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One Tamriel

  22 Comments   June 14, 2016

One Tamriel is a system which is going to allow players from all Alliances and Levels play together in all of Tamriel. It will also make all characters scale to all zones – basically making every zone work in the same way as Orsinium, Hew’s Bane and the Gold Coast. One Tamriel was announced at E3 in 2016, and is expected to arrive late in 2016.

With One Tamriel, we are opening up the entire playable world to everyone, no matter their Level. This is a pretty big deal. One Tamriel makes the game much more grouping and social-friendly, as the player base will no longer be divided into thirds and also won’t be divided by player Level. The reasons we are doing this are simple: we want to make it easier for ESO players to group together and to promote the sense of freedom to explore that Elder Scrolls games are known for. In other words, we’re bringing the same auto-leveling system (called Battle Level) that has been so successful in our DLCs to the entire game.

– Matt Frior (Game Director)

  • Characters will have their Level scaled the same way that we currently scale players to the Level of DLC zones like Orsinium and Hew’s Bane.
  • You will be able to explore the entire world in any sequence you wish – just walk across the world and you will always find appropriately leveled content.
  • You will be able to play and group with anyone in the game at any time outside of PvP. No longer will you have to create a lower Level character to play with a friend who has just joined the game. You will be able to group and adventure together from the moment your friend emerges from the tutorial.
  • We are dropping all PvE Alliance restrictions. You will be free to explore of all Tamriel, including other Alliances. It is up to you how you want to role-play your character while doing this.
  • “Silver” and “Gold” versions of zones will be replaced by Cadwell quest story lines that you can do in any order you wish.
  • Alliance restrictions will still be enforced in all PvP areas, of course. One Tamriel will not affect the PvP systems in Cyrodiil.
  • In general, higher Level players will be the same “Level” as lower Level players, but they will have far more tools in their arsenal like better gear, more abilities, and of course more Champion Points.
  • We will adjust gear rewards to scale appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/Trial boss loot drops.
  • All Trials and dungeons will continue with standard and Veteran difficulty modes, and you will have to be Level 50 to play Veteran modes.
  • The Coldharbour zone will be “roped off” from players who have not yet completed the quests that lead there. However, if you are invited to a group that is already there, or travel to a friend who is there, you can immediately access the zone.

One Tamriel is a pretty big change to ESO. It will benefit players who have characters which have out-leveled content as they will be able to return and complete this content. You will even be able to go back to the starter islands as a Level 50 and complete activities there for XP since these zones will all be CP 160.

One Tamriel

22 Comments

  • jamie
    Jun 15, 2016

    Seems to me they are catering too much to the people that sit around in game and do nothing but talk/brand new players that whine they have to actually play rather than going out and leveling themselves getting Champ Points and the gear everyone else to date has grinded. PLAY the game!

    Reply
    • ESO Academy
      Jun 15, 2016

      With gear, nothing changes with One Tamriel. You will still need to get to Level 50 and CP 160 to wear the best gear. Also, there is still an incentive to level up to acquire Skill and Attribute Points and wear that better gear. All that changes really is that instead of a linear zone to zone progression, players can choose to level their characters in any zone and every zone.

      Reply
    • Bob
      Jun 15, 2016

      That’s what they’ve been doing for a long time anyway. It’s annoying because I shouldn’t have to put 100s of hours into doing quests and getting the best gear while somebody who might put in an hour a week because they don’t want to have to work or learn the game gets to access the same content as I got for my hours of work. They’re just trying to get WoW players and main series Elder Scrolls players to play the game. Forget the 7,000,000+ who were already playing and enjoy the game, they have to keep casualizing it. This crap is the reason people quit other MMOs to begin with.

      Reply
      • ESO Academy
        Jun 16, 2016

        All players would still need to put in those hours doing quests and leveling up to get the best gear – nothing is changing on that front. It’s just now you can do those quests in any order rather than a set zone by zone order. They are trying to removed the linear nature of questing to make it a bit more open world.

        Reply
        • Gillieshooter
          Jul 10, 2016

          Here is the thing… and it applies to any RPG even though I first heard it in reference to tabletop games like D&D. It goes something like “its a big world, not everything is going to be your level”
          It already is pretty open world, and open world does NOT mean you can travel without fear of coming across some big baddie that can slaughter you… open world means you CAN run into a big baddie that can slaughter you… its that fun of sneaking through an area you really shouldn’t be in to get to a different starter zone to play with your friend. If they want accessibility and open world feel, then they should just let players wander into enemy territory and hope they don’t find a guard! Allow players of any alliance to party up, but don’t let an opposed alliance member into an hostile town unless they are accounted for by a local(aka in a group) They could have fun with it, not just wipe the slate clean and pander to people who want everything NOW!

          Reply
    • Steve
      Sep 2, 2016

      It’s a great idea, I’m cp357 atm, and there’s so many places I would love to go too, but don’t bother because they’re so low level.

      Reply
    • Davey
      Sep 3, 2016

      I disagree. The CP system makes the old level 1-50 kinda archaic. And as the game ages, it’s increasingly annoying to have friends I want to PVE with, then work around the stupid faction rules.

      This will make the game more flexible, which is never bad.

      Reply
  • Chelsea Runyan
    Jun 15, 2016

    So if my lvl 40 character is questing with a lvl 10 character, will I be able to do the quests with them? Because I would have done those quests already…

    Reply
    • ESO Academy
      Jun 15, 2016

      If you have already done the quests you won’t be able to do them again. Currently the system means that a Level 40 would easily kill anything in a Level 10 zone and would not get any XP for doing so. With One Tamriel the zone acts like the DLC or Cyrodiil zones so it is Level CP 160 and all players below CP 160 have stats scaled up. This means the Level 40 would and the Level 10 would be both scaled up to roughly the same stats (average CP 150 stats) and could do content together in any zone in all of Tamriel. The Level 40 would still have an advantage with more Skill Points and Attribute Points as well as much better gear but won’t be able to go around one-shotting everything like before.

      Reply
  • Christian Garza
    Jun 23, 2016

    This is going in the right direction yes, but not exactly in the right direction.

    Yes the game should be more accessible to players, but to make EVERY zone(Coldharbour aside..) in ESO accessible to every player right away is a good way to make your dedicated players feel like you’re casualizing the game. It’s extremely off putting to old players who had to work to get to the zones that required a certain level to explore.

    What would be a BETTER idea would be to execute player scaling and zone accessibility in a way similar to that of Guild Wars 2. Scale players down to lower level zones and allow the quests and enemies there to provide an acceptable amount of exp to give players incentive to explore skipped areas. And make all starting zones accessible from the start for players.

    That way instead of limiting a new player who started in stonefalls only to stonefalls, you allow them to have access to Stonefalls, Glenumbra, and Auridon.
    leave all starting zones the way they are. levels 5-15 and give any player from any alliance access to all three and leave the sub-sequential zones that come after the same.

    This way you maintain the feeling of needing to level to progress to new zones while allowing new players to have more options as to where they want to level, and allowing players of old to play with their new friends, and still get acceptably rewarded for playing with them in low level areas to give old players reason to re-explore missed content.

    TLDR:
    -Leave zone levels the same.

    -Scale higher level players down in lower level zones and allow
    them to get rewards/exp for missed/skipped content.

    -Don’t allow players to scale up to higher level zones in ESO vanilla.

    -Give new players access to all three starting zones after tutorial so they
    have three paths they can rotate between to go through instead of one.

    Reply
    • Steve
      Sep 2, 2016

      Have to disagree, sorry and GW2 was a bloody terrible game imo.

      Reply
    • Admiral Slay
      Sep 12, 2016

      Totally agree with this!

      Reply
  • Aaron
    Jun 24, 2016

    Why are they taking the core out of the game, the idea of tamriel being war torn and each alliance having a hatred against certain races/peoples of tamriel. It would ruin the legitimacy of PvP and instead of adding player flexbility, ruin the role play experience. No way would you see grahtwood full of Nords, or wayrest teeming with argonians.

    Reply
  • Donald
    Aug 29, 2016

    Christian Garza brought up an excellent point and suggestion. I’ve only been playing the game for roughly one month now, and I can’t seem to put it down! As a new player, I searched online and in-game for ways to make my experience better in regards to my character and his abilities/skill line. I found out that there was a way for me to obtain the Vampire abilities, but the only possible way was for me to travel to Reapers March. Now, my character was only a lvl 20 something, and the area that I eventually journeyed to had NPCs that were scaled much higher than me (lvl 40+). It took multiple hours, countless deaths, and almost a broken controller, but I still managed to make it to the shrine. Finding a player to bite me was another thing, but the whole experience and excitement of trying to obtain an ability in the exact way will now be stripped away from future players. The replay factor simply won’t be there and I feel as if it’s completely undermining the veterans who have come before me and put in the same work to have the same abilities. The feeling of me being in an area that I wasn’t supposed to be in…well, it was pretty satisfying to say the least.

    Reply
  • Dan
    Sep 4, 2016

    I feel you must at least hit either vet or something before allowing players to travel and farm all areas. I spent several hours leveling my toons to get to other areas to explore and get lorebooks. Now people will have access to getting their ultimate without the headaches I had. There should be some rewards for those who have spent hours grinding and playing! I have 12 CP160 toons, and I’ll be pissed if they nerf the CP for some newbie to come in and play! When this happens I’ll be gone like several others.

    Reply
  • AJ
    Sep 6, 2016

    So what will this do to farming? It’s nice to go to a lower level and farm with any annoying wolves, skeevers etc being able to be one shotted. So if I’m understanding this right, I will now have to actually fight these things between gathering nodes. Yikes! Will put a different picture on things. Though the annoying habit of higher levels gathering a heap of things like zombies together for a mass slaughter might be a bit tougher. Could this also make it tougher for the bot runners with the tougher beasties? That would be a good thing.

    Reply
  • Jtwizzle
    Sep 14, 2016

    Will the raw crafting materials be leveled to each area as well or will you have to go to Stone Falls to get iron and East March to get Orichaculm still?

    Reply
    • ESO Academy
      Sep 14, 2016

      In every zone the raw crafting nodes will have a 75% chance to spawn as the material based on your crafting ability (based on the crafting passives) and a 25% chance to spawn as the material based on the zone that it is in. So if you have Metal Working 10 and you are in Stonefalls you’ll see Rubedite 75% of the time and Iron 25% of the time.

      Reply
  • Matt
    Sep 17, 2016

    I think they should add the rest of tamriel such as the rest of skyrim instead of making changes like this

    Reply
  • Yay
    Sep 20, 2016

    Finally I can play with my friends without having to no-life it and have 3 high level characters.

    Reply
  • Me
    Oct 18, 2016

    Given that there can be 3x the people in a perticular area I see this as a problem since I already crash each weekend traveling to Mournhold. I just dont see how with the lag as it stands today that this will be anything but bad in some cases.

    Reply
    • lexifer452
      Oct 24, 2016

      Yes. That s in fact the biggest drawback to one tamriel. Especially the first day it came out. I literally crashed thirty some times over a five hour period. Things have since settled but not by much. Mournhold, rawhlka, Eldon root are still unapproachable at most times of the day. Especially undaunted enclaves. World bosses, delves, public dungeons and dolmens are still being farmed and camped relentlessly which is bothering me. Tĥs should ease up too most likely after the witches festival ends buts its been super annoying the last few days. Either having to wait for the next respawn when you show up with people repeatedly laying down endless hail or caltrops who sit there for hours at one boss. Sorry to rant but I really can’t wait for things to get back some semblance of normalcy. How nice it would be to approach a world boss without knowing there will be at least ten or fifteen people standing there amongst five or six copies of the monster’s corpse. Really takes away from the immersion as well ya know.

      Reply

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