Radiant Assault Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
At least 20k (while in PVP) | 30k-35k (without food) | Don't worry about stamina |
Skills
Bar 1
Weapon 1: Dual Wield
Assault Skill
Proximity Detonation
Templar Skill
Puncturing Sweep
Templar Skill
Dark Flare
Templar Skill
Toppling Charge
Templar Skill
Radiant Oppression
Soul Magic Skill
Soul Assault
Bar 2
Weapon 2: Restoration Staff
Templar Skill
Breath of Life
Restoration Staff Skill
Mutagen
Templar Skill
Channeled Focus
Templar Skill
Blazing Spear
Templar Skill
Total Dark
Mages Guild Skill
Ice Comet
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
This build is currently incomplete, for I am patiently waiting for that Law of Julianos set to make it as powerful as I expect it to be. Meanwhile I have been using 3 pieces of Martial Knowledge and 4 pieces of the Overwhelming set. When I can craft the Julianos set, I will be using 5 pieces of Julianos (Dual Swords with Nirnhoned or Sharpened) and 4 pieces of Overwhelming. Chest should be Heavy armor, Legs should be Medium Armor and everything else should be Light Armor. Also, you should be using Infused on Chest, Head and Legs, and everything else should have Divines. Your Restoration Staff (crafted as the fourth piece of Julianos, since you will be missing the fifth while on your secondary skill bar), should have Precise for those critical heals. Your Swords and Staff should be enchanted with Absorb Magicka and all your armor should have Max Magicka enchants. In terms of Jewelry you should be using the Willpower Rings and Necklace, all with Arcane and Magicka Recovery (Spell Harm enchants on Jewelry are also a good option, just like reduced magicka cost, it’s up to you, really!)
General Info
The idea is simple: to be able to focus on doing some good DPS when you and your team are on the offensive side of a battle, whilst supporting them with the necessary heals throughout the conflict, by quickly swapping skill bars. On the other hand, if you and your team mates are on the defensive/retreating side of a conflict, your priority should be to use that Total Dark on Sorcerers while healing your team mates throughout the fight. While on the healing side of a conflict, you should keep an eye out for enemies at low health and quickly swap back to Dual Wield and just land a Radiant Oppression on them to execute and start evening the odds of that fight. Also drop some Blazing Spears to help your “low on stamina” mates while stunning enemies for a few seconds. I recommend using the Spears where your tanks might be, to help them mitigate the damage from your oponents while leaving them stunned and doing a little damage as well. Whenever possible, drop a Ice Comet for massive AOE damage where you spot a “hot conflict” zone. This should be your role in group conflicts in PVP.
In 1 vs 1 fights or 1 vs 2 fights, you should start the fight by using that Mutagen and Channeled Focus, using a Total Dark to be sure he won’t cast anything from a distance for the next 6 seconds. Swap back to your DPS skill bar, activate Proximity Detonation and start by charging in with the Toppling Charge, followed by a Dark Flare, followed by Soul Assault (if you have it ready to be used) and finish your enemy by using a second Dark Flare and Radiant Oppression. If Soul Assault is not yet available after the Dark Flare, spam some Puncturing Sweeps until opponent reaches about 35% Health, use the second Dark Flare and finish him with the Radiant Oppression. Easy, right!?
If you plan to use this build for PVE, it also works but I recommend a few changes, such as changing your Soul Assault for Nova, due to the powerfull synergy and the benefits of your mates activating synergies in PVE (Undaunted passives). Swapping Total Dark for Repentance, to support your DPS mates and Tank along the fight, since you should be playing mainly as the healer with this build while doing Dungeons or Trials. Anyway, try to find something that helps not just you, but your mates, to run everything as smoothly as possible.
Have fun!
Champion Point Tips
I currently have 222 Champion points, and I would recommend some of them as being a “must have” and the rest is up to your own preferences. You should have at least 30 on Thaumaturge and 30 on Spell Erosion and the remaining 14 on Elfborn. You should also have at least 30 on Elemental Defender, 30 on Hardy and the remaining 14 I have them on Thick Skinned. At last, I recommend having 74 on the Magician.
I love it!
This is located in a wrong spot. It shows up in Nightblade builds too :/ and this is a Templar build…
Hey one question what points did u spend on health magic etc
Also sorry to be a pest but what are your passive skill really like your idea here an just don’t wanna mess up my build