Skills Changes With Update 9 Thieves Guild Patch
When a major update hits the ESO servers there are lots of changes to Skills, including Class Skills and Weapon Skills, included in the patch. This is all part of ZOS’s plan to constantly balance existing content, PVP and the new content arriving with the patch.
The Thieves Guild DLC patch is no different and included are several changes to Class Skills and other Skill Lines. The changes to Skill Lines as part of the Thieves Guild patch are not tied to the DLC, so these are changes to the base game.
The table below is all of the Skills which are changing with Update 9.
Skills Changes Update 9 Thieves Guild
|Dragonknight||Ardent Flame||Burning Embers||Increased the heal at the end of the damage over time to 69/71/73/75% of the total damage inflicted at Ranks I/II/III/IV, from 30/32/34/36%. The heal from this morph now applies immediately if it is recast on the same target.|
|Dragonknight||Ardent Flame||Dragonknight Standard||Increased the activation range for the Shackle synergy from this ability and its morphs to 3.5 meters from 2.5 meters.|
|Dragonknight||Ardent Flame||Empowering Chains||This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the Major Empower buff after being pulled as a morph effect.|
|Dragonknight||Ardent Flame||Extended Chains||This abilitiy is now called Unrelenting Grip. This morph no longer attempts to pull you to the target if the target is immune to the pull. This morph will now refund 100% of the ability’s cost as Magicka if it fails to pull a target.|
|Dragonknight||Ardent Flame||Fiery Grip||Extended Chains’ cost reduction and range increase effect is now a baseline effect for Fiery Grip. This ability and its morphs will now grant you the Major Expedition buff for 2 seconds after casting. This ability no longer attempts to pull you to the target if the target is immune to the pull.|
|Dragonknight||Ardent Flame||Inferno||This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefit as long as they are slotted. The ability can be activated to summon an aura of flames for 15 seconds, which launches a fireball at an enemy every 5 seconds. The fireball has been changed to deal direct damage instead of damage over time. Note: The Flames of Oblivion morph will continue to grant the Weapon Critical Strike rating while slotted as a morph effect.|
|Dragonknight||Ardent Flame||Sea of Flames||This morph has been named Cauterize, and will now summon an Aura of Cauterizing Flames, launching a fireball at an ally to heal them instead of an enemy to damage them.|
|Dragonknight||Ardent Flame||Shifting Standard||Reduced the cost of this morph to 200 Ultimate from 250 Ultimate.|
|Dragonknight||Draconic Power||Burning Talons||This morph now deals Flame Damage for its initial hit instead of Physical Damage.|
|Dragonknight||Draconic Power||Deep Breath||This morph no longer increases the damage of the exhale damage (the second hit) due to the baseline damage increases for Inhale. It will continue to interrupt targets on the inhale (the first hit) as a morph effect.|
|Dragonknight||Draconic Power||Draw Essence||This morph will now restore 10% of the ability’s cost as Magicka per target hit with the exhale instead of restoring Magicka based on the damage dealt.|
|Dragonknight||Draconic Power||Inhale||Increased the exhale damage (the second hit) from this ability and the Draw Essence morph by 40%. The Deep Breath morph has had its exhale damage increased by 16% to match this value. This ability and its morphs now hits 6 targets, increased from 3 targets, and follows standard area of effect damage guidelines for additional targets. Increased the cost of this ability and its morphs by 6%.|
|Dragonknight||Earthen Heart||Eruption||Increased the initial eruption damage from this morph by 22%.|
|Dragonknight||Earthen Heart||Igneous Weapons||This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.|
|Dragonknight||Earthen Heart||Magma Shell||This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used. Increased the radius of the shield application to 8 meters from 5 meters.|
|Dragonknight||Earthen Heart||Molten Armaments||This morph now increases your own fully-charged Heavy Attack damage by 40% for 30 seconds in addition to granting the Major Sorcery buff. This morph will now apply the fully-charged Heavy Attack damage bonus to Lightning and Restoration Staves.|
|Dragonknight||Earthen Heart||Molten Weapons||This ability and its morphs now applies a 30 second Major Sorcery buff for you and nearby allies.|
|Dragonknight||Earthen Heart||Mountains Blessing||This passive ability now grants the Minor Brutality buff any time an Earthen Heart ability is activated. The Ultimate gain portion of the passive still can only be granted while you are in combat, and the tooltip has been updated to convey this.|
|Dragonknight||Earthen Heart||Obsidian Shard||Increased the healing from this morph by 16%.|
|Dragonknight||Earthen Heart||Obsidian Shield||Igneous Shield's increased damage shield effect is now a baseline effect for Obsidian Shield. The Igneous Shield morph will continue to grant you the Major Mending buff as a morph effect.|
|Dragonknight||Earthen Heart||Stonefist||Increased the range of this ability and its morphs to 28 meters from 20 meters. In addition, this ability and its morphs now deal Magic Damage, instead of Physical Damage.|
|Nightblade||Assassination||Lotus Fan||Significantly revised the tooltip of this morph to indicate that only the primary target is snared, and the damage over time is applied to the primary target and all nearby enemies. The damage over time from this morph is no longer considered a bleed, and is now a standard magical damage over time. The damage can now be mitigated by normal means, but has been increased by 15% to account for this.|
|Nightblade||Assassination||Pressure Points||Fixed an issue where this passive ability was granting less Critical Strike Chance than intended.|
|Nightblade||Shadow||Aspect of Terror||Mass Hysteria’s movement speed snare effect is now a baseline effect for Aspect of Terror. Enemies will be snared by 50% for 4 seconds after the fear ends. The Mass Hysteria morph will continue to apply the Minor Maim debuff to the target when the fear ends, and will let you fear an additional target as a morph effect.|
|Nightblade||Shadow||Bolstering Darkness||Increased the healing from the Hidden Refresh synergy from this morph by 20%.|
|Nightblade||Shadow||Dark Cloak||This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.|
|Nightblade||Shadow||Manifestation of Terror||This morph now places two traps when it is used – one is placed at your current location, and another is placed at a ground-placed reticle location up to 22 meters away. The traps created by this morph are now visible to enemies. Reduced the amount of targets feared by each trap to one target from six targets.|
|Nightblade||Shadow||Path of Darkness||This ability and its morphs now continue to grant the Major Expedition buff for up to two seconds after leaving the path. Increased the damage of this ability and the Refreshing Path morph by 25%.|
|Nightblade||Shadow||Refreshing Path||Reduced the time this morph continues to heal yourself and allies to 2 seconds after leaving the path, down from 3 seconds.|
|Nightblade||Shadow||Shadow Cloak||This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active. The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility.|
|Nightblade||Shadow||Twisting Path||Increased the damage of this ability by 20%.|
|Nightblade||Siphoning||Catalyst||Increased the amount of Ultimate you gain when drinking a potion to 10/20 Ultimate at Ranks I/II from 6/12 Ultimate.|
|Nightblade||Siphoning||Debilitate||This morph now also allows you to place Debilitate on an unlimited amount of targets. Reduced the Magicka refund from this morph to 50% of the ability’s cost from 100%.|
|Nightblade||Siphoning||Funnel Health||Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.|
|Nightblade||Siphoning||Siphoning Attacks||Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.|
|Nightblade||Siphoning||Soul Shred||Increased the damage from the Soul Leech synergy from this ability and its morphs by 3%.|
|Nightblade||Siphoning||Soul Siphon||This morph now heals and applies the Major Vitality buff to yourself as well as your allies.|
|Nightblade||Siphoning||Strife||Fixed an issue where you were able to dodge the friendly heal from this ability and its morphs.|
|Sorcerer||Dark Magic||Crystal Blast||Increased the secondary splash damage of this morph by 25%.|
|Sorcerer||Dark Magic||Daedric Tomb||This morph no longer places three Daedric mines in a line in front of you; instead, the Daedric mines can be placed at a ground-targeted reticle location up to 22 meters away. The mines will arm instantly in the normal triangular pattern.|
|Sorcerer||Dark Magic||Dark Exchange||Increased the cost of this ability and its morphs by 20%, but they now return 20% more Health, Magicka, or Stamina.|
|Sorcerer||Dark Magic||Negate Magic||Fixed an issue where this ability and its morphs would not apply crowd control immunity to monsters at the end of their stun durations.|
|Sorcerer||Daedric Summoning||Empowered Ward||This morph now grants the Minor Intellect buff to you and nearby allies, and will not be removed if the caster’s damage shield is removed. This morph no longer provides the Minor Mending buff.|
|Sorcerer||Daedric Summoning||Summon Restoring Twilight||This ability is now called Summon Twilight Tormentor. This pet’s special ability will now empower it, granting it a buff for 15 seconds that increases the Twilight’s damage by 50% against targets above 50% Health. This pet no longer passively grants the Minor Intellect buff while it is active.|
|Sorcerer||Daedric Summoning||Summon Storm Atronach||Increased the activation range for the Charged Lightning synergy from this ability and its morphs to 3.5 meters from 2.5 meters. The Atronach summoned by this ability and its morphs will now cast Break Free 4 seconds after being crowd controlled. The Atronach summoned by this ability and its morphs will now wait 3 seconds after being interrupted to recast its channeled zap.|
|Sorcerer||Daedric Summoning||Summon Twilight Matriarch||This pet’s special ability will now cause it to heal itself and up to 2 friendly targets for 20% of your maximum Magicka. This pet no longer siphons her health to you if you fall below 35% Health, due to the active ability changes for Summon Winged Twilight described below.|
|Sorcerer||Daedric Summoning||Summon Winged Twilight||This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet’s special ability. Note: The pet will still be desummoned if you switch ability bars without slotting it. Decreased the cost to summon a pet from this ability and its morphs by 50%. Increased the cast time to summon the pet to 1.5 seconds from 1.3 seconds. The pet summoned by this ability and its morphs now heals itself for 3% of its maximum Health every two seconds.|
|Sorcerer||Daedric Summoning||Unstable Clannfear||This pet’s special ability will now heal you and the Clannfear for 35% of your maximum Health. Note: This pet will no longer heal you when it dies.|
|Sorcerer||Daedric Summoning||Unstable Familiar||This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet’s special ability. Decreased the cost to summon a pet from this ability and its morphs by 50%. Increased the cast time to summon the pet to 1.5 seconds from 1.3 seconds. The pet summoned by this ability and its morphs now heals itself for 3% of its maximum Health every two seconds. Added the word “Summon” to the name of this ability and its morphs so it now reads Summon Unstable Familiar.|
|Sorcerer||Daedric Summoning||Volatile Familiar||This pet’s special ability will now cause it to pulse for point-blank area of effect damage every 2 seconds for 4 seconds, with a 3 second stun on the final pulse. Each pulse will deal 5% of your Maximum Magicka.|
|Sorcerer||Storm Calling||Energized||Updated this passive ability’s tooltip to indicate it increases all of your Shock Damage, and not just the damage of your Storm Calling abilities.|
|Sorcerer||Storm Calling||Lightning Splash||Increased the activation range from the Conduit synergy from this ability and its morphs to 3.5 meters from 2.5 meters.|
|Sorcerer||Storm Calling||Thundering Presence||Fixed an issue where recasting this morph would cause the effects to disappear.|
|Templar||Aedric Spear||Blazing Spear||This morph now displays a hostile red telegraph if it is cast from enemy Templars.|
|Templar||Aedric Spear||Focused Charge||This ability and its morphs are now more responsive, and will no longer cause you to become stuck in the charge animation.|
|Templar||Aedric Spear||Piercing Javelin||Increased the range of this ability and its morphs to 28 meters from 20 meters.|
|Templar||Aedric Spear||Puncturing Strikes||This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.|
|Templar||Aedric Spear||Radial Sweep||Increased the radius of this ability and its morphs to 6 meters from 5 meters.|
|Templar||Aedric Spear||Radiant Ward||Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.|
|Templar||Dawns Wrath||Backlash||Increased the maximum damage limit for this ability and its morphs by 25%, but decreased their damage stored amount by 66%. In addition, this ability and its morphs can no longer be reflected.|
|Templar||Dawns Wrath||Eclipse||This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles. Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target. Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.|
|Templar||Dawns Wrath||Enduring Rays||This passive ability now only increases the duration of the Sun Fire, Eclipse, and Nova abilities. Increased this passive ability’s bonus to 15/30% more duration at Ranks I/II from 10/20%.|
|Templar||Dawns Wrath||Nova||Reduced the effects and visual light intensity for this ability and its morphs. Increased the damage from the Supernova and Gravity Crush synergies by 16%. Increased the activation range for the Supernova and Gravity Crush synergies to 3.5 meters from 2.5 meters.|
|Templar||Dawns Wrath||Radiant Destruction||Fixed an issue where the execute bonus damage from this ability would not apply if multiple Templars were channeling these abilities on the same target.|
|Templar||Dawns Wrath||Solar Flare||Increased the damage for this ability and the Dark Flare morph by 12%. The damage of the Solar Barrage morph remains unchanged.|
|Templar||Dawns Wrath||Unstable Core||Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.|
|Templar||Dawns Wrath||Vampires Bane||Increased the damage over time duration for this morph to 9 seconds from 7 seconds.|
|Templar||Restoring Light||Breath of Life||This morph now only fires one additional secondary heal, previously two heals.|
|Templar||Restoring Light||Cleansing Ritual||Increased the healing from the Purify synergy from this ability and its morphs by 12%. Fixed an issue where this ability and its morphs could be used to cleanse projectiles that were mid-flight. It now matches the behavior of the Purge ability.|
|Templar||Restoring Light||Focused Healing||This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.|
|Templar||Restoring Light||Healing Ritual||Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.|
|Templar||Restoring Light||Radiant Aura||This morph now grants you and your allies the Major Intellect buff upon activation, as well as having an increased radius as a morph effect.|
|Templar||Restoring Light||Restoring Focus||This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect.|
|Templar||Restoring Light||Rite of Passage||In order to prevent visual issues or issues where the channel would end prematurely, this ability and its morphs can no longer be cast in mid-air.|
|Templar||Restoring Light||Rune Focus||Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.|
|Weapon||Dual Wield||Steel Tornado||Decreased the radius of this morph to 9 meters on all Ranks from 11/11.5/12/12.5 meters on Ranks I/II/III/IV. This morph now gains slightly more damage as it ranks up.|
|Weapon||Destruction Staff||Penetrating Magic||This passive now grants Spell Penetration to the caster’s weapon enchantment procs if they are enchanted on an equipped Destruction Staff.|
|Weapon||Destruction Staff||Unstable Wall of Elements||Increased the damage from the final explosion from this morph by 75%. We also fixed an issue where the visual effects of the explosion from this morph did not match the actual damage.|
|Weapon||Destruction Staff||Wall of Elements||Increased the damage for this ability and its morphs by 80%.|
|Weapon||Restoration Staff||Essence Drain||This passive ability now also grants you the Major Mending buff for 1.5/3 seconds after completing a fully-charged Heavy Attack at Ranks I/II.|
|Weapon||Restoration Staff||Mutagen||Fixed an issue where the secondary heal that fires when the target goes below 20% Health could not critically strike.|
|Guild||Mages Guild||Magelight||This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefits as long as they are slotted (similar to Expert Hunter). Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in an 8 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 5 seconds. This ability and the Radiant Magelight morph no longer decrease your maximum Magicka, due to the toggle changes noted above.The Radiant Magelight morph will continue to prevent you from being stunned by stealth attacks, and will reduce damage from stealth attacks while slotted as a morph effect. Activating it also increases the radius of the activated reveal to 12 meters, and reduces the cost. The Inner Light morph will continue to increase your maximum Magicka while slotted.|
|Guild||Mages Guild||Meteor||This ability and its morphs can no longer be reflected. We also fixed an issue where the damage over time from this ability would appear at the wrong location when cast on a moving target.|
|Guild||Mages Guild||Might of the Guild||This passive ability can now proc the Empower buff from Magelight and its morphs.|
|Guild||Undaunted||Bone Shield||Increased the activation range from the Bone Wall and Spinal Surge synergies to 3.5 meters from 2.5 meters.|
|Guild||Undaunted||Inner Fire||The Radiate synergy from this ability and its morphs now requires the synergy user to target the enemy afflicted with Inner Fire to activate it. We also increased the damage from the Radiate synergy by 11%.|
|Guild||Undaunted||Trapping Webs||The Spawn Broodlings and Arachnophobia synergies from this ability and the Tangling Webs morph have had their summoned spider’s damage reduced by 44%. The Black Widows synergy from the Shadow Silk morph has had its summoned spider’s damage reduced by 35%.|
|Alliance War||Assault||Magicka Detonation||Reduced the damage from this ability and its morphs by 15%. Increased the amount of additional damage per hit to 10% additional damage per target hit from 5%. Increased the cap for the bonus damage to a total of 100% more damage done, from 25% more damage done.|
|Alliance War||Assault||Rapid Maneuver||This ability and its morphs now also remove their bonuses whenever you cast a friendly ability on an ally, as well as a damaging ability on an enemy. Increased the duration of this ability and its morphs to 30 seconds from 20 seconds. This ability and its morphs now only affect your group, instead of any friendly nearby ally. Reduced the maximum amount of targets this ability and its morphs can affect to 24 targets, previously an infinite amount of targets.|
|Alliance War||Support||Barrier||Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets. Reduced the cost of this ability and its morphs to 200 Ultimate from 250 Ultimate.|
|Alliance War||Support||Efficient Purge||Increased the cost of this ability by 32%.|
|Alliance War||Support||Guard||This ability and its morphs no longer drain Stamina every second they are toggled on. They will continue to charge an upfront Stamina cost, charge Stamina for each intercepted attack, and disable Stamina Recovery while active. Fixed an issue where this ability and its morphs would not reliably intercept projectiles.|
|Alliance War||Support||Purge||Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets. Increased the radius of this ability and its morphs to 18 meters from 12 meters. This ability and its morphs now only affect your group, instead of any friendly nearby ally.|
|Alliance War||Support||Replenishing Barrier||Increased the Ultimate restoration from this morph to 6 Ultimate per ward that dissolves from 4.|
|Alliance War||Support||Revealing Flare||This ability and its morphs now snare any enemy revealed from stealth or invisibility by 50% for 5 seconds. Reduced the time this ability and its morphs prevent a revealed enemy from returning to stealth or invisibility to 5 seconds from 8 seconds.|
Champion System Changes
- Elemental Expert: This ability now increases Flame, Frost, Shock, and Magic Damage dealt by you, instead of Flame, Frost, and Shock Damage only.
- Spell Erosion: Updated this ability tooltip to indicate it has always given a flat value of Spell Penetration that scales with your Level. We also increased the value of Spell Penetration by 167% to counterbalance the Spell Resistance granted by Spell Shield.
- Blade Expert: This ability now increases the Light and Heavy Attack damage of all melee weapons (swords, axes, maces, and daggers), instead of swords and daggers only. We also renamed this ability to Melee Weapon Expert.
- Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows.
- Critical Leech: Updated this ability tooltip to indicate it only procs on direct damage abilities, and not damage over time abilities.
- Elemental Defender: This ability now reduces Flame, Frost, Shock, and Magic Damage dealt to you, instead of Flame, Frost, and Shock Damage only.
- Hardy: This ability now reduces Poison, Disease, and Physical Damage dealt to you, instead of Poison, Disease, and Magical Damage.
- Light Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your Level, instead of granting a percentage increase to Physical Resistance.
- Heavy Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your Level, instead of granting a percentage increase to Physical Resistance.
- Nourishing: This ability now reduces Light and Heavy Attack damage dealt to you, instead of increasing the effectiveness of healing potions. We also renamed this ability to Expert Defender.
- Battle Roar: Fixed an issue where placing points into this passive ability would cause the Synergizer Champion star to stop working.
- Mighty: This ability will now increase Physical, Poison, and Disease Damage dealt, rather than Physical Damage only.
- Piercing: Updated this ability tooltip to indicate it has always given a flat value of Physical Penetration that scales with your Level. We also increased the value of Physical Penetration by 167% to counterbalance the Physical Resistance granted by Light, Medium, or Heavy Armor Focus.
- Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.
- Medium Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your Level, instead of granting a percentage increase to Physical Resistance.
- Spell Shield: This ability now grants a flat amount of Spell Resistance per point spent that scales with your Level, instead of granting a percentage increase to Spell Resistance.