Update 7 Patch Notes Summary
The official Patch Notes for Update 7 on the PTS are here! You can go to the official notes right here.
This page will present a summary of the notes, some community discussions happening in reaction and all of the undocumented changes which might have been missed in the official notes. This page will be updated with more information and community discussion as it develops.
Update 7 is huge and the patch notes themselves are 50 pages long! You can check out what we already know at Update 7 – What We Know.
There are so many patch notes, so only the major ones will be listed here. For all of the details head over to the official notes and take a look.
Expansion
The Imperial City DLC comes with heaps of extras like the new Xivkyn and Glass styles.
Xivkyn (Imperial Daedric) Style
Patch Notes Summary
The Imperial City DLC game pack will be available to purchase for 2,500 crowns in the Crown Store when it is released. However, for the purpose of thorough testing, all content will be available to test on the PTS. You will have Crowns at the beginning of the testing period to “purchase” Imperial City in the Crown Store – you will need to complete this step in order to have access to the DLC game pack.
Take a nostalgia trip as you wander through the Imperial City Districts and Sewers, though be on your guard – other players will be lurking around every corner trying to slay you for your Tel Var Stones. You can also gather a group and try to conquer the White-Gold Tower and Imperial City Prison; both are 4-player instanced dungeons. There are almost two dozen new item sets, a number of fun, new collectibles, and have introduced two new motifs: Xivkyn and Glass!
In addition to Imperial City, there are many improvements to Cyrodiil, its campaigns, and rewards.
Due to the Veteran Rank increase with this update, every dungeon will now scale to the maximum Veteran Rank – VR16 – and we have also added three new Undaunted Pledges for you to complete.
Along with all the new content and systems, we have made many improvements and fixes to existing content including combat, gameplay, crafting, dungeons, quests, game performance, and more. Due to the number of fixes in this update, all skill points will be refunded upon login.
Major Points
Cyrodiil
- The Former Emperor buffs are being removed from the game.
- The Battle Spirit buff has been adjusted and now has 30% more damage reduction, 35% less healing received, and 50% less damage shield strength.
- Improved the underdog scoring in Cyrodiil and tweaked the minimum players needed to activate underdog bonuses.
- Reduced the cost of Grand Soul Gems sold by vendors to 750 AP from 3600 AP.
- Increased the Alliance Points received when resurrecting other player characters to 50 AP from 20 AP.
- There is a new camera setting available for siege weapons that will constrict the camera to the movement of the targeting reticle of the weapon. This can be found in the Settings > Camera menu.
- Campaigns are undergoing rule changes for encouraging different styles of gameplay within the campaigns, including non-Veteran Campaigns now lasting 7 days instead of 5 days.
- Improved the end of Campaign rewards.
Items
- Three new item sets (Agility, Endurance, and Willpower) have been made widely available through all Dungeons and in the Imperial City.
- These simple sets provide only stat bonuses at two and three pieces worn, and are made up of only weapons, shields, rings, and necklaces.
- These items can sometimes be found by killing the final bosses in any Dungeon, and can also be found in the warded chests of the Imperial City.
- There are new items for VR 15 and VR 16 crafting like solvents, runes, ingots, etc.
- There are also new recipes which can be found anywhere like other recipes.
- Added three ranks of bag upgrades, bringing the maximum possible inventory size up to 200 (this includes your Riding Capacity skill).
Combat
- Siege weaponry will no longer show location indicators for friendly fired weapons, unless you are the one operating the weapon.
- You can now swap weapons while sprinting.
- You will no longer regenerate Stamina while blocking.
- The cost of Class Stamina abilities is reduced by 20% so they are equivalent to Weapon Abilities.
- Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are as follows.
- Weapon Enchants 20%
- Standard Ability 10%
- Area of Effect Abilities 5%
- Damage Over Time Abilities 3%
- Area of Effect Damage Over Time: 1%
- The cost of each roll dodge will increase by 33% after your first roll dodge.
- The abilities Molten Whip and Veiled Strike can now be avoided by roll dodging. Yay.
Update 7 Skills Changes
Skill Line | Image | Skill | Change |
---|---|---|---|
Dragonknight | Battle Roar (Passive) | Adjusted the scaling for combat resources to be based off of that resource instead of the maximum Magicka for all of them. | |
Dragonknight | Igneous Weapons | Increased the bonus duration to 2 seconds from 1 second. | |
Dragonknight | Magma Armor | This ability’s buff will now follow the standard rules for area of effect maximum targets. | |
Dragonknight | Molten Armaments | This ability now only grants its bonus to fully-charged heavy attacks, and now displays a fire-impact graphical effect when you hit a target at less than 50% health with a fully-charged heavy attack. | |
Dragonknight | Molten Weapons | This ability will now only grant a bonus for fully-charged heavy attacks instead of partially-charged attacks. | |
Dragonknight | Obsidian Shard (Stonefist Morph) | This ability now applies a direct heal to an ally near the target. | |
Dragonknight | Stone Giant (Stonefist Morph) | Reduced the cost of the ability by approximately 20%. | |
Dragonknight | Stonefist | Increased the range of this ability to 20 meters. | |
Dragonknight | Flame Lash (Lava Whip Morph) | Instead of a direct heal, this ability will now reduce the amount of Health by 25% and apply a heal over 3 ticks. We also increased the damage versus off-balance by 25%. | |
Nightblade | Double Take (Blur Morph) | You will now move as fast with Double Take while stealthed as you do when under the effects of Rapid Maneuver. | |
Nightblade | Grim Focus | The bow on Assassin's Will is now easier to see in first-person view, and can now be activated after 4 light attacks instead of 7. | |
Nightblade | Lotus Fan (Teleport Strike Morph) | Increased the initial hit damage for this ability. | |
Nightblade | Mirage (Blur Morph) | Added Minor Ward (Spell Resistance) to this ability. | |
Nightblade | Mark Target | The heal from this ability and its morphs can now critically strike. | |
Nightblade | Teleport Strike | Increased the stun duration for this ability to 2 seconds. | |
Nightblade | Drain Power | Increased the damage of this ability by approximately 20%. | |
Nightblade | Malefic Wreath (Agony Morph) | The damage from this ability now properly hits targets closest to the stunned target first, starting with the stunned target. Increased the damage bonus from 2% per second to 5% per second. | |
Nightblade | Siphoning Strikes | This ability is no longer a toggle. Removed the Power and Spell Power debuff; your attacks now do full damage. This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit. You will no longer build up extra visual effects on your weapon when this ability is cast multiple times. | |
Nightblade | Bolstering Darkness (Consuming Darkness Morph) | Fixed an issue where this ability’s synergy was healing for slightly less than intended. We also updated the tooltip to reflect that the synergy grants Major Expedition for 4 seconds. | |
Nightblade | Refreshing Path (Path of Darkness Morph) | The heal over time from this ability will now "stick" to your target, and will continue to affect them for 3 seconds after leaving the path. | |
Nightblade | Refreshing Shadows (Passive) | Adjusted this ability from 15/30% Stamina Recovery to 7/15% Stamina, Health and Magicka Recovery. | |
Nightblade | Shadow Cloak | You can no longer be hit by single target attacks while this ability is active. You also can no longer avoid infamy from lockpicking by using this ability. | |
Nightblade | Shadow Image (Summon Shade Morph) | An impact sound will now play when the ranged attacks from this ability hit a target. | |
Nightblade | Surprise Attack (Veiled Strike Morph) | Attacking a target applies Major Fracture, regardless if you are stealthed or not when you cast the ability. | |
Sorcerer | Summons | Sorcerer pets now take 50% less damage from other player characters. | |
Sorcerer | Daedric Prey (Daedric Curse Morph) | This ability now increases the damage done by your pets by 55% instead of 20%. | |
Sorcerer | Empowered Ward (Conjured Ward Morph) | Reduced the cost of this ability by 8.5%. This ability also no longer increases the damage done by your summoned pets, and will instead grant Minor Mending, which increases healing done while the ward is active. | |
Sorcerer | Winged Twilight | The Restoring Twilight's Minor Intellect can now only be granted to up to 6 allies. | |
Sorcerer | Summon Storm Atronach | Summoned Storm Atronachs now prefer to demolish the closest target. | |
Sorcerer | Ball of Lightning (Bolt Escape Morph) | Reduced the duration of the orbs from this ability to 1.5 seconds from 6.5 seconds. | |
Sorcerer | Bolt Escape | This ability no longer reduces out-of-combat Magicka recovery after casting; the cost increase for re-casting Bolt Escape within four seconds remains in place. So this means that the 50% additional cost will remain and will stack. | |
Sorcerer | Energy Overload (Overload Morph) | Increased the amount of Magicka returned to you by 300%. This ability also now scales more appropriately with Veteran Ranks. | |
Sorcerer | Mages' Fury | Increased the execute damage by 10%. | |
Sorcerer | Overload | The light attack effects are now much larger! | |
Sorcerer | Surge | Increased the duration of this ability by 50%. Reduced the cost of this ability by 24%. The healing from this ability no longer procs off damage over time effects. Reduced the cool down on the healing proc to 100 milliseconds from 250 milliseconds. | |
Sorcerer | Thundering Presence (Lightning Form Morph) | This ability is now a Stamina morph. | |
Sorcerer | Dark Deal (Dark Exchange Morph) | Increased the amount of Stamina restored by this ability by 50%. | |
Sorcerer | Dark Exchange | Added a new animation that better supports your movement during combat. This ability now has a cast time; you can move at normal speed while casting. This ability now initially costs Stamina, but restores Magicka and Health. | |
Sorcerer | Encase | Increased the range of this ability to 18 meters from 15 meters. | |
Templar | Cleansing Ritual | Removed the two second delay from this ability so it will reliably gain the benefits from Focused Healing. | |
Templar | Focused Healing (Passive) | This passive will now apply to the secondary heals from Breath of Life. | |
Templar | Honor the Dead (Rushed Ceremony Morph) | This ability now begins restoring Magicka instantly instead of waiting 2 seconds. This will make the morph more useful when casting the ability in rapid succession. Targets below 75% health will now trigger the Magicka Regeneration for the caster, instead of targets below 50% health. | |
Templar | Repentance (Restoring Aura Morph) | The heal from this ability will now receive a bonus from Focused Healing, and will also benefit from the Mending passive. Repentance will also scale identically whether you have more Magicka or Stamina. | |
Templar | Rushed Ceremony | The animation for this ability is now faster, resulting in the heal occurring sooner after the button is pressed. This ability will also no longer heal friendly critters. You’re on your own, deer! | |
Templar | Eclipse | All ranks of Eclipse now have the area of effect time bomb from Unstable Core. More than one caster can apply time bombs, so two casters could each apply a time bomb. | |
Templar | Power of the Light (Backlash Morph) | This ability now grants Minor Breach. | |
Templar | Purifying Light (Backlash Morph) | The healing pool for this ability now attaches to the target instead of sticking to the ground, and will now leave a healing effect if the target is killed before Purifying Light expires. | |
Templar | Radiant Destruction | Fixed an issue where this ability’s visual effects would persist if the first tick of damage killed your target. | |
Templar | Radiant Oppression (Radiant Destruction Morph) | Reduced the damage bonus from 40% to 20%. We also fixed an issue where the bonus damage wouldn’t always apply on the first tick. | |
Templar | Reflective Light (Sun Fire Morph) | Fixed an issue where this ability was not always hitting the targeted enemy. | |
Templar | Sun Fire | Increased the travel speed of this ability. | |
Templar | Unstable Core (Eclipse Morph) | This ability now deals additional damage. | |
Templar | Blazing Shield (Sun Shield Morph) | This ability will now always explode upon re-casting it. | |
Templar | Piercing Javelin | Increased this ability’s damage by 10%. | |
Two Handed | Cleave | The bleed effects will no long apply before the attack animation hits the target. We also fixed an issue where too many bleeding effects were displaying when using Cleave on multiple targets. | |
Two Handed | Follow Up (Passive) | This passive now requires fully-charged heavy attacks. This ability’s bonus will no longer give a bonus to, or be removed by, a weapon proc or ticking effect. | |
Two Handed | Momentum | Increased the cost of this ability by approximately 35%. | |
One Hand And Shield | Absorb Magic (Defensive Posture Morph) | Significantly increased the maximum amount of damage prevented from this ability. We also fixed an issue where the heal from this ability could trigger from non-spell projectiles if you had multiple damage shields active. | |
One Hand And Shield | Defensive Stance (Defensive Posture Morph) | Fixed an issue if you had a damage shield, you were not getting stunned by the reflected attack from this ability. | |
Dual Wield | Blade Cloak | Fixed an issue where this ability wasn't dealing enough damage when it increased in rank. | |
Dual Wield | Flying Blade (Hidden Blade Morph) | Slightly reduced the damage for this ability. | |
Dual Wield | Hidden Blade | This ability now grants the Major Brutality buff. We also slightly decreased the base damage. | |
Dual Wield | Shrouded Daggers (Hidden Blade Morph) | This ability now bounces to two additional targets for half the damage instead of a cone attack. | |
Dual Wield | Whirling Blades (Whirlwind Morph) | This ability now applies Major Endurance instead of giving Stamina. We also reduced the cost of this ability by approximately 15%. | |
Bow | Light Attack | Increased the overall damage from Bow light attacks by 16%. | |
Bow | Hasty Retreat (Passive) | This passive now grants the Major Expedition buff for 1 second/2 seconds instead of a 30% movement speed bonus. | |
Bow | Volley | Increased the duration of this ability to 8 seconds from 6 seconds. Volley and its morphs also now correctly use Weapon Critical. | |
Destruction Staff | Destructive Touch | Frost Touch and its morphs will no longer apply a half-second stun to the target. Flame Touch: This ability will now knock back your enemy instead of stunning them. Shock Touch: Removed the area of effect damage, and added a 2.5 second stun. The impact effects have been updated to reflect these changes. | |
Destruction Staff | Elemental Blockade (Wall of Elements Morph) | Increased the duration to 8 seconds. | |
Destruction Staff | Elemental Force (Passive) | Changed this ability’s bonus to be multiplicative instead of additive. | |
Destruction Staff | Flame Clench (Destructive Touch Morph) | Removed the stun from this ability. Added an increased damage over time damage. | |
Destruction Staff | Heavy Attack | Reduced the damage of Fire and Frost heavy staff attacks by 3.84%; this will make the damage per second consistent with other weapons. | |
Destruction Staff | Shock Clench (Destructive Touch Morph) | Added an area of effect damage that applies near the target. | |
Destruction Staff | Shock Reach (Destructive Touch Morph) | Removed the area of effect damage from this ability, and added a 2.5 second stun. The impact effects have been updated to reflect these changes. | |
Destruction Staff | Tri Focus (Passive) | The Lightning Staff bonus attack now hits up to 6 targets instead of 2 targets. Heavy Frost attacks now grant a damage shield for 4/8% of your maximum health. Heavy Shock attacks now deal 50/100% of the final pulse damage to nearby enemies with a maximum of 6 targets, using a radius falloff. Reduced the heavy attack bonus from heavy fire attacks to 12% from 15%. | |
Destruction Staff | Wall of Elements | Increased the base duration of this ability to 6 seconds from 4 seconds. | |
Destruction Staff | Wall of Fire | This ability will now deal 20% more damage against burning targets. | |
Destruction Staff | Wall of Frost | Chilled enemies will now be immobilized for 4 seconds. | |
Restoration Staff | Force Siphon | The heal and visual effects from this ability can no longer be dodged. | |
Mages Guild | Magelight | Clarified this ability to indicate that only your available Magicka for casting spells is reduced by 5%. Your maximum Magicka value remains the same; your Magicka bar will simply only recover to 95% instead of 100%. We also fixed an issue so Magelight will now always visually appear in all areas. | |
Mages Guild | Might of the Guild (Passive) | This passive no longer triggers when activating Magelight. | |
Mages Guild | Shooting Star (Meteor Morph) | Fixed and issue where this ability would not grant Ultimate if the target was killed. | |
Fighters Guild | Camouflaged Hunter (Expert Hunter Morph) | This ability’s bonus damage from stealth now scales off weapon damage/critical. | |
Fighters Guild | Expert Hunter | This ability is no longer multiplied by the stealth critical damage bonus if it is used before entering stealth, it will now behave consistently if used before or after entering stealth. The effects to sense evil have been moved to the torso area, with a larger version included for Titans. Increased the internal cool down to 2.5 seconds from 1.5 seconds. | |
Fighters Guild | Silver Leash (Silver Bolts Morph) | Increased the pull damage for this ability by 33%. | |
Fighters Guild | Trap Beast | This ability now grants the Minor Force buff which increases Critical Damage by 12%. Reduced the arming time to 1.5 seconds from 3 seconds. Increased the ability’s duration to 60 seconds from 30 seconds. | |
Fighters Guild | Turn Undead (Circle of Protection Morph) | This ability will now function like other fears in the game where it places a crowd control immunity on the target after the fear ends. | |
Undaunted | Bone Shield | Fixed an issue where the player character that activated the synergy would occasionally not get a damage shield, and other allies would instead. The ability synergy now has a unique icon as well. | |
Undaunted | Trapping Webs | Increased the damage of this ability by 33%, and increased the travel speed of this ability’s projectile. The graphical effects from this ability will now only last for the duration of the effect. | |
Assault | Caltrops | This ability is no longer considered a melee attack, and it will not trigger the Redguard passive ability Adrenaline Rush. Caltrops now sorts targets based on the center of the attack, rather than the distance from the caster. | |
Assault | Continuous Attack (Passive) | This passive now grants Spell Damage in addition to Weapon Damage. | |
Assault | Magicka Detonation | This ability now adds bonus damage for the amount of targets hit by it with 5% per target, up to a maximum of 25%. | |
Assault | Proximity Detonation (Magicka Detonation Morph) | This ability is now an instant cast. We also increased the detonation time to 8 seconds, and reduced the damage by 28% to compensate. | |
Assault | Vigor | Relocated this ability to Rank 5 in the Assault tree, from Rank 10. | |
Support | Guard | Relocated this ability to Rank 5 in the Support tree, from Rank 10. | |
Support | Revealing Flare | Increased the travel speed of this ability’s projectile, and reduced the cost of the ability by approximately 15%. | |
Support | Scorching Flare (Revealing Flare Morph) | Increased the damage of this ability by 125%. | |
Werewolf | Werewolf Transformation | You can now safely press the button for the Werewolf Ultimate repeatedly without fear of immediately reverting back to normal again. | |
Werewolf | Werewolf Transformation | Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar. Reduced the poison damage you receive while in Werewolf form to 25% from 40%. Fixed an issue which was allowing Negate Magic to pull Werewolves out of Werewolf Form. You can no longer fish or use the dye station while in Werewolf form. | |
Vampire | Vampire | Reduced the fire damage you receive to 25% from 40%. | |
Vampire | Drain Essence | This ability now restores 10% of your Health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time. | |
Vampire | Supernatural Recovery (Passive) | This passive now only works while any Vampire ability is slotted in your ability bar. | |
Argonian | Amphibious | Increased the bonus Health, Magicka and Stamina restore upon consuming a potion to 2/5/8% from 2/4/6%. | |
High Elf | Spellcharge | Increased the Magicka Regeneration from this passive to 4/8/12% from 3/6/9%. | |
Khajiit | Robust | Removed the Robust passive, and replaced it with Robust Constitution. This will increase your Health Regeneration by 6/13/20% and Stamina Regeneration by 3/6/10%. | |
Khajiit | Carnage | Increased the Critical Strike bonus to 2/5/8% from 2/4/6%. | |
Nord | Resist Frost | Increased the Maximum Health bonus to 2/4/6% from 1/2/3%. | |
Orc | Swift | Renamed this passive to Swift Warrior. Swift Warrior will no longer increase Charge attacks, but will instead increase all melee weapon attack damage by 2/3/4%. | |
Wood Elf | Resist Affliction | Increased the Maximum Stamina to 2/4/6% from 1/2/3%. |
Mundus Stones
- Apprentice: This Mundus Stone now grants Spell Power instead of Spell Penetration.
- Ritual: Increased the healing bonus from this Mundus Stone to 10% from 5%.
- Serpent: This Mundus Stone now increases your Stamina Regeneration instead of Health Regeneration.
- Shadow: Increased the critical damage bonus from this Mundus Stone to 12% from 10%.
- Warrior: This Mundus Stone now has more Weapon Damage.
All well and good but a truly helpful piece of equipment would be a siege ladder for pvp. Imagine the cooperative skills of an 8 man squad that doesn’t need to spend 10 minutes sieging a single wall when stealth is preferable. You wouldn’t even have to rebuild siege walls after the battle is over.
Why are they not fixing the 30 second glitch making it so you can’t attack with Templars on the Toppling Charge move?
Anyone who owns ESOTU and has an active ESO Plus membership will also automatically have access to the Imperial City DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Imperial City DLC game pack content and areas, but you will still have any items you earned while you had access.