tanking sets like Lord Warden.)

 

***Other Sets to Alternate:

  • Use Tremorscale in place of Earthgore and Alkosh in place of Winter's Respite only when you have good dps and a healer running Earthgore. If you have 3 dps, follow the build to the letter.
  • Use Arkasis (from Stone Garden) in place of Imperium if you have a good healer. Both the healer and tank running this set gives phenomenal Ultimate regen when running MHK HM.
  • You can use Leeching Plate in place of Brands of Imperium if you truly need to be a selfish tank, but I think you'll find Imperium far more helpful in most scenarios.
  • Wyrd Tree in place of Brands of Imperium helped me tank Maarselok HM.
  • I find myself keeping Winter's Respite on 99% of the time because it makes the build.
  • This build is great for off-tanking veteran trials. You may just want to use Tremorscale in place of Earthgore if a healer is already running it.
  • As for main tanking, this build can help keep you alive, but if you already know how to tank, go with Tremorscale, Leeching Plate, and Alkosh in addition to the vDSA sword & board.

 

***TRAITS:

- All armor/shields should be sturdy to maximize block cost reduction. This can be capped at 57% block cost reduction between all sturdy armor/shields and putting 100 Champion Points into Shadow Ward.

- Both weapons should be defending in order to maximize your base resistances.

One jewelry piece should be protective while the other two are heathy. (This plays into min-maxing your resources and base resistances. See enchantments below.)

 

***ENCHANTMENTS:

- Weapons: crusher enchants on both to maximize armor debuffs on enemies (at least front bar weapon)

- Armor: 

  • helmet, chest, & legs: triune
  • shoulders, hands, belt, & feet: max health
  • shields: max stamina

- Jewelry:

  • rings & neck: magicka recovery

 

***MUNDUS STONE:

- The Tower: Increases your Maximum Stamina by 2,023.

 

***MAX CHARACTER STATS:

- max magicka: ~18.6k

- max health: ~35.5k

- max stamina: ~24.2k

(w/ Tri-Stat Food on)

- magicka recovery: ~1,360

- health recovery: ~520 (definitely way higher with sets procing/heals; +500 w/ Bewitched Sugar Skulls)

- stamina recovery: ~660 (Sturdy traits and play style circumvent any stamina sustain issues.)

- spell resistance: ~27,900

- physical resistance: ~27,800

(Resistances are maxed out easily with 100% uptime on Hardened Armor and procing vDSA set via taunting.)

 

***ATTRIBUTES:

- Magicka: 0

- Health: 39

- Stamina: 25

 

General Info

 

***SUMMARY:

This build is the ideal when tanking without a healer. It is perfect for pursuing veteran DLC dungeon challenger content while maximizing dps with 3 damage dealers and no healer. This build has allowed me to tank all challenger content while only utilizing a healer for 3 HM completions and 2 no-death runs. It's even great for off-tanking veteran trials. The group support and damage mitigation of this build is unparalleled. I hope you enjoy it as much as I have.  : )

 

***USE OF ABILITIES:

- Buff/Debuff Front Bar:

(Many of these abilities are situational/most useful in trash groups or boss fights.)

  • Use Pierce Armor as your melee taunt/an enemy debuff to get up group penetration. It can also be used as a 7k self heal when procing The Master's Perfected set.
  • Use Unrelenting Grip to chain in enemies for your group to stack DoTs on.
  • Use Heroic Slash to generate some ultimate and debuff boss damage.
  • Use Igneous Weapons to notably buff group dps. (You should be able to keep 100% uptime on this.)
  • Use Noxious Breath can be used to increase group penetration. It's also a DoT. (Very useful in boss fights if you keep 100% uptime on it. Also helpful for burning large trash groups.)
  • Use your Agressive Warhorn Ultimate during execute phase on bosses or whenever available to buff group resources and critical damage.

(DO NOT spam Pierce Armor or Noxious Breath.)

- Healing Back Bar:

(This bar in tandem with the aforementioned set pieces virtually makes you a tank healer. Stay on this bar during a boss fight if your group is getting hit hard in order to throw down heals quickly.)

  • Use Green Dragon Blood as your primary self heal when at low health. Opt for using Pierce Armor to proc your 7k instant heal from The Master's Perfected set when you are only missing a bit of health. Green Dragon Blood is a % based heal, so it will not replace much of your health if it already isn't very low. Don't waste magicka.
  • Keep 100% uptime on Hardened Armor to maximize your resistances. Your resistances should be high enough regadless though.
  • Use Inner Rage as your ranged taunt or main taunt if you happen to be out of stamina or chillin on your heal bar. DO NOT spam it.
  • Use Overflowing Altar as your primary heal. This is this build's #1 ability. The synergy is unbeatable given that it instantly heals 65% of your teammates' missing health. This is also a ground based heal that does about 700 health/sec, so it will proc Winter's Respite (another 2,800 heals/sec). Lay this down when you need extra heals yourself or to protect melee dps during boss fights. Always throw this down to proc Winter's Respite when doing large add pulls. This is the beauty of this build. Stack every add you can and you'll have all the heals and DoTs on the same convienent spot. Group survivability while pulling large trash groups is unparalleled . Feel free to spam this ability if your group is getting hammered. The health it cost to cast is immediately replaced by the Winter's Respite procing.
  • Use Cinder Storm as your ranged AoE heal (1,100 heals/sec). You can also use this ability to proc Winter's Respite at range on teammates, and it is fantastic to cover reviving allies. You can also just stack this heal on your other heals for great healing. Always cast this on teammates behind the boss when you have it turned away from them. (Fire & Ice heal) 

 

***POTIONS:

- Tri-Stat Pots (immovability pots if you need to get revives in the presence of knockback effects)

 

***FOOD:

- Bewitched Sugar Skulls or Purple Tri-Stat Food

***Use whatever race you want with this build, but keep in mind max stats may vary accordingly with racial passives. I consciously chose Khajiit for this build because they do 10% more critical healing and have a nice uniform max stat increase passive, but there are other great tank/healer races.

 

 

 

 

Champion Point Tips

 

Feel free to adjust these at your own discretion, but this is what seems to work best w/ this build.

- The Tower

  • Bashing Focus: 59 (helps with stamina sustain while getting interrupts)

- The Lover

  • Mooncalf: 43
  • Arcanist: 43
  • Tenacity: 43

- The Shadow

  • Shadow Ward: 82 (ESSENTIAL for all tanks)

- The Apprentice

  • Blessed: 82
  • Elfborn: 82 (both to maximize heals w/ build sets)

- The Atronach

  • Master-at-Arms: 30

- The Ritual

  • Mighty: 20
  • Thaumaturge: 56

- The Steed

  • Ironclad: 67 (paramount for tanks)
  • Spell Shield: 11

- The Lady

  • Hardy: 43
  • Elemental Defender: 43

- The Lord

  • Heavy Armor Focus: 58
  • Bastion: 48 (increases strength of Brands of Imperium damage shield)

 

 

 

Build Rating

Rating: 5.0. From 1 vote.
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3 Comments

  • Devastator5167
    Oct 3, 2020

    A patch recently messed with some passives for the build, so Max Magicka is now 20k. : )

    Reply
  • Devastator5167
    Oct 4, 2020

    I would advise slotting Bone Surge in place of Noxious Breath for content like vBRP. : )

    Reply
  • Devastator5167
    Oct 11, 2020

    Lately, I’ve been running with Turn Evil (Circle of Protection morph) in place of Hardened Armor and Energy Orb in place of Noxious Breath. I’m convinced I can’t improve the utility of the ability bars further. : )

    Reply

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