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The Berserker – Stamina Dragonknight Tank (Updated for Murkmire)

Author: BustyBoB328

Class: DRAGONKNIGHT

Race: Orc

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
10 24 30

 

Skills

 

Bar 1

Weapon 1: Two Handed

Reverse Slice

Two Handed Skill

Reverse Slice

Reverse Slash

 

Razor Caltrops

Assault Skill

Razor Caltrops

Caltrops

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Unrelenting Grip

Dragonknight Skill

Unrelenting Grip

Fiery Grip

 

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Berserker Rage

Two Handed Skill

Berserker Rage

Berserker Strike

 

Bar 2

Weapon 2: One Handed And Shield

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Choking Talons

Dragonknight Skill

Choking Talons

Dark Talons

 

Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

  • Gear - Beginner:

    • Armour - Fortified Brass [5]

    • Armour & Front/Back Bar - Torug’s Pact [5]

    • Jewellery - Endurance [3]

  • Gear - Endgame:

  • Armour - Roar of Alkosh [5], Lord Warden [2]

  • Jewellery/Back Bar - Ebon Armoury [5]

  • Front Bar - Perfect Disciplined Slash [1]

  • Enchantments:

    • Armour - Prismatic Defense [3], Health [4]

    • Jewellery - Potion Speed [1], Shielding [2]

    • Front Bar - Absorb Stamina [1]

    • Back Bar - Weakening [1], Prismatic Defense [1]

  • Traits:

    • Armour - Reinforced [1], Sturdy [4], Infused [2]

    • Jewellery - Infused [3]

    • Weapon Front Bar - Infused [1]

    • Weapon Back Bar - Infused [2]

 

General Info

 

  • Potion of Choice: Tri-Stat Potion

  • Food of Choice: Longfin Pasty with Melon Sauce

  • Mundas Stone: The Lord or Lady

For Dungeon and Trials:

I recommend that you pre-buff with Absorb Magic, Igneous Shield and Igneous Weapons. Then Drop Razor Caltrops and Choking Talons for damage, reduce movement speed and Maim (reduce enemy damage), followed by Pierce Armour to taunt the enemy. Use Green Dragon Blood for survivability, and Unrelenting Grip to pull back Mobs.

Use the Magma Armour Ultimate when in a Tight Spot (aka, about to DIE! or while taking damage while resurrecting a group member)

SKILL FLEX OPTION: You can Replace Unrelenting Grip with Sanguine Altar (Morph of Blood Altar) if you wish for more survivability for you and your group.

For Overworld and Public Dungeons:

Do whatever you want

BTW when it comes down to race, it really doesn't matter, if you really care about a couple of % differences between races for builds, then Orc, Imperial or Argonian is the best for this Build. But honestly, it doesn't really matter for general gameplay.

This Build works absolutely fine in Normal PVE, and Normal/Veteran Group Dungeons and Normal Trials in my testing. Haven't done Veteran Trials yet though so keep that in mind

Thanks to Alcast for the Dragonknight Tank Build, that has been the main inspiration for this one, (recommend you check him out!)

 

Champion Point Tips

 

  • Ritual: 40 Precise Strikes, 10 Piercing
  • Atronach: 47 Physical Weapons Expert, 73 Master-at-Arms
  • Apprentice: 100 Blessed
  • Shadow: 81 Shadow Ward, 63 Tumbling
  • Lover: 43 Tenacity
  • Tower: 83 Warlord
  • Lord: 18 Bastion, 13 Heavy Armor Focus
  • Lady: 49 Hardy, 49 Elemental Defender, 48 Thick Skinned
  • Steed: 66 Ironclad, 27 Spellshield

 

 

 

Build Rating

Rating: 4.1. From 9 votes.
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