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Morgaroth – End Game PvE & Trials Tank

Author: LeeNewton13

Class: DRAGONKNIGHT

Race: OrcOrc

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
-28500 -23000 -26000

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Inner Fire

Undaunted Skill

Inner Fire

 

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Volatile Armor

Dragonknight Skill

Volatile Armor

Spiked Armor

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Coagulating Blood

Dragonknight Skill

Coagulating Blood

Dragon Blood

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

Gear: 
5H/1M/1L
All big slots Infused for the additional enchantment effect.
All small slots Sturdy for reduced block cost (4 pieces is 16% reduced cost when you use Gold equipment).
All gear enchanted with Legendary Prismatic.
Resistance cap of 33k is reached using this gear based on the proc of Monster set.

Lord Warden (2 piece)
Helmet - Heavy - Infused
Shoulders - Heavy - Sturdy
1 piece set bonus gives almost 1935 spell resistance, 2 piece set bonus gives a 50% chance when you get hit to create an orb that provides 3870 spell and physical resistance to you and your allies as long as they are stood in range. It last 10 seconds, and it doesn't have a cool down so you should be able to maintain this all the time.

If you don't have this set notable mentions especially for low Champion Points or players new to tanking: 
Engine Guardian - gives you resources back, and all 3 are useful as a DK you can use a Earthen heart ability that basically trades using Magika and gives you back 5% of your Stamina. Good set if you are new to tanking until you get used to managing resources.
Bloodspawn - Gives resistances similar to Lord Warden but only has a 6% chance to proc however it is easier to obtain than Lord Warden so it's up to you if you don't have a good team for farming ICP then this is the next best thing. Don't use this if you rely on potions and shards for resources, probably better using Engine Guardian.

Hist Bark (5 piece)
Chest - Heavy - Infused
Gloves - Medium - Sturdy
Belt - Light - Sturdy
Legs - Heavy - Infused
Boots - Heavy - Sturdy
Hist Bark set bonuses give you some physical and spell resistance but the most important one is the 20% dodge chance when you are blocking, this frees up space on your ability bar when you don't have to use shuffle nor have to use resources to keep casting it. A lot of tank builds will tell you that you need to use Armor Master - however with the changes to Lord Warden set this is no longer the case.

Baharahs Curse (5 piece)
Weapons - Mace - Defending - Absorb Stamina Enchant (any 1H defending weapon will work)
Shields - Infused - Prismatic Enchant
Jewellery - I use one robust, one healthy, one arcane to balance resources all with shield-play enchant.
Great set for tanking, set bonuses give all 3 resources and the 5 piece set bonus which has a 25% proc rate create a blue field on the floor, the more enemies stood on it the better! What it does is snares everything, causes magic damage to all enemies that are stood on the blue field and it then heals you for the damage done, when you combine this with champion point placement to give more healing works like a dream and allows your healers to do more DPS especially in situations with lots of enemies. You can proc this simply by bashing an enemy and you can keep it going almost 100% of the time.

If you don't have Lord Warden set you are going to need reinforced on your shields and put champion points into Spell Shield and Heavy Armor Focus to reach the resistance cap of 33k (when buffed).

 

General Info

 

 The strengths include - great self reliance, group utility, crowd control and survivability. The only weakness is the lack of DPS.

You should not be permablocking with this build as you need to proc your gear and gain ultimate as much as possible. Easiest way to build ultimate quickly is by using the combination of Light Attack > Heroic Slash > Block > Bash > Repeat. If you do all of this simultaneously as quickly as possible you should be able to animation cancel the light attack and heroic slash, your resources will deplete fairly quickly but stop this rotation once you are down to 25% stamina then begin in between blocking you can heavy attack and Igneous shield to regain stamina.

During Trial boss fights you should be maintaining Volatile Armor and taunting the boss with Pierce Armor as it also does a debuff, light attack where possible, and bashing to activate Baharahs Curse.

With trash mobs and dungeons you should be crowd controlling by using Caltrops, Chains, Talons, Baharahs Curse and Standard of Might. With the high magika pool you should have no problem running into trash mobs and up keeping burning talons the whole fight.

There is no need to buff up anything other than Igneous Weapons pre fight as you do damage and damage over time effects with most abilities so it's best to use them once you reach your enemy target.

Potions used - I use regular looted Stamina potions most of the time just to make sure I never run out of Stamina. In trials or hard content I use Essence of Immovability potions, mostly just in emergency situations.

Food - Tri-stat purple food used to reach the above attributes.

Mundus stone - The Atronach for magika recovery.

The ability bars shown are for Trials. In dungeons and other content my bars are:

[Relenting Grip] [Heroic Slash] [Pierce Armor] [Volatile Armor] [Coagulating Blood] [Aggressive Warhorn]

[Igneous Weapons] [Igneous Shield] [Burning Talons] [Resolving Vigor] [Razor Caltrops/Ash Cloud] [Standard of Might]

Depending on the fight I might use Stalwart Guard to reduce damage to my healer.

 

Champion Point Tips

 

Warrior

Spell Shield (Only if you don't have 33k spell resistance when using Volatile Armor)

Thick Skinned - 27

Hardy - 60

Elemental Defender - 60

Expert Defender - 10

Quick Recovery - 10

Heavy Armor Focus (Only if you don't have 33k spell resistance when using Volatile Armor)

 

Thief

Warlord - 65

Magician - 25

Bashing Focus - 5

Mooncalf - 10

Arcanist - 30

Healthy - 10

Tenacity - 10

Tumbling - 10

Shadow Ward - 3

 

Mage

Blessed - 45

Elfborn - 5

Melee Weapon Expert - 30

Mighty - 67

Thaumaturge - 7

Precise Strikes - 7

Piercing - 6

 

 

 

Build Rating

Rating: 1.0. From 1 vote.
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2 Comments

  • Marla
    Sep 7, 2016

    Is this a stam build exclusively?

    Reply
    • LeeNewton13
      Sep 25, 2016

      Not really, my stat pools are fairly balanced out as all 3 are vital – I wouldn’t suggest putting more into either Magika/Stamina than I have done, you need stamina for blocking, a few of the abilities and for the animation cancel and ultimate regen but you need the magika for casting the majority of the abilities and can use it to trade for stamina – I definitely wouldn’t suggest putting a lot more points and boosting magika using this build as from my experience I don’t think it could possibly be as effective run as a majority in Magika, in trials the stamina is vital as you can get hit like a truck and spend a lot of time blocking the magika wouldn’t really help you so much.

      Reply

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