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Aptrgangr – HealthDK PvE Tank (Murkmire)

Author: Vodjor

Class: DRAGONKNIGHT

Race: Imperial

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
35000-40000 A little less than Stamina A little more than Magicka

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Hardened Armor

Dragonknight Skill

Hardened Armor

Spiked Armor

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Shield Discipline

One Hand And Shield Skill

Shield Discipline

Shield Wall

 

Bar 2

Weapon 2: One Handed And Shield

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Deep Breath

Dragonknight Skill

Deep Breath

Inhale

 

Choking Talons

Dragonknight Skill

Choking Talons

Dark Talons

 

Inner Rage

Undaunted Skill

Inner Rage

Inner Fire

 

Unrelenting Grip

Dragonknight Skill

Unrelenting Grip

Fiery Grip

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

5 Pieces Torug's Pact (Crafted set)

5 Pieces Ebon Armory (Dungeon set - Crypt of Hearts I & II)

1 Piece Chokethorn (Monster set - Elden Hollow I vet & Maj al-Ragath's chest) and 1 piece Shadowrend (Monster set - Banished Cells I vet & Maj al-Ragath's chest)
 

Gear

Weight

Trait

Enchantment

Belt

Light

Sturdy

Tri Stat

Hands

Medium

Sturdy

Tri Stat

Shoes

5 x Heavy

Sturdy

Tri Stat

Pants

Sturdy

Tri Stat

Chest

Sturdy

Tri Stat

Head

Sturdy

Tri Stat

Shoulder

Sturdy

Tri Stat

Necklace

Jewelry

Triune

Magicka Recovery

Ring

Jewelry

Triune

Shield Play

Ring

Jewelry

Triune

Shield Play

Weapon 1

1 Handed

Infused

Crusher

Weapon 1

Shield

Sturdy

Tri Stat

Weapon 2

1 Handed

Infused

Weakening

Weapon 2

Shield

Sturdy

Tri Stat

 

I choosed to use Torug's Pact on Swords, Shields, Belt, Hands and Shoes. This allow me to adapt my weapon depending on the situation.

I carry some extra pieces as well to adapt to the encounter.

  • Plague Doctor (Overland set - Deshaan) (in replacement of Ebon Armory) for when I need that extra boost to HP and I'm too far away from the group (Aetherian Archives axes for example)
  • An Infused Torug's Pact 1 handed weapon with a glyph of Hardening (same, for the axes)
  • Armor of the Seducer (Crafted set) (in replacement of Torug's Pact) for when I want a ton of magicka sustain, to provide a maximum of CC and group utility. It really speeds up dungeon runs, and can be useful in Blackrose Prison to help stacking the mob with Unrelenting Grip.
  • Bloodspawn (Monster set - Spindleclutch II vet & Maj al-Ragath's chest) For when I need to be tankier, or provide more uptime on Warhorn.
  • I have two full set of jewelry, one with Magicka Recovery glyphs, and another with Shield Play glyphs. If the fight is easy I switch to full Magicka Recovery to provide more group utility, and the more block intensive it is, the more Shield Play jewelry I use.

Questing gear

For solo questing purpose, I use the following sets to deal proc-based damage :

Traits doesn't matter, ideally it would be infused with stamina enchants, and on weapon I use a fire enchant for the fun.

This allow me to deal enough damage without doing a respec. I use only a single bar and heavy attacks.

Pierce Armor, Engulfing Flames, Deep Breath, Unrelenting Grip, Resolving Vigor, Magma Shell

 

General Info

 

15 November 2018 update :
Skill setup adjustments. Changed back to Igneous Shield due to update 20 changes on shields. Updated CP. I'm not going to include the DW-Torug combo on the backbar, because it will be corrected in an incoming update.

11 September 2018 update :
Skill setup adjustments. Changed from Igneous Shield to Fragmented Shield because the shield is quite weak anyway, but the Major Mending uptime increase is invaluable.

13 August 2018 update :
Wolfhunter update. Championpoints adjustement.

19 June 2018 update :
Summerset update.

Skills

Flex slots and utility skills :

  • Shield Discipline / Magma Shell / Replenishing Barrier (for more Magicka Recovery, my personnal choice for easier content)
  • Deep Breath / Efficient Purge 
  • Choking Talons / Energy Orb / Engulfing Flames
  • Unrelenting Grip / Shielded Assault (for when you need a gap closer, like in Cradle of Shadows)

Races

Argonian > Imperial > Nord > Any other races

I'm playing as an Imperial because of the extra health allowing to have bigger ressource pools.

Attributes

More Stamina than Magicka (synergies). Around 35k-40k health with food-buff

Buff-food

Longfin pasty with Melon Sauce (Max Health+Max Stamina+Max Magicka)

Mundus Stone

The Atronach (Magicka Recovery)

Potions

Tri Stat Potions (Health, Stamina, Magicka)

Bugloss

Columbine

Dragonthorn

 

 

Passives

Ardent Flame (Warmth, Searing Heat)
Draconic Power (All)
Earthen Heart (All)

Heavy Armor (All)
Medium Armor (Wind Walker, Athletics)
Light Armor (Evocation, Recovery, Spell Warding)

Sword & Shield (All)

Fighter’s Guild (Banish the Wicked)
Undaunted (All)

Vampire (Supernatural Recovery, Undeath, Unnatural Resistance)
Racial (All)

Support (Magicka Aid)

Alchemy (Medicinal Use)

 

 

Champion Point Tips

 

810CP

The Atronach
40 Physical Weapon Expert
30 Precise Strikes
The Apprentice
100 Blessed
100 Elfborn


The Lover
75 Arcanist
The Shadow
100 Shadow Ward
66 Tumbling
The Tower
29 Warlord


The Lord
30 Heavy Armor Focus
The Lady
49 Hardy
49 Elemental Defender

56 Thick Skinned
The Steed
72 Ironclad
14 Spell Shield

300CP

The Apprentice
100 Blessed


The Shadow
100 Shadow Ward


The Lady
23 Hardy
23 Elemental Defender

23 Thick Skinned
The Steed
31 Ironclad

 

 

 

 

Build Rating

Rating: 4.2. From 25 votes.
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2 Comments

  • Hizoku
    Jul 15, 2018

    May I ask how many attribute points you put into health, magicka and stamina?

    Reply
  • Vodjor
    Jul 16, 2018

    @Hizoku

    I can’t give you exact numbers, it depends on lots of parameters. The way I proceed is the following :

    1) I equip all my gear, I set my CP according to my needs, I spend my skill points, I use my buff-food
    2) I start with my health attribute points, putting in enough to reach 35-40k health (more HP isn’t necessary, it can even be a handicap in some mechanics requiring a very fast healing to full HP, like in Cloudrest)
    3) Once I’ve reach enough HP, I split the remaining attribute points evenly between stamina and magicka. As an Imperial, I will naturally have more stamina than magicka this way. If you are another race, you might want to put more points into stamina to make sure your stamina pool is higher than your magicka pool. This is important for synergies that give ressources back (shards and orbs).

    Reply

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