STAM DK DUNGEON/TRIALS BUILD – updated
Main Role: Damage
Health, Magicka, Stamina
|0 - aim for around 16.5-18k||0 - not important||64 - should be pushing 40k|
Weapon 1: Dual Wield
Dual Wield SkillShrouded Daggers
Dragonknight SkillNoxious Breath
Dual Wield SkillBlood Craze
Dragonknight SkillVenomous Claw
Dual Wield SkillDeadly Cloak
Fighters Guild SkillFlawless Dawnbreaker
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
MH - Hundings - Precise (Nirnhoned when you can afford to) Dagger - Poison Glyph
OH - Hundings - Precise Dagger - Weapon Damage Glyph
Bow - Hundings - Precise (Nirnhoned when you can afford to) - Weapon Damage Glyph (Damage Health IX when you can afford to, I only run poisons in guild trials)
All Armour Divines
All Armour glyphs stam, unless you're struggling for health then put a health glyph on your heavy piece.
Heavy piece can be helm or chest. Base this on whatever monster helm you get.
Helm - Medium or heavy Kra'ghs
Shoulders - Medium Kra'ghs
Chest - Medium or heavy Hundings, or medium Spriggans
Belt - Medium Hundings or Spriggans (go light Hundings here if you'd rather have 5-1-1 for Undaunted passive, I choose not to)
Gloves - Medium Hundings or Spriggans
Legs - Medium Hundings or Spriggans
Feet - Medium Hundings or Spriggans
How you work in your Spriggans armour pieces is up to you - depends what you either get lucky with farming it or what divines pieces you find for cheap on traders. The important thing is that you have two pieces of Spriggans armour to make up the five piece alongside your jewelry.
Neck - Spriggans - Weapon Damage Glyph
Rings - Spriggans - Weapon Damage Glyphs
I have Sunderflame too which is interchangeable with Spriggans. I run Sunderflame in trials when there are several stam dps classes and nobody else is.
Any of the three blue stam/health foods, I don't bother with Camorans because as a Redguard and weaving heavy attacks you shouldn't struggle with sustain at all.
Apply Armaments & Cloak as you're approaching boss
Caltrops - LA - Poison Injection - LA - Endless Hail - LA - Rearming Trap - LA - bar swap
Shrouded Daggers - HA - Noxious Breath - HA - Blood Craze - HA - Venomous Claw - HA - Deadly Cloak - bar swap
Reapply Armaments every 2 full rotations so it's always up.
For the heavy attack section I just keep my finger down on R2 and use the ability as my character is swinging in so it animation cancels the end of the heavy attack. Probably a more effecient way to animation cancel but this works well for me and I'm comfortable doing it.
Try and time your ulti (use standard on boss fights) with Warhorn.
Caltrops - LA - Endless Hail - LA - bar swap
Deadly Cloak - HA - Noxious Breath - HA - Dagger/HA spam until AOE's die off then back to beginning.
If there are particular adds in a mob you have to burn down quickly (like overchargers) then use the above boss rotation on them, then use the trash mob rotation to just burn through mobs with no real priority.
LA = Light attack
HA = Heavy attack
Champion Point Tips
With CP - make sure before moving on to another stat you get it to just over a whole number. e.g. dont leave a skill at 9.9%, as you'll be losing that 0.9% because it rounds down.
This is how I have it set out at 370CP:
Piercing until you have about 9-10k penetration total (which will only mean 500-1000 penetration from CP)
Split the rest into might, thaumaturge & precise.
Split across hardy & elemental defender.
75 in mooncalf 49 in tenacity, then work on warlord
Lover, works out at ~4k penetration with purple divines armour.